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323 lines
14 KiB
323 lines
14 KiB
// dear imgui: Platform Backend for OSX / Cocoa |
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// This needs to be used along with a Renderer (e.g. OpenGL2, OpenGL3, Vulkan, Metal..) |
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// [ALPHA] Early backend, not well tested. If you want a portable application, prefer using the GLFW or SDL platform Backends on Mac. |
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// Implemented features: |
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// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. |
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// [X] Platform: OSX clipboard is supported within core Dear ImGui (no specific code in this backend). |
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// Issues: |
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// [ ] Platform: Keys are all generally very broken. Best using [event keycode] and not [event characters].. |
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// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. |
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// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. |
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// Read online: https://github.com/ocornut/imgui/tree/master/docs |
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#include "imgui.h" |
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#include "imgui_impl_osx.h" |
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#import <Cocoa/Cocoa.h> |
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// CHANGELOG |
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// (minor and older changes stripped away, please see git history for details) |
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// 2020-10-28: Inputs: Added a fix for handling keypad-enter key. |
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// 2020-05-25: Inputs: Added a fix for missing trackpad clicks when done with "soft tap". |
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// 2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor. |
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// 2019-10-11: Inputs: Fix using Backspace key. |
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// 2019-07-21: Re-added clipboard handlers as they are not enabled by default in core imgui.cpp (reverted 2019-05-18 change). |
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// 2019-05-28: Inputs: Added mouse cursor shape and visibility support. |
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// 2019-05-18: Misc: Removed clipboard handlers as they are now supported by core imgui.cpp. |
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// 2019-05-11: Inputs: Don't filter character values before calling AddInputCharacter() apart from 0xF700..0xFFFF range. |
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// 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window. |
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// 2018-07-07: Initial version. |
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// Data |
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static CFAbsoluteTime g_Time = 0.0; |
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static NSCursor* g_MouseCursors[ImGuiMouseCursor_COUNT] = {}; |
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static bool g_MouseCursorHidden = false; |
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static bool g_MouseJustPressed[ImGuiMouseButton_COUNT] = {}; |
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static bool g_MouseDown[ImGuiMouseButton_COUNT] = {}; |
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// Undocumented methods for creating cursors. |
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@interface NSCursor() |
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+ (id)_windowResizeNorthWestSouthEastCursor; |
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+ (id)_windowResizeNorthEastSouthWestCursor; |
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+ (id)_windowResizeNorthSouthCursor; |
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+ (id)_windowResizeEastWestCursor; |
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@end |
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// Functions |
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bool ImGui_ImplOSX_Init() |
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{ |
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ImGuiIO& io = ImGui::GetIO(); |
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// Setup backend capabilities flags |
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io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional) |
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//io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used) |
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//io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports; // We can create multi-viewports on the Platform side (optional) |
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//io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport; // We can set io.MouseHoveredViewport correctly (optional, not easy) |
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io.BackendPlatformName = "imgui_impl_osx"; |
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// Keyboard mapping. Dear ImGui will use those indices to peek into the io.KeyDown[] array. |
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const int offset_for_function_keys = 256 - 0xF700; |
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io.KeyMap[ImGuiKey_Tab] = '\t'; |
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io.KeyMap[ImGuiKey_LeftArrow] = NSLeftArrowFunctionKey + offset_for_function_keys; |
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io.KeyMap[ImGuiKey_RightArrow] = NSRightArrowFunctionKey + offset_for_function_keys; |
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io.KeyMap[ImGuiKey_UpArrow] = NSUpArrowFunctionKey + offset_for_function_keys; |
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io.KeyMap[ImGuiKey_DownArrow] = NSDownArrowFunctionKey + offset_for_function_keys; |
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io.KeyMap[ImGuiKey_PageUp] = NSPageUpFunctionKey + offset_for_function_keys; |
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io.KeyMap[ImGuiKey_PageDown] = NSPageDownFunctionKey + offset_for_function_keys; |
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io.KeyMap[ImGuiKey_Home] = NSHomeFunctionKey + offset_for_function_keys; |
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io.KeyMap[ImGuiKey_End] = NSEndFunctionKey + offset_for_function_keys; |
