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3548 lines
174 KiB
3548 lines
174 KiB
// dear imgui, v1.80 WIP |
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// (tables and columns code) |
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/* |
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* |
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* Index of this file: |
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* |
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* // [SECTION] Widgets: BeginTable, EndTable, etc. |
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* // [SECTION] Widgets: Columns, BeginColumns, EndColumns, etc. |
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* |
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*/ |
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#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) |
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#define _CRT_SECURE_NO_WARNINGS |
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#endif |
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#include "imgui.h" |
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#ifndef IMGUI_DISABLE |
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#ifndef IMGUI_DEFINE_MATH_OPERATORS |
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#define IMGUI_DEFINE_MATH_OPERATORS |
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#endif |
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#include "imgui_internal.h" |
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#if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier |
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#include <stddef.h> // intptr_t |
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#else |
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#include <stdint.h> // intptr_t |
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#endif |
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// Visual Studio warnings |
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#ifdef _MSC_VER |
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#pragma warning (disable: 4127) // condition expression is constant |
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#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen |
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#if defined(_MSC_VER) && _MSC_VER >= 1922 // MSVC 2019 16.2 or later |
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#pragma warning (disable: 5054) // operator '|': deprecated between enumerations of different types |
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#endif |
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#endif |
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// Clang/GCC warnings with -Weverything |
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#if defined(__clang__) |
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#if __has_warning("-Wunknown-warning-option") |
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#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great! |
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#endif |
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#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx' |
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#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse. |
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#pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants (typically 0.0f) is ok. |
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#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness |
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#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0 |
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#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double. |
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#pragma clang diagnostic ignored "-Wenum-enum-conversion" // warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_') |
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#pragma clang diagnostic ignored "-Wdeprecated-enum-enum-conversion"// warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_') is deprecated |
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#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision |
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#elif defined(__GNUC__) |
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#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind |
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#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead |
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#endif |
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//----------------------------------------------------------------------------- |
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// [SECTION] Widgets: BeginTable, EndTable, etc. |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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// Typical call flow: (root level is public API): |
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// - BeginTable() user begin into a table |
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// | BeginChild() - (if ScrollX/ScrollY is set) |
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// | TableBeginUpdateColumns() - apply resize/order requests, lock columns active state, order |
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// | - TableSetColumnWidth() - apply resizing width (for mouse resize, often requested by previous frame) |
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// | - TableUpdateColumnsWeightFromWidth()- recompute columns weights (of stretch columns) from their respective width |
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// - TableSetupColumn() user submit columns details (optional) |
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// - TableSetupScrollFreeze() user submit scroll freeze information (optional) |
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// - TableUpdateLayout() [Internal] automatically called by the FIRST call to TableNextRow() or TableHeadersRow(): lock all widths, columns positions, clipping rectangles |
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// | TableUpdateDrawChannels() - setup ImDrawList channels |
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// | TableUpdateBorders() - detect hovering columns for resize, ahead of contents submission |
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// | TableDrawContextMenu() - draw right-click context menu |
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//----------------------------------------------------------------------------- |
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// - TableHeadersRow() or TableHeader() user submit a headers row (optional) |
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// | TableSortSpecsClickColumn() - when left-clicked: alter sort order and sort direction |
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// | TableOpenContextMenu() - when right-clicked: trigger opening of the default context menu |
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// - TableGetSortSpecs() user queries updated sort specs (optional, generally after submitting headers) |
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// - TableNextRow() user begin into a new row (also automatically called by TableHeadersRow()) |
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// | TableEndRow() - finish existing row |
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// | TableBeginRow() - add a new row |
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// - TableSetColumnIndex() / TableNextColumn() user begin into a cell |
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// | TableEndCell() - close existing column/cell |
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// | TableBeginCell() - enter into current column/cell |
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// - [...] user emit contents |
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//----------------------------------------------------------------------------- |
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// - EndTable() user ends the table |
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// | TableDrawBorders() - draw outer borders, inner vertical borders |
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// | TableReorderDrawChannelsForMerge() - merge draw channels if clipping isn't required |
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// | EndChild() - (if ScrollX/ScrollY is set) |
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//----------------------------------------------------------------------------- |
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// Configuration |
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static const int TABLE_DRAW_CHANNEL_BG0 = 0; |
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static const int TABLE_DRAW_CHANNEL_BG1_FROZEN = 1; |
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static const int TABLE_DRAW_CHANNEL_UNCLIPPED = 2; // When using ImGuiTableFlags_NoClip |
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static const float TABLE_BORDER_SIZE = 1.0f; // FIXME-TABLE: Currently hard-coded because of clipping assumptions with outer borders rendering. |
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static const float TABLE_RESIZE_SEPARATOR_HALF_THICKNESS = 4.0f; // Extend outside inner borders. |
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static const float TABLE_RESIZE_SEPARATOR_FEEDBACK_TIMER = 0.06f; // Delay/timer before making the hover feedback (color+cursor) visible because tables/columns tends to be more cramped. |
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// Helper |
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inline ImGuiTableFlags TableFixFlags(ImGuiTableFlags flags, ImGuiWindow* outer_window) |
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{ |
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// Adjust flags: set default sizing policy |
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if ((flags & (ImGuiTableFlags_ColumnsWidthStretch | ImGuiTableFlags_ColumnsWidthFixed)) == 0) |
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flags |= (flags & ImGuiTableFlags_ScrollX) ? ImGuiTableFlags_ColumnsWidthFixed : ImGuiTableFlags_ColumnsWidthStretch; |
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// Adjust flags: MultiSortable automatically enable Sortable |
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if (flags & ImGuiTableFlags_MultiSortable) |
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flags |= ImGuiTableFlags_Sortable; |
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// Adjust flags: disable Resizable when using SameWidths (done above enforcing BordersInnerV) |
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if (flags & ImGuiTableFlags_SameWidths) |
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flags = (flags & ~ImGuiTableFlags_Resizable) | ImGuiTableFlags_NoKeepColumnsVisible; |
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// Adjust flags: enforce borders when resizable |
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if (flags & ImGuiTableFlags_Resizable) |
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flags |= ImGuiTableFlags_BordersInnerV; |
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// Adjust flags: disable NoHostExtendY if we have any scrolling going on |
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if ((flags & ImGuiTableFlags_NoHostExtendY) && (flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) != 0) |
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flags &= ~ImGuiTableFlags_NoHostExtendY; |
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// Adjust flags: NoBordersInBodyUntilResize takes priority over NoBordersInBody |
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if (flags & ImGuiTableFlags_NoBordersInBodyUntilResize) |
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flags &= ~ImGuiTableFlags_NoBordersInBody; |
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// Adjust flags: disable saved settings if there's nothing to save |
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if ((flags & (ImGuiTableFlags_Resizable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Sortable)) == 0) |
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flags |= ImGuiTableFlags_NoSavedSettings; |
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// Inherit _NoSavedSettings from top-level window (child windows always have _NoSavedSettings set) |
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#ifdef IMGUI_HAS_DOCK |
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ImGuiWindow* window_for_settings = outer_window->RootWindowDockStop; |
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#else |
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ImGuiWindow* window_for_settings = outer_window->RootWindow; |
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#endif |
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if (window_for_settings->Flags & ImGuiWindowFlags_NoSavedSettings) |
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flags |= ImGuiTableFlags_NoSavedSettings; |
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return flags; |
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} |
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ImGuiTable* ImGui::TableFindByID(ImGuiID id) |
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{ |
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ImGuiContext& g = *GImGui; |
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return g.Tables.GetByKey(id); |
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} |
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ImGuiTable::ImGuiTable() |
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{ |
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memset(this, 0, sizeof(*this)); |
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SettingsOffset = -1; |
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InstanceInteracted = -1; |
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LastFrameActive = -1; |
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LastResizedColumn = -1; |
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ContextPopupColumn = -1; |
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ReorderColumn = -1; |
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ResizedColumn = -1; |
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AutoFitSingleStretchColumn = -1; |
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HoveredColumnBody = HoveredColumnBorder = -1; |
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} |
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ImGuiTable::~ImGuiTable() |
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{ |
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IM_FREE(RawData); |
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} |
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// (Read carefully because this is subtle but it does make sense!) |
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// About 'outer_size', its meaning needs to differ slightly depending of if we are using ScrollX/ScrollY flags: |
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// X: |
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// - outer_size.x < 0.0f -> right align from window/work-rect maximum x edge. |
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// - outer_size.x = 0.0f -> auto enlarge, use all available space. |
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// - outer_size.x > 0.0f -> fixed width |
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// Y with ScrollX/ScrollY: using a child window for scrolling: |
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// - outer_size.y < 0.0f -> bottom align |
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// - outer_size.y = 0.0f -> bottom align, consistent with BeginChild(). not recommended unless table is last item in parent window. |
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// - outer_size.y > 0.0f -> fixed child height. recommended when using Scrolling on any axis. |
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// Y without scrolling, we output table directly in parent window: |
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// - outer_size.y < 0.0f -> bottom align (will auto extend, unless NoHostExtendV is set) |
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// - outer_size.y = 0.0f -> zero minimum height (will auto extend, unless NoHostExtendV is set) |
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// - outer_size.y > 0.0f -> minimum height (will auto extend, unless NoHostExtendV is set) |
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// About 'inner_width': |
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// With ScrollX: |
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// - inner_width < 0.0f -> *illegal* fit in known width (right align from outer_size.x) <-- weird |
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// - inner_width = 0.0f -> fit in outer_width: Fixed size columns will take space they need (if avail, otherwise shrink down), Stretch columns becomes Fixed columns. |
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// - inner_width > 0.0f -> override scrolling width, generally to be larger than outer_size.x. Fixed column take space they need (if avail, otherwise shrink down), Stretch columns share remaining space! |
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// Without ScrollX: |
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// - inner_width -> *ignored* |
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// Details: |
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// - If you want to use Stretch columns with ScrollX, you generally need to specify 'inner_width' otherwise the concept |
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// of "available space" doesn't make sense. |
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// - Even if not really useful, we allow 'inner_width < outer_size.x' for consistency and to facilitate understanding |
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// of what the value does. |
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bool ImGui::BeginTable(const char* str_id, int columns_count, ImGuiTableFlags flags, const ImVec2& outer_size, float inner_width) |
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{ |
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ImGuiID id = GetID(str_id); |
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return BeginTableEx(str_id, id, columns_count, flags, outer_size, inner_width); |
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} |
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// For reference, the average total _allocation count_ for a table is: |
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// + 0 (for ImGuiTable instance, we are pooling allocations in g.Tables) |
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// + 1 (for table->RawData allocated below) |
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// + 1 (for table->ColumnsNames, if names are used) |
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// + 1 (for table->Splitter._Channels) |
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// + 2 * active_channels_count (for ImDrawCmd and ImDrawIdx buffers inside channels) |
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// Where active_channels_count is variable but often == columns_count or columns_count + 1, see TableUpdateDrawChannels() for details. |
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// Unused channels don't perform their +2 allocations. |
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static void TableBeginInitMemory(ImGuiTable* table, int columns_count) |
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{ |
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// Allocate single buffer for our arrays |
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ImSpanAllocator<3> span_allocator; |
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span_allocator.ReserveBytes(0, columns_count * sizeof(ImGuiTableColumn)); |
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span_allocator.ReserveBytes(1, columns_count * sizeof(ImS8)); |
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span_allocator.ReserveBytes(2, columns_count * sizeof(ImGuiTableCellData)); |
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table->RawData = IM_ALLOC(span_allocator.GetArenaSizeInBytes()); |
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span_allocator.SetArenaBasePtr(table->RawData); |
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span_allocator.GetSpan(0, &table->Columns); |
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span_allocator.GetSpan(1, &table->DisplayOrderToIndex); |
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span_allocator.GetSpan(2, &table->RowCellData); |
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memset(table->RowCellData.Data, 0, table->RowCellData.size_in_bytes()); |
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for (int n = 0; n < columns_count; n++) |
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{ |
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ImGuiTableColumn* column = &table->Columns[n]; |
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*column = ImGuiTableColumn(); |
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column->DisplayOrder = table->DisplayOrderToIndex[n] = (ImS8)n; |
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column->AutoFitQueue = column->CannotSkipItemsQueue = (1 << 3) - 1; // Fit for three frames |
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} |
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} |
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bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImGuiTableFlags flags, const ImVec2& outer_size, float inner_width) |
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{ |
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ImGuiContext& g = *GImGui; |
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ImGuiWindow* outer_window = GetCurrentWindow(); |
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if (outer_window->SkipItems) // Consistent with other tables + beneficial side effect that assert on miscalling EndTable() will be more visible. |
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return false; |
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// Sanity checks |
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IM_ASSERT(columns_count > 0 && columns_count <= IMGUI_TABLE_MAX_COLUMNS && "Only 1..64 columns allowed!"); |
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if (flags & ImGuiTableFlags_ScrollX) |
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IM_ASSERT(inner_width >= 0.0f); |
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// If an outer size is specified ahead we will be able to early out when not visible. Exact clipping rules may evolve. |
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const bool use_child_window = (flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) != 0; |
