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418 lines
20 KiB
418 lines
20 KiB
name: build |
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on: |
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push: {} |
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pull_request: {} |
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schedule: |
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- cron: '0 9 * * *' |
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jobs: |
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Windows: |
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runs-on: windows-2019 |
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env: |
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VS_PATH: C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\ |
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MSBUILD_PATH: C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\MSBuild\Current\Bin\ |
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# Until gh-actions allow us to use env variables inside other env variables (because we need %GITHUB_WORKSPACE%) we have to use relative path to imgui/examples/example_name directory. |
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SDL2_DIR: ..\..\SDL2-devel-2.0.10-VC\SDL2-2.0.10\ |
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VULKAN_SDK: ..\..\vulkan-sdk-1.1.121.2\ |
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steps: |
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- uses: actions/checkout@v1 |
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with: |
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fetch-depth: 1 |
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- name: Install Dependencies |
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shell: powershell |
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run: | |
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Invoke-WebRequest -Uri "https://www.libsdl.org/release/SDL2-devel-2.0.10-VC.zip" -OutFile "SDL2-devel-2.0.10-VC.zip" |
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Expand-Archive -Path SDL2-devel-2.0.10-VC.zip |
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Invoke-WebRequest -Uri "https://github.com/ocornut/imgui/files/3789205/vulkan-sdk-1.1.121.2.zip" -OutFile vulkan-sdk-1.1.121.2.zip |
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Expand-Archive -Path vulkan-sdk-1.1.121.2.zip |
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- name: Fix Projects |
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shell: powershell |
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run: | |
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# WARNING: This will need updating if toolset/sdk change in project files! |
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gci -recurse -filter "*.vcxproj" | ForEach-Object { |
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# Fix SDK and toolset for most samples. |
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(Get-Content $_.FullName) -Replace "<PlatformToolset>v110</PlatformToolset>","<PlatformToolset>v142</PlatformToolset>" | Set-Content -Path $_.FullName |
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(Get-Content $_.FullName) -Replace "<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>","<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>" | Set-Content -Path $_.FullName |
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# Fix SDK and toolset for samples that require newer SDK/toolset. At the moment it is only dx12. |
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(Get-Content $_.FullName) -Replace "<PlatformToolset>v140</PlatformToolset>","<PlatformToolset>v142</PlatformToolset>" | Set-Content -Path $_.FullName |
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(Get-Content $_.FullName) -Replace "<WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion>","<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>" | Set-Content -Path $_.FullName |
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} |
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# Not using matrix here because it would inflate job count too much. Check out and setup is done for every job and that makes build times way too long. |
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- name: Build example_null (extra warnings, mingw 64-bit) |
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run: mingw32-make -C examples/example_null WITH_EXTRA_WARNINGS=1 |
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- name: Build example_null (extra warnings, msvc 64-bit) |
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shell: cmd |
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run: | |
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cd examples\example_null |
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"%VS_PATH%\VC\Auxiliary\Build\vcvarsall.bat" x64 && .\build_win32.bat /W4 |
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- name: Build example_null (single file build) |
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shell: bash |
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run: | |
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echo '#define IMGUI_IMPLEMENTATION' > example_single_file.cpp |
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echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp |
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echo '#include "examples/example_null/main.cpp"' >> example_single_file.cpp |
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g++ -I. -Wall -Wformat -o example_single_file.exe example_single_file.cpp |
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- name: Build example_null (with IMGUI_DISABLE_WIN32_FUNCTIONS) |
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shell: bash |
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run: | |
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echo '#define IMGUI_DISABLE_WIN32_FUNCTIONS' > example_single_file.cpp |
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echo '#define IMGUI_IMPLEMENTATION' >> example_single_file.cpp |
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echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp |
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echo '#include "examples/example_null/main.cpp"' >> example_single_file.cpp |
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g++ -I. -Wall -Wformat -o example_single_file.exe example_single_file.cpp |
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- name: Build example_null (as DLL) |
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shell: cmd |
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run: | |
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"%VS_PATH%\VC\Auxiliary\Build\vcvarsall.bat" x64 |
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echo '#ifdef _EXPORT' > example_single_file.cpp |
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echo '# define IMGUI_API __declspec(dllexport)' >> example_single_file.cpp |
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echo '#else' >> example_single_file.cpp |
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echo '# define IMGUI_API __declspec(dllimport)' >> example_single_file.cpp |
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echo '#endif' >> example_single_file.cpp |
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echo '#define IMGUI_IMPLEMENTATION' >> example_single_file.cpp |
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echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp |
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cl.exe /D_USRDLL /D_WINDLL /D_EXPORT /I. example_single_file.cpp /LD /FeImGui.dll /link |
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cl.exe /I. ImGui.lib /Feexample_null.exe examples/example_null/main.cpp |
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- name: Build Win32 example_glfw_opengl2 |
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shell: cmd |
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj /p:Platform=Win32 /p:Configuration=Release' |
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- name: Build Win32 example_glfw_opengl3 |
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shell: cmd |
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl3/example_glfw_opengl3.vcxproj /p:Platform=Win32 /p:Configuration=Release' |
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if: github.event_name == 'schedule' |
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- name: Build Win32 example_glfw_vulkan |