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io.KeyMap[ImGuiKey_Insert] = NSInsertFunctionKey + offset_for_function_keys; |
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io.KeyMap[ImGuiKey_Delete] = NSDeleteFunctionKey + offset_for_function_keys; |
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io.KeyMap[ImGuiKey_Backspace] = 127; |
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io.KeyMap[ImGuiKey_Space] = 32; |
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io.KeyMap[ImGuiKey_Enter] = 13; |
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io.KeyMap[ImGuiKey_Escape] = 27; |
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io.KeyMap[ImGuiKey_KeyPadEnter] = 3; |
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io.KeyMap[ImGuiKey_A] = 'A'; |
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io.KeyMap[ImGuiKey_C] = 'C'; |
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io.KeyMap[ImGuiKey_V] = 'V'; |
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io.KeyMap[ImGuiKey_X] = 'X'; |
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io.KeyMap[ImGuiKey_Y] = 'Y'; |
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io.KeyMap[ImGuiKey_Z] = 'Z'; |
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// Load cursors. Some of them are undocumented. |
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g_MouseCursorHidden = false; |
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g_MouseCursors[ImGuiMouseCursor_Arrow] = [NSCursor arrowCursor]; |
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g_MouseCursors[ImGuiMouseCursor_TextInput] = [NSCursor IBeamCursor]; |
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g_MouseCursors[ImGuiMouseCursor_ResizeAll] = [NSCursor closedHandCursor]; |
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g_MouseCursors[ImGuiMouseCursor_Hand] = [NSCursor pointingHandCursor]; |
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g_MouseCursors[ImGuiMouseCursor_NotAllowed] = [NSCursor operationNotAllowedCursor]; |
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g_MouseCursors[ImGuiMouseCursor_ResizeNS] = [NSCursor respondsToSelector:@selector(_windowResizeNorthSouthCursor)] ? [NSCursor _windowResizeNorthSouthCursor] : [NSCursor resizeUpDownCursor]; |
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g_MouseCursors[ImGuiMouseCursor_ResizeEW] = [NSCursor respondsToSelector:@selector(_windowResizeEastWestCursor)] ? [NSCursor _windowResizeEastWestCursor] : [NSCursor resizeLeftRightCursor]; |
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g_MouseCursors[ImGuiMouseCursor_ResizeNESW] = [NSCursor respondsToSelector:@selector(_windowResizeNorthEastSouthWestCursor)] ? [NSCursor _windowResizeNorthEastSouthWestCursor] : [NSCursor closedHandCursor]; |
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g_MouseCursors[ImGuiMouseCursor_ResizeNWSE] = [NSCursor respondsToSelector:@selector(_windowResizeNorthWestSouthEastCursor)] ? [NSCursor _windowResizeNorthWestSouthEastCursor] : [NSCursor closedHandCursor]; |
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// Note that imgui.cpp also include default OSX clipboard handlers which can be enabled |
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// by adding '#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS' in imconfig.h and adding '-framework ApplicationServices' to your linker command-line. |
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// Since we are already in ObjC land here, it is easy for us to add a clipboard handler using the NSPasteboard api. |
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io.SetClipboardTextFn = [](void*, const char* str) -> void |
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{ |
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NSPasteboard* pasteboard = [NSPasteboard generalPasteboard]; |
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[pasteboard declareTypes:[NSArray arrayWithObject:NSPasteboardTypeString] owner:nil]; |
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[pasteboard setString:[NSString stringWithUTF8String:str] forType:NSPasteboardTypeString]; |
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}; |
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io.GetClipboardTextFn = [](void*) -> const char* |
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{ |
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NSPasteboard* pasteboard = [NSPasteboard generalPasteboard]; |
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NSString* available = [pasteboard availableTypeFromArray: [NSArray arrayWithObject:NSPasteboardTypeString]]; |
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if (![available isEqualToString:NSPasteboardTypeString]) |
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return NULL; |
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NSString* string = [pasteboard stringForType:NSPasteboardTypeString]; |
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if (string == nil) |
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return NULL; |
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const char* string_c = (const char*)[string UTF8String]; |
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size_t string_len = strlen(string_c); |
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static ImVector<char> s_clipboard; |
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s_clipboard.resize((int)string_len + 1); |
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strcpy(s_clipboard.Data, string_c); |
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return s_clipboard.Data; |
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}; |
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return true; |
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} |
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void ImGui_ImplOSX_Shutdown() |
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{ |
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} |
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static void ImGui_ImplOSX_UpdateMouseCursorAndButtons() |
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{ |
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// Update buttons |
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ImGuiIO& io = ImGui::GetIO(); |
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for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) |
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{ |
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// If a mouse press event came, always pass it as "mouse held this frame", so we don't miss click-release events that are shorter than 1 frame. |
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io.MouseDown[i] = g_MouseJustPressed[i] || g_MouseDown[i]; |
