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				| // ImGui Marmalade binding with IwGx | |
| // In this binding, ImTextureID is used to store a 'CIwTexture*' texture identifier. Read the FAQ about ImTextureID in imgui.cpp. | |
|  | |
| // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. | |
| // If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown(). | |
| // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp. | |
| // https://github.com/ocornut/imgui | |
|  | |
| // Copyright (C) 2015 by Giovanni Zito | |
| // This file is part of ImGui | |
|  | |
| IMGUI_API bool        ImGui_Marmalade_Init(bool install_callbacks); | |
| IMGUI_API void        ImGui_Marmalade_Shutdown(); | |
| IMGUI_API void        ImGui_Marmalade_NewFrame(); | |
| 
 | |
| // Use if you want to reset your rendering device without losing ImGui state. | |
| IMGUI_API void        ImGui_Marmalade_InvalidateDeviceObjects(); | |
| IMGUI_API bool        ImGui_Marmalade_CreateDeviceObjects(); | |
| 
 | |
| // callbacks (installed by default if you enable 'install_callbacks' during initialization) | |
| // You can also handle inputs yourself and use those as a reference. | |
| IMGUI_API int32       ImGui_Marmalade_PointerButtonEventCallback(void* SystemData, void* pUserData); | |
| IMGUI_API int32       ImGui_Marmalade_KeyCallback(void* SystemData, void* userData); | |
| IMGUI_API int32       ImGui_Marmalade_CharCallback(void* SystemData, void* userData);
 | |
| 
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