You cannot select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and dots ('.'), can be up to 35 characters long. Letters must be lowercase.
		
		
		
		
		
			
		
			
				
					
					
						
							423 lines
						
					
					
						
							18 KiB
						
					
					
				
			
		
		
	
	
							423 lines
						
					
					
						
							18 KiB
						
					
					
				| // dear imgui: Renderer + Platform Binding for Allegro 5 | |
| // (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.) | |
|  | |
| // Implemented features: | |
| //  [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp. | |
| //  [X] Platform: Clipboard support (from Allegro 5.1.12) | |
| //  [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. | |
| // Issues: | |
| //  [ ] Renderer: The renderer is suboptimal as we need to unindex our buffers and convert vertices manually. | |
| //  [ ] Platform: Missing gamepad support. | |
|  | |
| // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. | |
| // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. | |
| // https://github.com/ocornut/imgui, Original Allegro 5 code by @birthggd | |
|  | |
| // CHANGELOG | |
| // (minor and older changes stripped away, please see git history for details) | |
| //  2019-05-11: Inputs: Don't filter character value from ALLEGRO_EVENT_KEY_CHAR before calling AddInputCharacter(). | |
| //  2019-04-30: Renderer: Added support for special ImDrawCallback_ResetRenderState callback to reset render state. | |
| //  2018-11-30: Platform: Added touchscreen support. | |
| //  2018-11-30: Misc: Setting up io.BackendPlatformName/io.BackendRendererName so they can be displayed in the About Window. | |
| //  2018-06-13: Platform: Added clipboard support (from Allegro 5.1.12). | |
| //  2018-06-13: Renderer: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle. | |
| //  2018-06-13: Renderer: Backup/restore transform and clipping rectangle. | |
| //  2018-06-11: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors flag + honor ImGuiConfigFlags_NoMouseCursorChange flag. | |
| //  2018-04-18: Misc: Renamed file from imgui_impl_a5.cpp to imgui_impl_allegro5.cpp. | |
| //  2018-04-18: Misc: Added support for 32-bits vertex indices to avoid conversion at runtime. Added imconfig_allegro5.h to enforce 32-bit indices when included from imgui.h. | |
| //  2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplAllegro5_RenderDrawData() in the .h file so you can call it yourself. | |
| //  2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves. | |
| //  2018-02-06: Inputs: Added mapping for ImGuiKey_Space. | |
|  | |
| #include <stdint.h>     // uint64_t | |
| #include <cstring>      // memcpy | |
| #include "imgui.h" | |
| #include "imgui_impl_allegro5.h" | |
|  | |
| // Allegro | |
| #include <allegro5/allegro.h> | |
| #include <allegro5/allegro_primitives.h> | |
| #ifdef _WIN32 | |
| #include <allegro5/allegro_windows.h> | |
| #endif | |
| #define ALLEGRO_HAS_CLIPBOARD   (ALLEGRO_VERSION_INT >= ((5 << 24) | (1 << 16) | (12 << 8)))    // Clipboard only supported from Allegro 5.1.12 | |
|  | |
| // Visual Studio warnings | |
| #ifdef _MSC_VER | |
| #pragma warning (disable: 4127) // condition expression is constant | |
| #endif | |
|  | |
| // Data | |
| static ALLEGRO_DISPLAY*         g_Display = NULL; | |
| static ALLEGRO_BITMAP*          g_Texture = NULL; | |