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shell: cmd |
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release' |
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if: github.event_name == 'schedule' |
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- name: Build Win32 example_sdl_vulkan |
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shell: cmd |
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_vulkan/example_sdl_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release' |
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if: github.event_name == 'schedule' |
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- name: Build Win32 example_sdl_opengl2 |
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shell: cmd |
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl2/example_sdl_opengl2.vcxproj /p:Platform=Win32 /p:Configuration=Release' |
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if: github.event_name == 'schedule' |
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- name: Build Win32 example_sdl_opengl3 |
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shell: cmd |
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl3/example_sdl_opengl3.vcxproj /p:Platform=Win32 /p:Configuration=Release' |
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- name: Build Win32 example_sdl_directx11 |
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shell: cmd |
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_directx11/example_sdl_directx11.vcxproj /p:Platform=Win32 /p:Configuration=Release' |
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if: github.event_name == 'schedule' |
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- name: Build Win32 example_win32_directx9 |
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shell: cmd |
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx9/example_win32_directx9.vcxproj /p:Platform=Win32 /p:Configuration=Release' |
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- name: Build Win32 example_win32_directx10 |
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shell: cmd |
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx10/example_win32_directx10.vcxproj /p:Platform=Win32 /p:Configuration=Release' |
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- name: Build Win32 example_win32_directx11 |
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shell: cmd |
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx11/example_win32_directx11.vcxproj /p:Platform=Win32 /p:Configuration=Release' |
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if: github.event_name == 'schedule' |
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- name: Build x64 example_glfw_opengl2 |
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shell: cmd |
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj /p:Platform=x64 /p:Configuration=Release' |
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if: github.event_name == 'schedule' |
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- name: Build x64 example_glfw_opengl3 |
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shell: cmd |
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl3/example_glfw_opengl3.vcxproj /p:Platform=x64 /p:Configuration=Release' |
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- name: Build x64 example_glfw_vulkan |
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shell: cmd |
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release' |
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- name: Build x64 example_sdl_vulkan |
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shell: cmd |
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_vulkan/example_sdl_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release' |
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if: github.event_name == 'schedule' |
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- name: Build x64 example_sdl_opengl2 |
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shell: cmd |
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl2/example_sdl_opengl2.vcxproj /p:Platform=x64 /p:Configuration=Release' |
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if: github.event_name == 'schedule' |
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- name: Build x64 example_sdl_opengl3 |
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shell: cmd |
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl3/example_sdl_opengl3.vcxproj /p:Platform=x64 /p:Configuration=Release' |
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if: github.event_name == 'schedule' |
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- name: Build x64 example_sdl_directx11 |
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shell: cmd |
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_directx11/example_sdl_directx11.vcxproj /p:Platform=x64 /p:Configuration=Release' |
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- name: Build x64 example_win32_directx9 |
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shell: cmd |
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx9/example_win32_directx9.vcxproj /p:Platform=x64 /p:Configuration=Release' |
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if: github.event_name == 'schedule' |
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- name: Build x64 example_win32_directx10 |
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shell: cmd |
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx10/example_win32_directx10.vcxproj /p:Platform=x64 /p:Configuration=Release' |
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if: github.event_name == 'schedule' |
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- name: Build x64 example_win32_directx11 |
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shell: cmd |
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx11/example_win32_directx11.vcxproj /p:Platform=x64 /p:Configuration=Release' |
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if: github.event_name == 'schedule' |
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- name: Build x64 example_win32_directx12 |
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shell: cmd |
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx12/example_win32_directx12.vcxproj /p:Platform=x64 /p:Configuration=Release' |
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Linux: |
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runs-on: ubuntu-18.04 |
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steps: |
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- uses: actions/checkout@v1 |
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with: |
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fetch-depth: 1 |
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- name: Install Dependencies |
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run: | |
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sudo apt-get update |
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sudo apt-get install -y libglfw3-dev libsdl2-dev gcc-multilib g++-multilib libfreetype6-dev |
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- name: Build example_null (extra warnings, gcc 32-bit) |
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run: | |
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make -C examples/example_null clean |
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CXXFLAGS="$CXXFLAGS -m32 -Werror" make -C examples/example_null WITH_EXTRA_WARNINGS=1 |
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- name: Build example_null (extra warnings, gcc 64-bit) |
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run: | |
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make -C examples/example_null clean |
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CXXFLAGS="$CXXFLAGS -m64 -Werror" make -C examples/example_null WITH_EXTRA_WARNINGS=1 |
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- name: Build example_null (extra warnings, clang 32-bit) |
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run: | |
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make -C examples/example_null clean |
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CXXFLAGS="$CXXFLAGS -m32 -Werror" CXX=clang++ make -C examples/example_null WITH_EXTRA_WARNINGS=1 |
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- name: Build example_null (extra warnings, clang 64-bit) |
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run: | |
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make -C examples/example_null clean |