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const ImVec2 avail_size = GetContentRegionAvail(); |
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ImVec2 actual_outer_size = CalcItemSize(outer_size, ImMax(avail_size.x, 1.0f), use_child_window ? ImMax(avail_size.y, 1.0f) : 0.0f); |
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ImRect outer_rect(outer_window->DC.CursorPos, outer_window->DC.CursorPos + actual_outer_size); |
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if (use_child_window && IsClippedEx(outer_rect, 0, false)) |
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{ |
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ItemSize(outer_rect); |
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return false; |
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} |
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// Acquire storage for the table |
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ImGuiTable* table = g.Tables.GetOrAddByKey(id); |
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const bool table_is_new = (table->ID == 0); |
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const int instance_no = (table->LastFrameActive != g.FrameCount) ? 0 : table->InstanceCurrent + 1; |
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const ImGuiID instance_id = id + instance_no; |
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const ImGuiTableFlags table_last_flags = table->Flags; |
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if (instance_no > 0) |
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IM_ASSERT(table->ColumnsCount == columns_count && "BeginTable(): Cannot change columns count mid-frame while preserving same ID"); |
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// Fix flags |
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flags = TableFixFlags(flags, outer_window); |
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// Initialize |
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table->ID = id; |
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table->Flags = flags; |
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table->InstanceCurrent = (ImS16)instance_no; |
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table->LastFrameActive = g.FrameCount; |
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table->OuterWindow = table->InnerWindow = outer_window; |
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table->ColumnsCount = columns_count; |
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table->ColumnsNames.Buf.resize(0); |
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table->IsInitializing = false; |
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table->IsLayoutLocked = false; |
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table->InnerWidth = inner_width; |
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table->OuterRect = outer_rect; |
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table->WorkRect = outer_rect; |
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// When not using a child window, WorkRect.Max will grow as we append contents. |
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if (use_child_window) |
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{ |
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// Ensure no vertical scrollbar appears if we only want horizontal one, to make flag consistent |
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// (we have no other way to disable vertical scrollbar of a window while keeping the horizontal one showing) |
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ImVec2 override_content_size(FLT_MAX, FLT_MAX); |
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if ((flags & ImGuiTableFlags_ScrollX) && !(flags & ImGuiTableFlags_ScrollY)) |
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override_content_size.y = FLT_MIN; |
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// Ensure specified width (when not specified, Stretched columns will act as if the width == OuterWidth and |
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// never lead to any scrolling). We don't handle inner_width < 0.0f, we could potentially use it to right-align |
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// based on the right side of the child window work rect, which would require knowing ahead if we are going to |
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// have decoration taking horizontal spaces (typically a vertical scrollbar). |
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if ((flags & ImGuiTableFlags_ScrollX) && inner_width > 0.0f) |
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override_content_size.x = inner_width; |
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if (override_content_size.x != FLT_MAX || override_content_size.y != FLT_MAX) |
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SetNextWindowContentSize(ImVec2(override_content_size.x != FLT_MAX ? override_content_size.x : 0.0f, override_content_size.y != FLT_MAX ? override_content_size.y : 0.0f)); |
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// Create scrolling region (without border and zero window padding) |
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ImGuiWindowFlags child_flags = (flags & ImGuiTableFlags_ScrollX) ? ImGuiWindowFlags_HorizontalScrollbar : ImGuiWindowFlags_None; |
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BeginChildEx(name, instance_id, table->OuterRect.GetSize(), false, child_flags); |
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table->InnerWindow = g.CurrentWindow; |
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table->WorkRect = table->InnerWindow->WorkRect; |
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table->OuterRect = table->InnerWindow->Rect(); |
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IM_ASSERT(table->InnerWindow->WindowPadding.x == 0.0f && table->InnerWindow->WindowPadding.y == 0.0f && table->InnerWindow->WindowBorderSize == 0.0f); |
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} |
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// Push a standardized ID for both child-using and not-child-using tables |
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PushOverrideID(instance_id); |
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// Backup a copy of host window members we will modify |
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ImGuiWindow* inner_window = table->InnerWindow; |
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table->HostIndentX = inner_window->DC.Indent.x; |
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table->HostClipRect = inner_window->ClipRect; |
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table->HostSkipItems = inner_window->SkipItems; |
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table->HostBackupWorkRect = inner_window->WorkRect; |
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table->HostBackupParentWorkRect = inner_window->ParentWorkRect; |
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table->HostBackupColumnsOffset = outer_window->DC.ColumnsOffset; |
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table->HostBackupCursorMaxPos = inner_window->DC.CursorMaxPos; |
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table->HostBackupItemWidth = outer_window->DC.ItemWidth; |
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table->HostBackupItemWidthStackSize = outer_window->DC.ItemWidthStack.Size; |
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inner_window->ParentWorkRect = table->WorkRect; |
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// Padding and Spacing |
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// - None ........Content..... Pad .....Content........ |
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// - PadOuter | Pad ..Content..... Pad .....Content.. Pad | |
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// - PadInner ........Content.. Pad | Pad ..Content........ |
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// - PadOuter+PadInner | Pad ..Content.. Pad | Pad ..Content.. Pad | |
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const bool pad_outer_x = (flags & ImGuiTableFlags_NoPadOuterX) ? false : (flags & ImGuiTableFlags_PadOuterX) ? true : (flags & ImGuiTableFlags_BordersOuterV) != 0; |
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const bool pad_inner_x = (flags & ImGuiTableFlags_NoPadInnerX) ? false : true; |
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const float inner_spacing_for_border = (flags & ImGuiTableFlags_BordersInnerV) ? TABLE_BORDER_SIZE : 0.0f; |
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const float inner_spacing_explicit = (pad_inner_x && (flags & ImGuiTableFlags_BordersInnerV) == 0) ? g.Style.CellPadding.x : 0.0f; |
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const float inner_padding_explicit = (pad_inner_x && (flags & ImGuiTableFlags_BordersInnerV) != 0) ? g.Style.CellPadding.x : 0.0f; |
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const float inner_spacing = inner_spacing_for_border + inner_spacing_explicit; |
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table->CellSpacingX1 = ImCeil(inner_spacing * 0.5f); |
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table->CellSpacingX2 = inner_spacing - table->CellSpacingX1; |
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table->CellPaddingX = inner_padding_explicit; |
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table->CellPaddingY = g.Style.CellPadding.y; |
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const float outer_padding_for_border = (flags & ImGuiTableFlags_BordersOuterV) ? TABLE_BORDER_SIZE : 0.0f; |
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const float outer_padding_explicit = pad_outer_x ? g.Style.CellPadding.x : 0.0f; |
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table->OuterPaddingX = (outer_padding_for_border + outer_padding_explicit) - table->CellPaddingX; |
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table->CurrentColumn = -1; |
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table->CurrentRow = -1; |
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table->RowBgColorCounter = 0; |
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table->LastRowFlags = ImGuiTableRowFlags_None; |
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table->InnerClipRect = (inner_window == outer_window) ? table->WorkRect : inner_window->ClipRect; |
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table->InnerClipRect.ClipWith(table->WorkRect); // We need this to honor inner_width |
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table->InnerClipRect.ClipWithFull(table->HostClipRect); |
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table->InnerClipRect.Max.y = (flags & ImGuiTableFlags_NoHostExtendY) ? ImMin(table->InnerClipRect.Max.y, inner_window->WorkRect.Max.y) : inner_window->ClipRect.Max.y; |
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// Initial draw cmd starts with a BgClipRect that matches the one of its host, to facilitate merge draw commands by default. |
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// This is because all our cell highlight are manually clipped with BgClipRect |
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// Larger at first, if/after unfreezing will become same as tight |
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table->BgClipRect = table->InnerClipRect; |
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table->BgClipRectForDrawCmd = table->HostClipRect; |
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IM_ASSERT(table->BgClipRect.Min.y <= table->BgClipRect.Max.y); |
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table->RowPosY1 = table->RowPosY2 = table->WorkRect.Min.y; // This is needed somehow |
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table->RowTextBaseline = 0.0f; // This will be cleared again by TableBeginRow() |
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table->FreezeRowsRequest = table->FreezeRowsCount = 0; // This will be setup by TableSetupScrollFreeze(), if any |
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table->FreezeColumnsRequest = table->FreezeColumnsCount = 0; |
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table->IsUnfrozen = true; |
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table->DeclColumnsCount = 0; |
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table->RightMostEnabledColumn = -1; |
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// Using opaque colors facilitate overlapping elements of the grid |
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table->BorderColorStrong = GetColorU32(ImGuiCol_TableBorderStrong); |
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table->BorderColorLight = GetColorU32(ImGuiCol_TableBorderLight); |
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table->BorderX1 = table->InnerClipRect.Min.x;// +((table->Flags & ImGuiTableFlags_BordersOuter) ? 0.0f : -1.0f); |
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table->BorderX2 = table->InnerClipRect.Max.x;// +((table->Flags & ImGuiTableFlags_BordersOuter) ? 0.0f : +1.0f); |
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// Make table current |
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const int table_idx = g.Tables.GetIndex(table); |
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g.CurrentTableStack.push_back(ImGuiPtrOrIndex(table_idx)); |
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g.CurrentTable = table; |
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outer_window->DC.CurrentTableIdx = table_idx; |
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if (inner_window != outer_window) // So EndChild() within the inner window can restore the table properly. |
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inner_window->DC.CurrentTableIdx = table_idx; |
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if ((table_last_flags & ImGuiTableFlags_Reorderable) && (flags & ImGuiTableFlags_Reorderable) == 0) |
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table->IsResetDisplayOrderRequest = true; |
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// Mark as used |
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if (table_idx >= g.TablesLastTimeActive.Size) |
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g.TablesLastTimeActive.resize(table_idx + 1, -1.0f); |
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g.TablesLastTimeActive[table_idx] = (float)g.Time; |
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table->MemoryCompacted = false; |
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// Setup memory buffer (clear data if columns count changed) |
|
const int stored_size = table->Columns.size(); |
|
if (stored_size != 0 && stored_size != columns_count) |
|
{ |
|
IM_FREE(table->RawData); |
|
table->RawData = NULL; |
|
} |
|
if (table->RawData == NULL) |
|
{ |
|
TableBeginInitMemory(table, columns_count); |
|
if (table_is_new) |
|
table->IsInitializing = true; |
|
table->IsSortSpecsDirty = table->IsSettingsRequestLoad = true; |
|
table->SettingsOffset = -1; |
|
} |
|
|
|
// Load settings |
|
if (table->IsSettingsRequestLoad) |
|
TableLoadSettings(table); |
|
|
|
// Handle DPI/font resize |
|
// This is designed to facilitate DPI changes with the assumption that e.g. style.CellPadding has been scaled as well. |
|
// It will also react to changing fonts with mixed results. It doesn't need to be perfect but merely provide a decent transition. |
|
// FIXME-DPI: Provide consistent standards for reference size. Perhaps using g.CurrentDpiScale would be more self explanatory. |
|
// This is will lead us to non-rounded WidthRequest in columns, which should work but is a poorly tested path. |
|
const float new_ref_scale_unit = g.FontSize; // g.Font->GetCharAdvance('A') ? |
|
if (table->RefScale != 0.0f && table->RefScale != new_ref_scale_unit) |
|
{ |
|
const float scale_factor = new_ref_scale_unit / table->RefScale; |
|
//IMGUI_DEBUG_LOG("[table] %08X RefScaleUnit %.3f -> %.3f, scaling width by %.3f\n", table->ID, table->RefScaleUnit, new_ref_scale_unit, scale_factor); |
|
for (int n = 0; n < columns_count; n++) |
|
table->Columns[n].WidthRequest = table->Columns[n].WidthRequest * scale_factor; |
|
} |
|
table->RefScale = new_ref_scale_unit; |
|
|
|
// Disable output until user calls TableNextRow() or TableNextColumn() leading to the TableUpdateLayout() call.. |
|
// This is not strictly necessary but will reduce cases were "out of table" output will be misleading to the user. |
|
// Because we cannot safely assert in EndTable() when no rows have been created, this seems like our best option. |
|
inner_window->SkipItems = true; |
|
|
|
// Update/lock which columns will be Visible for the frame |
|
TableBeginUpdateColumns(table); |
|
|
|
return true; |
|
} |
|
|
|
void ImGui::TableBeginUpdateColumns(ImGuiTable* table) |
|
{ |
|
// Handle resizing request |
|
// (We process this at the first TableBegin of the frame) |
|
// FIXME-TABLE: Preserve contents width _while resizing down_ until releasing. |
|
// FIXME-TABLE: Contains columns if our work area doesn't allow for scrolling. |
|
if (table->InstanceCurrent == 0) |
|
{ |
|
if (table->ResizedColumn != -1 && table->ResizedColumnNextWidth != FLT_MAX) |
|
TableSetColumnWidth(table->ResizedColumn, table->ResizedColumnNextWidth); |
|
table->LastResizedColumn = table->ResizedColumn; |
|
table->ResizedColumnNextWidth = FLT_MAX; |
|
table->ResizedColumn = -1; |
|
|
|
// Process auto-fit for single stretch column, which is a special case |
|
// FIXME-TABLE: Would be nice to redistribute available stretch space accordingly to other weights, instead of giving it all to siblings. |
|
if (table->AutoFitSingleStretchColumn != -1) |
|
{ |
|
table->Columns[table->AutoFitSingleStretchColumn].AutoFitQueue = 0x00; |
|
TableSetColumnWidth(table->AutoFitSingleStretchColumn, table->Columns[table->AutoFitSingleStretchColumn].WidthAuto); |
|
table->AutoFitSingleStretchColumn = -1; |
|
} |
|
} |
|
|
|
// Handle reordering request |
|
// Note: we don't clear ReorderColumn after handling the request. |
|
if (table->InstanceCurrent == 0) |
|
{ |
|
if (table->HeldHeaderColumn == -1 && table->ReorderColumn != -1) |
|
table->ReorderColumn = -1; |
|
table->HeldHeaderColumn = -1; |
|
if (table->ReorderColumn != -1 && table->ReorderColumnDir != 0) |
|
{ |
|
// We need to handle reordering across hidden columns. |
|
// In the configuration below, moving C to the right of E will lead to: |
|
// ... C [D] E ---> ... [D] E C (Column name/index) |
|
// ... 2 3 4 ... 2 3 4 (Display order) |
|
const int reorder_dir = table->ReorderColumnDir; |
|
IM_ASSERT(reorder_dir == -1 || reorder_dir == +1); |
|
IM_ASSERT(table->Flags & ImGuiTableFlags_Reorderable); |
|
ImGuiTableColumn* src_column = &table->Columns[table->ReorderColumn]; |
|
ImGuiTableColumn* dst_column = &table->Columns[(reorder_dir == -1) ? src_column->PrevEnabledColumn : src_column->NextEnabledColumn]; |
|
IM_UNUSED(dst_column); |
|
const int src_order = src_column->DisplayOrder; |
|
const int dst_order = dst_column->DisplayOrder; |
|
src_column->DisplayOrder = (ImS8)dst_order; |
|
for (int order_n = src_order + reorder_dir; order_n != dst_order + reorder_dir; order_n += reorder_dir) |
|
table->Columns[table->DisplayOrderToIndex[order_n]].DisplayOrder -= (ImS8)reorder_dir; |
|
IM_ASSERT(dst_column->DisplayOrder == dst_order - reorder_dir); |
|
|
|
// Display order is stored in both columns->IndexDisplayOrder and table->DisplayOrder[], |
|
// rebuild the later from the former. |
|
for (int column_n = 0; column_n < table->ColumnsCount; column_n++) |
|
table->DisplayOrderToIndex[table->Columns[column_n].DisplayOrder] = (ImS8)column_n; |
|
table->ReorderColumnDir = 0; |
|
table->IsSettingsDirty = true; |
|
} |
|
} |
|
|
|
// Handle display order reset request |
|
if (table->IsResetDisplayOrderRequest) |
|
{ |
|
for (int n = 0; n < table->ColumnsCount; n++) |
|
table->DisplayOrderToIndex[n] = table->Columns[n].DisplayOrder = (ImS8)n; |
|
table->IsResetDisplayOrderRequest = false; |
|
table->IsSettingsDirty = true; |
|
} |
|
|
|
// Lock Visible state and Order |
|
table->ColumnsEnabledCount = 0; |
|
table->IsDefaultDisplayOrder = true; |
|
ImGuiTableColumn* last_visible_column = NULL; |
|
bool want_column_auto_fit = false; |
|
for (int order_n = 0; order_n < table->ColumnsCount; order_n++) |
|
{ |
|
const int column_n = table->DisplayOrderToIndex[order_n]; |
|
if (column_n != order_n) |
|
table->IsDefaultDisplayOrder = false; |
|
ImGuiTableColumn* column = &table->Columns[column_n]; |
|
column->NameOffset = -1; |
|
if (!(table->Flags & ImGuiTableFlags_Hideable) || (column->Flags & ImGuiTableColumnFlags_NoHide)) |
|
column->IsEnabledNextFrame = true; |
|
if (column->IsEnabled != column->IsEnabledNextFrame) |
|
{ |
|
column->IsEnabled = column->IsEnabledNextFrame; |
|
table->IsSettingsDirty = true; |
|
if (!column->IsEnabled && column->SortOrder != -1) |
|
table->IsSortSpecsDirty = true; |
|
} |
|
if (column->SortOrder > 0 && !(table->Flags & ImGuiTableFlags_MultiSortable)) |
|
table->IsSortSpecsDirty = true; |
|
if (column->AutoFitQueue != 0x00) |
|
want_column_auto_fit = true; |
|
|
|
ImU64 index_mask = (ImU64)1 << column_n; |
|
ImU64 display_order_mask = (ImU64)1 << column->DisplayOrder; |
|
if (column->IsEnabled) |
|
{ |
|
column->PrevEnabledColumn = column->NextEnabledColumn = -1; |
|
if (last_visible_column) |
|
{ |
|
last_visible_column->NextEnabledColumn = (ImS8)column_n; |
|
column->PrevEnabledColumn = (ImS8)table->Columns.index_from_ptr(last_visible_column); |
|
} |
|
column->IndexWithinEnabledSet = table->ColumnsEnabledCount; |
|
table->ColumnsEnabledCount++; |
|
table->EnabledMaskByIndex |= index_mask; |
|
table->EnabledMaskByDisplayOrder |= display_order_mask; |
|
last_visible_column = column; |
|
} |
|
else |
|
{ |
|
column->IndexWithinEnabledSet = -1; |
|
table->EnabledMaskByIndex &= ~index_mask; |
|
table->EnabledMaskByDisplayOrder &= ~display_order_mask; |
|
} |
|
IM_ASSERT(column->IndexWithinEnabledSet <= column->DisplayOrder); |
|
} |
|
table->EnabledUnclippedMaskByIndex = table->EnabledMaskByIndex; // Columns will be masked out by TableUpdateLayout() when Clipped |
|
table->RightMostEnabledColumn = (ImS8)(last_visible_column ? table->Columns.index_from_ptr(last_visible_column) : -1); |
|
|
|
// Disable child window clipping while fitting columns. This is not strictly necessary but makes it possible to avoid |
|
// the column fitting to wait until the first visible frame of the child container (may or not be a good thing). |
|
if (want_column_auto_fit && table->OuterWindow != table->InnerWindow) |
|
table->InnerWindow->SkipItems = false; |
|
|
|
if (want_column_auto_fit) |
|
table->IsSettingsDirty = true; |
|
} |
|
|
|
// Adjust flags: default width mode + stretch columns are not allowed when auto extending |
|
static ImGuiTableColumnFlags TableFixColumnFlags(ImGuiTable* table, ImGuiTableColumnFlags flags) |
|
{ |
|
// Sizing Policy |
|
if ((flags & ImGuiTableColumnFlags_WidthMask_) == 0) |
|
{ |
|
// FIXME-TABLE: Inconsistent to promote columns to WidthAutoResize |
|
if (table->Flags & ImGuiTableFlags_ColumnsWidthFixed) |
|
flags |= ((table->Flags & ImGuiTableFlags_Resizable) && !(flags & ImGuiTableColumnFlags_NoResize)) ? ImGuiTableColumnFlags_WidthFixed : ImGuiTableColumnFlags_WidthAutoResize; |
