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							61 lines
						
					
					
						
							1.4 KiB
						
					
					
				
			
		
		
	
	
							61 lines
						
					
					
						
							1.4 KiB
						
					
					
				| # | |
| # Cross Platform Makefile | |
| # Compatible with MSYS2/MINGW, Ubuntu 14.04.1 and Mac OS X | |
| # | |
| # | |
| # You will need SDL2 (http://www.libsdl.org) | |
| # | |
| #   apt-get install libsdl2-dev  # Linux | |
| #   brew install sdl2            # Mac OS X | |
| #   pacman -S mingw-w64-i686-SDL # MSYS2 | |
| # | |
|  | |
| #CXX = g++ | |
|  | |
| EXE = sdl_opengl3_example | |
| OBJS = main.o imgui_impl_sdl_gl3.o | |
| OBJS += ../../imgui.o ../../imgui_demo.o ../../imgui_draw.o | |
| OBJS += ../libs/gl3w/GL/gl3w.o | |
| 
 | |
| UNAME_S := $(shell uname -s) | |
| 
 | |
| 
 | |
| ifeq ($(UNAME_S), Linux) #LINUX | |
| 	ECHO_MESSAGE = "Linux" | |
| 	LIBS = -lGL -ldl `sdl2-config --libs` | |
| 
 | |
| 	CXXFLAGS = -I../../ -I../libs/gl3w `sdl2-config --cflags` | |
| 	CXXFLAGS += -Wall -Wformat | |
| 	CFLAGS = $(CXXFLAGS) | |
| endif | |
| 
 | |
| ifeq ($(UNAME_S), Darwin) #APPLE | |
| 	ECHO_MESSAGE = "Mac OS X" | |
| 	LIBS = -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo `sdl2-config --libs` | |
| 
 | |
| 	CXXFLAGS = -I../../ -I../libs/gl3w -I/usr/local/include `sdl2-config --cflags` | |
| 	CXXFLAGS += -Wall -Wformat | |
| 	CFLAGS = $(CXXFLAGS) | |
| endif | |
| 
 | |
| ifeq ($(findstring MINGW,$(UNAME_S)),MINGW) | |
|    ECHO_MESSAGE = "Windows" | |
|    LIBS = -lgdi32 -lopengl32 -limm32 `pkg-config --static --libs sdl2` | |
| 
 | |
|    CXXFLAGS = -I../../ -I../libs/gl3w `pkg-config --cflags sdl2` | |
|    CXXFLAGS += -Wall -Wformat | |
|    CFLAGS = $(CXXFLAGS) | |
| endif | |
| 
 | |
| 
 | |
| .cpp.o: | |
| 	$(CXX) $(CXXFLAGS) -c -o $@ $< | |
| 
 | |
| all: $(EXE) | |
| 	@echo Build complete for $(ECHO_MESSAGE) | |
| 
 | |
| $(EXE): $(OBJS) | |
| 	$(CXX) -o $(EXE) $(OBJS) $(CXXFLAGS) $(LIBS) | |
| 
 | |
| clean: | |
| 	rm $(EXE) $(OBJS)
 | |
| 
 |