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							13 lines
						
					
					
						
							741 B
						
					
					
				| // ImGui Platform Binding for: Windows (standard windows API for 32 and 64 bits applications) | |
| // This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..) | |
|  | |
| IMGUI_API bool        ImGui_ImplWin32_Init(void* hwnd); | |
| IMGUI_API void        ImGui_ImplWin32_Shutdown(); | |
| IMGUI_API void        ImGui_ImplWin32_NewFrame(); | |
| 
 | |
| // Handler for Win32 messages, update mouse/keyboard data. | |
| // You may or not need this for your implementation, but it can serve as reference for handling inputs. | |
| // Intentionally commented out to avoid dragging dependencies on <windows.h> types. You can copy the extern declaration in your code. | |
| /* | |
| IMGUI_API LRESULT   ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); | |
| */
 | |
| 
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