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44 lines
2.3 KiB
44 lines
2.3 KiB
// ImGui GLFW binding with Vulkan + shaders |
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// Missing features: |
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// [ ] User texture binding. Changes of ImTextureID aren't supported by this binding! See https://github.com/ocornut/imgui/pull/914 |
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// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. |
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// If you use this binding you'll need to call 5 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXX_CreateFontsTexture(), ImGui_ImplXXXX_NewFrame(), ImGui_ImplXXXX_Render() and ImGui_ImplXXXX_Shutdown(). |
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// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp. |
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// https://github.com/ocornut/imgui |
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struct GLFWwindow; |
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#define IMGUI_VK_QUEUED_FRAMES 2 |
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struct ImGui_ImplGlfwVulkan_Init_Data |
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{ |
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VkAllocationCallbacks* allocator; |
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VkPhysicalDevice gpu; |
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VkDevice device; |
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VkRenderPass render_pass; |
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VkPipelineCache pipeline_cache; |
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VkDescriptorPool descriptor_pool; |
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void (*check_vk_result)(VkResult err); |
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}; |
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IMGUI_API bool ImGui_ImplGlfwVulkan_Init(GLFWwindow* window, bool install_callbacks, ImGui_ImplGlfwVulkan_Init_Data *init_data); |
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IMGUI_API void ImGui_ImplGlfwVulkan_Shutdown(); |
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IMGUI_API void ImGui_ImplGlfwVulkan_NewFrame(); |
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IMGUI_API void ImGui_ImplGlfwVulkan_Render(VkCommandBuffer command_buffer); |
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// Use if you want to reset your rendering device without losing ImGui state. |
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IMGUI_API void ImGui_ImplGlfwVulkan_InvalidateFontUploadObjects(); |
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IMGUI_API void ImGui_ImplGlfwVulkan_InvalidateDeviceObjects(); |
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IMGUI_API bool ImGui_ImplGlfwVulkan_CreateFontsTexture(VkCommandBuffer command_buffer); |
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IMGUI_API bool ImGui_ImplGlfwVulkan_CreateDeviceObjects(); |
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// GLFW callbacks (installed by default if you enable 'install_callbacks' during initialization) |
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// Provided here if you want to chain callbacks. |
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// You can also handle inputs yourself and use those as a reference. |
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IMGUI_API void ImGui_ImplGlfwVulkan_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods); |
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IMGUI_API void ImGui_ImplGlfwVulkan_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset); |
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IMGUI_API void ImGui_ImplGlfwVulkan_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods); |
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IMGUI_API void ImGui_ImplGlfwVulkan_CharCallback(GLFWwindow* window, unsigned int c); |
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