| static double                   g_Time = 0.0; | |
| static ALLEGRO_MOUSE_CURSOR*    g_MouseCursorInvisible = NULL; | |
| static ALLEGRO_VERTEX_DECL*     g_VertexDecl = NULL; | |
| static char*                    g_ClipboardTextData = NULL; | |
| 
 | |
| struct ImDrawVertAllegro | |
| { | |
|     ImVec2 pos; | |
|     ImVec2 uv; | |
|     ALLEGRO_COLOR col; | |
| }; | |
| 
 | |
| static void ImGui_ImplAllegro5_SetupRenderState(ImDrawData* draw_data) | |
| { | |
|     // Setup blending | |
|     al_set_blender(ALLEGRO_ADD, ALLEGRO_ALPHA, ALLEGRO_INVERSE_ALPHA); | |
| 
 | |
|     // Setup orthographic projection matrix | |
|     // Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). | |
|     { | |
|         float L = draw_data->DisplayPos.x; | |
|         float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x; | |
|         float T = draw_data->DisplayPos.y; | |
|         float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y; | |
|         ALLEGRO_TRANSFORM transform; | |
|         al_identity_transform(&transform); | |
|         al_use_transform(&transform); | |
|         al_orthographic_transform(&transform, L, T, 1.0f, R, B, -1.0f); | |
|         al_use_projection_transform(&transform); | |
|     } | |
| } | |
| 
 | |
| // Render function. | |
| // (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop) | |
| void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data) | |
| { | |
|     // Avoid rendering when minimized | |
|     if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f) | |
|         return; | |
| 
 | |
|     // Backup Allegro state that will be modified | |
|     ALLEGRO_TRANSFORM last_transform = *al_get_current_transform(); | |
|     ALLEGRO_TRANSFORM last_projection_transform = *al_get_current_projection_transform(); | |
|     int last_clip_x, last_clip_y, last_clip_w, last_clip_h; | |
|     al_get_clipping_rectangle(&last_clip_x, &last_clip_y, &last_clip_w, &last_clip_h); | |
|     int last_blender_op, last_blender_src, last_blender_dst; | |
|     al_get_blender(&last_blender_op, &last_blender_src, &last_blender_dst); | |
| 
 | |
|     // Setup desired render state | |
|     ImGui_ImplAllegro5_SetupRenderState(draw_data); | |
| 
 | |
|     // Render command lists | |
|     for (int n = 0; n < draw_data->CmdListsCount; n++) | |
|     { | |
|         const ImDrawList* cmd_list = draw_data->CmdLists[n]; | |
| 
 | |
|         // Allegro's implementation of al_draw_indexed_prim() for DX9 is completely broken. Unindex our buffers ourselves. | |
|         // FIXME-OPT: Unfortunately Allegro doesn't support 32-bits packed colors so we have to convert them to 4 float as well.. | |
|         static ImVector<ImDrawVertAllegro> vertices; | |
|         vertices.resize(cmd_list->IdxBuffer.Size); | |
|         for (int i = 0; i < cmd_list->IdxBuffer.Size; i++) | |
|         { | |
|             const ImDrawVert* src_v = &cmd_list->VtxBuffer[cmd_list->IdxBuffer[i]]; | |
|             ImDrawVertAllegro* dst_v = &vertices[i]; | |
|             dst_v->pos = src_v->pos; | |
|             dst_v->uv = src_v->uv; | |
|             unsigned char* c = (unsigned char*)&src_v->col; | |
|             dst_v->col = al_map_rgba(c[0], c[1], c[2], c[3]); | |
|         } | |
| 
 | |
|         const int* indices = NULL; | |
|         if (sizeof(ImDrawIdx) == 2) | |
