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							210 lines
						
					
					
						
							7.2 KiB
						
					
					
				| // dear imgui: Platform Binding for GLUT/FreeGLUT | |
| // This needs to be used along with a Renderer (e.g. OpenGL2) | |
|  | |
| // !!! GLUT/FreeGLUT IS OBSOLETE SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!! | |
| // !!! If someone or something is teaching you GLUT in 2019, you are being abused. Please show some resistance. !!! | |
| // !!! Nowadays, prefer using GLFW or SDL instead! | |
|  | |
| // Issues: | |
| //  [ ] Platform: GLUT is unable to distinguish e.g. Backspace from CTRL+H or TAB from CTRL+I | |
| //  [ ] Platform: Missing mouse cursor shape/visibility support. | |
| //  [ ] Platform: Missing clipboard support (not supported by Glut). | |
| //  [ ] Platform: Missing gamepad support. | |
|  | |
| // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. | |
| // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. | |
| // https://github.com/ocornut/imgui | |
|  | |
| // CHANGELOG | |
| // (minor and older changes stripped away, please see git history for details) | |
| //  2019-04-03: Misc: Renamed imgui_impl_freeglut.cpp/.h to imgui_impl_glut.cpp/.h. | |
| //  2019-03-25: Misc: Made io.DeltaTime always above zero. | |
| //  2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window. | |
| //  2018-03-22: Added GLUT Platform binding. | |
|  | |
| #include "imgui.h" | |
| #include "imgui_impl_glut.h" | |
| #ifdef __APPLE__ | |
|     #include <GLUT/glut.h> | |
| #else | |
|     #include <GL/freeglut.h> | |
| #endif | |
|  | |
| #ifdef _MSC_VER | |
| #pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff) | |
| #endif | |
|  | |
| static int g_Time = 0;          // Current time, in milliseconds | |
|  | |
| bool ImGui_ImplGLUT_Init() | |
| { | |
|     ImGuiIO& io = ImGui::GetIO(); | |
|     io.BackendPlatformName ="imgui_impl_glut"; | |
| 
 | |
|     g_Time = 0; | |
| 
 | |
|     // Glut has 1 function for characters and one for "special keys". We map the characters in the 0..255 range and the keys above. | |
|     io.KeyMap[ImGuiKey_Tab]         = '\t'; // == 9 == CTRL+I | |
|     io.KeyMap[ImGuiKey_LeftArrow]   = 256 + GLUT_KEY_LEFT; | |
|     io.KeyMap[ImGuiKey_RightArrow]  = 256 + GLUT_KEY_RIGHT; | |
|     io.KeyMap[ImGuiKey_UpArrow]     = 256 + GLUT_KEY_UP; | |
|     io.KeyMap[ImGuiKey_DownArrow]   = 256 + GLUT_KEY_DOWN; | |
|     io.KeyMap[ImGuiKey_PageUp]      = 256 + GLUT_KEY_PAGE_UP; | |
|     io.KeyMap[ImGuiKey_PageDown]    = 256 + GLUT_KEY_PAGE_DOWN; | |
|     io.KeyMap[ImGuiKey_Home]        = 256 + GLUT_KEY_HOME; | |
|     io.KeyMap[ImGuiKey_End]         = 256 + GLUT_KEY_END; | |
|     io.KeyMap[ImGuiKey_Insert]      = 256 + GLUT_KEY_INSERT; | |
|     io.KeyMap[ImGuiKey_Delete]      = 127; | |
|     io.KeyMap[ImGuiKey_Backspace]   = 8;  // == CTRL+H | |