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CXXFLAGS="$CXXFLAGS -m64 -Werror" CXX=clang++ make -C examples/example_null WITH_EXTRA_WARNINGS=1 |
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- name: Build example_null (freetype) |
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run: | |
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make -C examples/example_null clean |
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make -C examples/example_null WITH_FREETYPE=1 |
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- name: Build example_null (single file build) |
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run: | |
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echo '#define IMGUI_IMPLEMENTATION' > example_single_file.cpp |
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echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp |
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echo '#include "examples/example_null/main.cpp"' >> example_single_file.cpp |
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g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp |
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- name: Build example_null (with ImWchar32) |
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run: | |
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echo '#define IMGUI_USE_WCHAR32' > example_single_file.cpp |
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echo '#define IMGUI_IMPLEMENTATION' >> example_single_file.cpp |
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echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp |
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echo '#include "examples/example_null/main.cpp"' >> example_single_file.cpp |
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g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp |
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- name: Build example_null (with large ImDrawIdx) |
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run: | |
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echo '#define ImDrawIdx unsigned int' > example_single_file.cpp |
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echo '#define IMGUI_IMPLEMENTATION' >> example_single_file.cpp |
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echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp |
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echo '#include "examples/example_null/main.cpp"' >> example_single_file.cpp |
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g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp |
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- name: Build example_null (with IMGUI_DISABLE_OBSOLETE_FUNCTIONS) |
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run: | |
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echo '#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS' > example_single_file.cpp |
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echo '#define IMGUI_IMPLEMENTATION' >> example_single_file.cpp |
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echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp |
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echo '#include "examples/example_null/main.cpp"' >> example_single_file.cpp |
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g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp |
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- name: Build example_null (with IMGUI_DISABLE_DEMO_WINDOWS and IMGUI_DISABLE_METRICS_WINDOW) |
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run: | |
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echo '#define IMGUI_DISABLE_DEMO_WINDOWS' > example_single_file.cpp |
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echo '#define IMGUI_DISABLE_METRICS_WINDOW' >> example_single_file.cpp |
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echo '#define IMGUI_IMPLEMENTATION' >> example_single_file.cpp |
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echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp |
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echo '#include "examples/example_null/main.cpp"' >> example_single_file.cpp |
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g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp |
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- name: Build example_null (with IMGUI_DISABLE_FILE_FUNCTIONS) |
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run: | |
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echo '#define IMGUI_DISABLE_FILE_FUNCTIONS' > example_single_file.cpp |
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echo '#define IMGUI_IMPLEMENTATION' >> example_single_file.cpp |
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echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp |
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echo '#include "examples/example_null/main.cpp"' >> example_single_file.cpp |
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g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp |
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- name: Build example_null (with IMGUI_USE_BGRA_PACKED_COLOR) |
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run: | |
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echo '#define IMGUI_USE_BGRA_PACKED_COLOR' > example_single_file.cpp |
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echo '#define IMGUI_IMPLEMENTATION' >> example_single_file.cpp |
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echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp |
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echo '#include "examples/example_null/main.cpp"' >> example_single_file.cpp |
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g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp |
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- name: Build example_null (with IM_VEC2_CLASS_EXTRA and IM_VEC4_CLASS_EXTRA) |
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run: | |
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echo 'struct MyVec2 { float x; float y; MyVec2(float x, float y) : x(x), y(y) { } };' > example_single_file.cpp |
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echo 'struct MyVec4 { float x; float y; float z; float w;' >> example_single_file.cpp |
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echo 'MyVec4(float x, float y, float z, float w) : x(x), y(y), z(z), w(w) { } };' >> example_single_file.cpp |
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echo '#define IM_VEC2_CLASS_EXTRA \' >> example_single_file.cpp |
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echo ' ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \' >> example_single_file.cpp |
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echo ' operator MyVec2() const { return MyVec2(x, y); }' >> example_single_file.cpp |
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echo '#define IM_VEC4_CLASS_EXTRA \' >> example_single_file.cpp |
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echo ' ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \' >> example_single_file.cpp |
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echo ' operator MyVec4() const { return MyVec4(x, y, z, w); }' >> example_single_file.cpp |
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echo '#define IMGUI_IMPLEMENTATION' >> example_single_file.cpp |
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echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp |
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echo '#include "examples/example_null/main.cpp"' >> example_single_file.cpp |
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g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp |
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- name: Build example_glfw_opengl2 |
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run: make -C examples/example_glfw_opengl2 |
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- name: Build example_glfw_opengl3 |
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run: make -C examples/example_glfw_opengl3 |
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if: github.event_name == 'schedule' |
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- name: Build example_sdl_opengl2 |
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run: make -C examples/example_sdl_opengl2 |
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if: github.event_name == 'schedule' |
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- name: Build example_sdl_opengl3 |
