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161 lines
5.9 KiB
161 lines
5.9 KiB
#include "imgui.h" |
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#include "imgui_impl_win32.h" |
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#define WIN32_LEAN_AND_MEAN |
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#include <windows.h> |
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// Data |
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static HWND g_hWnd = 0; |
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static INT64 g_Time = 0; |
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static INT64 g_TicksPerSecond = 0; |
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// Functions |
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bool ImGui_ImplWin32_Init(void* hwnd) |
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{ |
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if (!QueryPerformanceFrequency((LARGE_INTEGER *)&g_TicksPerSecond)) |
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return false; |
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if (!QueryPerformanceCounter((LARGE_INTEGER *)&g_Time)) |
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return false; |
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g_hWnd = (HWND)hwnd; |
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ImGuiIO& io = ImGui::GetIO(); |
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io.KeyMap[ImGuiKey_Tab] = VK_TAB; // Keyboard mapping. ImGui will use those indices to peek into the io.KeyDown[] array that we will update during the application lifetime. |
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io.KeyMap[ImGuiKey_LeftArrow] = VK_LEFT; |
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io.KeyMap[ImGuiKey_RightArrow] = VK_RIGHT; |
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io.KeyMap[ImGuiKey_UpArrow] = VK_UP; |
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io.KeyMap[ImGuiKey_DownArrow] = VK_DOWN; |
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io.KeyMap[ImGuiKey_PageUp] = VK_PRIOR; |
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io.KeyMap[ImGuiKey_PageDown] = VK_NEXT; |
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io.KeyMap[ImGuiKey_Home] = VK_HOME; |
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io.KeyMap[ImGuiKey_End] = VK_END; |
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io.KeyMap[ImGuiKey_Insert] = VK_INSERT; |
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io.KeyMap[ImGuiKey_Delete] = VK_DELETE; |
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io.KeyMap[ImGuiKey_Backspace] = VK_BACK; |
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io.KeyMap[ImGuiKey_Space] = VK_SPACE; |
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io.KeyMap[ImGuiKey_Enter] = VK_RETURN; |
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io.KeyMap[ImGuiKey_Escape] = VK_ESCAPE; |
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io.KeyMap[ImGuiKey_A] = 'A'; |
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io.KeyMap[ImGuiKey_C] = 'C'; |
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io.KeyMap[ImGuiKey_V] = 'V'; |
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io.KeyMap[ImGuiKey_X] = 'X'; |
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io.KeyMap[ImGuiKey_Y] = 'Y'; |
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io.KeyMap[ImGuiKey_Z] = 'Z'; |
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io.ImeWindowHandle = g_hWnd; return true; |
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} |
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void ImGui_ImplWin32_Shutdown() |
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{ |
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g_hWnd = (HWND)0; |
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} |
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void ImGui_ImplWin32_NewFrame() |
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{ |
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ImGuiIO& io = ImGui::GetIO(); |
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// Setup display size (every frame to accommodate for window resizing) |
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RECT rect; |
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GetClientRect(g_hWnd, &rect); |
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io.DisplaySize = ImVec2((float)(rect.right - rect.left), (float)(rect.bottom - rect.top)); |
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// Setup time step |
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INT64 current_time; |
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QueryPerformanceCounter((LARGE_INTEGER *)¤t_time); |
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io.DeltaTime = (float)(current_time - g_Time) / g_TicksPerSecond; |
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g_Time = current_time; |
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// Read keyboard modifiers inputs |
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io.KeyCtrl = (GetKeyState(VK_CONTROL) & 0x8000) != 0; |
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io.KeyShift = (GetKeyState(VK_SHIFT) & 0x8000) != 0; |
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io.KeyAlt = (GetKeyState(VK_MENU) & 0x8000) != 0; |
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io.KeySuper = false; |
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// io.KeysDown : filled by WM_KEYDOWN/WM_KEYUP events |
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// io.MousePos : filled by WM_MOUSEMOVE events |
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// io.MouseDown : filled by WM_*BUTTON* events |
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// io.MouseWheel : filled by WM_MOUSEWHEEL events |
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// Set OS mouse position if requested last frame by io.WantMoveMouse flag (used when io.NavMovesTrue is enabled by user and using directional navigation) |
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if (io.WantMoveMouse) |
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{ |
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POINT pos = { (int)io.MousePos.x, (int)io.MousePos.y }; |
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ClientToScreen(g_hWnd, &pos); |
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SetCursorPos(pos.x, pos.y); |
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} |
