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							252 lines
						
					
					
						
							9.5 KiB
						
					
					
				| // Dear ImGui: standalone example application for OSX + OpenGL2, using legacy fixed pipeline | |
| // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. | |
| // Read online: https://github.com/ocornut/imgui/tree/master/docs | |
| 
 | |
| #import <Cocoa/Cocoa.h> | |
| #import <OpenGL/gl.h> | |
| #import <OpenGL/glu.h> | |
| 
 | |
| #include "imgui.h" | |
| #include "imgui_impl_opengl2.h" | |
| #include "imgui_impl_osx.h" | |
| 
 | |
| //----------------------------------------------------------------------------------- | |
| // AppView | |
| //----------------------------------------------------------------------------------- | |
| 
 | |
| @interface AppView : NSOpenGLView | |
| { | |
|     NSTimer*    animationTimer; | |
| } | |
| @end | |
| 
 | |
| @implementation AppView | |
| 
 | |
| -(void)prepareOpenGL | |
| { | |
|     [super prepareOpenGL]; | |
| 
 | |
| #ifndef DEBUG | |
|     GLint swapInterval = 1; | |
|     [[self openGLContext] setValues:&swapInterval forParameter:NSOpenGLCPSwapInterval]; | |
|     if (swapInterval == 0) | |
|         NSLog(@"Error: Cannot set swap interval."); | |
| #endif | |
| } | |
| 
 | |
| -(void)initialize | |
| { | |
|     // Setup Dear ImGui context | |
|     // FIXME: This example doesn't have proper cleanup... | |
|     IMGUI_CHECKVERSION(); | |
|     ImGui::CreateContext(); | |
|     ImGuiIO& io = ImGui::GetIO(); (void)io; | |
|     io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;     // Enable Keyboard Controls | |
|     io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;      // Enable Gamepad Controls | |
| 
 | |
|     // Setup Dear ImGui style | |
|     ImGui::StyleColorsDark(); | |
|     //ImGui::StyleColorsLight(); | |
| 
 | |
|     // Setup Platform/Renderer backends | |
|     ImGui_ImplOSX_Init(self); | |
|     ImGui_ImplOpenGL2_Init(); | |
| 
 | |
|     // Load Fonts | |
|     // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. | |
|     // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. | |
|     // - If the file cannot be loaded, the function will return a nullptr. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). | |
|     // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. | |
|     // - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype for higher quality font rendering. | |
|     // - Read 'docs/FONTS.md' for more instructions and details. | |
|     // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! | |
|     //io.Fonts->AddFontDefault(); | |
|     //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf", 18.0f); | |
|     //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); | |
|     //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); | |
|     //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); | |
|     //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, nullptr, io.Fonts->GetGlyphRangesJapanese()); | |
|     //IM_ASSERT(font != nullptr); | |
| } | |
| 
 | |
| -(void)updateAndDrawDemoView | |
| { | |
|     // Start the Dear ImGui frame | |
|     ImGuiIO& io = ImGui::GetIO(); | |
|     ImGui_ImplOpenGL2_NewFrame(); | |
|     ImGui_ImplOSX_NewFrame(self); | |
|     ImGui::NewFrame(); | |
| 
 | |
|     // Our state (make them static = more or less global) as a convenience to keep the example terse. | |
|     static bool show_demo_window = true; | |
|     static bool show_another_window = false; | |
|     static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); | |
| 
 | |
|     // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). | |
|     if (show_demo_window) | |
|         ImGui::ShowDemoWindow(&show_demo_window); | |
| 
 | |
|     // 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window. | |
|     { | |
|         static float f = 0.0f; | |
|         static int counter = 0; | |
| 
 | |
|         ImGui::Begin("Hello, world!");                          // Create a window called "Hello, world!" and append into it. | |
| 
 | |
|         ImGui::Text("This is some useful text.");               // Display some text (you can use a format strings too) | |
|         ImGui::Checkbox("Demo Window", &show_demo_window);      // Edit bools storing our window open/close state | |
|         ImGui::Checkbox("Another Window", &show_another_window); | |
| 
 | |
|         ImGui::SliderFloat("float", &f, 0.0f, 1.0f);            // Edit 1 float using a slider from 0.0f to 1.0f | |
|         ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color | |
| 
 | |
|         if (ImGui::Button("Button"))                            // Buttons return true when clicked (most widgets return true when edited/activated) | |
|             counter++; | |
|         ImGui::SameLine(); | |
|         ImGui::Text("counter = %d", counter); | |
| 
 | |
|         ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); | |
|         ImGui::End(); | |
|     } | |
| 
 | |
|     // 3. Show another simple window. | |
|     if (show_another_window) | |
|     { | |
|         ImGui::Begin("Another Window", &show_another_window);   // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked) | |
|         ImGui::Text("Hello from another window!"); | |
