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19 lines
1.0 KiB
19 lines
1.0 KiB
// ImGui Marmalade binding with IwGx |
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// Copyright (C) 2015 by Giovanni Zito |
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// This file is part of ImGui |
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// https://github.com/ocornut/imgui |
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IMGUI_API bool ImGui_Marmalade_Init(bool install_callbacks); |
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IMGUI_API void ImGui_Marmalade_Shutdown(); |
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IMGUI_API void ImGui_Marmalade_NewFrame(); |
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// Use if you want to reset your rendering device without losing ImGui state. |
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IMGUI_API void ImGui_Marmalade_InvalidateDeviceObjects(); |
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IMGUI_API bool ImGui_Marmalade_CreateDeviceObjects(); |
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// callbacks (installed by default if you enable 'install_callbacks' during initialization) |
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// You can also handle inputs yourself and use those as a reference. |
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IMGUI_API int32 ImGui_Marmalade_PointerButtonEventCallback(void* SystemData,void* pUserData); |
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//IMGUI_API void ImGui_Marmalade_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset); |
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IMGUI_API int32 ImGui_Marmalade_KeyCallback(void* SystemData,void* userData); |
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IMGUI_API int32 ImGui_Marmalade_CharCallback(void* SystemData,void* userData);
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