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							129 lines
						
					
					
						
							4.5 KiB
						
					
					
				| #import "Renderer.h" | |
| #import <Metal/Metal.h> | |
| 
 | |
| #include "imgui.h" | |
| #include "imgui_impl_metal.h" | |
| 
 | |
| #if TARGET_OS_OSX | |
| #include "imgui_impl_osx.h" | |
| #endif | |
| 
 | |
| @interface Renderer () | |
| @property (nonatomic, strong) id <MTLDevice> device; | |
| @property (nonatomic, strong) id <MTLCommandQueue> commandQueue; | |
| @end | |
| 
 | |
| @implementation Renderer | |
| 
 | |
| -(nonnull instancetype)initWithView:(nonnull MTKView *)view; | |
| { | |
|     self = [super init]; | |
|     if(self) | |
|     { | |
|         _device = view.device; | |
|         _commandQueue = [_device newCommandQueue]; | |
| 
 | |
|         IMGUI_CHECKVERSION(); | |
|         ImGui::CreateContext(); | |
|         ImGui::StyleColorsDark(); | |
| 
 | |
|         ImGui_ImplMetal_Init(_device); | |
|     } | |
| 
 | |
|     return self; | |
| } | |
| 
 | |
| - (void)drawInMTKView:(MTKView *)view | |
| { | |
|     ImGuiIO &io = ImGui::GetIO(); | |
|     io.DisplaySize.x = view.bounds.size.width; | |
|     io.DisplaySize.y = view.bounds.size.height; | |
| 
 | |
| #if TARGET_OS_OSX | |
|     CGFloat framebufferScale = view.window.screen.backingScaleFactor ?: NSScreen.mainScreen.backingScaleFactor; | |
| #else | |
|     CGFloat framebufferScale = view.window.screen.scale ?: UIScreen.mainScreen.scale; | |
| #endif | |
|     io.DisplayFramebufferScale = ImVec2(framebufferScale, framebufferScale); | |
| 
 | |
|     io.DeltaTime = 1 / float(view.preferredFramesPerSecond ?: 60); | |
| 
 | |
|     id<MTLCommandBuffer> commandBuffer = [self.commandQueue commandBuffer]; | |
| 
 | |
|     static bool show_demo_window = true; | |
|     static bool show_another_window = false; | |
|     static float clear_color[4] = { 0.28f, 0.36f, 0.5f, 1.0f }; | |
| 
 | |
|     MTLRenderPassDescriptor *renderPassDescriptor = view.currentRenderPassDescriptor; | |
|     if (renderPassDescriptor != nil) | |
|     { | |
|         renderPassDescriptor.colorAttachments[0].clearColor = MTLClearColorMake(clear_color[0], clear_color[1], clear_color[2], clear_color[3]); | |
| 
 | |
|         // Here, you could do additional rendering work, including other passes as necessary. | |
| 
 | |
|         id <MTLRenderCommandEncoder> renderEncoder = [commandBuffer renderCommandEncoderWithDescriptor:renderPassDescriptor]; | |
|         [renderEncoder pushDebugGroup:@"ImGui demo"]; | |
| 
 | |
|         // Start the Dear ImGui frame | |
|         ImGui_ImplMetal_NewFrame(renderPassDescriptor); | |
| #if TARGET_OS_OSX | |
|         ImGui_ImplOSX_NewFrame(view); | |
| #endif | |
|         ImGui::NewFrame(); | |
| 
 | |
|         // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). | |
|         if (show_demo_window) | |
|             ImGui::ShowDemoWindow(&show_demo_window); | |
| 
 | |
|         // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window. | |
|         { | |
|             static float f = 0.0f; | |
|             static int counter = 0; | |
| 
 | |
|             ImGui::Begin("Hello, world!");                          // Create a window called "Hello, world!" and append into it. | |
| 
 | |
|             ImGui::Text("This is some useful text.");               // Display some text (you can use a format strings too) | |
|             ImGui::Checkbox("Demo Window", &show_demo_window);      // Edit bools storing our window open/close state | |
|             ImGui::Checkbox("Another Window", &show_another_window); | |
| 
 | |
|             ImGui::SliderFloat("float", &f, 0.0f, 1.0f);            // Edit 1 float using a slider from 0.0f to 1.0f | |
|             ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color | |
| 
 | |
|             if (ImGui::Button("Button"))                            // Buttons return true when clicked (most widgets return true when edited/activated) | |
|                 counter++; | |
|             ImGui::SameLine(); | |
|             ImGui::Text("counter = %d", counter); | |
| 
 | |
|             ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); | |
|             ImGui::End(); | |
|         } | |
| 
 | |
|         // 3. Show another simple window. | |
|         if (show_another_window) | |
|         { | |
|             ImGui::Begin("Another Window", &show_another_window);   // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked) | |
|             ImGui::Text("Hello from another window!"); | |
|             if (ImGui::Button("Close Me")) | |
|                 show_another_window = false; | |
|             ImGui::End(); | |
|         } | |
| 
 | |
|         // Rendering | |
|         ImGui::Render(); | |
|         ImDrawData *drawData = ImGui::GetDrawData(); | |
|         ImGui_ImplMetal_RenderDrawData(drawData, commandBuffer, renderEncoder); | |
| 
 | |
|         [renderEncoder popDebugGroup]; | |
|         [renderEncoder endEncoding]; | |
| 
 | |
|         [commandBuffer presentDrawable:view.currentDrawable]; | |
|     } | |
| 
 | |
|     [commandBuffer commit]; | |
| } | |
| 
 | |
| - (void)mtkView:(MTKView *)view drawableSizeWillChange:(CGSize)size | |
| { | |
| } | |
| 
 | |
| @end
 | |
| 
 |