|         if (ImGui::Button("Close Me")) | |
|             show_another_window = false; | |
|         ImGui::End(); | |
|     } | |
| 
 | |
|     // Rendering | |
|     ImGui::Render(); | |
|     ImDrawData* draw_data = ImGui::GetDrawData(); | |
| 
 | |
|     [[self openGLContext] makeCurrentContext]; | |
|     GLsizei width  = (GLsizei)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x); | |
|     GLsizei height = (GLsizei)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y); | |
|     glViewport(0, 0, width, height); | |
|     glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w); | |
|     glClear(GL_COLOR_BUFFER_BIT); | |
| 
 | |
|     ImGui_ImplOpenGL2_RenderDrawData(draw_data); | |
| 
 | |
|     // Present | |
|     [[self openGLContext] flushBuffer]; | |
| 
 | |
|     if (!animationTimer) | |
|         animationTimer = [NSTimer scheduledTimerWithTimeInterval:0.017 target:self selector:@selector(animationTimerFired:) userInfo:nil repeats:YES]; | |
| } | |
| 
 | |
| -(void)reshape                              { [super reshape]; [[self openGLContext] update]; [self updateAndDrawDemoView]; } | |
| -(void)drawRect:(NSRect)bounds              { [self updateAndDrawDemoView]; } | |
| -(void)animationTimerFired:(NSTimer*)timer  { [self setNeedsDisplay:YES]; } | |
| -(void)dealloc                              { animationTimer = nil; } | |
| 
 | |
| @end | |
| 
 | |
| //----------------------------------------------------------------------------------- | |
| // AppDelegate | |
| //----------------------------------------------------------------------------------- | |
| 
 | |
| @interface AppDelegate : NSObject <NSApplicationDelegate> | |
| @property (nonatomic, readonly) NSWindow* window; | |
| @end | |
| 
 | |
| @implementation AppDelegate | |
| @synthesize window = _window; | |
| 
 | |
| -(BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)theApplication | |
| { | |
|     return YES; | |
| } | |
| 
 | |
| -(NSWindow*)window | |
| { | |
|     if (_window != nil) | |
|         return (_window); | |
| 
 | |
|     NSRect viewRect = NSMakeRect(100.0, 100.0, 100.0 + 1280.0, 100 + 720.0); | |
| 
 | |
|     _window = [[NSWindow alloc] initWithContentRect:viewRect styleMask:NSWindowStyleMaskTitled|NSWindowStyleMaskMiniaturizable|NSWindowStyleMaskResizable|NSWindowStyleMaskClosable backing:NSBackingStoreBuffered defer:YES]; | |
|     [_window setTitle:@"Dear ImGui OSX+OpenGL2 Example"]; | |
|     [_window setAcceptsMouseMovedEvents:YES]; | |
|     [_window setOpaque:YES]; | |
|     [_window makeKeyAndOrderFront:NSApp]; | |
| 
 | |
|     return (_window); | |
| } | |
| 
 | |
| -(void)setupMenu | |
| { | |
|     NSMenu* mainMenuBar = [[NSMenu alloc] init]; | |
|     NSMenu* appMenu; | |
|     NSMenuItem* menuItem; | |
| 
 | |
|     appMenu = [[NSMenu alloc] initWithTitle:@"Dear ImGui OSX+OpenGL2 Example"]; | |
|     menuItem = [appMenu addItemWithTitle:@"Quit Dear ImGui OSX+OpenGL2 Example" action:@selector(terminate:) keyEquivalent:@"q"]; | |
|     [menuItem setKeyEquivalentModifierMask:NSEventModifierFlagCommand]; | |
| 
 | |
|     menuItem = [[NSMenuItem alloc] init]; | |
|     [menuItem setSubmenu:appMenu]; | |
| 
 | |
|     [mainMenuBar addItem:menuItem]; | |
| 
 | |
|     appMenu = nil; | |
|     [NSApp setMainMenu:mainMenuBar]; | |
| } | |
| 
 | |
| -(void)dealloc | |
| { | |
|     _window = nil; | |
| } | |
| 
 | |
| -(void)applicationDidFinishLaunching:(NSNotification *)aNotification | |
| { | |
|     // Make the application a foreground application (else it won't receive keyboard events) | |
|     ProcessSerialNumber psn = {0, kCurrentProcess}; | |
|     TransformProcessType(&psn, kProcessTransformToForegroundApplication); | |
| 
 | |
|     // Menu | |
|     [self setupMenu]; | |
| 
 | |
|     NSOpenGLPixelFormatAttribute attrs[] = | |
|     { | |
|         NSOpenGLPFADoubleBuffer, | |
|         NSOpenGLPFADepthSize, 32, | |
|         0 | |
|     }; | |
| 
 | |
|     NSOpenGLPixelFormat* format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs]; | |
|     AppView* view = [[AppView alloc] initWithFrame:self.window.frame pixelFormat:format]; | |
|     format = nil; | |
| #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 | |
|     if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) | |
|         [view setWantsBestResolutionOpenGLSurface:YES]; | |
| #endif // MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 | |
|     [self.window setContentView:view]; | |
| 
 | |
|     if ([view openGLContext] == nil) | |
|         NSLog(@"No OpenGL Context!"); | |
| 
 | |
|     [view initialize]; | |
| } | |
| 
 | |
| @end | |
| 
 | |
| //----------------------------------------------------------------------------------- | |
| // Application main() function | |
| //----------------------------------------------------------------------------------- | |
| 
 | |
| int main(int argc, const char* argv[]) | |
| { | |
|     @autoreleasepool | |
|     { | |
|         NSApp = [NSApplication sharedApplication]; | |
|         AppDelegate* delegate = [[AppDelegate alloc] init]; | |
|         [[NSApplication sharedApplication] setDelegate:delegate]; | |
|         [NSApp run]; | |
|     } | |
|     return NSApplicationMain(argc, argv); | |
| }
 | |
| 
 |