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run: make -C examples/example_sdl_opengl3 |
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MacOS: |
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runs-on: macOS-latest |
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steps: |
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- uses: actions/checkout@v1 |
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with: |
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fetch-depth: 1 |
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- name: Install Dependencies |
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run: | |
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brew install glfw3 |
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brew install sdl2 |
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- name: Build example_null (extra warnings, clang 64-bit) |
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run: make -C examples/example_null WITH_EXTRA_WARNINGS=1 |
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- name: Build example_null (single file build) |
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run: | |
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echo '#define IMGUI_IMPLEMENTATION' > example_single_file.cpp |
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echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp |
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echo '#include "examples/example_null/main.cpp"' >> example_single_file.cpp |
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clang++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp |
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- name: Build example_glfw_opengl2 |
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run: make -C examples/example_glfw_opengl2 |
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- name: Build example_glfw_opengl3 |
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run: make -C examples/example_glfw_opengl3 |
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if: github.event_name == 'schedule' |
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- name: Build example_glfw_metal |
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run: make -C examples/example_glfw_metal |
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- name: Build example_sdl_metal |
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run: make -C examples/example_sdl_metal |
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- name: Build example_sdl_opengl2 |
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run: make -C examples/example_sdl_opengl2 |
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if: github.event_name == 'schedule' |
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- name: Build example_sdl_opengl3 |
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run: make -C examples/example_sdl_opengl3 |
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- name: Build example_apple_metal |
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run: xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_macos |
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- name: Build example_apple_opengl2 |
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run: xcodebuild -project examples/example_apple_opengl2/example_apple_opengl2.xcodeproj -target example_osx_opengl2 |
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iOS: |
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runs-on: macOS-latest |
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steps: |
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- uses: actions/checkout@v1 |
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with: |
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fetch-depth: 1 |
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- name: Build example_apple_metal |
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run: | |
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# Code signing is required, but we disable it because it is irrelevant for CI builds. |
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xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_ios CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO |
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Emscripten: |
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runs-on: ubuntu-18.04 |
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steps: |
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- uses: actions/checkout@v1 |
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with: |
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fetch-depth: 1 |
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- name: Install Dependencies |
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run: | |
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wget -q https://github.com/emscripten-core/emsdk/archive/master.tar.gz |
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tar -xvf master.tar.gz |
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emsdk-master/emsdk update |
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emsdk-master/emsdk install latest-fastcomp |
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emsdk-master/emsdk activate latest-fastcomp |
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- name: Build example_emscripten |
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run: | |
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source emsdk-master/emsdk_env.sh |
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make -C examples/example_emscripten |
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Static-Analysis: |
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runs-on: ubuntu-18.04 |
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steps: |
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- uses: actions/checkout@v1 |
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with: |
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fetch-depth: 1 |
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- name: Install Dependencies |
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env: |
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PVS_STUDIO_LICENSE: ${{ secrets.PVS_STUDIO_LICENSE }} |
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run: | |
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if [[ "$PVS_STUDIO_LICENSE" != "" ]]; |
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then |
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echo "$PVS_STUDIO_LICENSE" > pvs-studio.lic |
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wget -q https://files.viva64.com/etc/pubkey.txt |
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sudo apt-key add pubkey.txt |
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sudo wget -O /etc/apt/sources.list.d/viva64.list https://files.viva64.com/etc/viva64.list |
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sudo apt-get update |
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sudo apt-get install -y pvs-studio |
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fi |
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- name: PVS-Studio static analysis |
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run: | |
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if [[ ! -f pvs-studio.lic ]]; |
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then |
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echo "PVS Studio license is missing. No analysis will be performed." |
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echo "If you have a PVS Studio license please create a project secret named PVS_STUDIO_LICENSE with your license." |
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echo "You may use a free license. More information at https://www.viva64.com/en/b/0457/" |
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exit 0 |
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fi |
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cd examples/example_null |
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pvs-studio-analyzer trace -- make WITH_EXTRA_WARNINGS=1 |
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pvs-studio-analyzer analyze -e ../../imstb_rectpack.h -e ../../imstb_textedit.h -e ../../imstb_truetype.h -l ../../pvs-studio.lic -o pvs-studio.log |
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plog-converter -a 'GA:1,2;OP:1' -t errorfile -w pvs-studio.log
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