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							24 lines
						
					
					
						
							1.2 KiB
						
					
					
				| // dear imgui: Renderer for DirectX9 | |
| // This needs to be used along with a Platform Binding (e.g. Win32) | |
|  | |
| // Implemented features: | |
| //  [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp. | |
| //  [X] Renderer: Multi-viewport support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. | |
| //  [X] Renderer: Support for large meshes (64k+ vertices) with 16-bits indices. | |
|  | |
| // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. | |
| // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. | |
| // https://github.com/ocornut/imgui | |
|  | |
| #pragma once | |
|  | |
| struct IDirect3DDevice9; | |
| 
 | |
| IMGUI_IMPL_API bool     ImGui_ImplDX9_Init(IDirect3DDevice9* device); | |
| IMGUI_IMPL_API void     ImGui_ImplDX9_Shutdown(); | |
| IMGUI_IMPL_API void     ImGui_ImplDX9_NewFrame(); | |
| IMGUI_IMPL_API void     ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data); | |
| 
 | |
| // Use if you want to reset your rendering device without losing ImGui state. | |
| IMGUI_IMPL_API bool     ImGui_ImplDX9_CreateDeviceObjects(); | |
| IMGUI_IMPL_API void     ImGui_ImplDX9_InvalidateDeviceObjects();
 | |
| 
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