|         { | |
|             // FIXME-OPT: Unfortunately Allegro doesn't support 16-bit indices.. You can '#define ImDrawIdx int' in imconfig.h to request Dear ImGui to output 32-bit indices. | |
|             // Otherwise, we convert them from 16-bit to 32-bit at runtime here, which works perfectly but is a little wasteful. | |
|             static ImVector<int> indices_converted; | |
|             indices_converted.resize(cmd_list->IdxBuffer.Size); | |
|             for (int i = 0; i < cmd_list->IdxBuffer.Size; ++i) | |
|                 indices_converted[i] = (int)cmd_list->IdxBuffer.Data[i]; | |
|             indices = indices_converted.Data; | |
|         } | |
|         else if (sizeof(ImDrawIdx) == 4) | |
|         { | |
|             indices = (const int*)cmd_list->IdxBuffer.Data; | |
|         } | |
| 
 | |
|         // Render command lists | |
|         int idx_offset = 0; | |
|         ImVec2 clip_off = draw_data->DisplayPos; | |
|         for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) | |
|         { | |
|             const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i]; | |
|             if (pcmd->UserCallback) | |
|             { | |
|                 // User callback, registered via ImDrawList::AddCallback() | |
|                 // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.) | |
|                 if (pcmd->UserCallback == ImDrawCallback_ResetRenderState) | |
|                     ImGui_ImplAllegro5_SetupRenderState(draw_data); | |
|                 else | |
|                     pcmd->UserCallback(cmd_list, pcmd); | |
|             } | |
|             else | |
|             { | |
|                 // Draw | |
|                 ALLEGRO_BITMAP* texture = (ALLEGRO_BITMAP*)pcmd->TextureId; | |
|                 al_set_clipping_rectangle(pcmd->ClipRect.x - clip_off.x, pcmd->ClipRect.y - clip_off.y, pcmd->ClipRect.z - pcmd->ClipRect.x, pcmd->ClipRect.w - pcmd->ClipRect.y); | |
|                 al_draw_prim(&vertices[0], g_VertexDecl, texture, idx_offset, idx_offset + pcmd->ElemCount, ALLEGRO_PRIM_TRIANGLE_LIST); | |
|             } | |
|             idx_offset += pcmd->ElemCount; | |
|         } | |
|     } | |
| 
 | |
|     // Restore modified Allegro state | |
|     al_set_blender(last_blender_op, last_blender_src, last_blender_dst); | |
|     al_set_clipping_rectangle(last_clip_x, last_clip_y, last_clip_w, last_clip_h); | |
|     al_use_transform(&last_transform); | |
|     al_use_projection_transform(&last_projection_transform); | |
| } | |
| 
 | |
| bool ImGui_ImplAllegro5_CreateDeviceObjects() | |
| { | |
|     // Build texture atlas | |
|     ImGuiIO &io = ImGui::GetIO(); | |
|     unsigned char* pixels; | |
|     int width, height; | |
|     io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); | |
| 
 | |
|     // Create texture | |
|     int flags = al_get_new_bitmap_flags(); | |
|     int fmt = al_get_new_bitmap_format(); | |
|     al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP|ALLEGRO_MIN_LINEAR|ALLEGRO_MAG_LINEAR); | |
|     al_set_new_bitmap_format(ALLEGRO_PIXEL_FORMAT_ABGR_8888_LE); | |
|     ALLEGRO_BITMAP* img = al_create_bitmap(width, height); | |
|     al_set_new_bitmap_flags(flags); | |
|     al_set_new_bitmap_format(fmt); | |
|     if (!img) | |
|         return false; | |
| 
 | |