|
else |
|
flags |= ImGuiTableColumnFlags_WidthStretch; |
|
} |
|
IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiTableColumnFlags_WidthMask_)); // Check that only 1 of each set is used. |
|
if (flags & ImGuiTableColumnFlags_WidthAutoResize) |
|
flags |= ImGuiTableColumnFlags_NoResize; |
|
|
|
// Sorting |
|
if ((flags & ImGuiTableColumnFlags_NoSortAscending) && (flags & ImGuiTableColumnFlags_NoSortDescending)) |
|
flags |= ImGuiTableColumnFlags_NoSort; |
|
|
|
// Alignment |
|
//if ((flags & ImGuiTableColumnFlags_AlignMask_) == 0) |
|
// flags |= ImGuiTableColumnFlags_AlignCenter; |
|
//IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiTableColumnFlags_AlignMask_)); // Check that only 1 of each set is used. |
|
|
|
return flags; |
|
} |
|
|
|
static void TableFixColumnSortDirection(ImGuiTableColumn* column) |
|
{ |
|
// Initial sort state |
|
if (column->SortDirection == ImGuiSortDirection_None) |
|
column->SortDirection = (column->Flags & ImGuiTableColumnFlags_PreferSortDescending) ? (ImS8)ImGuiSortDirection_Descending : (ImS8)(ImGuiSortDirection_Ascending); |
|
|
|
// Handle NoSortAscending/NoSortDescending |
|
if (column->SortDirection == ImGuiSortDirection_Ascending && (column->Flags & ImGuiTableColumnFlags_NoSortAscending)) |
|
column->SortDirection = ImGuiSortDirection_Descending; |
|
else if (column->SortDirection == ImGuiSortDirection_Descending && (column->Flags & ImGuiTableColumnFlags_NoSortDescending)) |
|
column->SortDirection = ImGuiSortDirection_Ascending; |
|
} |
|
|
|
// Minimum column content width (without padding) |
|
static float TableGetMinColumnWidth() |
|
{ |
|
ImGuiContext& g = *GImGui; |
|
//return g.Style.ColumnsMinSpacing; // FIXME-TABLE |
|
return g.Style.FramePadding.x * 1.0f; |
|
} |
|
|
|
// Layout columns for the frame |
|
// Runs on the first call to TableNextRow(), to give a chance for TableSetupColumn() to be called first. |
|
// FIXME-TABLE: Our width (and therefore our WorkRect) will be minimal in the first frame for WidthAutoResize |
|
// columns, increase feedback side-effect with widgets relying on WorkRect.Max.x. Maybe provide a default distribution |
|
// for WidthAutoResize columns? |
|
void ImGui::TableUpdateLayout(ImGuiTable* table) |
|
{ |
|
ImGuiContext& g = *GImGui; |
|
IM_ASSERT(table->IsLayoutLocked == false); |
|
|
|
table->HoveredColumnBody = -1; |
|
table->HoveredColumnBorder = -1; |
|
|
|
// Compute offset, clip rect for the frame |
|
// (can't make auto padding larger than what WorkRect knows about so right-alignment matches) |
|
const ImRect work_rect = table->WorkRect; |
|
const float min_column_width = TableGetMinColumnWidth(); |
|
const float min_column_distance = min_column_width + table->CellPaddingX * 2.0f + table->CellSpacingX1 + table->CellSpacingX2; |
|
|
|
int count_fixed = 0; |
|
float sum_weights_stretched = 0.0f; // Sum of all weights for weighted columns. |
|
float sum_width_fixed_requests = 0.0f; // Sum of all width for fixed and auto-resize columns, excluding width contributed by Stretch columns. |
|
float max_width_auto = 0.0f; |
|
table->LeftMostStretchedColumnDisplayOrder = -1; |
|
for (int column_n = 0; column_n < table->ColumnsCount; column_n++) |
|
{ |
|
if (!(table->EnabledMaskByIndex & ((ImU64)1 << column_n))) |
|
continue; |
|
ImGuiTableColumn* column = &table->Columns[column_n]; |
|
|
|
// Adjust flags: default width mode + weighted columns are not allowed when auto extending |
|
// FIXME-TABLE: Clarify why we need to do this again here and not just in TableSetupColumn() |
|
column->Flags = TableFixColumnFlags(table, column->FlagsIn); |
|
if ((column->Flags & ImGuiTableColumnFlags_IndentMask_) == 0) |
|
column->Flags |= (column_n == 0) ? ImGuiTableColumnFlags_IndentEnable : ImGuiTableColumnFlags_IndentDisable; |
|
|
|
// We have a unusual edge case where if the user doesn't call TableGetSortSpecs() but has sorting enabled |
|
// or varying sorting flags, we still want the sorting arrows to honor those flags. |
|
if (table->Flags & ImGuiTableFlags_Sortable) |
|
TableFixColumnSortDirection(column); |
|
|
|
// Calculate "ideal" column width for nothing to be clipped. |
|
// Combine width from regular rows + width from headers unless requested not to. |
|
const float content_width_body = (float)ImMax(column->ContentMaxXFrozen, column->ContentMaxXUnfrozen) - column->WorkMinX; |
|
const float content_width_headers = (float)column->ContentMaxXHeadersIdeal - column->WorkMinX; |
|
float width_auto = content_width_body; |
|
if (!(table->Flags & ImGuiTableFlags_NoHeadersWidth) && !(column->Flags & ImGuiTableColumnFlags_NoHeaderWidth)) |
|
width_auto = ImMax(width_auto, content_width_headers); |
|
width_auto = ImMax(width_auto, min_column_width); |
|
|
|
// Non-resizable columns also submit their requested width |
|
if ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && column->InitStretchWeightOrWidth > 0.0f) |
|
if (!(table->Flags & ImGuiTableFlags_Resizable) || !(column->Flags & ImGuiTableColumnFlags_NoResize)) |
|
width_auto = ImMax(width_auto, column->InitStretchWeightOrWidth); |
|
|
|
column->WidthAuto = width_auto; |
|
|
|
if (column->Flags & (ImGuiTableColumnFlags_WidthFixed | ImGuiTableColumnFlags_WidthAutoResize)) |
|
{ |
|
// Process auto-fit for non-stretched columns |
|
// Latch initial size for fixed columns and update it constantly for auto-resizing column (unless clipped!) |
|
if ((column->AutoFitQueue != 0x00) || ((column->Flags & ImGuiTableColumnFlags_WidthAutoResize) && !column->IsClipped)) |
|
column->WidthRequest = width_auto; |
|
|
|
// FIXME-TABLE: Increase minimum size during init frame to avoid biasing auto-fitting widgets |
|
// (e.g. TextWrapped) too much. Otherwise what tends to happen is that TextWrapped would output a very |
|
// large height (= first frame scrollbar display very off + clipper would skip lots of items). |
|
// This is merely making the side-effect less extreme, but doesn't properly fixes it. |
|
// FIXME: Move this to ->WidthGiven to avoid temporary lossyless? |
|
if (column->AutoFitQueue > 0x01 && table->IsInitializing) |
|
column->WidthRequest = ImMax(column->WidthRequest, min_column_width * 4.0f); // FIXME-TABLE: Another constant/scale? |
|
|
|
count_fixed += 1; |
|
sum_width_fixed_requests += column->WidthRequest; |
|
} |
|
else |
|
{ |
|
IM_ASSERT(column->Flags & ImGuiTableColumnFlags_WidthStretch); |
|
const float default_weight = (column->InitStretchWeightOrWidth > 0.0f) ? column->InitStretchWeightOrWidth : 1.0f; |
|
if (column->AutoFitQueue != 0x00) |
|
column->StretchWeight = default_weight; |
|
sum_weights_stretched += column->StretchWeight; |
|
if (table->LeftMostStretchedColumnDisplayOrder == -1 || table->LeftMostStretchedColumnDisplayOrder > column->DisplayOrder) |
|
table->LeftMostStretchedColumnDisplayOrder = (ImS8)column->DisplayOrder; |
|
} |
|
max_width_auto = ImMax(max_width_auto, width_auto); |
|
sum_width_fixed_requests += table->CellPaddingX * 2.0f; |
|
} |
|
table->ColumnsEnabledFixedCount = (ImS8)count_fixed; |
|
|
|
// Apply "same widths" |
|
// - When all columns are fixed or columns are of mixed type: use the maximum auto width |
|
// - When all columns are stretch: use same weight |
|
const bool mixed_same_widths = (table->Flags & ImGuiTableFlags_SameWidths) && count_fixed > 0; |
|
if (table->Flags & ImGuiTableFlags_SameWidths) |
|
{ |
|
for (int column_n = 0; column_n < table->ColumnsCount; column_n++) |
|
if (table->EnabledMaskByIndex & ((ImU64)1 << column_n)) |
|
{ |
|
ImGuiTableColumn* column = &table->Columns[column_n]; |
|
if (column->Flags & (ImGuiTableColumnFlags_WidthFixed | ImGuiTableColumnFlags_WidthAutoResize)) |
|
{ |
|
sum_width_fixed_requests += max_width_auto - column->WidthRequest; // Update old sum |
|
column->WidthRequest = max_width_auto; |
|
} |
|
else |
|
{ |
|
sum_weights_stretched += 1.0f - column->StretchWeight; // Update old sum |
|
column->StretchWeight = 1.0f; |
|
if (count_fixed > 0) |
|
column->WidthRequest = max_width_auto; |
|
} |
|
} |
|
} |
|
|
|
// Layout |
|
const float width_spacings = (table->OuterPaddingX * 2.0f) + (table->CellSpacingX1 + table->CellSpacingX2) * (table->ColumnsEnabledCount - 1); |
|
const float width_avail = ((table->Flags & ImGuiTableFlags_ScrollX) && table->InnerWidth == 0.0f) ? table->InnerClipRect.GetWidth() : work_rect.GetWidth(); |
|
const float width_avail_for_stretched_columns = mixed_same_widths ? 0.0f : width_avail - width_spacings - sum_width_fixed_requests; |
|
float width_remaining_for_stretched_columns = width_avail_for_stretched_columns; |
|
|
|
// Apply final width based on requested widths |
|
// Mark some columns as not resizable |
|
int count_resizable = 0; |
|
table->ColumnsTotalWidth = width_spacings; |
|
table->ColumnsAutoFitWidth = width_spacings; |
|
for (int order_n = 0; order_n < table->ColumnsCount; order_n++) |
|
{ |
|
if (!(table->EnabledMaskByDisplayOrder & ((ImU64)1 << order_n))) |
|
continue; |
|
ImGuiTableColumn* column = &table->Columns[table->DisplayOrderToIndex[order_n]]; |
|
|
|
// Allocate width for stretched/weighted columns |
|
if (column->Flags & ImGuiTableColumnFlags_WidthStretch) |
|
{ |
|
// StretchWeight gets converted into WidthRequest |
|
if (!mixed_same_widths) |
|
{ |
|
float weight_ratio = column->StretchWeight / sum_weights_stretched; |
|
column->WidthRequest = IM_FLOOR(ImMax(width_avail_for_stretched_columns * weight_ratio, min_column_width) + 0.01f); |
|
width_remaining_for_stretched_columns -= column->WidthRequest; |
|
} |
|
|
|
// [Resize Rule 2] Resizing from right-side of a stretch column preceding a fixed column |
|
// needs to forward resizing to left-side of fixed column. We also need to copy the NoResize flag.. |
|
if (column->NextEnabledColumn != -1) |
|
if (ImGuiTableColumn* next_column = &table->Columns[column->NextEnabledColumn]) |
|
if (next_column->Flags & ImGuiTableColumnFlags_WidthFixed) |
|
column->Flags |= (next_column->Flags & ImGuiTableColumnFlags_NoDirectResize_); |
|
} |
|
|
|
// [Resize Rule 1] The right-most Visible column is not resizable if there is at least one Stretch column |
|
// (see comments in TableResizeColumn()) |
|
if (column->NextEnabledColumn == -1 && table->LeftMostStretchedColumnDisplayOrder != -1) |
|
column->Flags |= ImGuiTableColumnFlags_NoDirectResize_; |
|
|
|
if (!(column->Flags & ImGuiTableColumnFlags_NoResize)) |
|
count_resizable++; |
|
|
|
// Assign final width, record width in case we will need to shrink |
|
column->WidthGiven = ImFloor(ImMax(column->WidthRequest, min_column_width)); |
|
table->ColumnsTotalWidth += column->WidthGiven + table->CellPaddingX * 2.0f; |
|
table->ColumnsAutoFitWidth += column->WidthAuto + table->CellPaddingX * 2.0f; |
|
} |
|
|
|
// Redistribute remainder width due to rounding (remainder width is < 1.0f * number of Stretch column). |
|
// Using right-to-left distribution (more likely to match resizing cursor), could be adjusted depending |
|
// on where the mouse cursor is and/or relative weights. |
|
if (width_remaining_for_stretched_columns >= 1.0f && !(table->Flags & ImGuiTableFlags_PreciseWidths)) |
|
for (int order_n = table->ColumnsCount - 1; sum_weights_stretched > 0.0f && width_remaining_for_stretched_columns >= 1.0f && order_n >= 0; order_n--) |
|
{ |
|
if (!(table->EnabledMaskByDisplayOrder & ((ImU64)1 << order_n))) |
|
continue; |
|
ImGuiTableColumn* column = &table->Columns[table->DisplayOrderToIndex[order_n]]; |
|
if (!(column->Flags & ImGuiTableColumnFlags_WidthStretch)) |
|
continue; |
|
column->WidthRequest += 1.0f; |
|
column->WidthGiven += 1.0f; |
|
width_remaining_for_stretched_columns -= 1.0f; |
|
} |
|
|
|
// Detect hovered column |
|
const ImRect mouse_hit_rect(table->OuterRect.Min.x, table->OuterRect.Min.y, table->OuterRect.Max.x, ImMax(table->OuterRect.Max.y, table->OuterRect.Min.y + table->LastOuterHeight)); |
|
const bool is_hovering_table = ItemHoverable(mouse_hit_rect, 0); |
|
|
|
// Setup final position, offset and clipping rectangles |
|
int visible_n = 0; |
|
float offset_x = (table->FreezeColumnsCount > 0) ? table->OuterRect.Min.x : work_rect.Min.x; |
|
offset_x += table->OuterPaddingX; |
|
offset_x -= table->CellSpacingX1; |
|
ImRect host_clip_rect = table->InnerClipRect; |
|
//host_clip_rect.Max.x += table->CellPaddingX + table->CellSpacingX2; |
|
for (int order_n = 0; order_n < table->ColumnsCount; order_n++) |
|
{ |
|
const int column_n = table->DisplayOrderToIndex[order_n]; |
|
ImGuiTableColumn* column = &table->Columns[column_n]; |
|
|
|
column->NavLayerCurrent = (ImS8)((table->FreezeRowsCount > 0 || column_n < table->FreezeColumnsCount) ? ImGuiNavLayer_Menu : ImGuiNavLayer_Main); |
|
|
|
if (table->FreezeColumnsCount > 0 && table->FreezeColumnsCount == visible_n) |
|
offset_x += work_rect.Min.x - table->OuterRect.Min.x; |
|
|
|
if ((table->EnabledMaskByDisplayOrder & ((ImU64)1 << order_n)) == 0) |
|
{ |
|
// Hidden column: clear a few fields and we are done with it for the remainder of the function. |
|
// We set a zero-width clip rect but set Min.y/Max.y properly to not interfere with the clipper. |
|
column->MinX = column->MaxX = column->WorkMinX = column->ClipRect.Min.x = column->ClipRect.Max.x = offset_x; |
|
column->WidthGiven = 0.0f; |
|
column->ClipRect.Min.y = work_rect.Min.y; |
|
column->ClipRect.Max.y = FLT_MAX; |
|
column->ClipRect.ClipWithFull(host_clip_rect); |
|
column->IsClipped = column->IsSkipItems = true; |
|
column->ItemWidth = 1.0f; |
|
continue; |
|
} |
|
|
|
// Maximum width |
|
float max_width = FLT_MAX; |
|
if (table->Flags & ImGuiTableFlags_ScrollX) |
|
{ |
|
// Frozen columns can't reach beyond visible width else scrolling will naturally break. |
|
if (order_n < table->FreezeColumnsRequest) |
|
{ |
|
max_width = (table->InnerClipRect.Max.x - (table->FreezeColumnsRequest - order_n) * min_column_distance) - offset_x; |
|
max_width = max_width - table->OuterPaddingX - table->CellPaddingX - table->CellSpacingX2; |
|
} |
|
} |
|
else if ((table->Flags & ImGuiTableFlags_NoKeepColumnsVisible) == 0) |
|
{ |
|
// If horizontal scrolling if disabled, we apply a final lossless shrinking of columns in order to make |
|
// sure they are all visible. Because of this we also know that all of the columns will always fit in |
|
// table->WorkRect and therefore in table->InnerRect (because ScrollX is off) |
|
// FIXME-TABLE: This is solved incorrectly but also quite a difficult problem to fix as we also want ClipRect width to match. |
|
// See "table_width_distrib" and "table_width_keep_visible" tests |
|
max_width = table->WorkRect.Max.x - (table->ColumnsEnabledCount - column->IndexWithinEnabledSet - 1) * min_column_distance - offset_x; |
|
//max_width -= table->CellSpacingX1; |
|
max_width -= table->CellSpacingX2; |
|
max_width -= table->CellPaddingX * 2.0f; |
|
max_width -= table->OuterPaddingX; |
|
} |
|
column->WidthGiven = ImMin(column->WidthGiven, max_width); |
|
|
|
// Minimum width |
|
column->WidthGiven = ImMax(column->WidthGiven, ImMin(column->WidthRequest, min_column_width)); |
|
|
|
// Lock all our positions |
|
// - ClipRect.Min.x: Because merging draw commands doesn't compare min boundaries, we make ClipRect.Min.x match left bounds to be consistent regardless of merging. |
|
// - ClipRect.Max.x: using WorkMaxX instead of MaxX (aka including padding) is detrimental to visibility in very-small column. |
|
// - FIXME-TABLE: We want equal width columns to have equal (ClipRect.Max.x - WorkMinX) width, which means ClipRect.max.x cannot stray off host_clip_rect.Max.x else right-most column may appear shorter. |
|
column->MinX = offset_x; |
|
column->MaxX = offset_x + column->WidthGiven + table->CellSpacingX1 + table->CellSpacingX2 + table->CellPaddingX * 2.0f; |
|
column->WorkMinX = column->MinX + table->CellPaddingX + table->CellSpacingX1; |
|
column->WorkMaxX = column->MaxX - table->CellPaddingX - table->CellSpacingX2; // Expected max |
|
column->ItemWidth = ImFloor(column->WidthGiven * 0.65f); |
|
column->ClipRect.Min.x = column->MinX; |
|
column->ClipRect.Min.y = work_rect.Min.y; |
|
column->ClipRect.Max.x = column->MaxX; // column->WorkMaxX; |
|
column->ClipRect.Max.y = FLT_MAX; |
|
column->ClipRect.ClipWithFull(host_clip_rect); |
|
|
|
column->IsClipped = (column->ClipRect.Max.x <= column->ClipRect.Min.x) && (column->AutoFitQueue & 1) == 0 && (column->CannotSkipItemsQueue & 1) == 0; |
|
if (column->IsClipped) |
|
table->EnabledUnclippedMaskByIndex &= ~((ImU64)1 << column_n); // Columns with the _WidthAutoResize sizing policy will never be updated then. |
|
|
|
column->IsSkipItems = !column->IsEnabled || table->HostSkipItems; |
|
|
|
// Detect hovered column |
|
if (is_hovering_table && g.IO.MousePos.x >= column->ClipRect.Min.x && g.IO.MousePos.x < column->ClipRect.Max.x) |
|
table->HoveredColumnBody = (ImS8)column_n; |
|
|
|
// Alignment |
|
// FIXME-TABLE: This align based on the whole column width, not per-cell, and therefore isn't useful in |
|
// many cases (to be able to honor this we might be able to store a log of cells width, per row, for |
|
// visible rows, but nav/programmatic scroll would have visible artifacts.) |
|
//if (column->Flags & ImGuiTableColumnFlags_AlignRight) |
|
// column->WorkMinX = ImMax(column->WorkMinX, column->MaxX - column->ContentWidthRowsUnfrozen); |
|
//else if (column->Flags & ImGuiTableColumnFlags_AlignCenter) |
|
// column->WorkMinX = ImLerp(column->WorkMinX, ImMax(column->StartX, column->MaxX - column->ContentWidthRowsUnfrozen), 0.5f); |
|
|
|
// Reset content width variables |
|
column->ContentMaxXFrozen = column->ContentMaxXUnfrozen = column->WorkMinX; |
|
column->ContentMaxXHeadersUsed = column->ContentMaxXHeadersIdeal = column->WorkMinX; |
|
|
|
// Don't decrement auto-fit counters until container window got a chance to submit its items |
|
if (table->HostSkipItems == false) |
|
{ |
|
column->AutoFitQueue >>= 1; |
|
column->CannotSkipItemsQueue >>= 1; |
|
} |
|
|
|
if (visible_n < table->FreezeColumnsCount) |
|
host_clip_rect.Min.x = ImMax(host_clip_rect.Min.x, column->MaxX + TABLE_BORDER_SIZE); |
|
|
|
offset_x += column->WidthGiven + table->CellSpacingX1 + table->CellSpacingX2 + table->CellPaddingX * 2.0f; |
|
visible_n++; |
|
} |
|
|
|
// Detect/store when we are hovering the unused space after the right-most column (so e.g. context menus can react on it) |
|
if (is_hovering_table && table->HoveredColumnBody == -1) |
|
{ |
|
float unused_x1 = table->WorkRect.Min.x; |
|
if (table->RightMostEnabledColumn != -1) |
|
unused_x1 = ImMax(unused_x1, table->Columns[table->RightMostEnabledColumn].ClipRect.Max.x); |
|
if (g.IO.MousePos.x >= unused_x1) |
|
table->HoveredColumnBody = (ImS8)table->ColumnsCount; |
|
} |
|
|
|
// Clear Resizable flag if none of our column are actually resizable (either via an explicit _NoResize flag, |
|
// either because of using _WidthAutoResize/_WidthStretch). |
|
// This will hide the resizing option from the context menu. |
|
if (count_resizable == 0 && (table->Flags & ImGuiTableFlags_Resizable)) |
|
table->Flags &= ~ImGuiTableFlags_Resizable; |
|
|
|
// Allocate draw channels |
|
TableUpdateDrawChannels(table); |
|
|
|
// Borders |
|
if (table->Flags & ImGuiTableFlags_Resizable) |
|
TableUpdateBorders(table); |
|
|
|
// Reset fields after we used them in TableSetupResize() |
|
table->LastFirstRowHeight = 0.0f; |
|
table->IsLayoutLocked = true; |
|
table->IsUsingHeaders = false; |
|
|
|
// Context menu |
|
if (table->IsContextPopupOpen && table->InstanceCurrent == table->InstanceInteracted) |
|
{ |
|
const ImGuiID context_menu_id = ImHashStr("##ContextMenu", 0, table->ID); |
|
if (BeginPopupEx(context_menu_id, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings)) |
|
{ |
|
TableDrawContextMenu(table); |
|
EndPopup(); |
|
} |
|
else |
|
{ |
|
table->IsContextPopupOpen = false; |
|
} |
|
} |
|
|
|
// Initial state |
|
ImGuiWindow* inner_window = table->InnerWindow; |
|
if (table->Flags & ImGuiTableFlags_NoClip) |
|
table->DrawSplitter.SetCurrentChannel(inner_window->DrawList, TABLE_DRAW_CHANNEL_UNCLIPPED); |
|
else |
|
inner_window->DrawList->PushClipRect(inner_window->ClipRect.Min, inner_window->ClipRect.Max, false); |
|
|
|
// Sanitize and build sort specs before we have a change to use them for display. |
|
// This path will only be exercised when sort specs are modified before header rows (e.g. init or visibility change) |
|
if (table->IsSortSpecsDirty && (table->Flags & ImGuiTableFlags_Sortable)) |
|
TableSortSpecsBuild(table); |
|
} |
|
|
|
// Process interaction on resizing borders. Actual size change will be applied in EndTable() |
|
// - Set table->HoveredColumnBorder with a short delay/timer to reduce feedback noise |
|
// - Submit ahead of table contents and header, use ImGuiButtonFlags_AllowItemOverlap to prioritize widgets |
|
// overlapping the same area. |
|
void ImGui::TableUpdateBorders(ImGuiTable* table) |
|
{ |
|
ImGuiContext& g = *GImGui; |
|
IM_ASSERT(table->Flags & ImGuiTableFlags_Resizable); |
|
|
|
// At this point OuterRect height may be zero or under actual final height, so we rely on temporal coherency and |
|
// use the final height from last frame. Because this is only affecting _interaction_ with columns, it is not |
|
// really problematic (whereas the actual visual will be displayed in EndTable() and using the current frame height). |
|
// Actual columns highlight/render will be performed in EndTable() and not be affected. |
|
const float hit_half_width = TABLE_RESIZE_SEPARATOR_HALF_THICKNESS; |
|
const float hit_y1 = table->OuterRect.Min.y; |
|
const float hit_y2_body = ImMax(table->OuterRect.Max.y, hit_y1 + table->LastOuterHeight); |
|
const float hit_y2_head = hit_y1 + table->LastFirstRowHeight; |
|
|
|
for (int order_n = 0; order_n < table->ColumnsCount; order_n++) |
|
{ |
|
if (!(table->EnabledMaskByDisplayOrder & ((ImU64)1 << order_n))) |
|
continue; |
|
|
|
const int column_n = table->DisplayOrderToIndex[order_n]; |
|
ImGuiTableColumn* column = &table->Columns[column_n]; |
|
if (column->Flags & (ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_NoDirectResize_)) |
|
continue; |
|
|
|
// ImGuiTableFlags_NoBordersInBodyUntilResize will be honored in TableDrawBorders() |
|
const float border_y2_hit = (table->Flags & ImGuiTableFlags_NoBordersInBody) ? hit_y2_head : hit_y2_body; |
|
if ((table->Flags & ImGuiTableFlags_NoBordersInBody) && table->IsUsingHeaders == false) |
|
continue; |
|
|
|
ImGuiID column_id = TableGetColumnResizeID(table, column_n, table->InstanceCurrent); |
|
ImRect hit_rect(column->MaxX - hit_half_width, hit_y1, column->MaxX + hit_half_width, border_y2_hit); |
|
//GetForegroundDrawList()->AddRect(hit_rect.Min, hit_rect.Max, IM_COL32(255, 0, 0, 100)); |
|
KeepAliveID(column_id); |
|
|
|
bool hovered = false, held = false; |
|
bool pressed = ButtonBehavior(hit_rect, column_id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_AllowItemOverlap | ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnDoubleClick); |
|
if (pressed && IsMouseDoubleClicked(0)) |
|
{ |
|
TableSetColumnWidthAutoSingle(table, column_n); |
|
ClearActiveID(); |
|
held = hovered = false; |
|
} |
|
if (held) |
|
{ |
|
table->ResizedColumn = (ImS8)column_n; |
|
table->InstanceInteracted = table->InstanceCurrent; |
|
} |
|
if ((hovered && g.HoveredIdTimer > TABLE_RESIZE_SEPARATOR_FEEDBACK_TIMER) || held) |
|
{ |
|
table->HoveredColumnBorder = (ImS8)column_n; |
|
SetMouseCursor(ImGuiMouseCursor_ResizeEW); |
|
} |
|
} |
|
} |
|
|
|
void ImGui::EndTable() |
|
{ |
|
ImGuiContext& g = *GImGui; |
|
ImGuiTable* table = g.CurrentTable; |
|
IM_ASSERT(table != NULL && "Only call EndTable() if BeginTable() returns true!"); |
|
|
|
// This assert would be very useful to catch a common error... unfortunately it would probably trigger in some |
