Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
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ocornut af00b182e3 Examples: SDL3: Minor fixes following changes to API (SDL_WindowFlags -> Uint32). ago%!(EXTRA string=2 years)
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example_allegro5
example_android_opengl3
example_apple_metal
example_apple_opengl2
example_emscripten_wgpu
example_glfw_metal
example_glfw_opengl2
example_glfw_opengl3
example_glfw_vulkan
example_glut_opengl2
example_null
example_sdl2_directx11
example_sdl2_metal
example_sdl2_opengl2
example_sdl2_opengl3
example_sdl2_sdlrenderer2
example_sdl2_vulkan
example_sdl3_opengl3
example_sdl3_sdlrenderer3
example_win32_directx9
example_win32_directx10
example_win32_directx11
example_win32_directx12
example_win32_opengl3
libs
README.txt
imgui_examples.sln

README.txt

See BACKENDS and EXAMPLES files in the docs/ folder, or on the web at: https://github.com/ocornut/imgui/tree/master/docs

Backends = Helper code to facilitate integration with platforms/graphics api (used by Examples + should be used by your app).
Examples = Standalone applications showcasing integration with platforms/graphics api.

Some Examples have extra README files in their respective directory, please check them too!

Once Dear ImGui is running (in either examples or your own application/game/engine),
run and refer to ImGui::ShowDemoWindow() in imgui_demo.cpp for the end-user API.