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19 lines
1.2 KiB
19 lines
1.2 KiB
// ImGui Platform Binding for: Windows (standard windows API for 32 and 64 bits applications) |
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// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..) |
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IMGUI_API bool ImGui_ImplWin32_Init(void* hwnd); |
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IMGUI_API void ImGui_ImplWin32_Shutdown(); |
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IMGUI_API void ImGui_ImplWin32_NewFrame(); |
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// DPI-related helpers (which run and compile without requiring 8.1 or 10, neither Windows version, neither associated SDK) |
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IMGUI_API void ImGui_ImplWin32_EnableDpiAwareness(); |
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IMGUI_API float ImGui_ImplWin32_GetDpiScaleForHwnd(void* hwnd); // HWND hwnd |
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IMGUI_API float ImGui_ImplWin32_GetDpiScaleForMonitor(void* monitor); // HMONITOR monitor |
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IMGUI_API float ImGui_ImplWin32_GetDpiScaleForRect(int x1, int y1, int x2, int y2); |
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// Handler for Win32 messages, update mouse/keyboard data. |
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// You may or not need this for your implementation, but it can serve as reference for handling inputs. |
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// Intentionally commented out to avoid dragging dependencies on <windows.h> types. You can copy the extern declaration in your code. |
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/* |
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IMGUI_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); |
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*/
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