|
// cases, and for consistency user may sometimes output empty tables (and still benefit from e.g. outer border) |
|
//IM_ASSERT(table->IsLayoutLocked && "Table unused: never called TableNextRow(), is that the intent?"); |
|
|
|
// If the user never got to call TableNextRow() or TableNextColumn(), we call layout ourselves to ensure all our |
|
// code paths are consistent (instead of just hoping that TableBegin/TableEnd will work), get borders drawn, etc. |
|
if (!table->IsLayoutLocked) |
|
TableUpdateLayout(table); |
|
|
|
const ImGuiTableFlags flags = table->Flags; |
|
ImGuiWindow* inner_window = table->InnerWindow; |
|
ImGuiWindow* outer_window = table->OuterWindow; |
|
IM_ASSERT(inner_window == g.CurrentWindow); |
|
IM_ASSERT(outer_window == inner_window || outer_window == inner_window->ParentWindow); |
|
|
|
if (table->IsInsideRow) |
|
TableEndRow(table); |
|
|
|
// Context menu in columns body |
|
if (flags & ImGuiTableFlags_ContextMenuInBody) |
|
if (table->HoveredColumnBody != -1 && !ImGui::IsAnyItemHovered() && ImGui::IsMouseReleased(ImGuiMouseButton_Right)) |
|
TableOpenContextMenu((int)table->HoveredColumnBody); |
|
|
|
// Finalize table height |
|
inner_window->DC.CursorMaxPos = table->HostBackupCursorMaxPos; |
|
if (inner_window != outer_window) |
|
{ |
|
table->OuterRect.Max.y = ImMax(table->OuterRect.Max.y, inner_window->Pos.y + inner_window->Size.y); |
|
inner_window->DC.CursorMaxPos.y = table->RowPosY2; |
|
} |
|
else if (!(flags & ImGuiTableFlags_NoHostExtendY)) |
|
{ |
|
table->OuterRect.Max.y = ImMax(table->OuterRect.Max.y, inner_window->DC.CursorPos.y); |
|
inner_window->DC.CursorMaxPos.y = table->RowPosY2; |
|
} |
|
table->WorkRect.Max.y = ImMax(table->WorkRect.Max.y, table->OuterRect.Max.y); |
|
table->LastOuterHeight = table->OuterRect.GetHeight(); |
|
|
|
if (!(flags & ImGuiTableFlags_NoClip)) |
|
inner_window->DrawList->PopClipRect(); |
|
inner_window->ClipRect = inner_window->DrawList->_ClipRectStack.back(); |
|
|
|
// Draw borders |
|
if ((flags & ImGuiTableFlags_Borders) != 0) |
|
TableDrawBorders(table); |
|
table->DrawSplitter.SetCurrentChannel(inner_window->DrawList, 0); |
|
|
|
// Store content width reference for each column (before attempting to merge draw calls) |
|
const float backup_outer_cursor_pos_x = outer_window->DC.CursorPos.x; |
|
const float backup_outer_max_pos_x = outer_window->DC.CursorMaxPos.x; |
|
const float backup_inner_max_pos_x = inner_window->DC.CursorMaxPos.x; |
|
float max_pos_x = backup_inner_max_pos_x; |
|
if (table->RightMostEnabledColumn != -1) |
|
max_pos_x = ImMax(max_pos_x, table->Columns[table->RightMostEnabledColumn].MaxX); |
|
|
|
#if 0 |
|
// Strip out dummy channel draw calls |
|
// We have no way to prevent user submitting direct ImDrawList calls into a hidden column (but ImGui:: calls will be clipped out) |
|
// (The problem with this approach is we are effectively making it harder for users watching metrics to spot wasted vertices) |
|
if (table->DummyDrawChannel != (ImU8)-1) |
|
{ |
|
ImDrawChannel* dummy_channel = &table->DrawSplitter._Channels[table->DummyDrawChannel]; |
|
dummy_channel->_CmdBuffer.resize(0); |
|
dummy_channel->_IdxBuffer.resize(0); |
|
} |
|
#endif |
|
|
|
// Flatten channels and merge draw calls |
|
if ((table->Flags & ImGuiTableFlags_NoClip) == 0) |
|
TableReorderDrawChannelsForMerge(table); |
|
table->DrawSplitter.Merge(inner_window->DrawList); |
|
|
|
if (!(table->Flags & ImGuiTableFlags_ScrollX) && inner_window != outer_window) |
|
{ |
|
inner_window->Scroll.x = 0.0f; |
|
} |
|
else if (table->LastResizedColumn != -1 && table->ResizedColumn == -1 && inner_window->ScrollbarX && table->InstanceInteracted == table->InstanceCurrent) |
|
{ |
|
// When releasing a column being resized, scroll to keep the resulting column in sight |
|
const float neighbor_width_to_keep_visible = TableGetMinColumnWidth() + table->CellPaddingX * 2.0f; |
|
ImGuiTableColumn* column = &table->Columns[table->LastResizedColumn]; |
|
if (column->MaxX < table->InnerClipRect.Min.x) |
|
SetScrollFromPosX(inner_window, column->MaxX - inner_window->Pos.x - neighbor_width_to_keep_visible, 1.0f); |
|
else if (column->MaxX > table->InnerClipRect.Max.x) |
|
SetScrollFromPosX(inner_window, column->MaxX - inner_window->Pos.x + neighbor_width_to_keep_visible, 1.0f); |
|
} |
|
|
|
// Apply resizing/dragging at the end of the frame |
|
if (table->ResizedColumn != -1 && table->InstanceCurrent == table->InstanceInteracted) |
|
{ |
|
ImGuiTableColumn* column = &table->Columns[table->ResizedColumn]; |
|
const float new_x2 = (g.IO.MousePos.x - g.ActiveIdClickOffset.x + TABLE_RESIZE_SEPARATOR_HALF_THICKNESS); |
|
const float new_width = ImFloor(new_x2 - column->MinX - table->CellSpacingX1 - table->CellPaddingX * 2.0f); |
|
table->ResizedColumnNextWidth = new_width; |
|
} |
|
|
|
// Layout in outer window |
|
IM_ASSERT_USER_ERROR(inner_window->IDStack.back() == table->ID + table->InstanceCurrent, "Mismatching PushID/PopID!"); |
|
IM_ASSERT_USER_ERROR(outer_window->DC.ItemWidthStack.Size >= table->HostBackupItemWidthStackSize, "Too many PopItemWidth!"); |
|
PopID(); |
|
inner_window->WorkRect = table->HostBackupWorkRect; |
|
inner_window->ParentWorkRect = table->HostBackupParentWorkRect; |
|
inner_window->SkipItems = table->HostSkipItems; |
|
outer_window->DC.CursorPos = table->OuterRect.Min; |
|
outer_window->DC.ItemWidth = table->HostBackupItemWidth; |
|
outer_window->DC.ItemWidthStack.Size = table->HostBackupItemWidthStackSize; |
|
outer_window->DC.ColumnsOffset = table->HostBackupColumnsOffset; |
|
if (inner_window != outer_window) |
|
{ |
|
EndChild(); |
|
} |
|
else |
|
{ |
|
ImVec2 item_size = table->OuterRect.GetSize(); |
|
item_size.x = table->ColumnsTotalWidth; |
|
ItemSize(item_size); |
|
} |
|
|
|
// Override EndChild/ItemSize max extent with our own to enable auto-resize on the X axis when possible |
|
// FIXME-TABLE: This can be improved (e.g. for Fixed columns we don't want to auto AutoFitWidth? or propagate window auto-fit to table?) |
|
if (table->Flags & ImGuiTableFlags_ScrollX) |
|
{ |
|
inner_window->DC.CursorMaxPos.x = max_pos_x; // Set contents width for scrolling |
|
outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos_x, backup_outer_cursor_pos_x + table->ColumnsTotalWidth + inner_window->ScrollbarSizes.x); // For auto-fit |
|
} |
|
else |
|
{ |
|
outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos_x, table->WorkRect.Min.x + table->ColumnsAutoFitWidth); // For auto-fit |
|
} |
|
|
|
// Save settings |
|
if (table->IsSettingsDirty) |
|
TableSaveSettings(table); |
|
|
|
// Clear or restore current table, if any |
|
IM_ASSERT(g.CurrentWindow == outer_window && g.CurrentTable == table); |
|
g.CurrentTableStack.pop_back(); |
|
g.CurrentTable = g.CurrentTableStack.Size ? g.Tables.GetByIndex(g.CurrentTableStack.back().Index) : NULL; |
|
outer_window->DC.CurrentTableIdx = g.CurrentTable ? g.Tables.GetIndex(g.CurrentTable) : -1; |
|
} |
|
|
|
// FIXME-TABLE: This is a mess, need to redesign how we render borders. |
|
void ImGui::TableDrawBorders(ImGuiTable* table) |
|
{ |
|
ImGuiWindow* inner_window = table->InnerWindow; |
|
ImGuiWindow* outer_window = table->OuterWindow; |
|
table->DrawSplitter.SetCurrentChannel(inner_window->DrawList, TABLE_DRAW_CHANNEL_BG0); |
|
if (inner_window->Hidden || !table->HostClipRect.Overlaps(table->InnerClipRect)) |
|
return; |
|
ImDrawList* inner_drawlist = inner_window->DrawList; |
|
ImDrawList* outer_drawlist = outer_window->DrawList; |
|
|
|
// Draw inner border and resizing feedback |
|
const float border_size = TABLE_BORDER_SIZE; |
|
const float draw_y1 = table->OuterRect.Min.y; |
|
const float draw_y2_body = table->OuterRect.Max.y; |
|
const float draw_y2_head = table->IsUsingHeaders ? ((table->FreezeRowsCount >= 1 ? table->OuterRect.Min.y : table->WorkRect.Min.y) + table->LastFirstRowHeight) : draw_y1; |
|
|
|
if (table->Flags & ImGuiTableFlags_BordersInnerV) |
|
{ |
|
for (int order_n = 0; order_n < table->ColumnsCount; order_n++) |
|
{ |
|
if (!(table->EnabledMaskByDisplayOrder & ((ImU64)1 << order_n))) |
|
continue; |
|
|
|
const int column_n = table->DisplayOrderToIndex[order_n]; |
|
ImGuiTableColumn* column = &table->Columns[column_n]; |
|
const bool is_hovered = (table->HoveredColumnBorder == column_n); |
|
const bool is_resized = (table->ResizedColumn == column_n) && (table->InstanceInteracted == table->InstanceCurrent); |
|
const bool is_resizable = (column->Flags & (ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_NoDirectResize_)) == 0; |
|
|
|
if (column->MaxX > table->InnerClipRect.Max.x && !is_resized)// && is_hovered) |
|
continue; |
|
if (column->NextEnabledColumn == -1 && !is_resizable) |
|
continue; |
|
if (column->MaxX <= column->ClipRect.Min.x) // FIXME-TABLE FIXME-STYLE: Assume BorderSize==1, this is problematic if we want to increase the border size.. |
|
continue; |
|
|
|
// Draw in outer window so right-most column won't be clipped |
|
// Always draw full height border when being resized/hovered, or on the delimitation of frozen column scrolling. |
|
ImU32 col; |
|
float draw_y2; |
|
if (is_hovered || is_resized || (table->FreezeColumnsCount != -1 && table->FreezeColumnsCount == order_n + 1)) |
|
{ |
|
draw_y2 = draw_y2_body; |
|
col = is_resized ? GetColorU32(ImGuiCol_SeparatorActive) : is_hovered ? GetColorU32(ImGuiCol_SeparatorHovered) : table->BorderColorStrong; |
|
} |
|
else |
|
{ |
|
draw_y2 = (table->Flags & (ImGuiTableFlags_NoBordersInBody | ImGuiTableFlags_NoBordersInBodyUntilResize)) ? draw_y2_head : draw_y2_body; |
|
col = (table->Flags & (ImGuiTableFlags_NoBordersInBody | ImGuiTableFlags_NoBordersInBodyUntilResize)) ? table->BorderColorStrong : table->BorderColorLight; |
|
} |
|
|
|
if (draw_y2 > draw_y1) |
|
inner_drawlist->AddLine(ImVec2(column->MaxX, draw_y1), ImVec2(column->MaxX, draw_y2), col, border_size); |
|
} |
|
} |
|
|
|
// Draw outer border |
|
// FIXME-TABLE: could use AddRect or explicit VLine/HLine helper? |
|
if (table->Flags & ImGuiTableFlags_BordersOuter) |
|
{ |
|
// Display outer border offset by 1 which is a simple way to display it without adding an extra draw call |
|
// (Without the offset, in outer_window it would be rendered behind cells, because child windows are above their |
|
// parent. In inner_window, it won't reach out over scrollbars. Another weird solution would be to display part |
|
// of it in inner window, and the part that's over scrollbars in the outer window..) |
|
// Either solution currently won't allow us to use a larger border size: the border would clipped. |
|
ImRect outer_border = table->OuterRect; |
|
const ImU32 outer_col = table->BorderColorStrong; |
|
if (inner_window != outer_window) // FIXME-TABLE |
|
outer_border.Expand(1.0f); |
|
if ((table->Flags & ImGuiTableFlags_BordersOuter) == ImGuiTableFlags_BordersOuter) |
|
{ |
|
outer_drawlist->AddRect(outer_border.Min, outer_border.Max, outer_col, 0.0f, ~0, border_size); |
|
} |
|
else if (table->Flags & ImGuiTableFlags_BordersOuterV) |
|
{ |
|
outer_drawlist->AddLine(outer_border.Min, ImVec2(outer_border.Min.x, outer_border.Max.y), outer_col, border_size); |
|
outer_drawlist->AddLine(ImVec2(outer_border.Max.x, outer_border.Min.y), outer_border.Max, outer_col, border_size); |
|
} |
|
else if (table->Flags & ImGuiTableFlags_BordersOuterH) |
|
{ |
|
outer_drawlist->AddLine(outer_border.Min, ImVec2(outer_border.Max.x, outer_border.Min.y), outer_col, border_size); |
|
outer_drawlist->AddLine(ImVec2(outer_border.Min.x, outer_border.Max.y), outer_border.Max, outer_col, border_size); |
|
} |
|
} |
|
if ((table->Flags & ImGuiTableFlags_BordersInnerH) && table->RowPosY2 < table->OuterRect.Max.y) |
|
{ |
|
// Draw bottom-most row border |
|
const float border_y = table->RowPosY2; |
|
if (border_y >= table->BgClipRect.Min.y && border_y < table->BgClipRect.Max.y) |
|
inner_drawlist->AddLine(ImVec2(table->BorderX1, border_y), ImVec2(table->BorderX2, border_y), table->BorderColorLight, border_size); |
|
} |
|
} |
|
|
|
static void TableUpdateColumnsWeightFromWidth(ImGuiTable* table) |
|
{ |
|
IM_ASSERT(table->LeftMostStretchedColumnDisplayOrder != -1); |
|
|
|
// Measure existing quantity |
|
float visible_weight = 0.0f; |
|
float visible_width = 0.0f; |
|
for (int column_n = 0; column_n < table->ColumnsCount; column_n++) |
|
{ |
|
ImGuiTableColumn* column = &table->Columns[column_n]; |
|
if (!column->IsEnabled || !(column->Flags & ImGuiTableColumnFlags_WidthStretch)) |
|
continue; |
|
visible_weight += column->StretchWeight; |
|
visible_width += column->WidthRequest; |
|
} |
|
IM_ASSERT(visible_weight > 0.0f && visible_width > 0.0f); |
|
|
|
// Apply new weights |
|
for (int column_n = 0; column_n < table->ColumnsCount; column_n++) |
|
{ |
|
ImGuiTableColumn* column = &table->Columns[column_n]; |
|
if (!column->IsEnabled || !(column->Flags & ImGuiTableColumnFlags_WidthStretch)) |
|
continue; |
|
column->StretchWeight = ((column->WidthRequest + 0.0f) / visible_width) * visible_weight; |
|
} |
|
} |
|
|
|
// 'width' = inner column width, without padding |
|
void ImGui::TableSetColumnWidth(int column_n, float width) |
|
{ |
|
ImGuiContext& g = *GImGui; |
|
ImGuiTable* table = g.CurrentTable; |
|
IM_ASSERT(table != NULL && table->IsLayoutLocked == false); |
|
IM_ASSERT(column_n >= 0 && column_n < table->ColumnsCount); |
|
ImGuiTableColumn* column_0 = &table->Columns[column_n]; |
|
float column_0_width = width; |
|
|
|
// Constraints |
|
const float min_width = TableGetMinColumnWidth(); |
|
float max_width_0 = FLT_MAX; |
|
if (!(table->Flags & ImGuiTableFlags_ScrollX)) |
|
max_width_0 = (table->WorkRect.Max.x - column_0->MinX) - (table->ColumnsEnabledCount - (column_0->IndexWithinEnabledSet + 1)) * min_width; |
|
column_0_width = ImClamp(column_0_width, min_width, max_width_0); |
|
|
|
// Compare both requested and actual given width to avoid overwriting requested width when column is stuck (minimum size, bounded) |
|
if (column_0->WidthGiven == column_0_width || column_0->WidthRequest == column_0_width) |
|
return; |
|
|
|
ImGuiTableColumn* column_1 = (column_0->NextEnabledColumn != -1) ? &table->Columns[column_0->NextEnabledColumn] : NULL; |
|
|
|
// In this surprisingly not simple because of how we support mixing Fixed and Stretch columns. |
|
// When forwarding resize from Wn| to Fn+1| we need to be considerate of the _NoResize flag on Fn+1. |
|
// FIXME-TABLE: Find a way to rewrite all of this so interactions feel more consistent for the user. |
|
// Scenarios: |
|
// - F1 F2 F3 resize from F1| or F2| --> ok: alter ->WidthRequested of Fixed column. Subsequent columns will be offset. |
|
// - F1 F2 F3 resize from F3| --> ok: alter ->WidthRequested of Fixed column. If active, ScrollX extent can be altered. |
|
// - F1 F2 W3 resize from F1| or F2| --> ok: alter ->WidthRequested of Fixed column. If active, ScrollX extent can be altered, but it doesn't make much sense as the Stretch column will always be minimal size. |
|
// - F1 F2 W3 resize from W3| --> ok: no-op (disabled by Resize Rule 1) |
|
// - W1 W2 W3 resize from W1| or W2| --> FIXME |
|
// - W1 W2 W3 resize from W3| --> ok: no-op (disabled by Resize Rule 1) |
|
// - W1 F2 F3 resize from F3| --> ok: no-op (disabled by Resize Rule 1) |
|
// - W1 F2 resize from F2| --> ok: no-op (disabled by Resize Rule 1) |
|
// - W1 W2 F3 resize from W1| or W2| --> ok |
|
// - W1 F2 W3 resize from W1| or F2| --> FIXME |
|
// - F1 W2 F3 resize from W2| --> ok |
|
// - W1 F2 F3 resize from W1| --> ok: equivalent to resizing |F2. F3 will not move. (forwarded by Resize Rule 2) |
|
// - W1 F2 F3 resize from F2| --> FIXME should resize F2, F3 and not have effect on W1 (Stretch columns are _before_ the Fixed column). |
|
|
|
// Rules: |
|
// - [Resize Rule 1] Can't resize from right of right-most visible column if there is any Stretch column. Implemented in TableUpdateLayout(). |
|
// - [Resize Rule 2] Resizing from right-side of a Stretch column before a fixed column forward sizing to left-side of fixed column. |
|
// - [Resize Rule 3] If we are are followed by a fixed column and we have a Stretch column before, we need to ensure that our left border won't move. |
|
table->IsSettingsDirty = true; |
|
if (column_0->Flags & ImGuiTableColumnFlags_WidthFixed) |
|
{ |
|
// [Resize Rule 3] If we are are followed by a fixed column and we have a Stretch column before, we need to ensure |
|
// that our left border won't move, which we can do by making sure column_a/column_b resizes cancels each others. |
|
if (column_1 && (column_1->Flags & ImGuiTableColumnFlags_WidthFixed)) |
|
if (table->LeftMostStretchedColumnDisplayOrder != -1 && table->LeftMostStretchedColumnDisplayOrder < column_0->DisplayOrder) |
|
{ |
|
// (old_a + old_b == new_a + new_b) --> (new_a == old_a + old_b - new_b) |
|
float column_1_width = ImMax(column_1->WidthRequest - (column_0_width - column_0->WidthRequest), min_width); |
|
column_0_width = column_0->WidthRequest + column_1->WidthRequest - column_1_width; |
|
column_1->WidthRequest = column_1_width; |
|
} |
|
|
|
// Apply |
|
//IMGUI_DEBUG_LOG("TableSetColumnWidth(%d, %.1f->%.1f)\n", column_0_idx, column_0->WidthRequested, column_0_width); |
|
column_0->WidthRequest = column_0_width; |
|
} |
|
else if (column_0->Flags & ImGuiTableColumnFlags_WidthStretch) |
|
{ |
|
// We can also use previous column if there's no next one |
|
if (column_1 == NULL) |
|
column_1 = (column_0->PrevEnabledColumn != -1) ? &table->Columns[column_0->PrevEnabledColumn] : NULL; |
|
if (column_1 == NULL) |
|
return; |
|
|
|
if (column_1->Flags & ImGuiTableColumnFlags_WidthFixed) |
|
{ |
|
// [Resize Rule 2] |
|
float off = (column_0->WidthGiven - column_0_width); |
|
float column_1_width = column_1->WidthGiven + off; |
|
column_1->WidthRequest = ImMax(min_width, column_1_width); |
|
} |
|
else |
|
{ |
|
// (old_a + old_b == new_a + new_b) --> (new_a == old_a + old_b - new_b) |
|
float column_1_width = ImMax(column_1->WidthRequest - (column_0_width - column_0->WidthRequest), min_width); |
|
column_0_width = column_0->WidthRequest + column_1->WidthRequest - column_1_width; |
|
column_1->WidthRequest = column_1_width; |
|
column_0->WidthRequest = column_0_width; |
|
TableUpdateColumnsWeightFromWidth(table); |
|
} |
|
} |
|
} |
|
|
|
// Allocate draw channels. Called by TableUpdateLayout() |
|
// - We allocate them following storage order instead of display order so reordering columns won't needlessly |
|
// increase overall dormant memory cost. |
|
// - We isolate headers draw commands in their own channels instead of just altering clip rects. |
|
// This is in order to facilitate merging of draw commands. |
|
// - After crossing FreezeRowsCount, all columns see their current draw channel changed to a second set of channels. |
|
// - We only use the dummy draw channel so we can push a null clipping rectangle into it without affecting other |
|
// channels, while simplifying per-row/per-cell overhead. It will be empty and discarded when merged. |
|
// - We allocate 1 or 2 background draw channels. This is because we know PushTableBackground() is only used for |
|
// horizontal spanning. If we allowed vertical spanning we'd need one background draw channel per merge group (1-4). |
|
// Draw channel allocation (before merging): |
|
// - NoClip --> 2+D+1 channels: bg0 + bg1 + foreground (same clip rect == 1 draw call) (FIXME-TABLE: could merge bg1 and foreground?) |
|
// - Clip --> 2+D+N channels |
|
// - FreezeRows --> 2+D+N*2 (unless scrolling value is zero) |
|
// - FreezeRows || FreezeColunns --> 3+D+N*2 (unless scrolling value is zero) |
|
// Where D is 1 if any column is clipped or hidden (dummy channel) otherwise 0. |
|
void ImGui::TableUpdateDrawChannels(ImGuiTable* table) |
|
{ |
|
const int freeze_row_multiplier = (table->FreezeRowsCount > 0) ? 2 : 1; |
|
const int channels_for_row = (table->Flags & ImGuiTableFlags_NoClip) ? 1 : table->ColumnsEnabledCount; |
|
const int channels_for_bg = 1 + 1 * freeze_row_multiplier; |
|
const int channels_for_dummy = (table->ColumnsEnabledCount < table->ColumnsCount || table->EnabledUnclippedMaskByIndex != table->EnabledMaskByIndex) ? +1 : 0; |
|
const int channels_total = channels_for_bg + (channels_for_row * freeze_row_multiplier) + channels_for_dummy; |
|
table->DrawSplitter.Split(table->InnerWindow->DrawList, channels_total); |
|
table->DummyDrawChannel = (ImU8)((channels_for_dummy > 0) ? channels_total - 1 : -1); |
|
table->Bg1DrawChannelCurrent = TABLE_DRAW_CHANNEL_BG1_FROZEN; |
|
table->Bg1DrawChannelUnfrozen = (ImU8)((table->FreezeRowsCount > 0) ? 2 + channels_for_row : TABLE_DRAW_CHANNEL_BG1_FROZEN); |
|
|
|
int draw_channel_current = 2; |
|
for (int column_n = 0; column_n < table->ColumnsCount; column_n++) |
|
{ |
|
ImGuiTableColumn* column = &table->Columns[column_n]; |
|
if (!column->IsClipped) |
|
{ |
|
column->DrawChannelFrozen = (ImU8)(draw_channel_current); |
|
column->DrawChannelUnfrozen = (ImU8)(draw_channel_current + (table->FreezeRowsCount > 0 ? channels_for_row + 1 : 0)); |
|
if (!(table->Flags & ImGuiTableFlags_NoClip)) |
|
draw_channel_current++; |
|
} |
|
else |
|
{ |
|
column->DrawChannelFrozen = column->DrawChannelUnfrozen = table->DummyDrawChannel; |
|
} |
|
column->DrawChannelCurrent = column->DrawChannelFrozen; |
|
} |
|
} |
|
|
|
// This function reorder draw channels based on matching clip rectangle, to facilitate merging them. Called by EndTable(). |
|
// |
|
// Columns where the contents didn't stray off their local clip rectangle can be merged. To achieve |
|
// this we merge their clip rect and make them contiguous in the channel list, so they can be merged |
|
// by the call to DrawSplitter.Merge() following to the call to this function. |
|
// |
|
// We reorder draw commands by arranging them into a maximum of 4 distinct groups: |
|
// |
|
// 1 group: 2 groups: 2 groups: 4 groups: |
|
// [ 0. ] no freeze [ 0. ] row freeze [ 01 ] col freeze [ 01 ] row+col freeze |
|
// [ .. ] or no scroll [ 2. ] and v-scroll [ .. ] and h-scroll [ 23 ] and v+h-scroll |
|
// |
|
// Each column itself can use 1 channel (row freeze disabled) or 2 channels (row freeze enabled). |
|
// When the contents of a column didn't stray off its limit, we move its channels into the corresponding group |
|
// based on its position (within frozen rows/columns groups or not). |
|
// At the end of the operation our 1-4 groups will each have a ImDrawCmd using the same ClipRect. |
|
// |
|
// This function assume that each column are pointing to a distinct draw channel, |
|
// otherwise merge_group->ChannelsCount will not match set bit count of merge_group->ChannelsMask. |
|
// |
|
// Column channels will not be merged into one of the 1-4 groups in the following cases: |
|
// - The contents stray off its clipping rectangle (we only compare the MaxX value, not the MinX value). |
|
// Direct ImDrawList calls won't be taken into account by default, if you use them make sure the ImGui:: bounds |
|
// matches, by e.g. calling SetCursorScreenPos(). |
|
// - The channel uses more than one draw command itself. We drop all our attempt at merging stuff here.. |
|
// we could do better but it's going to be rare and probably not worth the hassle. |
|
// Columns for which the draw channel(s) haven't been merged with other will use their own ImDrawCmd. |
|
// |
|
// This function is particularly tricky to understand.. take a breath. |
|
void ImGui::TableReorderDrawChannelsForMerge(ImGuiTable* table) |
|
{ |
|
ImGuiContext& g = *GImGui; |
|
ImDrawListSplitter* splitter = &table->DrawSplitter; |
|
const bool has_freeze_v = (table->FreezeRowsCount > 0); |
|
const bool has_freeze_h = (table->FreezeColumnsCount > 0); |
