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							27 lines
						
					
					
						
							1.7 KiB
						
					
					
				| // dear imgui: Platform Binding for Windows (standard windows API for 32 and 64 bits applications) | |
| // This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..) | |
|  | |
| // Implemented features: | |
| //  [X] Platform: Clipboard support (for Win32 this is actually part of core imgui) | |
| //  [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. | |
| //  [X] Platform: Keyboard arrays indexed using VK_* Virtual Key Codes, e.g. ImGui::IsKeyPressed(VK_SPACE). | |
| //  [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. | |
| //  [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. | |
|  | |
| #pragma once | |
|  | |
| IMGUI_IMPL_API bool     ImGui_ImplWin32_Init(void* hwnd); | |
| IMGUI_IMPL_API void     ImGui_ImplWin32_Shutdown(); | |
| IMGUI_IMPL_API void     ImGui_ImplWin32_NewFrame(); | |
| 
 | |
| // DPI-related helpers (which run and compile without requiring 8.1 or 10, neither Windows version, neither associated SDK) | |
| IMGUI_IMPL_API void     ImGui_ImplWin32_EnableDpiAwareness(); | |
| IMGUI_IMPL_API float    ImGui_ImplWin32_GetDpiScaleForHwnd(void* hwnd);       // HWND hwnd | |
| IMGUI_IMPL_API float    ImGui_ImplWin32_GetDpiScaleForMonitor(void* monitor); // HMONITOR monitor | |
|  | |
| // Handler for Win32 messages, update mouse/keyboard data. | |
| // You may or not need this for your implementation, but it can serve as reference for handling inputs. | |
| // Intentionally commented out to avoid dragging dependencies on <windows.h> types. You can COPY this line into your .cpp code instead. | |
| /* | |
| IMGUI_IMPL_API LRESULT  ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); | |
| */
 | |
| 
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