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							29 lines
						
					
					
						
							1.5 KiB
						
					
					
				| // dear imgui: Renderer + Platform Binding for Allegro 5 | |
| // (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.) | |
|  | |
| // Implemented features: | |
| //  [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp. | |
| //  [X] Platform: Clipboard support (from Allegro 5.1.12) | |
| //  [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. | |
| // Issues: | |
| //  [ ] Renderer: The renderer is suboptimal as we need to unindex our buffers and convert vertices manually. | |
| //  [ ] Platform: Missing gamepad support. | |
|  | |
| // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. | |
| // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. | |
| // https://github.com/ocornut/imgui, Original Allegro 5 code by @birthggd | |
|  | |
| #pragma once | |
|  | |
| struct ALLEGRO_DISPLAY; | |
| union ALLEGRO_EVENT; | |
| 
 | |
| IMGUI_IMPL_API bool     ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display); | |
| IMGUI_IMPL_API void     ImGui_ImplAllegro5_Shutdown(); | |
| IMGUI_IMPL_API void     ImGui_ImplAllegro5_NewFrame(); | |
| IMGUI_IMPL_API void     ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data); | |
| IMGUI_IMPL_API bool     ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* event); | |
| 
 | |
| // Use if you want to reset your rendering device without losing ImGui state. | |
| IMGUI_IMPL_API bool     ImGui_ImplAllegro5_CreateDeviceObjects(); | |
| IMGUI_IMPL_API void     ImGui_ImplAllegro5_InvalidateDeviceObjects();
 | |
| 
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