|
|
|
// Track which groups we are going to attempt to merge, and which channels goes into each group. |
|
struct MergeGroup |
|
{ |
|
ImRect ClipRect; |
|
int ChannelsCount; |
|
ImBitArray<IMGUI_TABLE_MAX_DRAW_CHANNELS> ChannelsMask; |
|
}; |
|
int merge_group_mask = 0x00; |
|
MergeGroup merge_groups[4]; |
|
memset(merge_groups, 0, sizeof(merge_groups)); |
|
|
|
// 1. Scan channels and take note of those which can be merged |
|
for (int column_n = 0; column_n < table->ColumnsCount; column_n++) |
|
{ |
|
if (!(table->EnabledUnclippedMaskByIndex & ((ImU64)1 << column_n))) |
|
continue; |
|
ImGuiTableColumn* column = &table->Columns[column_n]; |
|
|
|
const int merge_group_sub_count = has_freeze_v ? 2 : 1; |
|
for (int merge_group_sub_n = 0; merge_group_sub_n < merge_group_sub_count; merge_group_sub_n++) |
|
{ |
|
const int channel_no = (merge_group_sub_n == 0) ? column->DrawChannelFrozen : column->DrawChannelUnfrozen; |
|
|
|
// Don't attempt to merge if there are multiple draw calls within the column |
|
ImDrawChannel* src_channel = &splitter->_Channels[channel_no]; |
|
if (src_channel->_CmdBuffer.Size > 0 && src_channel->_CmdBuffer.back().ElemCount == 0) |
|
src_channel->_CmdBuffer.pop_back(); |
|
if (src_channel->_CmdBuffer.Size != 1) |
|
continue; |
|
|
|
// Find out the width of this merge group and check if it will fit in our column |
|
// (note that we assume that rendering didn't stray on the left direction. we should need a CursorMinPos to detect it) |
|
if (!(column->Flags & ImGuiTableColumnFlags_NoClip)) |
|
{ |
|
float content_max_x; |
|
if (!has_freeze_v) |
|
content_max_x = ImMax(column->ContentMaxXUnfrozen, column->ContentMaxXHeadersUsed); // No row freeze |
|
else if (merge_group_sub_n == 0) |
|
content_max_x = ImMax(column->ContentMaxXFrozen, column->ContentMaxXHeadersUsed); // Row freeze: use width before freeze |
|
else |
|
content_max_x = column->ContentMaxXUnfrozen; // Row freeze: use width after freeze |
|
if (content_max_x > column->ClipRect.Max.x) |
|
continue; |
|
} |
|
|
|
const int merge_group_n = (has_freeze_h && column_n < table->FreezeColumnsCount ? 0 : 1) + (has_freeze_v && merge_group_sub_n == 0 ? 0 : 2); |
|
IM_ASSERT(channel_no < IMGUI_TABLE_MAX_DRAW_CHANNELS); |
|
MergeGroup* merge_group = &merge_groups[merge_group_n]; |
|
if (merge_group->ChannelsCount == 0) |
|
merge_group->ClipRect = ImRect(+FLT_MAX, +FLT_MAX, -FLT_MAX, -FLT_MAX); |
|
merge_group->ChannelsMask.SetBit(channel_no); |
|
merge_group->ChannelsCount++; |
|
merge_group->ClipRect.Add(src_channel->_CmdBuffer[0].ClipRect); |
|
merge_group_mask |= (1 << merge_group_n); |
|
} |
|
|
|
// Invalidate current draw channel |
|
// (we don't clear DrawChannelFrozen/DrawChannelUnfrozen solely to facilitate debugging/later inspection of data) |
|
column->DrawChannelCurrent = (ImU8)-1; |
|
} |
|
|
|
// [DEBUG] Display merge groups |
|
#if 0 |
|
if (g.IO.KeyShift) |
|
for (int merge_group_n = 0; merge_group_n < IM_ARRAYSIZE(merge_groups); merge_group_n++) |
|
{ |
|
MergeGroup* merge_group = &merge_groups[merge_group_n]; |
|
if (merge_group->ChannelsCount == 0) |
|
continue; |
|
char buf[32]; |
|
ImFormatString(buf, 32, "MG%d:%d", merge_group_n, merge_group->ChannelsCount); |
|
ImVec2 text_pos = merge_group->ClipRect.Min + ImVec2(4, 4); |
|
ImVec2 text_size = CalcTextSize(buf, NULL); |
|
GetForegroundDrawList()->AddRectFilled(text_pos, text_pos + text_size, IM_COL32(0, 0, 0, 255)); |
|
GetForegroundDrawList()->AddText(text_pos, IM_COL32(255, 255, 0, 255), buf, NULL); |
|
GetForegroundDrawList()->AddRect(merge_group->ClipRect.Min, merge_group->ClipRect.Max, IM_COL32(255, 255, 0, 255)); |
|
} |
|
#endif |
|
|
|
// 2. Rewrite channel list in our preferred order |
|
if (merge_group_mask != 0) |
|
{ |
|
// We skip channel 0 (Bg0) and 1 (Bg1 frozen) from the shuffling since they won't move - see channels allocation in TableUpdateDrawChannels(). |
|
const int LEADING_DRAW_CHANNELS = 2; |
|
g.DrawChannelsTempMergeBuffer.resize(splitter->_Count - LEADING_DRAW_CHANNELS); // Use shared temporary storage so the allocation gets amortized |
|
ImDrawChannel* dst_tmp = g.DrawChannelsTempMergeBuffer.Data; |
|
ImBitArray<IMGUI_TABLE_MAX_DRAW_CHANNELS> remaining_mask; // We need 132-bit of storage |
|
remaining_mask.ClearBits(); |
|
remaining_mask.SetBitRange(LEADING_DRAW_CHANNELS, splitter->_Count - 1); |
|
remaining_mask.ClearBit(table->Bg1DrawChannelUnfrozen); |
|
IM_ASSERT(has_freeze_v == false || table->Bg1DrawChannelUnfrozen != TABLE_DRAW_CHANNEL_BG1_FROZEN); |
|
int remaining_count = splitter->_Count - (has_freeze_v ? LEADING_DRAW_CHANNELS + 1 : LEADING_DRAW_CHANNELS); |
|
//ImRect host_rect = (table->InnerWindow == table->OuterWindow) ? table->InnerClipRect : table->HostClipRect; |
|
ImRect host_rect = table->HostClipRect; |
|
for (int merge_group_n = 0; merge_group_n < IM_ARRAYSIZE(merge_groups); merge_group_n++) |
|
{ |
|
if (int merge_channels_count = merge_groups[merge_group_n].ChannelsCount) |
|
{ |
|
MergeGroup* merge_group = &merge_groups[merge_group_n]; |
|
ImRect merge_clip_rect = merge_group->ClipRect; |
|
|
|
// Extend outer-most clip limits to match those of host, so draw calls can be merged even if |
|
// outer-most columns have some outer padding offsetting them from their parent ClipRect. |
|
// The principal cases this is dealing with are: |
|
// - On a same-window table (not scrolling = single group), all fitting columns ClipRect -> will extend and match host ClipRect -> will merge |
|
// - Columns can use padding and have left-most ClipRect.Min.x and right-most ClipRect.Max.x != from host ClipRect -> will extend and match host ClipRect -> will merge |
|
// FIXME-TABLE FIXME-WORKRECT: We are wasting a merge opportunity on tables without scrolling if column doesn't fit |
|
// within host clip rect, solely because of the half-padding difference between window->WorkRect and window->InnerClipRect. |
|
if ((merge_group_n & 1) == 0 || !has_freeze_h) |
|
merge_clip_rect.Min.x = ImMin(merge_clip_rect.Min.x, host_rect.Min.x); |
|
if ((merge_group_n & 2) == 0 || !has_freeze_v) |
|
merge_clip_rect.Min.y = ImMin(merge_clip_rect.Min.y, host_rect.Min.y); |
|
if ((merge_group_n & 1) != 0) |
|
merge_clip_rect.Max.x = ImMax(merge_clip_rect.Max.x, host_rect.Max.x); |
|
if ((merge_group_n & 2) != 0 && (table->Flags & ImGuiTableFlags_NoHostExtendY) == 0) |
|
merge_clip_rect.Max.y = ImMax(merge_clip_rect.Max.y, host_rect.Max.y); |
|
#if 0 |
|
GetOverlayDrawList()->AddRect(merge_group->ClipRect.Min, merge_group->ClipRect.Max, IM_COL32(255, 0, 0, 200), 0.0f, ~0, 1.0f); |
|
GetOverlayDrawList()->AddLine(merge_group->ClipRect.Min, merge_clip_rect.Min, IM_COL32(255, 100, 0, 200)); |
|
GetOverlayDrawList()->AddLine(merge_group->ClipRect.Max, merge_clip_rect.Max, IM_COL32(255, 100, 0, 200)); |
|
#endif |
|
remaining_count -= merge_group->ChannelsCount; |
|
for (int n = 0; n < IM_ARRAYSIZE(remaining_mask.Storage); n++) |
|
remaining_mask.Storage[n] &= ~merge_group->ChannelsMask.Storage[n]; |
|
for (int n = 0; n < splitter->_Count && merge_channels_count != 0; n++) |
|
{ |
|
// Copy + overwrite new clip rect |
|
if (!merge_group->ChannelsMask.TestBit(n)) |
|
continue; |
|
merge_group->ChannelsMask.ClearBit(n); |
|
merge_channels_count--; |
|
|
|
ImDrawChannel* channel = &splitter->_Channels[n]; |
|
IM_ASSERT(channel->_CmdBuffer.Size == 1 && merge_clip_rect.Contains(ImRect(channel->_CmdBuffer[0].ClipRect))); |
|
channel->_CmdBuffer[0].ClipRect = merge_clip_rect.ToVec4(); |
|
memcpy(dst_tmp++, channel, sizeof(ImDrawChannel)); |
|
} |
|
} |
|
|
|
// Make sure Bg1DrawChannelUnfrozen appears in the middle of our groups (whereas Bg0 and Bg1 frozen are fixed to 0 and 1) |
|
if (merge_group_n == 1 && has_freeze_v) |
|
memcpy(dst_tmp++, &splitter->_Channels[table->Bg1DrawChannelUnfrozen], sizeof(ImDrawChannel)); |
|
} |
|
|
|
// Append unmergeable channels that we didn't reorder at the end of the list |
|
for (int n = 0; n < splitter->_Count && remaining_count != 0; n++) |
|
{ |
|
if (!remaining_mask.TestBit(n)) |
|
continue; |
|
ImDrawChannel* channel = &splitter->_Channels[n]; |
|
memcpy(dst_tmp++, channel, sizeof(ImDrawChannel)); |
|
remaining_count--; |
|
} |
|
IM_ASSERT(dst_tmp == g.DrawChannelsTempMergeBuffer.Data + g.DrawChannelsTempMergeBuffer.Size); |
|
memcpy(splitter->_Channels.Data + LEADING_DRAW_CHANNELS, g.DrawChannelsTempMergeBuffer.Data, (splitter->_Count - LEADING_DRAW_CHANNELS) * sizeof(ImDrawChannel)); |
|
} |
|
} |
|
|
|
// We use a default parameter of 'init_width_or_weight == -1', |
|
// - with ImGuiTableColumnFlags_WidthFixed, width <= 0 --> init width == auto |
|
// - with ImGuiTableColumnFlags_WidthFixed, width > 0 --> init width == manual |
|
// - with ImGuiTableColumnFlags_WidthStretch, weight < 0 --> init weight == 1.0f |
|
// - with ImGuiTableColumnFlags_WidthStretch, weight >= 0 --> init weight == custom |
|
// Widths are specified _without_ CellPadding. So if you specify a width of 100.0f the column will be 100.0f+Padding*2.0f and you can fit a 100.0-wide item in it. |
|
void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, float init_width_or_weight, ImGuiID user_id) |
|
{ |
|
ImGuiContext& g = *GImGui; |
|
ImGuiTable* table = g.CurrentTable; |
|
IM_ASSERT(table != NULL && "Need to call TableSetupColumn() after BeginTable()!"); |
|
IM_ASSERT(table->IsLayoutLocked == false && "Need to call call TableSetupColumn() before first row!"); |
|
IM_ASSERT(table->DeclColumnsCount >= 0 && table->DeclColumnsCount < table->ColumnsCount && "Called TableSetupColumn() too many times!"); |
|
|
|
ImGuiTableColumn* column = &table->Columns[table->DeclColumnsCount]; |
|
table->DeclColumnsCount++; |
|
|
|
// When passing a width automatically enforce WidthFixed policy |
|
// (vs TableFixColumnFlags would default to WidthAutoResize) |
|
// (we write to FlagsIn which is a little misleading, another solution would be to pass init_width_or_weight to TableFixColumnFlags) |
|
if ((flags & ImGuiTableColumnFlags_WidthMask_) == 0) |
|
if ((table->Flags & ImGuiTableFlags_ColumnsWidthFixed) && (init_width_or_weight > 0.0f)) |
|
flags |= ImGuiTableColumnFlags_WidthFixed; |
|
|
|
column->UserID = user_id; |
|
column->FlagsIn = flags; |
|
column->Flags = TableFixColumnFlags(table, column->FlagsIn); |
|
flags = column->Flags; |
|
|
|
// Initialize defaults |
|
if (flags & ImGuiTableColumnFlags_WidthStretch) |
|
IM_ASSERT(init_width_or_weight != 0.0f && "Need to provide a valid weight!"); |
|
column->InitStretchWeightOrWidth = init_width_or_weight; |
|
if (table->IsInitializing && column->WidthRequest < 0.0f && column->StretchWeight < 0.0f) |
|
{ |
|
// Init width or weight |
|
if ((flags & ImGuiTableColumnFlags_WidthFixed) && init_width_or_weight > 0.0f) |
|
column->WidthRequest = init_width_or_weight; |
|
if (flags & ImGuiTableColumnFlags_WidthStretch) |
|
column->StretchWeight = (init_width_or_weight > 0.0f) ? init_width_or_weight : 1.0f; |
|
|
|
// Disable auto-fit if an explicit fixed width has been specified |
|
if (init_width_or_weight > 0.0f) |
|
column->AutoFitQueue = 0x00; |
|
} |
|
if (table->IsInitializing) |
|
{ |
|
// Init default visibility/sort state |
|
if ((flags & ImGuiTableColumnFlags_DefaultHide) && (table->SettingsLoadedFlags & ImGuiTableFlags_Hideable) == 0) |
|
column->IsEnabled = column->IsEnabledNextFrame = false; |
|
if (flags & ImGuiTableColumnFlags_DefaultSort && (table->SettingsLoadedFlags & ImGuiTableFlags_Sortable) == 0) |
|
{ |
|
column->SortOrder = 0; // Multiple columns using _DefaultSort will be reordered when building the sort specs. |
|
column->SortDirection = (column->Flags & ImGuiTableColumnFlags_PreferSortDescending) ? (ImS8)ImGuiSortDirection_Descending : (ImU8)(ImGuiSortDirection_Ascending); |
|
} |
|
} |
|
|
|
// Store name (append with zero-terminator in contiguous buffer) |
|
IM_ASSERT(column->NameOffset == -1); |
|
if (label != NULL && label[0] != 0) |
|
{ |
|
column->NameOffset = (ImS16)table->ColumnsNames.size(); |
|
table->ColumnsNames.append(label, label + strlen(label) + 1); |
|
} |
|
} |
|
|
|
void ImGui::TableSetupScrollFreeze(int columns, int rows) |
|
{ |
|
ImGuiContext& g = *GImGui; |
|
ImGuiTable* table = g.CurrentTable; |
|
IM_ASSERT(table != NULL && "Need to call TableSetupColumn() after BeginTable()!"); |
|
IM_ASSERT(table->IsLayoutLocked == false && "Need to call TableSetupColumn() before first row!"); |
|
IM_ASSERT(columns >= 0 && columns < IMGUI_TABLE_MAX_COLUMNS); |
|
IM_ASSERT(rows >= 0 && rows < 128); // Arbitrary limit |
|
|
|
table->FreezeColumnsRequest = (table->Flags & ImGuiTableFlags_ScrollX) ? (ImS8)columns : 0; |
|
table->FreezeColumnsCount = (table->InnerWindow->Scroll.x != 0.0f) ? table->FreezeColumnsRequest : 0; |
|
table->FreezeRowsRequest = (table->Flags & ImGuiTableFlags_ScrollY) ? (ImS8)rows : 0; |
|
table->FreezeRowsCount = (table->InnerWindow->Scroll.y != 0.0f) ? table->FreezeRowsRequest : 0; |
|
table->IsUnfrozen = (table->FreezeRowsCount == 0); // Make sure this is set before TableUpdateLayout() so ImGuiListClipper can benefit from it.b |
|
} |
|
|
|
// Starts into the first cell of a new row |
|
void ImGui::TableNextRow(ImGuiTableRowFlags row_flags, float row_min_height) |
|
{ |
|
ImGuiContext& g = *GImGui; |
|
ImGuiTable* table = g.CurrentTable; |
|
|
|
if (table->CurrentRow == -1) |
|
TableUpdateLayout(table); |
|
if (table->IsInsideRow) |
|
TableEndRow(table); |
|
|
|
table->LastRowFlags = table->RowFlags; |
|
table->RowFlags = row_flags; |
|
table->RowMinHeight = row_min_height; |
|
TableBeginRow(table); |
|
|
|
// We honor min_row_height requested by user, but cannot guarantee per-row maximum height, |
|
// because that would essentially require a unique clipping rectangle per-cell. |
|
table->RowPosY2 += table->CellPaddingY * 2.0f; |
|
table->RowPosY2 = ImMax(table->RowPosY2, table->RowPosY1 + row_min_height); |
|
|
|
// Disable output until user calls TableNextColumn() |
|
table->InnerWindow->SkipItems = true; |
|
} |
|
|
|
// [Internal] |
|
void ImGui::TableBeginRow(ImGuiTable* table) |
|
{ |
|
ImGuiWindow* window = table->InnerWindow; |
|
IM_ASSERT(!table->IsInsideRow); |
|
|
|
// New row |
|
table->CurrentRow++; |
|
table->CurrentColumn = -1; |
|
table->RowBgColor[0] = table->RowBgColor[1] = IM_COL32_DISABLE; |
|
table->RowCellDataCurrent = -1; |
|
table->IsInsideRow = true; |
|
|
|
// Begin frozen rows |
|
float next_y1 = table->RowPosY2; |
|
if (table->CurrentRow == 0 && table->FreezeRowsCount > 0) |
|
next_y1 = window->DC.CursorPos.y = table->OuterRect.Min.y; |
|
|
|
table->RowPosY1 = table->RowPosY2 = next_y1; |
|
table->RowTextBaseline = 0.0f; |
|
table->RowIndentOffsetX = window->DC.Indent.x - table->HostIndentX; // Lock indent |
|
window->DC.PrevLineTextBaseOffset = 0.0f; |
|
window->DC.CursorMaxPos.y = next_y1; |
|
|
|
// Making the header BG color non-transparent will allow us to overlay it multiple times when handling smooth dragging. |
|
if (table->RowFlags & ImGuiTableRowFlags_Headers) |
|
{ |
|
TableSetBgColor(ImGuiTableBgTarget_RowBg0, GetColorU32(ImGuiCol_TableHeaderBg)); |
|
if (table->CurrentRow == 0) |
|
table->IsUsingHeaders = true; |
|
} |
|
} |
|
|
|
// [Internal] |
|
void ImGui::TableEndRow(ImGuiTable* table) |
|
{ |
|
ImGuiContext& g = *GImGui; |
|
ImGuiWindow* window = g.CurrentWindow; |
|
IM_ASSERT(window == table->InnerWindow); |
|
IM_ASSERT(table->IsInsideRow); |
|
|
|
if (table->CurrentColumn != -1) |
|
TableEndCell(table); |
|
|
|
// Position cursor at the bottom of our row so it can be used for e.g. clipping calculation. However it is |
|
// likely that the next call to TableBeginCell() will reposition the cursor to take account of vertical padding. |
|
window->DC.CursorPos.y = table->RowPosY2; |
|
|
|
// Row background fill |
|
const float bg_y1 = table->RowPosY1; |
|
const float bg_y2 = table->RowPosY2; |
|
|
|
const bool unfreeze_rows_actual = (table->CurrentRow + 1 == table->FreezeRowsCount); |
|
const bool unfreeze_rows_request = (table->CurrentRow + 1 == table->FreezeRowsRequest); |
|
if (table->CurrentRow == 0) |
|
table->LastFirstRowHeight = bg_y2 - bg_y1; |
|
|
|
const bool is_visible = (bg_y2 >= table->InnerClipRect.Min.y && bg_y1 <= table->InnerClipRect.Max.y); |
|
if (is_visible) |
|
{ |
|
// Decide of background color for the row |
|
ImU32 bg_col0 = 0; |
|
ImU32 bg_col1 = 0; |
|
if (table->RowBgColor[0] != IM_COL32_DISABLE) |
|
bg_col0 = table->RowBgColor[0]; |
|
else if (table->Flags & ImGuiTableFlags_RowBg) |
|
bg_col0 = GetColorU32((table->RowBgColorCounter & 1) ? ImGuiCol_TableRowBgAlt : ImGuiCol_TableRowBg); |
|
if (table->RowBgColor[1] != IM_COL32_DISABLE) |
|
bg_col1 = table->RowBgColor[1]; |
|
|
|
// Decide of top border color |
|
ImU32 border_col = 0; |
|
const float border_size = TABLE_BORDER_SIZE; |
|
if (table->CurrentRow > 0 || table->InnerWindow == table->OuterWindow) |
|
if (table->Flags & ImGuiTableFlags_BordersInnerH) |
|
border_col = (table->LastRowFlags & ImGuiTableRowFlags_Headers) ? table->BorderColorStrong : table->BorderColorLight; |
|
|
|
const bool draw_cell_bg_color = table->RowCellDataCurrent >= 0; |
|
const bool draw_strong_bottom_border = unfreeze_rows_actual; |
|
if ((bg_col0 | bg_col1 | border_col) != 0 || draw_strong_bottom_border || draw_cell_bg_color) |
|
{ |
|
// In theory we could call SetWindowClipRectBeforeSetChannel() but since we know TableEndRow() is |
|
// always followed by a change of clipping rectangle we perform the smallest overwrite possible here. |
|
if ((table->Flags & ImGuiTableFlags_NoClip) == 0) |
|
window->DrawList->_CmdHeader.ClipRect = table->BgClipRectForDrawCmd.ToVec4(); |
|
table->DrawSplitter.SetCurrentChannel(window->DrawList, TABLE_DRAW_CHANNEL_BG0); |
|
} |
|
|
|
// Draw row background |
|
// We soft/cpu clip this so all backgrounds and borders can share the same clipping rectangle |
|
if (bg_col0 || bg_col1) |
|
{ |
|
ImRect row_rect(table->WorkRect.Min.x, bg_y1, table->WorkRect.Max.x, bg_y2); |
|
row_rect.ClipWith(table->BgClipRect); |
|
if (bg_col0 != 0 && row_rect.Min.y < row_rect.Max.y) |
|
window->DrawList->AddRectFilled(row_rect.Min, row_rect.Max, bg_col0); |
|
if (bg_col1 != 0 && row_rect.Min.y < row_rect.Max.y) |
|
window->DrawList->AddRectFilled(row_rect.Min, row_rect.Max, bg_col1); |
|
} |
|
|
|
// Draw cell background color |
|
if (draw_cell_bg_color) |
|
{ |
|
ImGuiTableCellData* cell_data_end = &table->RowCellData[table->RowCellDataCurrent]; |
|
for (ImGuiTableCellData* cell_data = &table->RowCellData[0]; cell_data <= cell_data_end; cell_data++) |
|
{ |
|
const ImGuiTableColumn* column = &table->Columns[cell_data->Column]; |
|
ImRect cell_bg_rect = TableGetCellBgRect(table, cell_data->Column); |
|
cell_bg_rect.ClipWith(table->BgClipRect); |
|
cell_bg_rect.Min.x = ImMax(cell_bg_rect.Min.x, column->ClipRect.Min.x); // So that first column after frozen one gets clipped |
|
cell_bg_rect.Max.x = ImMin(cell_bg_rect.Max.x, column->MaxX); |
|
window->DrawList->AddRectFilled(cell_bg_rect.Min, cell_bg_rect.Max, cell_data->BgColor); |
|
} |
|
} |
|
|
|
// Draw top border |
|
if (border_col && bg_y1 >= table->BgClipRect.Min.y && bg_y1 < table->BgClipRect.Max.y) |
|
window->DrawList->AddLine(ImVec2(table->BorderX1, bg_y1), ImVec2(table->BorderX2, bg_y1), border_col, border_size); |
|
|
|
// Draw bottom border at the row unfreezing mark (always strong) |
|
if (draw_strong_bottom_border && bg_y2 >= table->BgClipRect.Min.y && bg_y2 < table->BgClipRect.Max.y) |
|
window->DrawList->AddLine(ImVec2(table->BorderX1, bg_y2), ImVec2(table->BorderX2, bg_y2), table->BorderColorStrong, border_size); |
|
} |
|
|
|
// End frozen rows (when we are past the last frozen row line, teleport cursor and alter clipping rectangle) |
|
// We need to do that in TableEndRow() instead of TableBeginRow() so the list clipper can mark end of row and |
|
// get the new cursor position. |
|
if (unfreeze_rows_request) |
|
for (int column_n = 0; column_n < table->ColumnsCount; column_n++) |
|
{ |
|
ImGuiTableColumn* column = &table->Columns[column_n]; |
|
column->NavLayerCurrent = (ImS8)((column_n < table->FreezeColumnsCount) ? ImGuiNavLayer_Menu : ImGuiNavLayer_Main); |
|
} |
|
if (unfreeze_rows_actual) |
|
{ |
|
IM_ASSERT(table->IsUnfrozen == false); |
|
table->IsUnfrozen = true; |
|
|
|
// BgClipRect starts as table->InnerClipRect, reduce it now and make BgClipRectForDrawCmd == BgClipRect |
|
float y0 = ImMax(table->RowPosY2 + 1, window->InnerClipRect.Min.y); |
|
table->BgClipRect.Min.y = table->BgClipRectForDrawCmd.Min.y = ImMin(y0, window->InnerClipRect.Max.y); |
|
table->BgClipRect.Max.y = table->BgClipRectForDrawCmd.Max.y = window->InnerClipRect.Max.y; |
|
table->Bg1DrawChannelCurrent = table->Bg1DrawChannelUnfrozen; |
|
IM_ASSERT(table->BgClipRectForDrawCmd.Min.y <= table->BgClipRectForDrawCmd.Max.y); |
|
|
|
float row_height = table->RowPosY2 - table->RowPosY1; |
|
table->RowPosY2 = window->DC.CursorPos.y = table->WorkRect.Min.y + table->RowPosY2 - table->OuterRect.Min.y; |
|
table->RowPosY1 = table->RowPosY2 - row_height; |
|
for (int column_n = 0; column_n < table->ColumnsCount; column_n++) |
|
{ |
|
ImGuiTableColumn* column = &table->Columns[column_n]; |
|
column->DrawChannelCurrent = column->DrawChannelUnfrozen; |
|
column->ClipRect.Min.y = table->BgClipRectForDrawCmd.Min.y; |
|
} |
|
|
|
// Update cliprect ahead of TableBeginCell() so clipper can access to new ClipRect->Min.y |
|
SetWindowClipRectBeforeSetChannel(window, table->Columns[0].ClipRect); |
|
table->DrawSplitter.SetCurrentChannel(window->DrawList, table->Columns[0].DrawChannelCurrent); |
|
} |
|
|
|
if (!(table->RowFlags & ImGuiTableRowFlags_Headers)) |
|
table->RowBgColorCounter++; |
|
table->IsInsideRow = false; |
|
} |
|
|
|
// [Internal] Called by TableNextColumn()! |
|
// This is called very frequently, so we need to be mindful of unnecessary overhead. |
|
// FIXME-TABLE FIXME-OPT: Could probably shortcut some things for non-active or clipped columns. |
|
void ImGui::TableBeginCell(ImGuiTable* table, int column_n) |
|
{ |
|
ImGuiTableColumn* column = &table->Columns[column_n]; |
|
ImGuiWindow* window = table->InnerWindow; |
|
table->CurrentColumn = column_n; |
|
|
|
// Start position is roughly ~~ CellRect.Min + CellPadding + Indent |
|
float start_x = column->WorkMinX; |
|
if (column->Flags & ImGuiTableColumnFlags_IndentEnable) |
|
start_x += table->RowIndentOffsetX; // ~~ += window.DC.Indent.x - table->HostIndentX, except we locked it for the row. |
|
|
|
window->DC.CursorPos.x = start_x; |
|
window->DC.CursorPos.y = table->RowPosY1 + table->CellPaddingY; |
|
window->DC.CursorMaxPos.x = window->DC.CursorPos.x; |
|
window->DC.ColumnsOffset.x = start_x - window->Pos.x - window->DC.Indent.x; // FIXME-WORKRECT |
|
window->DC.CurrLineTextBaseOffset = table->RowTextBaseline; |
|
window->DC.LastItemId = 0; |
|
window->DC.NavLayerCurrent = (ImGuiNavLayer)column->NavLayerCurrent; |
|
|
|
window->WorkRect.Min.y = window->DC.CursorPos.y; |
|
window->WorkRect.Min.x = column->WorkMinX; |
|
window->WorkRect.Max.x = column->WorkMaxX; |
|
window->DC.ItemWidth = column->ItemWidth; |
|
|
|
// To allow ImGuiListClipper to function we propagate our row height |
|
if (!column->IsEnabled) |
|
window->DC.CursorPos.y = ImMax(window->DC.CursorPos.y, table->RowPosY2); |
|
|
|
window->SkipItems = column->IsSkipItems; |
|
if (table->Flags & ImGuiTableFlags_NoClip) |
|
{ |
|
// FIXME: if we end up drawing all borders/bg in EndTable, could remove this and just assert that channel hasn't changed. |
|
table->DrawSplitter.SetCurrentChannel(window->DrawList, TABLE_DRAW_CHANNEL_UNCLIPPED); |
|
//IM_ASSERT(table->DrawSplitter._Current == TABLE_DRAW_CHANNEL_UNCLIPPED); |
|
} |
|
else |
|
{ |
|
// FIXME-TABLE: Could avoid this if draw channel is dummy channel? |