|     io.KeyMap[ImGuiKey_Space]       = ' '; | |
|     io.KeyMap[ImGuiKey_Enter]       = 13; // == CTRL+M | |
|     io.KeyMap[ImGuiKey_Escape]      = 27; | |
|     io.KeyMap[ImGuiKey_A]           = 'A'; | |
|     io.KeyMap[ImGuiKey_C]           = 'C'; | |
|     io.KeyMap[ImGuiKey_V]           = 'V'; | |
|     io.KeyMap[ImGuiKey_X]           = 'X'; | |
|     io.KeyMap[ImGuiKey_Y]           = 'Y'; | |
|     io.KeyMap[ImGuiKey_Z]           = 'Z'; | |
| 
 | |
|     return true; | |
| } | |
| 
 | |
| void ImGui_ImplGLUT_InstallFuncs() | |
| { | |
|     glutReshapeFunc(ImGui_ImplGLUT_ReshapeFunc); | |
|     glutMotionFunc(ImGui_ImplGLUT_MotionFunc); | |
|     glutPassiveMotionFunc(ImGui_ImplGLUT_MotionFunc); | |
|     glutMouseFunc(ImGui_ImplGLUT_MouseFunc); | |
| #ifdef __FREEGLUT_EXT_H__ | |
|     glutMouseWheelFunc(ImGui_ImplGLUT_MouseWheelFunc); | |
| #endif | |
|     glutKeyboardFunc(ImGui_ImplGLUT_KeyboardFunc); | |
|     glutKeyboardUpFunc(ImGui_ImplGLUT_KeyboardUpFunc); | |
|     glutSpecialFunc(ImGui_ImplGLUT_SpecialFunc); | |
|     glutSpecialUpFunc(ImGui_ImplGLUT_SpecialUpFunc); | |
| } | |
| 
 | |
| void ImGui_ImplGLUT_Shutdown() | |
| { | |
| } | |
| 
 | |
| void ImGui_ImplGLUT_NewFrame() | |
| { | |
|     // Setup time step | |
|     ImGuiIO& io = ImGui::GetIO(); | |
|     int current_time = glutGet(GLUT_ELAPSED_TIME); | |
|     int delta_time_ms = (current_time - g_Time); | |
|     if (delta_time_ms <= 0) | |
|         delta_time_ms = 1; | |
|     io.DeltaTime = delta_time_ms / 1000.0f; | |
|     g_Time = current_time; | |
| 
 | |
|     // Start the frame | |
|     ImGui::NewFrame(); | |
| } | |
| 
 | |
| static void ImGui_ImplGLUT_UpdateKeyboardMods() | |
| { | |
|     ImGuiIO& io = ImGui::GetIO(); | |
|     int mods = glutGetModifiers(); | |
|     io.KeyCtrl = (mods & GLUT_ACTIVE_CTRL) != 0; | |
|     io.KeyShift = (mods & GLUT_ACTIVE_SHIFT) != 0; | |
|     io.KeyAlt = (mods & GLUT_ACTIVE_ALT) != 0; | |
| } | |
| 
 | |
| void ImGui_ImplGLUT_KeyboardFunc(unsigned char c, int x, int y) | |
| { | |
|     // Send character to imgui | |
|     //printf("char_down_func %d '%c'\n", c, c); | |
|     ImGuiIO& io = ImGui::GetIO(); | |
|     if (c >= 32) | |
|         io.AddInputCharacter((unsigned int)c); | |
| 
 | |
|     // Store letters in KeysDown[] array as both uppercase and lowercase + Handle GLUT translating CTRL+A..CTRL+Z as 1..26. | |
|     // This is a hacky mess but GLUT is unable to distinguish e.g. a TAB key from CTRL+I so this is probably the best we can do here. | |
|     if (c >= 1 && c <= 26) | |
|         io.KeysDown[c] = io.KeysDown[c - 1 + 'a'] = io.KeysDown[c - 1 + 'A'] = true; | |
|     else if (c >= 'a' && c <= 'z') | |
|         io.KeysDown[c] = io.KeysDown[c - 'a' + 'A'] = true; | |
|     else if (c >= 'A' && c <= 'Z') | |
|         io.KeysDown[c] = io.KeysDown[c - 'A' + 'a'] = true; | |