|     ALLEGRO_LOCKED_REGION *locked_img = al_lock_bitmap(img, al_get_bitmap_format(img), ALLEGRO_LOCK_WRITEONLY); | |
|     if (!locked_img) | |
|     { | |
|         al_destroy_bitmap(img); | |
|         return false; | |
|     } | |
|     memcpy(locked_img->data, pixels, sizeof(int)*width*height); | |
|     al_unlock_bitmap(img); | |
| 
 | |
|     // Convert software texture to hardware texture. | |
|     ALLEGRO_BITMAP* cloned_img = al_clone_bitmap(img); | |
|     al_destroy_bitmap(img); | |
|     if (!cloned_img) | |
|         return false; | |
| 
 | |
|     // Store our identifier | |
|     io.Fonts->TexID = (void*)cloned_img; | |
|     g_Texture = cloned_img; | |
| 
 | |
|     // Create an invisible mouse cursor | |
|     // Because al_hide_mouse_cursor() seems to mess up with the actual inputs.. | |
|     ALLEGRO_BITMAP* mouse_cursor = al_create_bitmap(8,8); | |
|     g_MouseCursorInvisible = al_create_mouse_cursor(mouse_cursor, 0, 0); | |
|     al_destroy_bitmap(mouse_cursor); | |
| 
 | |
|     return true; | |
| } | |
| 
 | |
| void ImGui_ImplAllegro5_InvalidateDeviceObjects() | |
| { | |
|     if (g_Texture) | |
|     { | |
|         al_destroy_bitmap(g_Texture); | |
|         ImGui::GetIO().Fonts->TexID = NULL; | |
|         g_Texture = NULL; | |
|     } | |
|     if (g_MouseCursorInvisible) | |
|     { | |
|         al_destroy_mouse_cursor(g_MouseCursorInvisible); | |
|         g_MouseCursorInvisible = NULL; | |
|     } | |
| } | |
| 
 | |
| #if ALLEGRO_HAS_CLIPBOARD | |
| static const char* ImGui_ImplAllegro5_GetClipboardText(void*) | |
| { | |
|     if (g_ClipboardTextData) | |
|         al_free(g_ClipboardTextData); | |
|     g_ClipboardTextData = al_get_clipboard_text(g_Display); | |
|     return g_ClipboardTextData; | |
| } | |
| 
 | |
| static void ImGui_ImplAllegro5_SetClipboardText(void*, const char* text) | |
| { | |
|     al_set_clipboard_text(g_Display, text); | |
| } | |
| #endif | |
|  | |
| bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display) | |
| { | |
|     g_Display = display; | |
| 
 | |
|     // Setup back-end capabilities flags | |
|     ImGuiIO& io = ImGui::GetIO(); | |
|     io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors;       // We can honor GetMouseCursor() values (optional) | |
|     io.BackendPlatformName = io.BackendRendererName = "imgui_impl_allegro5"; | |
| 
 | |
|     // Create custom vertex declaration. | |
|     // Unfortunately Allegro doesn't support 32-bits packed colors so we have to convert them to 4 floats. | |
|     // We still use a custom declaration to use 'ALLEGRO_PRIM_TEX_COORD' instead of 'ALLEGRO_PRIM_TEX_COORD_PIXEL' else we can't do a reliable conversion. | |
|     ALLEGRO_VERTEX_ELEMENT elems[] = | |
|     { | |
|         { ALLEGRO_PRIM_POSITION, ALLEGRO_PRIM_FLOAT_2, IM_OFFSETOF(ImDrawVertAllegro, pos) }, | |
|         { ALLEGRO_PRIM_TEX_COORD, ALLEGRO_PRIM_FLOAT_2, IM_OFFSETOF(ImDrawVertAllegro, uv) }, | |
|         { ALLEGRO_PRIM_COLOR_ATTR, 0, IM_OFFSETOF(ImDrawVertAllegro, col) }, | |
|         { 0, 0, 0 } | |
|     }; | |
|     g_VertexDecl = al_create_vertex_decl(elems, sizeof(ImDrawVertAllegro)); | |
| 
 | |
|     io.KeyMap[ImGuiKey_Tab] = ALLEGRO_KEY_TAB; | |
|     io.KeyMap[ImGuiKey_LeftArrow] = ALLEGRO_KEY_LEFT; | |
|     io.KeyMap[ImGuiKey_RightArrow] = ALLEGRO_KEY_RIGHT; | |
|     io.KeyMap[ImGuiKey_UpArrow] = ALLEGRO_KEY_UP; | |
