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							27 lines
						
					
					
						
							1.9 KiB
						
					
					
				| // ImGui GLFW binding with OpenGL3 + shaders | |
| // In this binding, ImTextureID is used to store an OpenGL 'GLuint' texture identifier. Read the FAQ about ImTextureID in imgui.cpp. | |
| // (GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.) | |
| // (GL3W is a helper library to access OpenGL functions since there is no standard header to access modern OpenGL functions easily. Alternatives are GLEW, Glad, etc.) | |
|  | |
| // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. | |
| // If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown(). | |
| // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp. | |
| // https://github.com/ocornut/imgui | |
|  | |
| struct GLFWwindow; | |
| 
 | |
| IMGUI_API bool        ImGui_ImplGlfwGL3_Init(GLFWwindow* window, bool install_callbacks); | |
| IMGUI_API void        ImGui_ImplGlfwGL3_Shutdown(); | |
| IMGUI_API void        ImGui_ImplGlfwGL3_NewFrame(); | |
| 
 | |
| // Use if you want to reset your rendering device without losing ImGui state. | |
| IMGUI_API void        ImGui_ImplGlfwGL3_InvalidateDeviceObjects(); | |
| IMGUI_API bool        ImGui_ImplGlfwGL3_CreateDeviceObjects(); | |
| 
 | |
| // GLFW callbacks (installed by default if you enable 'install_callbacks' during initialization) | |
| // Provided here if you want to chain callbacks. | |
| // You can also handle inputs yourself and use those as a reference. | |
| IMGUI_API void        ImGui_ImplGlfwGL3_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods); | |
| IMGUI_API void        ImGui_ImplGlfwGL3_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset); | |
| IMGUI_API void        ImGui_ImplGlfwGL3_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods); | |
| IMGUI_API void        ImGui_ImplGlfwGL3_CharCallback(GLFWwindow* window, unsigned int c);
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| 
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