|     else | |
|         io.KeysDown[c] = true; | |
|     ImGui_ImplGLUT_UpdateKeyboardMods(); | |
|     (void)x; (void)y; // Unused | |
| } | |
| 
 | |
| void ImGui_ImplGLUT_KeyboardUpFunc(unsigned char c, int x, int y) | |
| { | |
|     //printf("char_up_func %d '%c'\n", c, c); | |
|     ImGuiIO& io = ImGui::GetIO(); | |
|     if (c >= 1 && c <= 26) | |
|         io.KeysDown[c] = io.KeysDown[c - 1 + 'a'] = io.KeysDown[c - 1 + 'A'] = false; | |
|     else if (c >= 'a' && c <= 'z') | |
|         io.KeysDown[c] = io.KeysDown[c - 'a' + 'A'] = false; | |
|     else if (c >= 'A' && c <= 'Z') | |
|         io.KeysDown[c] = io.KeysDown[c - 'A' + 'a'] = false; | |
|     else | |
|         io.KeysDown[c] = false; | |
|     ImGui_ImplGLUT_UpdateKeyboardMods(); | |
|     (void)x; (void)y; // Unused | |
| } | |
| 
 | |
| void ImGui_ImplGLUT_SpecialFunc(int key, int x, int y) | |
| { | |
|     //printf("key_down_func %d\n", key); | |
|     ImGuiIO& io = ImGui::GetIO(); | |
|     if (key + 256 < IM_ARRAYSIZE(io.KeysDown)) | |
|         io.KeysDown[key + 256] = true; | |
|     ImGui_ImplGLUT_UpdateKeyboardMods(); | |
|     (void)x; (void)y; // Unused | |
| } | |
| 
 | |
| void ImGui_ImplGLUT_SpecialUpFunc(int key, int x, int y) | |
| { | |
|     //printf("key_up_func %d\n", key); | |
|     ImGuiIO& io = ImGui::GetIO(); | |
|     if (key + 256 < IM_ARRAYSIZE(io.KeysDown)) | |
|         io.KeysDown[key + 256] = false; | |
|     ImGui_ImplGLUT_UpdateKeyboardMods(); | |
|     (void)x; (void)y; // Unused | |
| } | |
| 
 | |
| void ImGui_ImplGLUT_MouseFunc(int glut_button, int state, int x, int y) | |
| { | |
|     ImGuiIO& io = ImGui::GetIO(); | |
|     io.MousePos = ImVec2((float)x, (float)y); | |
|     int button = -1; | |
|     if (glut_button == GLUT_LEFT_BUTTON) button = 0; | |
|     if (glut_button == GLUT_RIGHT_BUTTON) button = 1; | |
|     if (glut_button == GLUT_MIDDLE_BUTTON) button = 2; | |
|     if (button != -1 && state == GLUT_DOWN) | |
|         io.MouseDown[button] = true; | |
|     if (button != -1 && state == GLUT_UP) | |
|         io.MouseDown[button] = false; | |
| } | |
| 
 | |
| #ifdef __FREEGLUT_EXT_H__ | |
| void ImGui_ImplGLUT_MouseWheelFunc(int button, int dir, int x, int y) | |
| { | |
|     ImGuiIO& io = ImGui::GetIO(); | |
|     io.MousePos = ImVec2((float)x, (float)y); | |
|     if (dir > 0) | |
|         io.MouseWheel += 1.0; | |
|     else if (dir < 0) | |
|         io.MouseWheel -= 1.0; | |
|     (void)button; // Unused | |
| } | |
| #endif | |
|  | |
| void ImGui_ImplGLUT_ReshapeFunc(int w, int h) | |
| { | |
|     ImGuiIO& io = ImGui::GetIO(); | |
|     io.DisplaySize = ImVec2((float)w, (float)h); | |
| } | |
| 
 | |
| void ImGui_ImplGLUT_MotionFunc(int x, int y) | |
| { | |
|     ImGuiIO& io = ImGui::GetIO(); | |
|     io.MousePos = ImVec2((float)x, (float)y); | |
| }
 | |
| 
 |