Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
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Kenneth Rapp 219c6adc58
Examples: SDL3+SDLRenderer3: Update SDL_SetRenderDrawColorFloat() call. (#7658)
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example_allegro5
example_android_opengl3 Fixed typos. (#7593) ago%!(EXTRA string=1 year)
example_apple_metal
example_apple_opengl2
example_glfw_metal Examples: GLFW+Metal: Add -I and -L paths for MacPorts. ago%!(EXTRA string=2 years)
example_glfw_opengl2
example_glfw_opengl3
example_glfw_vulkan Backends: Vulkan: Added convenience support for Volk via IMGUI_IMPL_VULKAN_USE_VOLK define. (#6582, #4854) ago%!(EXTRA string=2 years)
example_glfw_wgpu Examples: GLFW+WebGPU: Rename example_emscripten_wgpu/ to example_glfw_wgpu/ (#7435, #7132) ago%!(EXTRA string=2 years)
example_glut_opengl2
example_null
example_sdl2_directx11
example_sdl2_metal
example_sdl2_opengl2
example_sdl2_opengl3
example_sdl2_sdlrenderer2 Backends: SDL_Renderer2/SDL_Renderer3: and ImGui_ImplSDLRenderer2_RenderDrawData() and ImGui_ImplSDLRenderer3_RenderDrawData() now takes a SDL_Renderer* parameter. ago%!(EXTRA string=1 year)
example_sdl2_vulkan Backends: Vulkan: Added convenience support for Volk via IMGUI_IMPL_VULKAN_USE_VOLK define. (#6582, #4854) ago%!(EXTRA string=2 years)
example_sdl3_opengl3 Examples: Fixed SDL3 Makefile (#7641) ago%!(EXTRA string=1 year)
example_sdl3_sdlrenderer3 Examples: SDL3+SDLRenderer3: Update SDL_SetRenderDrawColorFloat() call. (#7658) ago%!(EXTRA string=1 year)
example_win32_directx9 Examples: Win32+DX9,DX10,DX11,DX12: rework main loop to handle minimization and screen locking. (#2496, #3907, #6308, #7615) ago%!(EXTRA string=1 year)
example_win32_directx10 Examples: Win32+DX9,DX10,DX11,DX12: rework main loop to handle minimization and screen locking. (#2496, #3907, #6308, #7615) ago%!(EXTRA string=1 year)
example_win32_directx11 Examples: Win32+DX9,DX10,DX11,DX12: rework main loop to handle minimization and screen locking. (#2496, #3907, #6308, #7615) ago%!(EXTRA string=1 year)
example_win32_directx12 Examples: Win32+DX9,DX10,DX11,DX12: rework main loop to handle minimization and screen locking. (#2496, #3907, #6308, #7615) ago%!(EXTRA string=1 year)
example_win32_opengl3
libs Fixed typos. (#7593) ago%!(EXTRA string=1 year)
README.txt
imgui_examples.sln

README.txt

See BACKENDS and EXAMPLES files in the docs/ folder, or on the web at: https://github.com/ocornut/imgui/tree/master/docs

Backends = Helper code to facilitate integration with platforms/graphics api (used by Examples + should be used by your app).
Examples = Standalone applications showcasing integration with platforms/graphics api.

Some Examples have extra README files in their respective directory, please check them too!

Once Dear ImGui is running (in either examples or your own application/game/engine),
run and refer to ImGui::ShowDemoWindow() in imgui_demo.cpp for the end-user API.