Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
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duddel 57d0fcd021 Examples: Fix Android example build for Gradle 8. (#6229) ago%!(EXTRA string=2 years)
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example_allegro5 Revert most of "Examples: refactor all examples with a MainLoopStep() function..." (#2492, #3699)" ago%!(EXTRA string=2 years)
example_android_opengl3 Examples: Fix Android example build for Gradle 8. (#6229) ago%!(EXTRA string=2 years)
example_apple_metal Backends+Examples: SDL2: renamed imgui_impl_sdl.cpp/.h to imgui_impl_sdl2.cpp/.h. (#6146) ago%!(EXTRA string=2 years)
example_apple_opengl2 Update gif in README + font names in examples ago%!(EXTRA string=3 years)
example_emscripten_wgpu Examples: refactor all examples with a MainLoopStep() function, to facilitate use with Emscripten. (#2492, #3699) ago%!(EXTRA string=2 years)
example_glfw_metal Update gif in README + font names in examples ago%!(EXTRA string=3 years)
example_glfw_opengl2 Revert most of "Examples: refactor all examples with a MainLoopStep() function..." (#2492, #3699)" ago%!(EXTRA string=2 years)
example_glfw_opengl3 Examples: (Again, but better) made SDL+GL and GLFW+GL examples build with Emscripten. (#2492, #2494, #3699, #3705) ago%!(EXTRA string=2 years)
example_glfw_vulkan Revert most of "Examples: refactor all examples with a MainLoopStep() function..." (#2492, #3699)" ago%!(EXTRA string=2 years)
example_glut_opengl2 Examples: refactor all examples with a MainLoopStep() function, to facilitate use with Emscripten. (#2492, #3699) ago%!(EXTRA string=2 years)
example_null CI: Fixes for OSX + explicitely request C++11. ago%!(EXTRA string=3 years)
example_sdl2_directx11 Backends: SDL2:+SDL3 Implement SetPlatformImeDataFn (amends). (#6071, #1953) + fix SDL3 setting PlatformHandleRaw. (#6146) ago%!(EXTRA string=2 years)
example_sdl2_metal Backends: SDL2:+SDL3 Implement SetPlatformImeDataFn (amends). (#6071, #1953) + fix SDL3 setting PlatformHandleRaw. (#6146) ago%!(EXTRA string=2 years)
example_sdl2_opengl2 Backends: SDL2:+SDL3 Implement SetPlatformImeDataFn (amends). (#6071, #1953) + fix SDL3 setting PlatformHandleRaw. (#6146) ago%!(EXTRA string=2 years)
example_sdl2_opengl3 Backends: SDL2:+SDL3 Implement SetPlatformImeDataFn (amends). (#6071, #1953) + fix SDL3 setting PlatformHandleRaw. (#6146) ago%!(EXTRA string=2 years)
example_sdl2_sdlrenderer Backends: SDL2:+SDL3 Implement SetPlatformImeDataFn (amends). (#6071, #1953) + fix SDL3 setting PlatformHandleRaw. (#6146) ago%!(EXTRA string=2 years)
example_sdl2_vulkan Backends: SDL2:+SDL3 Implement SetPlatformImeDataFn (amends). (#6071, #1953) + fix SDL3 setting PlatformHandleRaw. (#6146) ago%!(EXTRA string=2 years)
example_sdl3_opengl3 Backends: SDL2:+SDL3 Implement SetPlatformImeDataFn (amends). (#6071, #1953) + fix SDL3 setting PlatformHandleRaw. (#6146) ago%!(EXTRA string=2 years)
example_win32_directx9 Revert most of "Examples: refactor all examples with a MainLoopStep() function..." (#2492, #3699)" ago%!(EXTRA string=2 years)
example_win32_directx10 Revert most of "Examples: refactor all examples with a MainLoopStep() function..." (#2492, #3699)" ago%!(EXTRA string=2 years)
example_win32_directx11 Revert most of "Examples: refactor all examples with a MainLoopStep() function..." (#2492, #3699)" ago%!(EXTRA string=2 years)
example_win32_directx12 Revert most of "Examples: refactor all examples with a MainLoopStep() function..." (#2492, #3699)" ago%!(EXTRA string=2 years)
libs Examples: (Again, but better) made SDL+GL and GLFW+GL examples build with Emscripten. (#2492, #2494, #3699, #3705) ago%!(EXTRA string=2 years)
README.txt Examples: update all VS project files to VS2015. Update DX12 project Windows SDK to latest. ago%!(EXTRA string=4 years)
imgui_examples.sln Backends: SDL2:+SDL3 Implement SetPlatformImeDataFn (amends). (#6071, #1953) + fix SDL3 setting PlatformHandleRaw. (#6146) ago%!(EXTRA string=2 years)

README.txt

See BACKENDS and EXAMPLES files in the docs/ folder, or on the web at: https://github.com/ocornut/imgui/tree/master/docs

Backends = Helper code to facilitate integration with platforms/graphics api (used by Examples + should be used by your app).
Examples = Standalone applications showcasing integration with platforms/graphics api.

Some Examples have extra README files in their respective directory, please check them too!

Once Dear ImGui is running (in either examples or your own application/game/engine),
run and refer to ImGui::ShowDemoWindow() in imgui_demo.cpp for the end-user API.