You cannot select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and dots ('.'), can be up to 35 characters long. Letters must be lowercase.
		
		
		
		
		
			
		
			
				
					
					
						
							309 lines
						
					
					
						
							11 KiB
						
					
					
				
			
		
		
	
	
							309 lines
						
					
					
						
							11 KiB
						
					
					
				| // ImGui Marmalade binding with IwGx | |
| // In this binding, ImTextureID is used to store a 'CIwTexture*' texture identifier. Read the FAQ about ImTextureID in imgui.cpp. | |
|  | |
| // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. | |
| // If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown(). | |
| // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp. | |
| // https://github.com/ocornut/imgui | |
|  | |
| // Copyright (C) 2015 by Giovanni Zito | |
| // This file is part of ImGui | |
|  | |
| #include <imgui.h> | |
| #include "imgui_impl_marmalade.h" | |
|  | |
| #include <s3eClipboard.h> | |
| #include <s3ePointer.h> | |
| #include <s3eKeyboard.h> | |
| #include <IwTexture.h> | |
| #include <IwGx.h> | |
|  | |
| // Data | |
| static double       g_Time = 0.0f; | |
| static bool         g_MousePressed[3] = { false, false, false }; | |
| static CIwTexture*  g_FontTexture = NULL; | |
| static char*        g_ClipboardText = NULL; | |
| static bool         g_osdKeyboardEnabled = false; | |
| 
 | |
| // use this setting to scale the interface - e.g. on device you could use 2 or 3 scale factor | |
| static ImVec2       g_RenderScale = ImVec2(1.0f,1.0f); | |
| 
 | |
| // This is the main rendering function that you have to implement and provide to ImGui (via setting up 'RenderDrawListsFn' in the ImGuiIO structure) | |
| void ImGui_Marmalade_RenderDrawLists(ImDrawData* draw_data) | |
| { | |
|     // Handle cases of screen coordinates != from framebuffer coordinates (e.g. retina displays) | |
|     ImGuiIO& io = ImGui::GetIO(); | |
|     draw_data->ScaleClipRects(io.DisplayFramebufferScale); | |
| 
 | |
|     // Render command lists | |
|     for(int n = 0; n < draw_data->CmdListsCount; n++) | |
|     { | |
|         const ImDrawList* cmd_list = draw_data->CmdLists[n]; | |
|         const ImDrawIdx* idx_buffer = cmd_list->IdxBuffer.Data; | |
|         const int nVert = cmd_list->VtxBuffer.Size; | |
|         CIwFVec2* pVertStream = IW_GX_ALLOC(CIwFVec2, nVert); | |
|         CIwFVec2* pUVStream = IW_GX_ALLOC(CIwFVec2, nVert); | |
|         CIwColour* pColStream = IW_GX_ALLOC(CIwColour, nVert); | |
| 
 | |
|         for( int i=0; i < nVert; i++ ) | |
|         { | |
|             // TODO: optimize multiplication on gpu using vertex shader/projection matrix. | |
|             pVertStream[i].x = cmd_list->VtxBuffer[i].pos.x * g_RenderScale.x; | |
|             pVertStream[i].y = cmd_list->VtxBuffer[i].pos.y * g_RenderScale.y; | |
|             pUVStream[i].x = cmd_list->VtxBuffer[i].uv.x; | |
|             pUVStream[i].y = cmd_list->VtxBuffer[i].uv.y; | |
|             pColStream[i] = cmd_list->VtxBuffer[i].col; | |
|         } | |
| 
 | |
|         IwGxSetVertStreamScreenSpace(pVertStream, nVert); | |
|         IwGxSetUVStream(pUVStream); | |
|         IwGxSetColStream(pColStream, nVert); | |
|         IwGxSetNormStream(0); | |
| 
 | |
|         for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) | |
|         { | |
|             const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i]; | |
|             if (pcmd->UserCallback) | |
|             { | |
|                 pcmd->UserCallback(cmd_list, pcmd); | |
|             } | |
|             else | |
|             { | |
|                 CIwMaterial* pCurrentMaterial = IW_GX_ALLOC_MATERIAL(); | |
|                 pCurrentMaterial->SetShadeMode(CIwMaterial::SHADE_FLAT); | |
|                 pCurrentMaterial->SetCullMode(CIwMaterial::CULL_NONE); | |
|                 pCurrentMaterial->SetFiltering(false); | |
|                 pCurrentMaterial->SetAlphaMode(CIwMaterial::ALPHA_BLEND); | |
|                 pCurrentMaterial->SetDepthWriteMode(CIwMaterial::DEPTH_WRITE_NORMAL); | |
|                 pCurrentMaterial->SetAlphaTestMode(CIwMaterial::ALPHATEST_DISABLED); | |
|                 pCurrentMaterial->SetTexture((CIwTexture*)pcmd->TextureId); | |
|                 IwGxSetMaterial(pCurrentMaterial); | |
|                 IwGxDrawPrims(IW_GX_TRI_LIST, (uint16*)idx_buffer, pcmd->ElemCount); | |