|     io.KeyMap[ImGuiKey_DownArrow] = ALLEGRO_KEY_DOWN; | |
|     io.KeyMap[ImGuiKey_PageUp] = ALLEGRO_KEY_PGUP; | |
|     io.KeyMap[ImGuiKey_PageDown] = ALLEGRO_KEY_PGDN; | |
|     io.KeyMap[ImGuiKey_Home] = ALLEGRO_KEY_HOME; | |
|     io.KeyMap[ImGuiKey_End] = ALLEGRO_KEY_END; | |
|     io.KeyMap[ImGuiKey_Insert] = ALLEGRO_KEY_INSERT; | |
|     io.KeyMap[ImGuiKey_Delete] = ALLEGRO_KEY_DELETE; | |
|     io.KeyMap[ImGuiKey_Backspace] = ALLEGRO_KEY_BACKSPACE; | |
|     io.KeyMap[ImGuiKey_Space] = ALLEGRO_KEY_SPACE; | |
|     io.KeyMap[ImGuiKey_Enter] = ALLEGRO_KEY_ENTER; | |
|     io.KeyMap[ImGuiKey_Escape] = ALLEGRO_KEY_ESCAPE; | |
|     io.KeyMap[ImGuiKey_A] = ALLEGRO_KEY_A; | |
|     io.KeyMap[ImGuiKey_C] = ALLEGRO_KEY_C; | |
|     io.KeyMap[ImGuiKey_V] = ALLEGRO_KEY_V; | |
|     io.KeyMap[ImGuiKey_X] = ALLEGRO_KEY_X; | |
|     io.KeyMap[ImGuiKey_Y] = ALLEGRO_KEY_Y; | |
|     io.KeyMap[ImGuiKey_Z] = ALLEGRO_KEY_Z; | |
|     io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX); | |
| 
 | |
| #if ALLEGRO_HAS_CLIPBOARD | |
|     io.SetClipboardTextFn = ImGui_ImplAllegro5_SetClipboardText; | |
|     io.GetClipboardTextFn = ImGui_ImplAllegro5_GetClipboardText; | |
|     io.ClipboardUserData = NULL; | |
| #endif | |
|  | |
|     return true; | |
| } | |
| 
 | |
| void ImGui_ImplAllegro5_Shutdown() | |
| { | |
|     ImGui_ImplAllegro5_InvalidateDeviceObjects(); | |
| 
 | |
|     g_Display = NULL; | |
|     g_Time = 0.0; | |
| 
 | |
|     if (g_VertexDecl) | |
|         al_destroy_vertex_decl(g_VertexDecl); | |
|     g_VertexDecl = NULL; | |
| 
 | |
|     if (g_ClipboardTextData) | |
|         al_free(g_ClipboardTextData); | |
|     g_ClipboardTextData = NULL; | |
| } | |
| 
 | |
| // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. | |
| // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application. | |
| // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application. | |
| // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. | |
| bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT *ev) | |
| { | |
|     ImGuiIO& io = ImGui::GetIO(); | |
| 
 | |
|     switch (ev->type) | |
|     { | |
|     case ALLEGRO_EVENT_MOUSE_AXES: | |
|         if (ev->mouse.display == g_Display) | |
|         { | |
|             io.MouseWheel += ev->mouse.dz; | |
|             io.MouseWheelH += ev->mouse.dw; | |
|             io.MousePos = ImVec2(ev->mouse.x, ev->mouse.y); | |
|         } | |
|         return true; | |
|     case ALLEGRO_EVENT_MOUSE_BUTTON_DOWN: | |
|     case ALLEGRO_EVENT_MOUSE_BUTTON_UP: | |
|         if (ev->mouse.display == g_Display && ev->mouse.button <= 5) | |
|             io.MouseDown[ev->mouse.button - 1] = (ev->type == ALLEGRO_EVENT_MOUSE_BUTTON_DOWN); | |
|         return true; | |
|     case ALLEGRO_EVENT_TOUCH_MOVE: | |
|         if (ev->touch.display == g_Display) | |
|             io.MousePos = ImVec2(ev->touch.x, ev->touch.y); | |
|         return true; | |
|     case ALLEGRO_EVENT_TOUCH_BEGIN: | |
|     case ALLEGRO_EVENT_TOUCH_END: | |
|     case ALLEGRO_EVENT_TOUCH_CANCEL: | |
|         if (ev->touch.display == g_Display && ev->touch.primary) | |
|             io.MouseDown[0] = (ev->type == ALLEGRO_EVENT_TOUCH_BEGIN); | |
|         return true; | |
|     case ALLEGRO_EVENT_MOUSE_LEAVE_DISPLAY: | |
|         if (ev->mouse.display == g_Display) | |