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g_MouseJustPressed[i] = false; |
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} |
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if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) |
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return; |
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ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor(); |
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if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None) |
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{ |
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// Hide OS mouse cursor if imgui is drawing it or if it wants no cursor |
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if (!g_MouseCursorHidden) |
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{ |
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g_MouseCursorHidden = true; |
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[NSCursor hide]; |
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} |
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} |
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else |
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{ |
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// Show OS mouse cursor |
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[g_MouseCursors[g_MouseCursors[imgui_cursor] ? imgui_cursor : ImGuiMouseCursor_Arrow] set]; |
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if (g_MouseCursorHidden) |
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{ |
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g_MouseCursorHidden = false; |
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[NSCursor unhide]; |
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} |
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} |
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} |
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void ImGui_ImplOSX_NewFrame(NSView* view) |
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{ |
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// Setup display size |
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ImGuiIO& io = ImGui::GetIO(); |
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if (view) |
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{ |
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const float dpi = [view.window backingScaleFactor]; |
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io.DisplaySize = ImVec2((float)view.bounds.size.width, (float)view.bounds.size.height); |
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io.DisplayFramebufferScale = ImVec2(dpi, dpi); |
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} |
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// Setup time step |
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if (g_Time == 0.0) |
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g_Time = CFAbsoluteTimeGetCurrent(); |
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CFAbsoluteTime current_time = CFAbsoluteTimeGetCurrent(); |
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io.DeltaTime = current_time - g_Time; |
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g_Time = current_time; |
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ImGui_ImplOSX_UpdateMouseCursorAndButtons(); |
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} |
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static int mapCharacterToKey(int c) |
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{ |
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if (c >= 'a' && c <= 'z') |
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return c - 'a' + 'A'; |
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if (c == 25) // SHIFT+TAB -> TAB |
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return 9; |
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if (c >= 0 && c < 256) |
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return c; |
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if (c >= 0xF700 && c < 0xF700 + 256) |
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return c - 0xF700 + 256; |
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return -1; |
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} |
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static void resetKeys() |
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{ |
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ImGuiIO& io = ImGui::GetIO(); |
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for (int n = 0; n < IM_ARRAYSIZE(io.KeysDown); n++) |
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io.KeysDown[n] = false; |
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} |
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bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view) |
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{ |
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ImGuiIO& io = ImGui::GetIO(); |
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if (event.type == NSEventTypeLeftMouseDown || event.type == NSEventTypeRightMouseDown || event.type == NSEventTypeOtherMouseDown) |
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{ |
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int button = (int)[event buttonNumber]; |
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if (button >= 0 && button < IM_ARRAYSIZE(g_MouseDown)) |
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g_MouseDown[button] = g_MouseJustPressed[button] = true; |
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return io.WantCaptureMouse; |
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} |
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if (event.type == NSEventTypeLeftMouseUp || event.type == NSEventTypeRightMouseUp || event.type == NSEventTypeOtherMouseUp) |
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{ |
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int button = (int)[event buttonNumber]; |
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if (button >= 0 && button < IM_ARRAYSIZE(g_MouseDown)) |
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g_MouseDown[button] = false; |
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return io.WantCaptureMouse; |
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} |
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if (event.type == NSEventTypeMouseMoved || event.type == NSEventTypeLeftMouseDragged) |
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{ |
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NSPoint mousePoint = event.locationInWindow; |
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mousePoint = [view convertPoint:mousePoint fromView:nil]; |
