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							42 lines
						
					
					
						
							2.3 KiB
						
					
					
				| // ImGui GLFW binding with Vulkan + shaders | |
| // FIXME: Changes of ImTextureID aren't supported by this binding! Please, someone add it! | |
|  | |
| // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. | |
| // If you use this binding you'll need to call 5 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXX_CreateFontsTexture(), ImGui_ImplXXXX_NewFrame(), ImGui_ImplXXXX_Render() and ImGui_ImplXXXX_Shutdown(). | |
| // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp. | |
| // https://github.com/ocornut/imgui | |
|  | |
| struct GLFWwindow; | |
| 
 | |
| #define IMGUI_VK_QUEUED_FRAMES 2 | |
|  | |
| struct ImGui_ImplGlfwVulkan_Init_Data | |
| { | |
|     VkAllocationCallbacks* allocator; | |
|     VkPhysicalDevice       gpu; | |
|     VkDevice               device; | |
|     VkRenderPass           render_pass; | |
|     VkPipelineCache        pipeline_cache; | |
|     VkDescriptorPool       descriptor_pool; | |
|     void (*check_vk_result)(VkResult err); | |
| }; | |
| 
 | |
| IMGUI_API bool        ImGui_ImplGlfwVulkan_Init(GLFWwindow* window, bool install_callbacks, ImGui_ImplGlfwVulkan_Init_Data *init_data); | |
| IMGUI_API void        ImGui_ImplGlfwVulkan_Shutdown(); | |
| IMGUI_API void        ImGui_ImplGlfwVulkan_NewFrame(); | |
| IMGUI_API void        ImGui_ImplGlfwVulkan_Render(VkCommandBuffer command_buffer); | |
| 
 | |
| // Use if you want to reset your rendering device without losing ImGui state. | |
| IMGUI_API void        ImGui_ImplGlfwVulkan_InvalidateFontUploadObjects(); | |
| IMGUI_API void        ImGui_ImplGlfwVulkan_InvalidateDeviceObjects(); | |
| IMGUI_API bool        ImGui_ImplGlfwVulkan_CreateFontsTexture(VkCommandBuffer command_buffer); | |
| IMGUI_API bool        ImGui_ImplGlfwVulkan_CreateDeviceObjects(); | |
| 
 | |
| // GLFW callbacks (installed by default if you enable 'install_callbacks' during initialization) | |
| // Provided here if you want to chain callbacks. | |
| // You can also handle inputs yourself and use those as a reference. | |
| IMGUI_API void        ImGui_ImplGlfwVulkan_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods); | |
| IMGUI_API void        ImGui_ImplGlfwVulkan_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset); | |
| IMGUI_API void        ImGui_ImplGlfwVulkan_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods); | |
| IMGUI_API void        ImGui_ImplGlfwVulkan_CharCallback(GLFWwindow* window, unsigned int c); | |
| 
 | |
| 
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