|             io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX); | |
|         return true; | |
|     case ALLEGRO_EVENT_KEY_CHAR: | |
|         if (ev->keyboard.display == g_Display) | |
|             io.AddInputCharacter((unsigned int)ev->keyboard.unichar); | |
|         return true; | |
|     case ALLEGRO_EVENT_KEY_DOWN: | |
|     case ALLEGRO_EVENT_KEY_UP: | |
|         if (ev->keyboard.display == g_Display) | |
|             io.KeysDown[ev->keyboard.keycode] = (ev->type == ALLEGRO_EVENT_KEY_DOWN); | |
|         return true; | |
|     } | |
|     return false; | |
| } | |
| 
 | |
| static void ImGui_ImplAllegro5_UpdateMouseCursor() | |
| { | |
|     ImGuiIO& io = ImGui::GetIO(); | |
|     if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) | |
|         return; | |
| 
 | |
|     ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor(); | |
|     if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None) | |
|     { | |
|         // Hide OS mouse cursor if imgui is drawing it or if it wants no cursor | |
|         al_set_mouse_cursor(g_Display, g_MouseCursorInvisible); | |
|     } | |
|     else | |
|     { | |
|         ALLEGRO_SYSTEM_MOUSE_CURSOR cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_DEFAULT; | |
|         switch (imgui_cursor) | |
|         { | |
|         case ImGuiMouseCursor_TextInput:    cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_EDIT; break; | |
|         case ImGuiMouseCursor_ResizeAll:    cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_MOVE; break; | |
|         case ImGuiMouseCursor_ResizeNS:     cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_N; break; | |
|         case ImGuiMouseCursor_ResizeEW:     cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_E; break; | |
|         case ImGuiMouseCursor_ResizeNESW:   cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NE; break; | |
|         case ImGuiMouseCursor_ResizeNWSE:   cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NW; break; | |
|         } | |
|         al_set_system_mouse_cursor(g_Display, cursor_id); | |
|     } | |
| } | |
| 
 | |
| void ImGui_ImplAllegro5_NewFrame() | |
| { | |
|     if (!g_Texture) | |
|         ImGui_ImplAllegro5_CreateDeviceObjects(); | |
| 
 | |
|     ImGuiIO &io = ImGui::GetIO(); | |
| 
 | |
|     // Setup display size (every frame to accommodate for window resizing) | |
|     int w, h; | |
|     w = al_get_display_width(g_Display); | |
|     h = al_get_display_height(g_Display); | |
|     io.DisplaySize = ImVec2((float)w, (float)h); | |
| 
 | |
|     // Setup time step | |
|     double current_time = al_get_time(); | |
|     io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f/60.0f); | |
|     g_Time = current_time; | |
| 
 | |
|     // Setup inputs | |
|     ALLEGRO_KEYBOARD_STATE keys; | |
|     al_get_keyboard_state(&keys); | |
|     io.KeyCtrl = al_key_down(&keys, ALLEGRO_KEY_LCTRL) || al_key_down(&keys, ALLEGRO_KEY_RCTRL); | |
|     io.KeyShift = al_key_down(&keys, ALLEGRO_KEY_LSHIFT) || al_key_down(&keys, ALLEGRO_KEY_RSHIFT); | |
|     io.KeyAlt = al_key_down(&keys, ALLEGRO_KEY_ALT) || al_key_down(&keys, ALLEGRO_KEY_ALTGR); | |
|     io.KeySuper = al_key_down(&keys, ALLEGRO_KEY_LWIN) || al_key_down(&keys, ALLEGRO_KEY_RWIN); | |
| 
 | |
|     ImGui_ImplAllegro5_UpdateMouseCursor(); | |
| }
 | |
| 
 |