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13 lines
741 B
13 lines
741 B
// ImGui Platform Binding for: Windows (standard windows API for 32 and 64 bits applications) |
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// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..) |
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IMGUI_API bool ImGui_ImplWin32_Init(void* hwnd); |
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IMGUI_API void ImGui_ImplWin32_Shutdown(); |
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IMGUI_API void ImGui_ImplWin32_NewFrame(); |
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// Handler for Win32 messages, update mouse/keyboard data. |
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// You may or not need this for your implementation, but it can serve as reference for handling inputs. |
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// Intentionally commented out to avoid dragging dependencies on <windows.h> types. You can copy the extern declaration in your code. |
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/* |
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IMGUI_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); |
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*/
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