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19 lines
812 B
19 lines
812 B
// ImGui Win32 + DirectX9 binding |
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// https://github.com/ocornut/imgui |
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struct IDirect3DDevice9; |
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bool ImGui_ImplDX9_Init(void* hwnd, IDirect3DDevice9* device); |
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void ImGui_ImplDX9_Shutdown(); |
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void ImGui_ImplDX9_NewFrame(); |
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// Use if you want to reset your rendering device without losing ImGui state. |
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void ImGui_ImplDX9_InvalidateDeviceObjects(); |
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bool ImGui_ImplDX9_CreateDeviceObjects(); |
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// Handler for Win32 messages, update mouse/keyboard data. |
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// You may or not need this for your implementation, but it can serve as reference for handling inputs. |
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// Commented out to avoid dragging dependencies on <windows.h> types. You can copy the extern declaration in your code. |
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/* |
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extern LRESULT ImGui_ImplDX9_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); |
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*/
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