You cannot select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and dots ('.'), can be up to 35 characters long. Letters must be lowercase.
		
		
		
		
		
			
		
			
				
					
					
						
							21 lines
						
					
					
						
							1.4 KiB
						
					
					
				
			
		
		
	
	
							21 lines
						
					
					
						
							1.4 KiB
						
					
					
				| // ImGui SDL2 binding with OpenGL3 | |
| // In this binding, ImTextureID is used to store an OpenGL 'GLuint' texture identifier. Read the FAQ about ImTextureID in imgui.cpp. | |
| // (SDL is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.) | |
| // (GL3W is a helper library to access OpenGL functions since there is no standard header to access modern OpenGL functions easily. Alternatives are GLEW, Glad, etc.) | |
|  | |
| // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. | |
| // If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown(). | |
| // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp. | |
| // https://github.com/ocornut/imgui | |
|  | |
| struct SDL_Window; | |
| typedef union SDL_Event SDL_Event; | |
| 
 | |
| IMGUI_API bool        ImGui_ImplSdlGL3_Init(SDL_Window* window); | |
| IMGUI_API void        ImGui_ImplSdlGL3_Shutdown(); | |
| IMGUI_API void        ImGui_ImplSdlGL3_NewFrame(SDL_Window* window); | |
| IMGUI_API bool        ImGui_ImplSdlGL3_ProcessEvent(SDL_Event* event); | |
| 
 | |
| // Use if you want to reset your rendering device without losing ImGui state. | |
| IMGUI_API void        ImGui_ImplSdlGL3_InvalidateDeviceObjects(); | |
| IMGUI_API bool        ImGui_ImplSdlGL3_CreateDeviceObjects();
 | |
| 
 |