|
SetWindowClipRectBeforeSetChannel(window, column->ClipRect); |
|
table->DrawSplitter.SetCurrentChannel(window->DrawList, column->DrawChannelCurrent); |
|
} |
|
} |
|
|
|
// [Internal] Called by TableNextRow()/TableNextColumn()! |
|
void ImGui::TableEndCell(ImGuiTable* table) |
|
{ |
|
ImGuiTableColumn* column = &table->Columns[table->CurrentColumn]; |
|
ImGuiWindow* window = table->InnerWindow; |
|
|
|
// Report maximum position so we can infer content size per column. |
|
float* p_max_pos_x; |
|
if (table->RowFlags & ImGuiTableRowFlags_Headers) |
|
p_max_pos_x = &column->ContentMaxXHeadersUsed; // Useful in case user submit contents in header row that is not a TableHeader() call |
|
else |
|
p_max_pos_x = table->IsUnfrozen ? &column->ContentMaxXUnfrozen : &column->ContentMaxXFrozen; |
|
*p_max_pos_x = ImMax(*p_max_pos_x, window->DC.CursorMaxPos.x); |
|
table->RowPosY2 = ImMax(table->RowPosY2, window->DC.CursorMaxPos.y + table->CellPaddingY); |
|
column->ItemWidth = window->DC.ItemWidth; |
|
|
|
// Propagate text baseline for the entire row |
|
// FIXME-TABLE: Here we propagate text baseline from the last line of the cell.. instead of the first one. |
|
table->RowTextBaseline = ImMax(table->RowTextBaseline, window->DC.PrevLineTextBaseOffset); |
|
} |
|
|
|
// Append into the next column/cell |
|
bool ImGui::TableNextColumn() |
|
{ |
|
ImGuiContext& g = *GImGui; |
|
ImGuiTable* table = g.CurrentTable; |
|
if (!table) |
|
return false; |
|
|
|
if (table->IsInsideRow && table->CurrentColumn + 1 < table->ColumnsCount) |
|
{ |
|
if (table->CurrentColumn != -1) |
|
TableEndCell(table); |
|
TableBeginCell(table, table->CurrentColumn + 1); |
|
} |
|
else |
|
{ |
|
TableNextRow(); |
|
TableBeginCell(table, 0); |
|
} |
|
|
|
// FIXME-TABLE: it is likely to alter layout if user skips a columns contents based on clipping. |
|
int column_n = table->CurrentColumn; |
|
return (table->EnabledUnclippedMaskByIndex & ((ImU64)1 << column_n)) != 0; |
|
} |
|
|
|
bool ImGui::TableSetColumnIndex(int column_n) |
|
{ |
|
ImGuiContext& g = *GImGui; |
|
ImGuiTable* table = g.CurrentTable; |
|
if (!table) |
|
return false; |
|
|
|
if (table->CurrentColumn != column_n) |
|
{ |
|
if (table->CurrentColumn != -1) |
|
TableEndCell(table); |
|
IM_ASSERT(column_n >= 0 && table->ColumnsCount); |
|
TableBeginCell(table, column_n); |
|
} |
|
|
|
// FIXME-TABLE: it is likely to alter layout if user skips a columns contents based on clipping. |
|
return (table->EnabledUnclippedMaskByIndex & ((ImU64)1 << column_n)) != 0; |
|
} |
|
|
|
int ImGui::TableGetColumnCount() |
|
{ |
|
ImGuiContext& g = *GImGui; |
|
ImGuiTable* table = g.CurrentTable; |
|
return table ? table->ColumnsCount : 0; |
|
} |
|
|
|
const char* ImGui::TableGetColumnName(int column_n) |
|
{ |
|
ImGuiContext& g = *GImGui; |
|
ImGuiTable* table = g.CurrentTable; |
|
if (!table) |
|
return NULL; |
|
if (column_n < 0) |
|
column_n = table->CurrentColumn; |
|
return TableGetColumnName(table, column_n); |
|
} |
|
|
|
bool ImGui::TableGetColumnIsEnabled(int column_n) |
|
{ |
|
ImGuiContext& g = *GImGui; |
|
ImGuiTable* table = g.CurrentTable; |
|
if (!table) |
|
return false; |
|
if (column_n < 0) |
|
column_n = table->CurrentColumn; |
|
return (table->EnabledMaskByIndex & ((ImU64)1 << column_n)) == 0; |
|
} |
|
|
|
void ImGui::TableSetColumnIsEnabled(int column_n, bool hidden) |
|
{ |
|
ImGuiContext& g = *GImGui; |
|
ImGuiTable* table = g.CurrentTable; |
|
IM_ASSERT(table != NULL && table->IsLayoutLocked == false); |
|
if (column_n < 0) |
|
column_n = table->CurrentColumn; |
|
IM_ASSERT(column_n >= 0 && column_n < table->ColumnsCount); |
|
table->Columns[column_n].IsEnabledNextFrame = !hidden; |
|
} |
|
|
|
int ImGui::TableGetColumnIndex() |
|
{ |
|
ImGuiContext& g = *GImGui; |
|
ImGuiTable* table = g.CurrentTable; |
|
if (!table) |
|
return 0; |
|
return table->CurrentColumn; |
|
} |
|
|
|
// Note: for row coloring we use ->RowBgColorCounter which is the same value without counting header rows |
|
int ImGui::TableGetRowIndex() |
|
{ |
|
ImGuiContext& g = *GImGui; |
|
ImGuiTable* table = g.CurrentTable; |
|
if (!table) |
|
return 0; |
|
return table->CurrentRow; |
|
} |
|
|
|
// Return the cell rectangle based on currently known height. |
|
// - Important: we generally don't know our row height until the end of the row, so Max.y will be incorrect in many situations. |
|
// The only case where this is correct is if we provided a min_row_height to TableNextRow() and don't go below it. |
|
// - Important: if ImGuiTableFlags_PadOuterX is set but ImGuiTableFlags_PadInnerX is not set, the outer-most left and right |
|
// columns report a small offset so their CellBgRect can extend up to the outer border. |
|
ImRect ImGui::TableGetCellBgRect(const ImGuiTable* table, int column_n) |
|
{ |
|
const ImGuiTableColumn* column = &table->Columns[column_n]; |
|
float x1 = column->MinX; |
|
float x2 = column->MaxX; |
|
if (column->PrevEnabledColumn == -1) |
|
x1 -= table->CellSpacingX1; |
|
if (column->NextEnabledColumn == -1) |
|
x2 += table->CellSpacingX2; |
|
return ImRect(x1, table->RowPosY1, x2, table->RowPosY2); |
|
} |
|
|
|
const char* ImGui::TableGetColumnName(const ImGuiTable* table, int column_n) |
|
{ |
|
const ImGuiTableColumn* column = &table->Columns[column_n]; |
|
if (column->NameOffset == -1) |
|
return ""; |
|
return &table->ColumnsNames.Buf[column->NameOffset]; |
|
} |
|
|
|
// Return the resizing ID for the right-side of the given column. |
|
ImGuiID ImGui::TableGetColumnResizeID(const ImGuiTable* table, int column_n, int instance_no) |
|
{ |
|
IM_ASSERT(column_n < table->ColumnsCount); |
|
ImGuiID id = table->ID + 1 + (instance_no * table->ColumnsCount) + column_n; |
|
return id; |
|
} |
|
|
|
// Disable clipping then auto-fit, will take 2 frames |
|
// (we don't take a shortcut for unclipped columns to reduce inconsistencies when e.g. resizing multiple columns) |
|
void ImGui::TableSetColumnWidthAutoSingle(ImGuiTable* table, int column_n) |
|
{ |
|
// Single auto width uses auto-fit |
|
ImGuiTableColumn* column = &table->Columns[column_n]; |
|
if (!column->IsEnabled) |
|
return; |
|
column->CannotSkipItemsQueue = (1 << 0); |
|
column->AutoFitQueue = (1 << 1); |
|
if (column->Flags & ImGuiTableColumnFlags_WidthStretch) |
|
table->AutoFitSingleStretchColumn = (ImS8)column_n; |
|
} |
|
|
|
void ImGui::TableSetColumnWidthAutoAll(ImGuiTable* table) |
|
{ |
|
for (int column_n = 0; column_n < table->ColumnsCount; column_n++) |
|
{ |
|
ImGuiTableColumn* column = &table->Columns[column_n]; |
|
if (!column->IsEnabled) |
|
continue; |
|
column->CannotSkipItemsQueue = (1 << 0); |
|
column->AutoFitQueue = (1 << 1); |
|
} |
|
} |
|
|
|
void ImGui::TablePushBackgroundChannel() |
|
{ |
|
ImGuiContext& g = *GImGui; |
|
ImGuiWindow* window = g.CurrentWindow; |
|
ImGuiTable* table = g.CurrentTable; |
|
|
|
// Optimization: avoid SetCurrentChannel() + PushClipRect() |
|
table->HostBackupClipRect = window->ClipRect; |
|
SetWindowClipRectBeforeSetChannel(window, table->BgClipRectForDrawCmd); |
|
table->DrawSplitter.SetCurrentChannel(window->DrawList, table->Bg1DrawChannelCurrent); |
|
} |
|
|
|
void ImGui::TablePopBackgroundChannel() |
|
{ |
|
ImGuiContext& g = *GImGui; |
|
ImGuiWindow* window = g.CurrentWindow; |
|
ImGuiTable* table = g.CurrentTable; |
|
ImGuiTableColumn* column = &table->Columns[table->CurrentColumn]; |
|
|
|
// Optimization: avoid PopClipRect() + SetCurrentChannel() |
|
SetWindowClipRectBeforeSetChannel(window, table->HostBackupClipRect); |
|
table->DrawSplitter.SetCurrentChannel(window->DrawList, column->DrawChannelCurrent); |
|
} |
|
|
|
// Output context menu into current window (generally a popup) |
|
// FIXME-TABLE: Ideally this should be writable by the user. Full programmatic access to that data? |
|
void ImGui::TableDrawContextMenu(ImGuiTable* table) |
|
{ |
|
ImGuiContext& g = *GImGui; |
|
ImGuiWindow* window = g.CurrentWindow; |
|
if (window->SkipItems) |
|
return; |
|
|
|
bool want_separator = false; |
|
const int column_n = (table->ContextPopupColumn >= 0 && table->ContextPopupColumn < table->ColumnsCount) ? table->ContextPopupColumn : -1; |
|
ImGuiTableColumn* column = (column_n != -1) ? &table->Columns[column_n] : NULL; |
|
|
|
// Sizing |
|
if (table->Flags & ImGuiTableFlags_Resizable) |
|
{ |
|
if (column != NULL) |
|
{ |
|
const bool can_resize = !(column->Flags & ImGuiTableColumnFlags_NoResize) && column->IsEnabled; |
|
if (MenuItem("Size column to fit", NULL, false, can_resize)) |
|
TableSetColumnWidthAutoSingle(table, column_n); |
|
} |
|
|
|
const char* size_all_desc; |
|
if (table->ColumnsEnabledFixedCount == table->ColumnsEnabledCount) |
|
size_all_desc = "Size all columns to fit"; // All fixed |
|
else if (table->ColumnsEnabledFixedCount == 0) |
|
size_all_desc = "Size all columns to default"; // All stretch |
|
else |
|
size_all_desc = "Size all columns to fit/default"; // Mixed |
|
if (MenuItem(size_all_desc, NULL)) |
|
TableSetColumnWidthAutoAll(table); |
|
want_separator = true; |
|
} |
|
|
|
// Ordering |
|
if (table->Flags & ImGuiTableFlags_Reorderable) |
|
{ |
|
if (MenuItem("Reset order", NULL, false, !table->IsDefaultDisplayOrder)) |
|
table->IsResetDisplayOrderRequest = true; |
|
want_separator = true; |
|
} |
|
|
|
// Sorting |
|
// (modify TableOpenContextMenu() to add _Sortable flag if enabling this) |
|
#if 0 |
|
if ((table->Flags & ImGuiTableFlags_Sortable) && column != NULL && (column->Flags & ImGuiTableColumnFlags_NoSort) == 0) |
|
{ |
|
if (want_separator) |
|
Separator(); |
|
want_separator = true; |
|
|
|
bool append_to_sort_specs = g.IO.KeyShift; |
|
if (MenuItem("Sort in Ascending Order", NULL, column->SortOrder != -1 && column->SortDirection == ImGuiSortDirection_Ascending, (column->Flags & ImGuiTableColumnFlags_NoSortAscending) == 0)) |
|
TableSetColumnSortDirection(table, column_n, ImGuiSortDirection_Ascending, append_to_sort_specs); |
|
if (MenuItem("Sort in Descending Order", NULL, column->SortOrder != -1 && column->SortDirection == ImGuiSortDirection_Descending, (column->Flags & ImGuiTableColumnFlags_NoSortDescending) == 0)) |
|
TableSetColumnSortDirection(table, column_n, ImGuiSortDirection_Descending, append_to_sort_specs); |
|
} |
|
#endif |
|
|
|
// Hiding / Visibility |
|
if (table->Flags & ImGuiTableFlags_Hideable) |
|
{ |
|
if (want_separator) |
|
Separator(); |
|
want_separator = true; |
|
|
|
PushItemFlag(ImGuiItemFlags_SelectableDontClosePopup, true); |
|
for (int other_column_n = 0; other_column_n < table->ColumnsCount; other_column_n++) |
|
{ |
|
ImGuiTableColumn* other_column = &table->Columns[other_column_n]; |
|
const char* name = TableGetColumnName(table, other_column_n); |
|
if (name == NULL || name[0] == 0) |
|
name = "<Unknown>"; |
|
|
|
// Make sure we can't hide the last active column |
|
bool menu_item_active = (other_column->Flags & ImGuiTableColumnFlags_NoHide) ? false : true; |
|
if (other_column->IsEnabled && table->ColumnsEnabledCount <= 1) |
|
menu_item_active = false; |
|
if (MenuItem(name, NULL, other_column->IsEnabled, menu_item_active)) |
|
other_column->IsEnabledNextFrame = !other_column->IsEnabled; |
|
} |
|
PopItemFlag(); |
|
} |
|
} |
|
|
|
// Use -1 to open menu not specific to a given column. |
|
void ImGui::TableOpenContextMenu(int column_n) |
|
{ |
|
ImGuiContext& g = *GImGui; |
|
ImGuiTable* table = g.CurrentTable; |
|
if (column_n == -1 && table->CurrentColumn != -1) // When called within a column automatically use this one (for consistency) |
|
column_n = table->CurrentColumn; |
|
if (column_n == table->ColumnsCount) // To facilitate using with TableGetHoveredColumn() |
|
column_n = -1; |
|
IM_ASSERT(column_n >= -1 && column_n < table->ColumnsCount); |
|
if (table->Flags & (ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable)) |
|
{ |
|
table->IsContextPopupOpen = true; |
|
table->ContextPopupColumn = (ImS8)column_n; |
|
table->InstanceInteracted = table->InstanceCurrent; |
|
const ImGuiID context_menu_id = ImHashStr("##ContextMenu", 0, table->ID); |
|
OpenPopupEx(context_menu_id, ImGuiPopupFlags_None); |
|
} |
|
} |
|
|
|
// This is a helper to output TableHeader() calls based on the column names declared in TableSetupColumn(). |
|
// The intent is that advanced users willing to create customized headers would not need to use this helper |
|
// and can create their own! For example: TableHeader() may be preceeded by Checkbox() or other custom widgets. |
|
// See 'Demo->Tables->Custom headers' for a demonstration of implementing a custom version of this. |
|
void ImGui::TableHeadersRow() |
|
{ |
|
ImGuiStyle& style = ImGui::GetStyle(); |
|
|
|
ImGuiContext& g = *GImGui; |
|
ImGuiTable* table = g.CurrentTable; |
|
IM_ASSERT(table != NULL && "Need to call TableHeadersRow() after BeginTable()!"); |
|
|
|
// Calculate row height (for the unlikely case that labels may be are multi-line) |
|
// If we didn't do that, uneven header height would work but their highlight won't cover the full row height. |
|
float row_height = GetTextLineHeight(); |
|
const float row_y1 = GetCursorScreenPos().y; |
|
const int columns_count = TableGetColumnCount(); |
|
for (int column_n = 0; column_n < columns_count; column_n++) |
|
if (TableGetColumnIsEnabled(column_n)) |
|
row_height = ImMax(row_height, CalcTextSize(TableGetColumnName(column_n)).y); |
|
row_height += style.CellPadding.y * 2.0f; |
|
|
|
// Open row |
|
TableNextRow(ImGuiTableRowFlags_Headers, row_height); |
|
if (table->HostSkipItems) // Merely an optimization, you may skip in your own code. |
|
return; |
|
|
|
// This for loop is constructed to not make use of internal functions, |
|
// as this is intended to be a base template to copy and build from. |
|
for (int column_n = 0; column_n < columns_count; column_n++) |
|
{ |
|
if (!TableSetColumnIndex(column_n)) |
|
continue; |
|
|
|
// [DEBUG] Test custom user elements |
|
#if 0 |
|
if (column_n < 2) |
|
{ |
|
static bool b[2] = {}; |
|
PushID(column_n); |
|
PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0, 0)); |
|
Checkbox("##", &b[column_n]); |
|
PopStyleVar(); |
|
PopID(); |
|
SameLine(0.0f, style.ItemInnerSpacing.x); |
|
} |
|
#endif |
|
|
|
// Push an id to allow unnamed labels (generally accidental, but let's behave nicely with them) |
|
// - in your own code you may omit the PushID/PopID all-together, provided you know they won't collide |
|
// - table->InstanceCurrent is only >0 when we use multiple BeginTable/EndTable calls with same identifier. |
|
const char* name = TableGetColumnName(column_n); |
|
PushID(table->InstanceCurrent * table->ColumnsCount + column_n); |
|
TableHeader(name); |
|
PopID(); |
|
} |
|
|
|
// Allow opening popup from the right-most section after the last column. |
|
// FIXME-TABLE: TableOpenContextMenu() is not public yet. |
|
ImVec2 mouse_pos = ImGui::GetMousePos(); |
|
if (IsMouseReleased(1) && TableGetHoveredColumn() == columns_count) |
|
if (mouse_pos.y >= row_y1 && mouse_pos.y < row_y1 + row_height) |
|
TableOpenContextMenu(-1); // Will open a non-column-specific popup. |
|
} |
|
|
|
// Emit a column header (text + optional sort order) |
|
// We cpu-clip text here so that all columns headers can be merged into a same draw call. |
|
// Note that because of how we cpu-clip and display sorting indicators, you _cannot_ use SameLine() after a TableHeader() |
|
// FIXME-TABLE: Style confusion between CellPadding.y and FramePadding.y |
|
void ImGui::TableHeader(const char* label) |
|
{ |
|
ImGuiContext& g = *GImGui; |
|
ImGuiWindow* window = g.CurrentWindow; |
|
if (window->SkipItems) |
|
return; |
|
|
|
ImGuiTable* table = g.CurrentTable; |
|
IM_ASSERT(table != NULL && "Need to call TableHeader() after BeginTable()!"); |
|
IM_ASSERT(table->CurrentColumn != -1); |
|
const int column_n = table->CurrentColumn; |
|
ImGuiTableColumn* column = &table->Columns[column_n]; |
|
|
|
// Label |
|
if (label == NULL) |
|
label = ""; |
|
const char* label_end = FindRenderedTextEnd(label); |
|
ImVec2 label_size = CalcTextSize(label, label_end, true); |
|
ImVec2 label_pos = window->DC.CursorPos; |
|
|
|
// If we already got a row height, there's use that. |
|
// FIXME-TABLE-PADDING: Problem if the correct outer-padding CellBgRect strays off our ClipRect |
|
ImRect cell_r = TableGetCellBgRect(table, column_n); |
|
float label_height = ImMax(label_size.y, table->RowMinHeight - table->CellPaddingY * 2.0f); |
|
|
|
// Keep header highlighted when context menu is open. |
|
const bool selected = (table->IsContextPopupOpen && table->ContextPopupColumn == column_n && table->InstanceInteracted == table->InstanceCurrent); |
|
ImGuiID id = window->GetID(label); |
|
ImRect bb(cell_r.Min.x, cell_r.Min.y, cell_r.Max.x, ImMax(cell_r.Max.y, cell_r.Min.y + label_height + g.Style.CellPadding.y * 2.0f)); |
|
ItemSize(ImVec2(0.0f, label_height)); // Don't declare unclipped width, it'll be fed ContentMaxPosHeadersIdeal |
|
if (!ItemAdd(bb, id)) |
|
return; |
|
|
|
//GetForegroundDrawList()->AddRect(cell_r.Min, cell_r.Max, IM_COL32(255, 0, 0, 255)); // [DEBUG] |
|
//GetForegroundDrawList()->AddRect(bb.Min, bb.Max, IM_COL32(255, 0, 0, 255)); // [DEBUG] |
|
|
|
bool hovered, held; |
|
bool pressed = ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_None); |
|
if (hovered || selected) |
|
{ |
|
const ImU32 col = GetColorU32(held ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header); |
|
//RenderFrame(bb.Min, bb.Max, col, false, 0.0f); |
|
TableSetBgColor(ImGuiTableBgTarget_CellBg, col, table->CurrentColumn); |
|
RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_TypeThin | ImGuiNavHighlightFlags_NoRounding); |
|
} |
|
if (held) |
|
table->HeldHeaderColumn = (ImS8)column_n; |
|
window->DC.CursorPos.y -= g.Style.ItemSpacing.y * 0.5f; |
|
|
|
// Drag and drop to re-order columns. |
|
// FIXME-TABLE: Scroll request while reordering a column and it lands out of the scrolling zone. |
|
if (held && (table->Flags & ImGuiTableFlags_Reorderable) && IsMouseDragging(0) && !g.DragDropActive) |
|
{ |
|
// While moving a column it will jump on the other side of the mouse, so we also test for MouseDelta.x |
|
table->ReorderColumn = (ImS8)column_n; |
|
table->InstanceInteracted = table->InstanceCurrent; |
|
|
|
// We don't reorder: through the frozen<>unfrozen line, or through a column that is marked with ImGuiTableColumnFlags_NoReorder. |
|
if (g.IO.MouseDelta.x < 0.0f && g.IO.MousePos.x < cell_r.Min.x) |
|
if (ImGuiTableColumn* prev_column = (column->PrevEnabledColumn != -1) ? &table->Columns[column->PrevEnabledColumn] : NULL) |
|
if (!((column->Flags | prev_column->Flags) & ImGuiTableColumnFlags_NoReorder)) |
|
if ((column->IndexWithinEnabledSet < table->FreezeColumnsRequest) == (prev_column->IndexWithinEnabledSet < table->FreezeColumnsRequest)) |
|
table->ReorderColumnDir = -1; |
|
if (g.IO.MouseDelta.x > 0.0f && g.IO.MousePos.x > cell_r.Max.x) |
|
if (ImGuiTableColumn* next_column = (column->NextEnabledColumn != -1) ? &table->Columns[column->NextEnabledColumn] : NULL) |
|
if (!((column->Flags | next_column->Flags) & ImGuiTableColumnFlags_NoReorder)) |
|
if ((column->IndexWithinEnabledSet < table->FreezeColumnsRequest) == (next_column->IndexWithinEnabledSet < table->FreezeColumnsRequest)) |
|
table->ReorderColumnDir = +1; |
|
} |
|
|
|
// Sort order arrow |
|
float w_arrow = 0.0f; |
|
float w_sort_text = 0.0f; |
|
float ellipsis_max = cell_r.Max.x; |
|
if ((table->Flags & ImGuiTableFlags_Sortable) && !(column->Flags & ImGuiTableColumnFlags_NoSort)) |
|
{ |
|
const float ARROW_SCALE = 0.65f; |
|
w_arrow = ImFloor(g.FontSize * ARROW_SCALE + g.Style.FramePadding.x);// table->CellPadding.x); |
|
if (column->SortOrder != -1) |
|
{ |
|
w_sort_text = 0.0f; |
|
|
|
char sort_order_suf[8]; |
|
if (column->SortOrder > 0) |
|
{ |
|
ImFormatString(sort_order_suf, IM_ARRAYSIZE(sort_order_suf), "%d", column->SortOrder + 1); |
|
w_sort_text = g.Style.ItemInnerSpacing.x + CalcTextSize(sort_order_suf).x; |
|
} |
|
|
|
float x = ImMax(cell_r.Min.x, cell_r.Max.x - w_arrow - w_sort_text); |
|
ellipsis_max -= w_arrow + w_sort_text; |
|
|
|
float y = label_pos.y; |
|
ImU32 col = GetColorU32(ImGuiCol_Text); |
|
if (column->SortOrder > 0) |
|
{ |
|
PushStyleColor(ImGuiCol_Text, GetColorU32(ImGuiCol_Text, 0.70f)); |
|
RenderText(ImVec2(x + g.Style.ItemInnerSpacing.x, y), sort_order_suf); |
|
PopStyleColor(); |
|
x += w_sort_text; |
|
} |
|
RenderArrow(window->DrawList, ImVec2(x, y), col, column->SortDirection == ImGuiSortDirection_Ascending ? ImGuiDir_Up : ImGuiDir_Down, ARROW_SCALE); |
|
} |
|
|
|
// Handle clicking on column header to adjust Sort Order |
|
if (pressed && table->ReorderColumn != column_n) |
|
{ |
|
// Set new sort direction |
|
// - If the PreferSortDescending flag is set, we will default to a Descending direction on the first click. |
|
// - Note that the PreferSortAscending flag is never checked, it is essentially the default and therefore a no-op. |
|
ImGuiSortDirection sort_direction; |
|
if (column->SortOrder == -1) |
|
sort_direction = (column->Flags & ImGuiTableColumnFlags_PreferSortDescending) ? ImGuiSortDirection_Descending : ImGuiSortDirection_Ascending; |
|
else |
|
sort_direction = (column->SortDirection == ImGuiSortDirection_Ascending) ? ImGuiSortDirection_Descending : ImGuiSortDirection_Ascending; |
|
TableSetColumnSortDirection(column_n, sort_direction, g.IO.KeyShift); |
|
} |
|
} |
|
|
|
// Render clipped label. Clipping here ensure that in the majority of situations, all our header cells will |
|
// be merged into a single draw call. |
|
//window->DrawList->AddCircleFilled(ImVec2(ellipsis_max, label_pos.y), 40, IM_COL32_WHITE); |
|
RenderTextEllipsis(window->DrawList, label_pos, ImVec2(ellipsis_max, label_pos.y + label_height + g.Style.FramePadding.y), ellipsis_max, ellipsis_max, label, label_end, &label_size); |
|
|
|
const bool text_clipped = label_size.x > (ellipsis_max - label_pos.x); |
|
if (text_clipped && hovered && g.HoveredIdNotActiveTimer > g.TooltipSlowDelay) |
|
SetTooltip("%.*s", (int)(label_end - label), label); |
|
|
|
// We feed our unclipped width to the column without writing on CursorMaxPos, so that column is still considering for merging. |
|
float max_pos_x = label_pos.x + label_size.x + w_sort_text + w_arrow; |
|
column->ContentMaxXHeadersUsed = ImMax(column->ContentMaxXHeadersUsed, column->WorkMaxX); |
|
column->ContentMaxXHeadersIdeal = ImMax(column->ContentMaxXHeadersIdeal, max_pos_x); |
|
|
|
// We don't use BeginPopupContextItem() because we want the popup to stay up even after the column is hidden |
|
if (IsMouseReleased(1) && IsItemHovered()) |
|
TableOpenContextMenu(column_n); |
|
} |
|
|
|
// Note that the NoSortAscending/NoSortDescending flags are processed in TableSortSpecsSanitize(), and they may change/revert |
|
// the value of SortDirection. We could technically also do it here but it would be unnecessary and duplicate code. |
|
void ImGui::TableSetColumnSortDirection(int column_n, ImGuiSortDirection sort_direction, bool append_to_sort_specs) |
|
{ |
|
ImGuiContext& g = *GImGui; |
|
ImGuiTable* table = g.CurrentTable; |
|
|
|
if (!(table->Flags & ImGuiTableFlags_MultiSortable)) |
|
append_to_sort_specs = false; |
|
|
|
ImS8 sort_order_max = 0; |
|
if (append_to_sort_specs) |
|
for (int other_column_n = 0; other_column_n < table->ColumnsCount; other_column_n++) |
|
sort_order_max = ImMax(sort_order_max, table->Columns[other_column_n].SortOrder); |
|
|
|
ImGuiTableColumn* column = &table->Columns[column_n]; |
|
column->SortDirection = (ImS8)sort_direction; |
|
if (column->SortOrder == -1 || !append_to_sort_specs) |
|
column->SortOrder = append_to_sort_specs ? sort_order_max + 1 : 0; |
|
|
|
