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							33 lines
						
					
					
						
							888 B
						
					
					
				| // ImGui - null/dummy example application (compile and link imgui with no inputs, no outputs) | |
| #include <imgui.h> | |
| #include <stdio.h> | |
|  | |
| int main(int, char**) | |
| { | |
|     ImGuiIO& io = ImGui::GetIO(); | |
| 
 | |
|     // Build atlas | |
|     unsigned char* tex_pixels = NULL; | |
|     int tex_w, tex_h; | |
|     io.Fonts->GetTexDataAsRGBA32(&tex_pixels, &tex_w, &tex_h); | |
| 
 | |
|     for (int n = 0; n < 50; n++) | |
|     { | |
|         printf("NewFrame() %d\n", n); | |
|         io.DisplaySize = ImVec2(1920, 1080); | |
|         io.DeltaTime = 1.0f / 60.0f; | |
|         ImGui::NewFrame(); | |
| 
 | |
|         static float f = 0.0f; | |
|         ImGui::Text("Hello, world!"); | |
|         ImGui::SliderFloat("float", &f, 0.0f, 1.0f); | |
|         ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); | |
|         ImGui::ShowDemoWindow(NULL); | |
| 
 | |
|         ImGui::Render(); | |
|     } | |
| 
 | |
|     printf("Shutdown()\n"); | |
|     ImGui::Shutdown(); | |
|     return 0; | |
| }
 | |
| 
 |