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// Hide OS mouse cursor if ImGui is drawing it |
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if (io.MouseDrawCursor) |
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SetCursor(NULL); |
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// Start the frame. This call will update the io.WantCaptureMouse, io.WantCaptureKeyboard flag that you can use to dispatch inputs (or not) to your application. |
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ImGui::NewFrame(); |
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} |
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// Process Win32 mouse/keyboard inputs. |
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// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. |
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// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application. |
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// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application. |
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// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. |
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// PS: In this Win32 handler, we use the capture API (GetCapture/SetCapture/ReleaseCapture) to be able to read mouse coordinations when dragging mouse outside of our window bounds. |
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// PS: We treat DBLCLK messages as regular mouse down messages, so this code will work on windows classes that have the CS_DBLCLKS flag set. Our own example app code doesn't set this flag. |
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IMGUI_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) |
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{ |
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if (ImGui::GetCurrentContext() == NULL) |
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return 0; |
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ImGuiIO& io = ImGui::GetIO(); |
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switch (msg) |
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{ |
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case WM_LBUTTONDOWN: case WM_LBUTTONDBLCLK: |
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case WM_RBUTTONDOWN: case WM_RBUTTONDBLCLK: |
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case WM_MBUTTONDOWN: case WM_MBUTTONDBLCLK: |
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{ |
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int button = 0; |
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if (msg == WM_LBUTTONDOWN || msg == WM_LBUTTONDBLCLK) button = 0; |
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if (msg == WM_RBUTTONDOWN || msg == WM_RBUTTONDBLCLK) button = 1; |
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if (msg == WM_MBUTTONDOWN || msg == WM_MBUTTONDBLCLK) button = 2; |
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if (!ImGui::IsAnyMouseDown() && ::GetCapture() == NULL) |
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::SetCapture(hwnd); |
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io.MouseDown[button] = true; |
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return 0; |
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} |
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case WM_LBUTTONUP: |
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case WM_RBUTTONUP: |
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case WM_MBUTTONUP: |
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{ |
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int button = 0; |
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if (msg == WM_LBUTTONUP) button = 0; |
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if (msg == WM_RBUTTONUP) button = 1; |
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if (msg == WM_MBUTTONUP) button = 2; |
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io.MouseDown[button] = false; |
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if (!ImGui::IsAnyMouseDown() && ::GetCapture() == hwnd) |
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::ReleaseCapture(); |
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return 0; |
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} |
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case WM_MOUSEWHEEL: |
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io.MouseWheel += GET_WHEEL_DELTA_WPARAM(wParam) > 0 ? +1.0f : -1.0f; |
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return 0; |
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case WM_MOUSEHWHEEL: |
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io.MouseWheelH += GET_WHEEL_DELTA_WPARAM(wParam) > 0 ? +1.0f : -1.0f; |
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return 0; |
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case WM_MOUSEMOVE: |
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io.MousePos.x = (signed short)(lParam); |
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io.MousePos.y = (signed short)(lParam >> 16); |
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return 0; |
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case WM_KEYDOWN: |
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case WM_SYSKEYDOWN: |
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if (wParam < 256) |
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io.KeysDown[wParam] = 1; |
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return 0; |
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case WM_KEYUP: |
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case WM_SYSKEYUP: |
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if (wParam < 256) |
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io.KeysDown[wParam] = 0; |
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return 0; |
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case WM_CHAR: |
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// You can also use ToAscii()+GetKeyboardState() to retrieve characters. |
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if (wParam > 0 && wParam < 0x10000) |
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io.AddInputCharacter((unsigned short)wParam); |
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return 0; |
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} |
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return 0; |
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}
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