for (int other_column_n = 0; other_column_n < table->ColumnsCount; other_column_n++) |
|
{ |
|
ImGuiTableColumn* other_column = &table->Columns[other_column_n]; |
|
if (other_column != column && !append_to_sort_specs) |
|
other_column->SortOrder = -1; |
|
TableFixColumnSortDirection(other_column); |
|
} |
|
table->IsSettingsDirty = true; |
|
table->IsSortSpecsDirty = true; |
|
} |
|
|
|
// Return NULL if no sort specs (most often when ImGuiTableFlags_Sortable is not set) |
|
// You can sort your data again when 'SpecsChanged == true'. It will be true with sorting specs have changed since |
|
// last call, or the first time. |
|
// Lifetime: don't hold on this pointer over multiple frames or past any subsequent call to BeginTable()! |
|
ImGuiTableSortSpecs* ImGui::TableGetSortSpecs() |
|
{ |
|
ImGuiContext& g = *GImGui; |
|
ImGuiTable* table = g.CurrentTable; |
|
IM_ASSERT(table != NULL); |
|
|
|
if (!(table->Flags & ImGuiTableFlags_Sortable)) |
|
return NULL; |
|
|
|
if (table->IsSortSpecsDirty) |
|
TableSortSpecsBuild(table); |
|
|
|
return table->SortSpecs.SpecsCount ? &table->SortSpecs : NULL; |
|
} |
|
|
|
bool ImGui::TableGetColumnIsSorted(int column_n) |
|
{ |
|
ImGuiContext& g = *GImGui; |
|
ImGuiTable* table = g.CurrentTable; |
|
if (!table) |
|
return false; |
|
if (column_n < 0) |
|
column_n = table->CurrentColumn; |
|
ImGuiTableColumn* column = &table->Columns[column_n]; |
|
return (column->SortOrder != -1); |
|
} |
|
|
|
// Return -1 when table is not hovered. return columns_count if the unused space at the right of visible columns is hovered. |
|
int ImGui::TableGetHoveredColumn() |
|
{ |
|
ImGuiContext& g = *GImGui; |
|
ImGuiTable* table = g.CurrentTable; |
|
if (!table) |
|
return -1; |
|
return (int)table->HoveredColumnBody; |
|
} |
|
|
|
void ImGui::TableSetBgColor(ImGuiTableBgTarget bg_target, ImU32 color, int column_n) |
|
{ |
|
ImGuiContext& g = *GImGui; |
|
ImGuiTable* table = g.CurrentTable; |
|
IM_ASSERT(bg_target != ImGuiTableBgTarget_None); |
|
|
|
if (color == IM_COL32_DISABLE) |
|
color = 0; |
|
|
|
// We cannot draw neither the cell or row background immediately as we don't know the row height at this point in time. |
|
switch (bg_target) |
|
{ |
|
case ImGuiTableBgTarget_CellBg: |
|
{ |
|
if (table->RowPosY1 > table->InnerClipRect.Max.y) // Discard |
|
return; |
|
if (column_n == -1) |
|
column_n = table->CurrentColumn; |
|
if ((table->EnabledUnclippedMaskByIndex & ((ImU64)1 << column_n)) == 0) |
|
return; |
|
if (table->RowCellDataCurrent < 0 || table->RowCellData[table->RowCellDataCurrent].Column != column_n) |
|
table->RowCellDataCurrent++; |
|
ImGuiTableCellData* cell_data = &table->RowCellData[table->RowCellDataCurrent]; |
|
cell_data->BgColor = color; |
|
cell_data->Column = (ImS8)column_n; |
|
break; |
|
} |
|
case ImGuiTableBgTarget_RowBg0: |
|
case ImGuiTableBgTarget_RowBg1: |
|
{ |
|
if (table->RowPosY1 > table->InnerClipRect.Max.y) // Discard |
|
return; |
|
IM_ASSERT(column_n == -1); |
|
int bg_idx = (bg_target == ImGuiTableBgTarget_RowBg1) ? 1 : 0; |
|
table->RowBgColor[bg_idx] = color; |
|
break; |
|
} |
|
default: |
|
IM_ASSERT(0); |
|
} |
|
} |
|
|
|
void ImGui::TableSortSpecsSanitize(ImGuiTable* table) |
|
{ |
|
IM_ASSERT(table->Flags & ImGuiTableFlags_Sortable); |
|
|
|
// Clear SortOrder from hidden column and verify that there's no gap or duplicate. |
|
int sort_order_count = 0; |
|
ImU64 sort_order_mask = 0x00; |
|
for (int column_n = 0; column_n < table->ColumnsCount; column_n++) |
|
{ |
|
ImGuiTableColumn* column = &table->Columns[column_n]; |
|
if (column->SortOrder != -1 && !column->IsEnabled) |
|
column->SortOrder = -1; |
|
if (column->SortOrder == -1) |
|
continue; |
|
sort_order_count++; |
|
sort_order_mask |= ((ImU64)1 << column->SortOrder); |
|
IM_ASSERT(sort_order_count < (int)sizeof(sort_order_mask) * 8); |
|
} |
|
|
|
const bool need_fix_linearize = ((ImU64)1 << sort_order_count) != (sort_order_mask + 1); |
|
const bool need_fix_single_sort_order = (sort_order_count > 1) && !(table->Flags & ImGuiTableFlags_MultiSortable); |
|
if (need_fix_linearize || need_fix_single_sort_order) |
|
{ |
|
ImU64 fixed_mask = 0x00; |
|
for (int sort_n = 0; sort_n < sort_order_count; sort_n++) |
|
{ |
|
// Fix: Rewrite sort order fields if needed so they have no gap or duplicate. |
|
// (e.g. SortOrder 0 disappeared, SortOrder 1..2 exists --> rewrite then as SortOrder 0..1) |
|
int column_with_smallest_sort_order = -1; |
|
for (int column_n = 0; column_n < table->ColumnsCount; column_n++) |
|
if ((fixed_mask & ((ImU64)1 << (ImU64)column_n)) == 0 && table->Columns[column_n].SortOrder != -1) |
|
if (column_with_smallest_sort_order == -1 || table->Columns[column_n].SortOrder < table->Columns[column_with_smallest_sort_order].SortOrder) |
|
column_with_smallest_sort_order = column_n; |
|
IM_ASSERT(column_with_smallest_sort_order != -1); |
|
fixed_mask |= ((ImU64)1 << column_with_smallest_sort_order); |
|
table->Columns[column_with_smallest_sort_order].SortOrder = (ImS8)sort_n; |
|
|
|
// Fix: Make sure only one column has a SortOrder if ImGuiTableFlags_MultiSortable is not set. |
|
if (need_fix_single_sort_order) |
|
{ |
|
sort_order_count = 1; |
|
for (int column_n = 0; column_n < table->ColumnsCount; column_n++) |
|
if (column_n != column_with_smallest_sort_order) |
|
table->Columns[column_n].SortOrder = -1; |
|
break; |
|
} |
|
} |
|
} |
|
|
|
// Fallback default sort order (if no column had the ImGuiTableColumnFlags_DefaultSort flag) |
|
if (sort_order_count == 0) |
|
for (int column_n = 0; column_n < table->ColumnsCount; column_n++) |
|
{ |
|
ImGuiTableColumn* column = &table->Columns[column_n]; |
|
if (column->IsEnabled && !(column->Flags & ImGuiTableColumnFlags_NoSort)) |
|
{ |
|
sort_order_count = 1; |
|
column->SortOrder = 0; |
|
TableFixColumnSortDirection(column); |
|
break; |
|
} |
|
} |
|
|
|
table->SortSpecsCount = (ImS8)sort_order_count; |
|
} |
|
|
|
void ImGui::TableSortSpecsBuild(ImGuiTable* table) |
|
{ |
|
IM_ASSERT(table->IsSortSpecsDirty); |
|
TableSortSpecsSanitize(table); |
|
|
|
// Write output |
|
table->SortSpecsData.resize(table->SortSpecsCount); |
|
for (int column_n = 0; column_n < table->ColumnsCount; column_n++) |
|
{ |
|
ImGuiTableColumn* column = &table->Columns[column_n]; |
|
if (column->SortOrder == -1) |
|
continue; |
|
ImGuiTableSortSpecsColumn* sort_spec = &table->SortSpecsData[column->SortOrder]; |
|
sort_spec->ColumnUserID = column->UserID; |
|
sort_spec->ColumnIndex = (ImU8)column_n; |
|
sort_spec->SortOrder = (ImU8)column->SortOrder; |
|
sort_spec->SortDirection = column->SortDirection; |
|
} |
|
table->SortSpecs.Specs = table->SortSpecsData.Data; |
|
table->SortSpecs.SpecsCount = table->SortSpecsData.Size; |
|
table->SortSpecs.SpecsDirty = true; // Mark as dirty for user |
|
table->IsSortSpecsDirty = false; // Mark as not dirty for us |
|
} |
|
|
|
//------------------------------------------------------------------------- |
|
// TABLE - .ini settings |
|
//------------------------------------------------------------------------- |
|
// [Init] 1: TableSettingsHandler_ReadXXXX() Load and parse .ini file into TableSettings. |
|
// [Main] 2: TableLoadSettings() When table is created, bind Table to TableSettings, serialize TableSettings data into Table. |
|
// [Main] 3: TableSaveSettings() When table properties are modified, serialize Table data into bound or new TableSettings, mark .ini as dirty. |
|
// [Main] 4: TableSettingsHandler_WriteAll() When .ini file is dirty (which can come from other source), save TableSettings into .ini file. |
|
//------------------------------------------------------------------------- |
|
|
|
// Clear and initialize empty settings instance |
|
static void InitTableSettings(ImGuiTableSettings* settings, ImGuiID id, int columns_count, int columns_count_max) |
|
{ |
|
IM_PLACEMENT_NEW(settings) ImGuiTableSettings(); |
|
ImGuiTableColumnSettings* settings_column = settings->GetColumnSettings(); |
|
for (int n = 0; n < columns_count_max; n++, settings_column++) |
|
IM_PLACEMENT_NEW(settings_column) ImGuiTableColumnSettings(); |
|
settings->ID = id; |
|
settings->ColumnsCount = (ImS8)columns_count; |
|
settings->ColumnsCountMax = (ImS8)columns_count_max; |
|
settings->WantApply = true; |
|
} |
|
|
|
static size_t TableSettingsCalcChunkSize(int columns_count) |
|
{ |
|
return sizeof(ImGuiTableSettings) + (size_t)columns_count * sizeof(ImGuiTableColumnSettings); |
|
} |
|
|
|
ImGuiTableSettings* ImGui::TableSettingsCreate(ImGuiID id, int columns_count) |
|
{ |
|
ImGuiContext& g = *GImGui; |
|
ImGuiTableSettings* settings = g.SettingsTables.alloc_chunk(TableSettingsCalcChunkSize(columns_count)); |
|
InitTableSettings(settings, id, columns_count, columns_count); |
|
return settings; |
|
} |
|
|
|
// Find existing settings |
|
ImGuiTableSettings* ImGui::TableSettingsFindByID(ImGuiID id) |
|
{ |
|
// FIXME-OPT: Might want to store a lookup map for this? |
|
ImGuiContext& g = *GImGui; |
|
for (ImGuiTableSettings* settings = g.SettingsTables.begin(); settings != NULL; settings = g.SettingsTables.next_chunk(settings)) |
|
if (settings->ID == id) |
|
return settings; |
|
return NULL; |
|
} |
|
|
|
void ImGui::TableSettingsClearByID(ImGuiID id) |
|
{ |
|
if (ImGuiTableSettings* settings = TableSettingsFindByID(id)) |
|
settings->ID = 0; |
|
} |
|
|
|
// Get settings for a given table, NULL if none |
|
ImGuiTableSettings* ImGui::TableGetBoundSettings(ImGuiTable* table) |
|
{ |
|
if (table->SettingsOffset != -1) |
|
{ |
|
ImGuiContext& g = *GImGui; |
|
ImGuiTableSettings* settings = g.SettingsTables.ptr_from_offset(table->SettingsOffset); |
|
IM_ASSERT(settings->ID == table->ID); |
|
if (settings->ColumnsCountMax >= table->ColumnsCount) |
|
return settings; // OK |
|
settings->ID = 0; // Invalidate storage, we won't fit because of a count change |
|
} |
|
return NULL; |
|
} |
|
|
|
void ImGui::TableSaveSettings(ImGuiTable* table) |
|
{ |
|
table->IsSettingsDirty = false; |
|
if (table->Flags & ImGuiTableFlags_NoSavedSettings) |
|
return; |
|
|
|
// Bind or create settings data |
|
ImGuiContext& g = *GImGui; |
|
ImGuiTableSettings* settings = TableGetBoundSettings(table); |
|
if (settings == NULL) |
|
{ |
|
settings = TableSettingsCreate(table->ID, table->ColumnsCount); |
|
table->SettingsOffset = g.SettingsTables.offset_from_ptr(settings); |
|
} |
|
settings->ColumnsCount = (ImS8)table->ColumnsCount; |
|
|
|
// Serialize ImGuiTable/ImGuiTableColumn into ImGuiTableSettings/ImGuiTableColumnSettings |
|
IM_ASSERT(settings->ID == table->ID); |
|
IM_ASSERT(settings->ColumnsCount == table->ColumnsCount && settings->ColumnsCountMax >= settings->ColumnsCount); |
|
ImGuiTableColumn* column = table->Columns.Data; |
|
ImGuiTableColumnSettings* column_settings = settings->GetColumnSettings(); |
|
|
|
bool save_ref_scale = false; |
|
settings->SaveFlags = ImGuiTableFlags_None; |
|
for (int n = 0; n < table->ColumnsCount; n++, column++, column_settings++) |
|
{ |
|
const float width_or_weight = (column->Flags & ImGuiTableColumnFlags_WidthStretch) ? column->StretchWeight : column->WidthRequest; |
|
column_settings->WidthOrWeight = width_or_weight; |
|
column_settings->Index = (ImS8)n; |
|
column_settings->DisplayOrder = column->DisplayOrder; |
|
column_settings->SortOrder = column->SortOrder; |
|
column_settings->SortDirection = column->SortDirection; |
|
column_settings->IsEnabled = column->IsEnabled; |
|
column_settings->IsStretch = (column->Flags & ImGuiTableColumnFlags_WidthStretch) ? 1 : 0; |
|
if ((column->Flags & ImGuiTableColumnFlags_WidthStretch) == 0) |
|
save_ref_scale = true; |
|
|
|
// We skip saving some data in the .ini file when they are unnecessary to restore our state. |
|
// Note that fixed width where initial width was derived from auto-fit will always be saved as InitStretchWeightOrWidth will be 0.0f. |
|
// FIXME-TABLE: We don't have logic to easily compare SortOrder to DefaultSortOrder yet so it's always saved when present. |
|
if (width_or_weight != column->InitStretchWeightOrWidth) |
|
settings->SaveFlags |= ImGuiTableFlags_Resizable; |
|
if (column->DisplayOrder != n) |
|
settings->SaveFlags |= ImGuiTableFlags_Reorderable; |
|
if (column->SortOrder != -1) |
|
settings->SaveFlags |= ImGuiTableFlags_Sortable; |
|
if (column->IsEnabled != ((column->Flags & ImGuiTableColumnFlags_DefaultHide) == 0)) |
|
settings->SaveFlags |= ImGuiTableFlags_Hideable; |
|
} |
|
settings->SaveFlags &= table->Flags; |
|
settings->RefScale = save_ref_scale ? table->RefScale : 0.0f; |
|
|
|
MarkIniSettingsDirty(); |
|
} |
|
|
|
void ImGui::TableLoadSettings(ImGuiTable* table) |
|
{ |
|
ImGuiContext& g = *GImGui; |
|
table->IsSettingsRequestLoad = false; |
|
if (table->Flags & ImGuiTableFlags_NoSavedSettings) |
|
return; |
|
|
|
// Bind settings |
|
ImGuiTableSettings* settings; |
|
if (table->SettingsOffset == -1) |
|
{ |
|
settings = TableSettingsFindByID(table->ID); |
|
if (settings == NULL) |
|
return; |
|
if (settings->ColumnsCount != table->ColumnsCount) // Allow settings if columns count changed. We could otherwise decide to return... |
|
table->IsSettingsDirty = true; |
|
table->SettingsOffset = g.SettingsTables.offset_from_ptr(settings); |
|
} |
|
else |
|
{ |
|
settings = TableGetBoundSettings(table); |
|
} |
|
|
|
table->SettingsLoadedFlags = settings->SaveFlags; |
|
table->RefScale = settings->RefScale; |
|
|
|
// Serialize ImGuiTableSettings/ImGuiTableColumnSettings into ImGuiTable/ImGuiTableColumn |
|
ImGuiTableColumnSettings* column_settings = settings->GetColumnSettings(); |
|
for (int data_n = 0; data_n < settings->ColumnsCount; data_n++, column_settings++) |
|
{ |
|
int column_n = column_settings->Index; |
|
if (column_n < 0 || column_n >= table->ColumnsCount) |
|
continue; |
|
|
|
ImGuiTableColumn* column = &table->Columns[column_n]; |
|
if (settings->SaveFlags & ImGuiTableFlags_Resizable) |
|
{ |
|
if (column_settings->IsStretch) |
|
column->StretchWeight = column_settings->WidthOrWeight; |
|
else |
|
column->WidthRequest = column_settings->WidthOrWeight; |
|
column->AutoFitQueue = 0x00; |
|
} |
|
if (settings->SaveFlags & ImGuiTableFlags_Reorderable) |
|
column->DisplayOrder = column_settings->DisplayOrder; |
|
else |
|
column->DisplayOrder = (ImS8)column_n; |
|
column->IsEnabled = column->IsEnabledNextFrame = column_settings->IsEnabled; |
|
column->SortOrder = column_settings->SortOrder; |
|
column->SortDirection = column_settings->SortDirection; |
|
} |
|
|
|
// FIXME-TABLE: Need to validate .ini data |
|
for (int column_n = 0; column_n < table->ColumnsCount; column_n++) |
|
table->DisplayOrderToIndex[table->Columns[column_n].DisplayOrder] = (ImS8)column_n; |
|
} |
|
|
|
static void TableSettingsHandler_ClearAll(ImGuiContext* ctx, ImGuiSettingsHandler*) |
|
{ |
|
ImGuiContext& g = *ctx; |
|
for (int i = 0; i != g.Tables.GetSize(); i++) |
|
g.Tables.GetByIndex(i)->SettingsOffset = -1; |
|
g.SettingsTables.clear(); |
|
} |
|
|
|
// Apply to existing windows (if any) |
|
static void TableSettingsHandler_ApplyAll(ImGuiContext* ctx, ImGuiSettingsHandler*) |
|
{ |
|
ImGuiContext& g = *ctx; |
|
for (int i = 0; i != g.Tables.GetSize(); i++) |
|
{ |
|
ImGuiTable* table = g.Tables.GetByIndex(i); |
|
table->IsSettingsRequestLoad = true; |
|
table->SettingsOffset = -1; |
|
} |
|
} |
|
|
|
static void* TableSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name) |
|
{ |
|
ImGuiID id = 0; |
|
int columns_count = 0; |
|
if (sscanf(name, "0x%08X,%d", &id, &columns_count) < 2) |
|
return NULL; |
|
|
|
if (ImGuiTableSettings* settings = ImGui::TableSettingsFindByID(id)) |
|
{ |
|
if (settings->ColumnsCountMax >= columns_count) |
|
{ |
|
InitTableSettings(settings, id, columns_count, settings->ColumnsCountMax); // Recycle |
|
return settings; |
|
} |
|
settings->ID = 0; // Invalidate storage, we won't fit because of a count change |
|
} |
|
return ImGui::TableSettingsCreate(id, columns_count); |
|
} |
|
|
|
static void TableSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line) |
|
{ |
|
// "Column 0 UserID=0x42AD2D21 Width=100 Visible=1 Order=0 Sort=0v" |
|
ImGuiTableSettings* settings = (ImGuiTableSettings*)entry; |
|
float f = 0.0f; |
|
int column_n = 0, r = 0, n = 0; |
|
|
|
if (sscanf(line, "RefScale=%f", &f) == 1) { settings->RefScale = f; return; } |
|
|
|
if (sscanf(line, "Column %d%n", &column_n, &r) == 1) |
|
{ |
|
if (column_n < 0 || column_n >= settings->ColumnsCount) |
|
return; |
|
line = ImStrSkipBlank(line + r); |
|
char c = 0; |
|
ImGuiTableColumnSettings* column = settings->GetColumnSettings() + column_n; |
|
column->Index = (ImS8)column_n; |
|
if (sscanf(line, "UserID=0x%08X%n", (ImU32*)&n, &r)==1) { line = ImStrSkipBlank(line + r); column->UserID = (ImGuiID)n; } |
|
if (sscanf(line, "Width=%d%n", &n, &r) == 1) { line = ImStrSkipBlank(line + r); column->WidthOrWeight = (float)n; column->IsStretch = 0; settings->SaveFlags |= ImGuiTableFlags_Resizable; } |
|
if (sscanf(line, "Weight=%f%n", &f, &r) == 1) { line = ImStrSkipBlank(line + r); column->WidthOrWeight = f; column->IsStretch = 1; settings->SaveFlags |= ImGuiTableFlags_Resizable; } |
|
if (sscanf(line, "Visible=%d%n", &n, &r) == 1) { line = ImStrSkipBlank(line + r); column->IsEnabled = (ImU8)n; settings->SaveFlags |= ImGuiTableFlags_Hideable; } |
|
if (sscanf(line, "Order=%d%n", &n, &r) == 1) { line = ImStrSkipBlank(line + r); column->DisplayOrder = (ImS8)n; settings->SaveFlags |= ImGuiTableFlags_Reorderable; } |
|
if (sscanf(line, "Sort=%d%c%n", &n, &c, &r) == 2) { line = ImStrSkipBlank(line + r); column->SortOrder = (ImS8)n; column->SortDirection = (c == '^') ? ImGuiSortDirection_Descending : ImGuiSortDirection_Ascending; settings->SaveFlags |= ImGuiTableFlags_Sortable; } |
|
} |
|
} |
|
|
|
static void TableSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf) |
|
{ |
|
ImGuiContext& g = *ctx; |
|
for (ImGuiTableSettings* settings = g.SettingsTables.begin(); settings != NULL; settings = g.SettingsTables.next_chunk(settings)) |
|
{ |
|
if (settings->ID == 0) // Skip ditched settings |
|
continue; |
|
|
|
// TableSaveSettings() may clear some of those flags when we establish that the data can be stripped |
|
// (e.g. Order was unchanged) |
|
const bool save_size = (settings->SaveFlags & ImGuiTableFlags_Resizable) != 0; |
|
const bool save_visible = (settings->SaveFlags & ImGuiTableFlags_Hideable) != 0; |
|
const bool save_order = (settings->SaveFlags & ImGuiTableFlags_Reorderable) != 0; |
|
const bool save_sort = (settings->SaveFlags & ImGuiTableFlags_Sortable) != 0; |
|
if (!save_size && !save_visible && !save_order && !save_sort) |
|
continue; |
|
|
|
buf->reserve(buf->size() + 30 + settings->ColumnsCount * 50); // ballpark reserve |
|
buf->appendf("[%s][0x%08X,%d]\n", handler->TypeName, settings->ID, settings->ColumnsCount); |
|
if (settings->RefScale != 0.0f) |
|
buf->appendf("RefScale=%g\n", settings->RefScale); |
|
ImGuiTableColumnSettings* column = settings->GetColumnSettings(); |
|
for (int column_n = 0; column_n < settings->ColumnsCount; column_n++, column++) |
|
{ |
|
// "Column 0 UserID=0x42AD2D21 Width=100 Visible=1 Order=0 Sort=0v" |
|
buf->appendf("Column %-2d", column_n); |
|
if (column->UserID != 0) buf->appendf(" UserID=%08X", column->UserID); |
|
if (save_size && column->IsStretch) buf->appendf(" Weight=%.4f", column->WidthOrWeight); |
|
if (save_size && !column->IsStretch) buf->appendf(" Width=%d", (int)column->WidthOrWeight); |
|
if (save_visible) buf->appendf(" Visible=%d", column->IsEnabled); |
|
if (save_order) buf->appendf(" Order=%d", column->DisplayOrder); |
|
if (save_sort && column->SortOrder != -1) buf->appendf(" Sort=%d%c", column->SortOrder, (column->SortDirection == ImGuiSortDirection_Ascending) ? 'v' : '^'); |
|
buf->append("\n"); |
|
} |
|
buf->append("\n"); |
|
} |
|
} |
|
|
|
void ImGui::TableSettingsInstallHandler(ImGuiContext* context) |
|
{ |
|
ImGuiContext& g = *context; |
|
ImGuiSettingsHandler ini_handler; |
|
ini_handler.TypeName = "Table"; |
|
ini_handler.TypeHash = ImHashStr("Table"); |
|
ini_handler.ClearAllFn = TableSettingsHandler_ClearAll; |
|
ini_handler.ReadOpenFn = TableSettingsHandler_ReadOpen; |
|
ini_handler.ReadLineFn = TableSettingsHandler_ReadLine; |
|
ini_handler.ApplyAllFn = TableSettingsHandler_ApplyAll; |
|
ini_handler.WriteAllFn = TableSettingsHandler_WriteAll; |
|
g.SettingsHandlers.push_back(ini_handler); |
|
} |
|
|
|
//------------------------------------------------------------------------- |
|
// TABLE - Garbage Collection |
|
//------------------------------------------------------------------------- |
|
|
|
// Remove Table (currently only used by TestEngine) |
|
void ImGui::TableRemove(ImGuiTable* table) |
|
{ |
|
//IMGUI_DEBUG_LOG("TableRemove() id=0x%08X\n", table->ID); |
|
ImGuiContext& g = *GImGui; |
|
int table_idx = g.Tables.GetIndex(table); |
|
//memset(table->RawData.Data, 0, table->RawData.size_in_bytes()); |
|
//memset(table, 0, sizeof(ImGuiTable)); |
|
g.Tables.Remove(table->ID, table); |
|
g.TablesLastTimeActive[table_idx] = -1.0f; |
|
} |
|
|
|
// Free up/compact internal Table buffers for when it gets unused |
|
void ImGui::TableGcCompactTransientBuffers(ImGuiTable* table) |
|
{ |
|
//IMGUI_DEBUG_LOG("TableGcCompactTransientBuffers() id=0x%08X\n", table->ID); |
|
ImGuiContext& g = *GImGui; |
|
IM_ASSERT(table->MemoryCompacted == false); |
|
table->DrawSplitter.ClearFreeMemory(); |
|
table->SortSpecsData.clear(); |
|
table->SortSpecs.Specs = NULL; |
|
table->IsSortSpecsDirty = true; |
|
table->ColumnsNames.clear(); |
|
table->MemoryCompacted = true; |
|
for (int n = 0; n < table->ColumnsCount; n++) |
|
table->Columns[n].NameOffset = -1; |
|
g.TablesLastTimeActive[g.Tables.GetIndex(table)] = -1.0f; |
|
} |
|
|
|
// Compact and remove unused settings data (currently only used by TestEngine) |
|
void ImGui::TableGcCompactSettings() |
|
{ |
|
ImGuiContext& g = *GImGui; |
|
int required_memory = 0; |
|
for (ImGuiTableSettings* settings = g.SettingsTables.begin(); settings != NULL; settings = g.SettingsTables.next_chunk(settings)) |
|
if (settings->ID != 0) |
|
required_memory += (int)TableSettingsCalcChunkSize(settings->ColumnsCount); |
|
if (required_memory == g.SettingsTables.Buf.Size) |
|
return; |
|
ImChunkStream<ImGuiTableSettings> new_chunk_stream; |
|
new_chunk_stream.Buf.reserve(required_memory); |
|
for (ImGuiTableSettings* settings = g.SettingsTables.begin(); settings != NULL; settings = g.SettingsTables.next_chunk(settings)) |
|
if (settings->ID != 0) |
|
memcpy(new_chunk_stream.alloc_chunk(TableSettingsCalcChunkSize(settings->ColumnsCount)), settings, TableSettingsCalcChunkSize(settings->ColumnsCount)); |
|
g.SettingsTables.swap(new_chunk_stream); |
|
} |
|
|
|
//------------------------------------------------------------------------- |
|
// TABLE - Debugging |
|
//------------------------------------------------------------------------- |
|
// - DebugNodeTable() [Internal] |
|
//------------------------------------------------------------------------- |
|
|
|
#ifndef IMGUI_DISABLE_METRICS_WINDOW |
|
|
|
void ImGui::DebugNodeTable(ImGuiTable* table) |
|
{ |
|
char buf[512]; |
|
char* p = buf; |
|
const char* buf_end = buf + IM_ARRAYSIZE(buf); |
|
const bool is_active = (table->LastFrameActive >= ImGui::GetFrameCount() - 2); |
|
ImFormatString(p, buf_end - p, "Table 0x%08X (%d columns, in '%s')%s", table->ID, table->ColumnsCount, table->OuterWindow->Name, is_active ? "" : " *Inactive*"); |
|
if (!is_active) { PushStyleColor(ImGuiCol_Text, GetStyleColorVec4(ImGuiCol_TextDisabled)); } |
|
bool open = TreeNode(table, "%s", buf); |
|
if (!is_active) { PopStyleColor(); } |
|
if (IsItemHovered()) |
|
GetForegroundDrawList()->AddRect(table->OuterRect.Min, table->OuterRect.Max, IM_COL32(255, 255, 0, 255)); |
