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							48 lines
						
					
					
						
							2.6 KiB
						
					
					
				| // dear imgui: Renderer for modern OpenGL with shaders / programmatic pipeline | |
| // - Desktop GL: 3.x 4.x | |
| // - Embedded GL: ES 2.0 (WebGL 1.0), ES 3.0 (WebGL 2.0) | |
| // This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..) | |
|  | |
| // Implemented features: | |
| //  [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID in imgui.cpp. | |
| //  [X] Renderer: Multi-viewport support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. | |
| //  [x] Renderer: Desktop GL only: Support for large meshes (64k+ vertices) with 16-bits indices. | |
|  | |
| // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. | |
| // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. | |
| // https://github.com/ocornut/imgui | |
|  | |
| // About Desktop OpenGL function loaders: | |
| //  Modern desktop OpenGL doesn't have a standard portable header file to load OpenGL function pointers. | |
| //  Helper libraries are often used for this purpose! Here we are supporting a few common ones (gl3w, glew, glad). | |
| //  You may use another loader/header of your choice (glext, glLoadGen, etc.), or chose to manually implement your own. | |
|  | |
| // About GLSL version: | |
| //  The 'glsl_version' initialization parameter should be NULL (default) or a "#version XXX" string. | |
| //  On computer platform the GLSL version default to "#version 130". On OpenGL ES 3 platform it defaults to "#version 300 es" | |
| //  Only override if your GL version doesn't handle this GLSL version. See GLSL version table at the top of imgui_impl_opengl3.cpp. | |
|  | |
| #pragma once | |
|  | |
| // Specific OpenGL versions | |
| //#define IMGUI_IMPL_OPENGL_ES2     // Auto-detected on Emscripten | |
| //#define IMGUI_IMPL_OPENGL_ES3     // Auto-detected on iOS/Android | |
|  | |
| // Set default OpenGL3 loader to be gl3w | |
| #if !defined(IMGUI_IMPL_OPENGL_LOADER_GL3W)     \ | |
|  && !defined(IMGUI_IMPL_OPENGL_LOADER_GLEW)     \ | |
|  && !defined(IMGUI_IMPL_OPENGL_LOADER_GLAD)     \ | |
|  && !defined(IMGUI_IMPL_OPENGL_LOADER_CUSTOM) | |
| #define IMGUI_IMPL_OPENGL_LOADER_GL3W | |
| #endif | |
|  | |
| IMGUI_IMPL_API bool     ImGui_ImplOpenGL3_Init(const char* glsl_version = NULL); | |
| IMGUI_IMPL_API void     ImGui_ImplOpenGL3_Shutdown(); | |
| IMGUI_IMPL_API void     ImGui_ImplOpenGL3_NewFrame(); | |
| IMGUI_IMPL_API void     ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data); | |
| 
 | |
| // Called by Init/NewFrame/Shutdown | |
| IMGUI_IMPL_API bool     ImGui_ImplOpenGL3_CreateFontsTexture(); | |
| IMGUI_IMPL_API void     ImGui_ImplOpenGL3_DestroyFontsTexture(); | |
| IMGUI_IMPL_API bool     ImGui_ImplOpenGL3_CreateDeviceObjects(); | |
| IMGUI_IMPL_API void     ImGui_ImplOpenGL3_DestroyDeviceObjects();
 | |
| 
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