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mousePoint = NSMakePoint(mousePoint.x, view.bounds.size.height - mousePoint.y); |
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io.MousePos = ImVec2(mousePoint.x, mousePoint.y); |
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} |
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if (event.type == NSEventTypeScrollWheel) |
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{ |
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double wheel_dx = 0.0; |
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double wheel_dy = 0.0; |
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 |
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if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) |
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{ |
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wheel_dx = [event scrollingDeltaX]; |
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wheel_dy = [event scrollingDeltaY]; |
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if ([event hasPreciseScrollingDeltas]) |
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{ |
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wheel_dx *= 0.1; |
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wheel_dy *= 0.1; |
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} |
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} |
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else |
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#endif // MAC_OS_X_VERSION_MAX_ALLOWED |
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{ |
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wheel_dx = [event deltaX]; |
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wheel_dy = [event deltaY]; |
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} |
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if (fabs(wheel_dx) > 0.0) |
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io.MouseWheelH += wheel_dx * 0.1f; |
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if (fabs(wheel_dy) > 0.0) |
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io.MouseWheel += wheel_dy * 0.1f; |
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return io.WantCaptureMouse; |
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} |
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// FIXME: All the key handling is wrong and broken. Refer to GLFW's cocoa_init.mm and cocoa_window.mm. |
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if (event.type == NSEventTypeKeyDown) |
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{ |
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NSString* str = [event characters]; |
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int len = (int)[str length]; |
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for (int i = 0; i < len; i++) |
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{ |
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int c = [str characterAtIndex:i]; |
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if (!io.KeyCtrl && !(c >= 0xF700 && c <= 0xFFFF) && c != 127) |
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io.AddInputCharacter((unsigned int)c); |
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// We must reset in case we're pressing a sequence of special keys while keeping the command pressed |
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int key = mapCharacterToKey(c); |
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if (key != -1 && key < 256 && !io.KeyCtrl) |
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resetKeys(); |
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if (key != -1) |
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io.KeysDown[key] = true; |
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} |
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return io.WantCaptureKeyboard; |
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} |
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if (event.type == NSEventTypeKeyUp) |
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{ |
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NSString* str = [event characters]; |
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int len = (int)[str length]; |
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for (int i = 0; i < len; i++) |
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{ |
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int c = [str characterAtIndex:i]; |
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int key = mapCharacterToKey(c); |
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if (key != -1) |
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io.KeysDown[key] = false; |
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} |
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return io.WantCaptureKeyboard; |
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} |
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if (event.type == NSEventTypeFlagsChanged) |
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{ |
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ImGuiIO& io = ImGui::GetIO(); |
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unsigned int flags = [event modifierFlags] & NSEventModifierFlagDeviceIndependentFlagsMask; |
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bool oldKeyCtrl = io.KeyCtrl; |
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bool oldKeyShift = io.KeyShift; |
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bool oldKeyAlt = io.KeyAlt; |
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bool oldKeySuper = io.KeySuper; |
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io.KeyCtrl = flags & NSEventModifierFlagControl; |
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io.KeyShift = flags & NSEventModifierFlagShift; |
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io.KeyAlt = flags & NSEventModifierFlagOption; |
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io.KeySuper = flags & NSEventModifierFlagCommand; |
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// We must reset them as we will not receive any keyUp event if they where pressed with a modifier |
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if ((oldKeyShift && !io.KeyShift) || (oldKeyCtrl && !io.KeyCtrl) || (oldKeyAlt && !io.KeyAlt) || (oldKeySuper && !io.KeySuper)) |
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resetKeys(); |
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return io.WantCaptureKeyboard; |
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} |
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return false; |
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}
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