|
if (!open) |
|
return; |
|
BulletText("OuterRect: Pos: (%.1f,%.1f) Size: (%.1f,%.1f)", table->OuterRect.Min.x, table->OuterRect.Min.y, table->OuterRect.GetWidth(), table->OuterRect.GetHeight()); |
|
BulletText("ColumnsWidth: %.1f, AutoFitWidth: %.1f, InnerWidth: %.1f%s", table->ColumnsTotalWidth, table->ColumnsAutoFitWidth, table->InnerWidth, table->InnerWidth == 0.0f ? " (auto)" : ""); |
|
BulletText("CellPaddingX: %.1f, CellSpacingX: %.1f/%.1f, OuterPaddingX: %.1f", table->CellPaddingX, table->CellSpacingX1, table->CellSpacingX2, table->OuterPaddingX); |
|
BulletText("HoveredColumnBody: %d, HoveredColumnBorder: %d", table->HoveredColumnBody, table->HoveredColumnBorder); |
|
BulletText("ResizedColumn: %d, ReorderColumn: %d, HeldHeaderColumn: %d", table->ResizedColumn, table->ReorderColumn, table->HeldHeaderColumn); |
|
//BulletText("BgDrawChannels: %d/%d", 0, table->BgDrawChannelUnfrozen); |
|
for (int n = 0; n < table->ColumnsCount; n++) |
|
{ |
|
ImGuiTableColumn* column = &table->Columns[n]; |
|
const char* name = TableGetColumnName(table, n); |
|
ImFormatString(buf, IM_ARRAYSIZE(buf), |
|
"Column %d order %d name '%s': offset %+.2f to %+.2f\n" |
|
"Visible: %d, Clipped: %d, SkipItems: %d, DrawChannels: %d,%d\n" |
|
"WidthGiven: %.1f, Request/Auto: %.1f/%.1f, StretchWeight: %.3f\n" |
|
"MinX: %.1f, MaxX: %.1f (%+.1f), ClipRect: %.1f to %.1f (+%.1f)\n" |
|
"ContentWidth: %.1f,%.1f, HeadersUsed/Ideal %.1f/%.1f\n" |
|
"Sort: %d%s, UserID: 0x%08X, Flags: 0x%04X: %s%s%s%s..", |
|
n, column->DisplayOrder, name, column->MinX - table->WorkRect.Min.x, column->MaxX - table->WorkRect.Min.x, |
|
column->IsEnabled, column->IsClipped, column->IsSkipItems, column->DrawChannelFrozen, column->DrawChannelUnfrozen, |
|
column->WidthGiven, column->WidthRequest, column->WidthAuto, column->StretchWeight, |
|
column->MinX, column->MaxX, column->MaxX - column->MinX, column->ClipRect.Min.x, column->ClipRect.Max.x, column->ClipRect.Max.x - column->ClipRect.Min.x, |
|
column->ContentMaxXFrozen - column->WorkMinX, column->ContentMaxXUnfrozen - column->WorkMinX, column->ContentMaxXHeadersUsed - column->WorkMinX, column->ContentMaxXHeadersIdeal - column->WorkMinX, |
|
column->SortOrder, (column->SortDirection == ImGuiSortDirection_Ascending) ? " (Asc)" : (column->SortDirection == ImGuiSortDirection_Descending) ? " (Des)" : "", column->UserID, column->Flags, |
|
(column->Flags & ImGuiTableColumnFlags_WidthStretch) ? "WidthStretch " : "", |
|
(column->Flags & ImGuiTableColumnFlags_WidthFixed) ? "WidthFixed " : "", |
|
(column->Flags & ImGuiTableColumnFlags_WidthAutoResize) ? "WidthAutoResize " : "", |
|
(column->Flags & ImGuiTableColumnFlags_NoResize) ? "NoResize " : ""); |
|
Bullet(); |
|
Selectable(buf); |
|
if (IsItemHovered()) |
|
{ |
|
ImRect r(column->MinX, table->OuterRect.Min.y, column->MaxX, table->OuterRect.Max.y); |
|
GetForegroundDrawList()->AddRect(r.Min, r.Max, IM_COL32(255, 255, 0, 255)); |
|
} |
|
} |
|
if (ImGuiTableSettings* settings = TableGetBoundSettings(table)) |
|
DebugNodeTableSettings(settings); |
|
TreePop(); |
|
} |
|
|
|
void ImGui::DebugNodeTableSettings(ImGuiTableSettings* settings) |
|
{ |
|
if (!TreeNode((void*)(intptr_t)settings->ID, "Settings 0x%08X (%d columns)", settings->ID, settings->ColumnsCount)) |
|
return; |
|
BulletText("SaveFlags: 0x%08X", settings->SaveFlags); |
|
BulletText("ColumnsCount: %d (max %d)", settings->ColumnsCount, settings->ColumnsCountMax); |
|
for (int n = 0; n < settings->ColumnsCount; n++) |
|
{ |
|
ImGuiTableColumnSettings* column_settings = &settings->GetColumnSettings()[n]; |
|
ImGuiSortDirection sort_dir = (column_settings->SortOrder != -1) ? (ImGuiSortDirection)column_settings->SortDirection : ImGuiSortDirection_None; |
|
BulletText("Column %d Order %d SortOrder %d %s Vis %d %s %7.3f UserID 0x%08X", |
|
n, column_settings->DisplayOrder, column_settings->SortOrder, |
|
(sort_dir == ImGuiSortDirection_Ascending) ? "Asc" : (sort_dir == ImGuiSortDirection_Descending) ? "Des" : "---", |
|
column_settings->IsEnabled, column_settings->IsStretch ? "Weight" : "Width ", column_settings->WidthOrWeight, column_settings->UserID); |
|
} |
|
TreePop(); |
|
} |
|
|
|
#endif // #ifndef IMGUI_DISABLE_METRICS_WINDOW |
|
|
|
//------------------------------------------------------------------------- |
|
|
|
|
|
|
|
|
|
//------------------------------------------------------------------------- |
|
// [SECTION] Widgets: Columns, BeginColumns, EndColumns, etc. |
|
// (This is a legacy API, prefer using BeginTable/EndTable!) |
|
//------------------------------------------------------------------------- |
|
// - SetWindowClipRectBeforeSetChannel() [Internal] |
|
// - GetColumnIndex() |
|
// - GetColumnsCount() |
|
// - GetColumnOffset() |
|
// - GetColumnWidth() |
|
// - SetColumnOffset() |
|
// - SetColumnWidth() |
|
// - PushColumnClipRect() [Internal] |
|
// - PushColumnsBackground() [Internal] |
|
// - PopColumnsBackground() [Internal] |
|
// - FindOrCreateColumns() [Internal] |
|
// - GetColumnsID() [Internal] |
|
// - BeginColumns() |
|
// - NextColumn() |
|
// - EndColumns() |
|
// - Columns() |
|
//------------------------------------------------------------------------- |
|
|
|
// [Internal] Small optimization to avoid calls to PopClipRect/SetCurrentChannel/PushClipRect in sequences, |
|
// they would meddle many times with the underlying ImDrawCmd. |
|
// Instead, we do a preemptive overwrite of clipping rectangle _without_ altering the command-buffer and let |
|
// the subsequent single call to SetCurrentChannel() does it things once. |
|
void ImGui::SetWindowClipRectBeforeSetChannel(ImGuiWindow* window, const ImRect& clip_rect) |
|
{ |
|
ImVec4 clip_rect_vec4 = clip_rect.ToVec4(); |
|
window->ClipRect = clip_rect; |
|
window->DrawList->_CmdHeader.ClipRect = clip_rect_vec4; |
|
window->DrawList->_ClipRectStack.Data[window->DrawList->_ClipRectStack.Size - 1] = clip_rect_vec4; |
|
} |
|
|
|
int ImGui::GetColumnIndex() |
|
{ |
|
ImGuiWindow* window = GetCurrentWindowRead(); |
|
return window->DC.CurrentColumns ? window->DC.CurrentColumns->Current : 0; |
|
} |
|
|
|
int ImGui::GetColumnsCount() |
|
{ |
|
ImGuiWindow* window = GetCurrentWindowRead(); |
|
return window->DC.CurrentColumns ? window->DC.CurrentColumns->Count : 1; |
|
} |
|
|
|
float ImGui::GetColumnOffsetFromNorm(const ImGuiOldColumns* columns, float offset_norm) |
|
{ |
|
return offset_norm * (columns->OffMaxX - columns->OffMinX); |
|
} |
|
|
|
float ImGui::GetColumnNormFromOffset(const ImGuiOldColumns* columns, float offset) |
|
{ |
|
return offset / (columns->OffMaxX - columns->OffMinX); |
|
} |
|
|
|
static const float COLUMNS_HIT_RECT_HALF_WIDTH = 4.0f; |
|
|
|
static float GetDraggedColumnOffset(ImGuiOldColumns* columns, int column_index) |
|
{ |
|
// Active (dragged) column always follow mouse. The reason we need this is that dragging a column to the right edge of an auto-resizing |
|
// window creates a feedback loop because we store normalized positions. So while dragging we enforce absolute positioning. |
|
ImGuiContext& g = *GImGui; |
|
ImGuiWindow* window = g.CurrentWindow; |
|
IM_ASSERT(column_index > 0); // We are not supposed to drag column 0. |
|
IM_ASSERT(g.ActiveId == columns->ID + ImGuiID(column_index)); |
|
|
|
float x = g.IO.MousePos.x - g.ActiveIdClickOffset.x + COLUMNS_HIT_RECT_HALF_WIDTH - window->Pos.x; |
|
x = ImMax(x, ImGui::GetColumnOffset(column_index - 1) + g.Style.ColumnsMinSpacing); |
|
if ((columns->Flags & ImGuiOldColumnFlags_NoPreserveWidths)) |
|
x = ImMin(x, ImGui::GetColumnOffset(column_index + 1) - g.Style.ColumnsMinSpacing); |
|
|
|
return x; |
|
} |
|
|
|
float ImGui::GetColumnOffset(int column_index) |
|
{ |
|
ImGuiWindow* window = GetCurrentWindowRead(); |
|
ImGuiOldColumns* columns = window->DC.CurrentColumns; |
|
if (columns == NULL) |
|
return 0.0f; |
|
|
|
if (column_index < 0) |
|
column_index = columns->Current; |
|
IM_ASSERT(column_index < columns->Columns.Size); |
|
|
|
const float t = columns->Columns[column_index].OffsetNorm; |
|
const float x_offset = ImLerp(columns->OffMinX, columns->OffMaxX, t); |
|
return x_offset; |
|
} |
|
|
|
static float GetColumnWidthEx(ImGuiOldColumns* columns, int column_index, bool before_resize = false) |
|
{ |
|
if (column_index < 0) |
|
column_index = columns->Current; |
|
|
|
float offset_norm; |
|
if (before_resize) |
|
offset_norm = columns->Columns[column_index + 1].OffsetNormBeforeResize - columns->Columns[column_index].OffsetNormBeforeResize; |
|
else |
|
offset_norm = columns->Columns[column_index + 1].OffsetNorm - columns->Columns[column_index].OffsetNorm; |
|
return ImGui::GetColumnOffsetFromNorm(columns, offset_norm); |
|
} |
|
|
|
float ImGui::GetColumnWidth(int column_index) |
|
{ |
|
ImGuiContext& g = *GImGui; |
|
ImGuiWindow* window = g.CurrentWindow; |
|
ImGuiOldColumns* columns = window->DC.CurrentColumns; |
|
if (columns == NULL) |
|
return GetContentRegionAvail().x; |
|
|
|
if (column_index < 0) |
|
column_index = columns->Current; |
|
return GetColumnOffsetFromNorm(columns, columns->Columns[column_index + 1].OffsetNorm - columns->Columns[column_index].OffsetNorm); |
|
} |
|
|
|
void ImGui::SetColumnOffset(int column_index, float offset) |
|
{ |
|
ImGuiContext& g = *GImGui; |
|
ImGuiWindow* window = g.CurrentWindow; |
|
ImGuiOldColumns* columns = window->DC.CurrentColumns; |
|
IM_ASSERT(columns != NULL); |
|
|
|
if (column_index < 0) |
|
column_index = columns->Current; |
|
IM_ASSERT(column_index < columns->Columns.Size); |
|
|
|
const bool preserve_width = !(columns->Flags & ImGuiOldColumnFlags_NoPreserveWidths) && (column_index < columns->Count - 1); |
|
const float width = preserve_width ? GetColumnWidthEx(columns, column_index, columns->IsBeingResized) : 0.0f; |
|
|
|
if (!(columns->Flags & ImGuiOldColumnFlags_NoForceWithinWindow)) |
|
offset = ImMin(offset, columns->OffMaxX - g.Style.ColumnsMinSpacing * (columns->Count - column_index)); |
|
columns->Columns[column_index].OffsetNorm = GetColumnNormFromOffset(columns, offset - columns->OffMinX); |
|
|
|
if (preserve_width) |
|
SetColumnOffset(column_index + 1, offset + ImMax(g.Style.ColumnsMinSpacing, width)); |
|
} |
|
|
|
void ImGui::SetColumnWidth(int column_index, float width) |
|
{ |
|
ImGuiWindow* window = GetCurrentWindowRead(); |
|
ImGuiOldColumns* columns = window->DC.CurrentColumns; |
|
IM_ASSERT(columns != NULL); |
|
|
|
if (column_index < 0) |
|
column_index = columns->Current; |
|
SetColumnOffset(column_index + 1, GetColumnOffset(column_index) + width); |
|
} |
|
|
|
void ImGui::PushColumnClipRect(int column_index) |
|
{ |
|
ImGuiWindow* window = GetCurrentWindowRead(); |
|
ImGuiOldColumns* columns = window->DC.CurrentColumns; |
|
if (column_index < 0) |
|
column_index = columns->Current; |
|
|
|
ImGuiOldColumnData* column = &columns->Columns[column_index]; |
|
PushClipRect(column->ClipRect.Min, column->ClipRect.Max, false); |
|
} |
|
|
|
// Get into the columns background draw command (which is generally the same draw command as before we called BeginColumns) |
|
void ImGui::PushColumnsBackground() |
|
{ |
|
ImGuiWindow* window = GetCurrentWindowRead(); |
|
ImGuiOldColumns* columns = window->DC.CurrentColumns; |
|
if (columns->Count == 1) |
|
return; |
|
|
|
// Optimization: avoid SetCurrentChannel() + PushClipRect() |
|
columns->HostBackupClipRect = window->ClipRect; |
|
SetWindowClipRectBeforeSetChannel(window, columns->HostInitialClipRect); |
|
columns->Splitter.SetCurrentChannel(window->DrawList, 0); |
|
} |
|
|
|
void ImGui::PopColumnsBackground() |
|
{ |
|
ImGuiWindow* window = GetCurrentWindowRead(); |
|
ImGuiOldColumns* columns = window->DC.CurrentColumns; |
|
if (columns->Count == 1) |
|
return; |
|
|
|
// Optimization: avoid PopClipRect() + SetCurrentChannel() |
|
SetWindowClipRectBeforeSetChannel(window, columns->HostBackupClipRect); |
|
columns->Splitter.SetCurrentChannel(window->DrawList, columns->Current + 1); |
|
} |
|
|
|
ImGuiOldColumns* ImGui::FindOrCreateColumns(ImGuiWindow* window, ImGuiID id) |
|
{ |
|
// We have few columns per window so for now we don't need bother much with turning this into a faster lookup. |
|
for (int n = 0; n < window->ColumnsStorage.Size; n++) |
|
if (window->ColumnsStorage[n].ID == id) |
|
return &window->ColumnsStorage[n]; |
|
|
|
window->ColumnsStorage.push_back(ImGuiOldColumns()); |
|
ImGuiOldColumns* columns = &window->ColumnsStorage.back(); |
|
columns->ID = id; |
|
return columns; |
|
} |
|
|
|
ImGuiID ImGui::GetColumnsID(const char* str_id, int columns_count) |
|
{ |
|
ImGuiWindow* window = GetCurrentWindow(); |
|
|
|
// Differentiate column ID with an arbitrary prefix for cases where users name their columns set the same as another widget. |
|
// In addition, when an identifier isn't explicitly provided we include the number of columns in the hash to make it uniquer. |
|
PushID(0x11223347 + (str_id ? 0 : columns_count)); |
|
ImGuiID id = window->GetID(str_id ? str_id : "columns"); |
|
PopID(); |
|
|
|
return id; |
|
} |
|
|
|
void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiOldColumnFlags flags) |
|
{ |
|
ImGuiContext& g = *GImGui; |
|
ImGuiWindow* window = GetCurrentWindow(); |
|
|
|
IM_ASSERT(columns_count >= 1); |
|
IM_ASSERT(window->DC.CurrentColumns == NULL); // Nested columns are currently not supported |
|
|
|
// Acquire storage for the columns set |
|
ImGuiID id = GetColumnsID(str_id, columns_count); |
|
ImGuiOldColumns* columns = FindOrCreateColumns(window, id); |
|
IM_ASSERT(columns->ID == id); |
|
columns->Current = 0; |
|
columns->Count = columns_count; |
|
columns->Flags = flags; |
|
window->DC.CurrentColumns = columns; |
|
|
|
columns->HostCursorPosY = window->DC.CursorPos.y; |
|
columns->HostCursorMaxPosX = window->DC.CursorMaxPos.x; |
|
columns->HostInitialClipRect = window->ClipRect; |
|
columns->HostBackupParentWorkRect = window->ParentWorkRect; |
|
window->ParentWorkRect = window->WorkRect; |
|
|
|
// Set state for first column |
|
// We aim so that the right-most column will have the same clipping width as other after being clipped by parent ClipRect |
|
const float column_padding = g.Style.ItemSpacing.x; |
|
const float half_clip_extend_x = ImFloor(ImMax(window->WindowPadding.x * 0.5f, window->WindowBorderSize)); |
|
const float max_1 = window->WorkRect.Max.x + column_padding - ImMax(column_padding - window->WindowPadding.x, 0.0f); |
|
const float max_2 = window->WorkRect.Max.x + half_clip_extend_x; |
|
columns->OffMinX = window->DC.Indent.x - column_padding + ImMax(column_padding - window->WindowPadding.x, 0.0f); |
|
columns->OffMaxX = ImMax(ImMin(max_1, max_2) - window->Pos.x, columns->OffMinX + 1.0f); |
|
columns->LineMinY = columns->LineMaxY = window->DC.CursorPos.y; |
|
|
|
// Clear data if columns count changed |
|
if (columns->Columns.Size != 0 && columns->Columns.Size != columns_count + 1) |
|
columns->Columns.resize(0); |
|
|
|
// Initialize default widths |
|
columns->IsFirstFrame = (columns->Columns.Size == 0); |
|
if (columns->Columns.Size == 0) |
|
{ |
|
columns->Columns.reserve(columns_count + 1); |
|
for (int n = 0; n < columns_count + 1; n++) |
|
{ |
|
ImGuiOldColumnData column; |
|
column.OffsetNorm = n / (float)columns_count; |
|
columns->Columns.push_back(column); |
|
} |
|
} |
|
|
|
for (int n = 0; n < columns_count; n++) |
|
{ |
|
// Compute clipping rectangle |
|
ImGuiOldColumnData* column = &columns->Columns[n]; |
|
float clip_x1 = IM_ROUND(window->Pos.x + GetColumnOffset(n)); |
|
float clip_x2 = IM_ROUND(window->Pos.x + GetColumnOffset(n + 1) - 1.0f); |
|
column->ClipRect = ImRect(clip_x1, -FLT_MAX, clip_x2, +FLT_MAX); |
|
column->ClipRect.ClipWithFull(window->ClipRect); |
|
} |
|
|
|
if (columns->Count > 1) |
|
{ |
|
columns->Splitter.Split(window->DrawList, 1 + columns->Count); |
|
columns->Splitter.SetCurrentChannel(window->DrawList, 1); |
|
PushColumnClipRect(0); |
|
} |
|
|
|
// We don't generally store Indent.x inside ColumnsOffset because it may be manipulated by the user. |
|
float offset_0 = GetColumnOffset(columns->Current); |
|
float offset_1 = GetColumnOffset(columns->Current + 1); |
|
float width = offset_1 - offset_0; |
|
PushItemWidth(width * 0.65f); |
|
window->DC.ColumnsOffset.x = ImMax(column_padding - window->WindowPadding.x, 0.0f); |
|
window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x); |
|
window->WorkRect.Max.x = window->Pos.x + offset_1 - column_padding; |
|
} |
|
|
|
void ImGui::NextColumn() |
|
{ |
|
ImGuiWindow* window = GetCurrentWindow(); |
|
if (window->SkipItems || window->DC.CurrentColumns == NULL) |
|
return; |
|
|
|
ImGuiContext& g = *GImGui; |
|
ImGuiOldColumns* columns = window->DC.CurrentColumns; |
|
|
|
if (columns->Count == 1) |
|
{ |
|
window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x); |
|
IM_ASSERT(columns->Current == 0); |
|
return; |
|
} |
|
|
|
// Next column |
|
if (++columns->Current == columns->Count) |
|
columns->Current = 0; |
|
|
|
PopItemWidth(); |
|
|
|
// Optimization: avoid PopClipRect() + SetCurrentChannel() + PushClipRect() |
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// (which would needlessly attempt to update commands in the wrong channel, then pop or overwrite them), |
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ImGuiOldColumnData* column = &columns->Columns[columns->Current]; |
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SetWindowClipRectBeforeSetChannel(window, column->ClipRect); |
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columns->Splitter.SetCurrentChannel(window->DrawList, columns->Current + 1); |
|
|
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const float column_padding = g.Style.ItemSpacing.x; |
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columns->LineMaxY = ImMax(columns->LineMaxY, window->DC.CursorPos.y); |
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if (columns->Current > 0) |
|
{ |
|
// Columns 1+ ignore IndentX (by canceling it out) |
|
// FIXME-COLUMNS: Unnecessary, could be locked? |
|
window->DC.ColumnsOffset.x = GetColumnOffset(columns->Current) - window->DC.Indent.x + column_padding; |
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} |
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else |
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{ |
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// New row/line: column 0 honor IndentX. |
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window->DC.ColumnsOffset.x = ImMax(column_padding - window->WindowPadding.x, 0.0f); |
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columns->LineMinY = columns->LineMaxY; |
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} |
|
window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x); |
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window->DC.CursorPos.y = columns->LineMinY; |
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window->DC.CurrLineSize = ImVec2(0.0f, 0.0f); |
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window->DC.CurrLineTextBaseOffset = 0.0f; |
|
|
|
// FIXME-COLUMNS: Share code with BeginColumns() - move code on columns setup. |
|
float offset_0 = GetColumnOffset(columns->Current); |
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float offset_1 = GetColumnOffset(columns->Current + 1); |
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float width = offset_1 - offset_0; |
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PushItemWidth(width * 0.65f); |
|
window->WorkRect.Max.x = window->Pos.x + offset_1 - column_padding; |
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} |
|
|
|
void ImGui::EndColumns() |
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{ |
|
ImGuiContext& g = *GImGui; |
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ImGuiWindow* window = GetCurrentWindow(); |
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ImGuiOldColumns* columns = window->DC.CurrentColumns; |
|
IM_ASSERT(columns != NULL); |
|
|
|
PopItemWidth(); |
|
if (columns->Count > 1) |
|
{ |
|
PopClipRect(); |
|
columns->Splitter.Merge(window->DrawList); |
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} |
|
|
|
const ImGuiOldColumnFlags flags = columns->Flags; |
|
columns->LineMaxY = ImMax(columns->LineMaxY, window->DC.CursorPos.y); |
|
window->DC.CursorPos.y = columns->LineMaxY; |
|
if (!(flags & ImGuiOldColumnFlags_GrowParentContentsSize)) |
|
window->DC.CursorMaxPos.x = columns->HostCursorMaxPosX; // Restore cursor max pos, as columns don't grow parent |
|
|
|
// Draw columns borders and handle resize |
|
// The IsBeingResized flag ensure we preserve pre-resize columns width so back-and-forth are not lossy |
|
bool is_being_resized = false; |
|
if (!(flags & ImGuiOldColumnFlags_NoBorder) && !window->SkipItems) |
|
{ |
|
// We clip Y boundaries CPU side because very long triangles are mishandled by some GPU drivers. |
|
const float y1 = ImMax(columns->HostCursorPosY, window->ClipRect.Min.y); |
|
const float y2 = ImMin(window->DC.CursorPos.y, window->ClipRect.Max.y); |
|
int dragging_column = -1; |
|
for (int n = 1; n < columns->Count; n++) |
|
{ |
|
ImGuiOldColumnData* column = &columns->Columns[n]; |
|
float x = window->Pos.x + GetColumnOffset(n); |
|
const ImGuiID column_id = columns->ID + ImGuiID(n); |
|
const float column_hit_hw = COLUMNS_HIT_RECT_HALF_WIDTH; |
|
const ImRect column_hit_rect(ImVec2(x - column_hit_hw, y1), ImVec2(x + column_hit_hw, y2)); |
|
KeepAliveID(column_id); |
|
if (IsClippedEx(column_hit_rect, column_id, false)) |
|
continue; |
|
|
|
bool hovered = false, held = false; |
|
if (!(flags & ImGuiOldColumnFlags_NoResize)) |
|
{ |
|
ButtonBehavior(column_hit_rect, column_id, &hovered, &held); |
|
if (hovered || held) |
|
g.MouseCursor = ImGuiMouseCursor_ResizeEW; |
|
if (held && !(column->Flags & ImGuiOldColumnFlags_NoResize)) |
|
dragging_column = n; |
|
} |
|
|
|
// Draw column |
|
const ImU32 col = GetColorU32(held ? ImGuiCol_SeparatorActive : hovered ? ImGuiCol_SeparatorHovered : ImGuiCol_Separator); |
|
const float xi = IM_FLOOR(x); |
|
window->DrawList->AddLine(ImVec2(xi, y1 + 1.0f), ImVec2(xi, y2), col); |
|
} |
|
|
|
// Apply dragging after drawing the column lines, so our rendered lines are in sync with how items were displayed during the frame. |
|
if (dragging_column != -1) |
|
{ |
|
if (!columns->IsBeingResized) |
|
for (int n = 0; n < columns->Count + 1; n++) |
|
columns->Columns[n].OffsetNormBeforeResize = columns->Columns[n].OffsetNorm; |
|
columns->IsBeingResized = is_being_resized = true; |
|
float x = GetDraggedColumnOffset(columns, dragging_column); |
|
SetColumnOffset(dragging_column, x); |
|
} |
|
} |
|
columns->IsBeingResized = is_being_resized; |
|
|
|
window->WorkRect = window->ParentWorkRect; |
|
window->ParentWorkRect = columns->HostBackupParentWorkRect; |
|
window->DC.CurrentColumns = NULL; |
|
window->DC.ColumnsOffset.x = 0.0f; |
|
window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x); |
|
} |
|
|
|
void ImGui::Columns(int columns_count, const char* id, bool border) |
|
{ |
|
ImGuiWindow* window = GetCurrentWindow(); |
|
IM_ASSERT(columns_count >= 1); |
|
|
|
ImGuiOldColumnFlags flags = (border ? 0 : ImGuiOldColumnFlags_NoBorder); |
|
//flags |= ImGuiOldColumnFlags_NoPreserveWidths; // NB: Legacy behavior |
|
ImGuiOldColumns* columns = window->DC.CurrentColumns; |
|
if (columns != NULL && columns->Count == columns_count && columns->Flags == flags) |
|
return; |
|
|
|
if (columns != NULL) |
|
EndColumns(); |
|
|
|
if (columns_count != 1) |
|
BeginColumns(id, columns_count, flags); |
|
} |
|
|
|
|
|
//------------------------------------------------------------------------- |
|
|
|
#endif // #ifndef IMGUI_DISABLE
|
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