|             } | |
|             idx_buffer += pcmd->ElemCount; | |
|         } | |
|         IwGxFlush(); | |
|     } | |
| 
 | |
|     // TODO: restore modified state (i.e. mvp matrix) | |
| } | |
| 
 | |
| static const char* ImGui_Marmalade_GetClipboardText(void* /*user_data*/) | |
| { | |
|     if (!s3eClipboardAvailable()) | |
|         return NULL; | |
| 
 | |
|     if (int size = s3eClipboardGetText(NULL, 0)) | |
|     { | |
|         if (g_ClipboardText) | |
|             delete[] g_ClipboardText; | |
|         g_ClipboardText = new char[size]; | |
|         g_ClipboardText[0] = '\0'; | |
|         s3eClipboardGetText(g_ClipboardText, size); | |
|     } | |
| 
 | |
|     return g_ClipboardText; | |
| } | |
| 
 | |
| static void ImGui_Marmalade_SetClipboardText(void* /*user_data*/, const char* text) | |
| { | |
|     if (s3eClipboardAvailable()) | |
|         s3eClipboardSetText(text); | |
| } | |
| 
 | |
| int32 ImGui_Marmalade_PointerButtonEventCallback(void* SystemData, void* pUserData) | |
| { | |
|     // pEvent->m_Button is of type s3ePointerButton and indicates which mouse | |
|     // button was pressed.  For touchscreen this should always have the value | |
|     // S3E_POINTER_BUTTON_SELECT | |
|     s3ePointerEvent* pEvent = (s3ePointerEvent*)SystemData; | |
| 
 | |
|     if (pEvent->m_Pressed == 1) | |
|     { | |
|         if (pEvent->m_Button == S3E_POINTER_BUTTON_LEFTMOUSE) | |
|             g_MousePressed[0] = true; | |
|         if (pEvent->m_Button == S3E_POINTER_BUTTON_RIGHTMOUSE) | |
|             g_MousePressed[1] = true; | |
|         if (pEvent->m_Button == S3E_POINTER_BUTTON_MIDDLEMOUSE) | |
|             g_MousePressed[2] = true; | |
|         if (pEvent->m_Button == S3E_POINTER_BUTTON_MOUSEWHEELUP) | |
|             io.MouseWheel += pEvent->m_y; | |
|         if (pEvent->m_Button == S3E_POINTER_BUTTON_MOUSEWHEELDOWN) | |
|             io.MouseWheel += pEvent->m_y; | |
|     } | |
| 
 | |
|     return 0; | |
| } | |
| 
 | |
| int32 ImGui_Marmalade_KeyCallback(void* SystemData, void* userData) | |
| { | |
|     ImGuiIO& io = ImGui::GetIO(); | |
|     s3eKeyboardEvent* e = (s3eKeyboardEvent*)SystemData; | |
|     if (e->m_Pressed == 1) | |
|         io.KeysDown[e->m_Key] = true; | |
|     if (e->m_Pressed == 0) | |
|         io.KeysDown[e->m_Key] = false; | |
| 
 | |
|     io.KeyCtrl = s3eKeyboardGetState(s3eKeyLeftControl) == S3E_KEY_STATE_DOWN || s3eKeyboardGetState(s3eKeyRightControl) == S3E_KEY_STATE_DOWN; | |
|     io.KeyShift = s3eKeyboardGetState(s3eKeyLeftShift) == S3E_KEY_STATE_DOWN || s3eKeyboardGetState(s3eKeyRightShift) == S3E_KEY_STATE_DOWN; | |
|     io.KeyAlt = s3eKeyboardGetState(s3eKeyLeftAlt) == S3E_KEY_STATE_DOWN || s3eKeyboardGetState(s3eKeyRightAlt) == S3E_KEY_STATE_DOWN; | |
|     io.KeySuper = s3eKeyboardGetState(s3eKeyLeftWindows) == S3E_KEY_STATE_DOWN || s3eKeyboardGetState(s3eKeyRightWindows) == S3E_KEY_STATE_DOWN; | |
| 
 | |
|     return 0; | |
| } | |
| 
 | |
| int32 ImGui_Marmalade_CharCallback(void* SystemData, void* userData) | |
| { | |
|     ImGuiIO& io = ImGui::GetIO(); | |
|     s3eKeyboardCharEvent* e = (s3eKeyboardCharEvent*)SystemData; | |
|     if ((e->m_Char > 0 && e->m_Char < 0x10000)) | |
|         io.AddInputCharacter((unsigned short)e->m_Char); | |
| 
 | |
|     return 0; | |
| } | |
| 
 | |
| bool ImGui_Marmalade_CreateDeviceObjects() | |
| { | |
|     // Build texture atlas | |
|     ImGuiIO& io = ImGui::GetIO(); | |
|     unsigned char* pixels; | |
|     int width, height; | |
|     io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); | |
| 
 | |
|     // Upload texture to graphics system | |
|     g_FontTexture = new CIwTexture(); | |
|     g_FontTexture->SetModifiable(true); | |
|     CIwImage& image = g_FontTexture->GetImage(); | |
|     image.SetFormat(CIwImage::ARGB_8888); | |
|     image.SetWidth(width); | |
|     image.SetHeight(height); | |
|     image.SetBuffers();                                    // allocates and own buffers | |
|     image.ReadTexels(pixels); | |
|     g_FontTexture->SetMipMapping(false); | |
|     g_FontTexture->SetFiltering(false); | |
|     g_FontTexture->Upload(); | |
| 
 | |
|     // Store our identifier | |
|     io.Fonts->TexID = (void *)g_FontTexture; | |
| 
 | |
|     return true; | |
| } | |
| 
 | |
| void    ImGui_Marmalade_InvalidateDeviceObjects() | |
| { | |
|     if (g_ClipboardText) | |
|     { | |
|         delete[] g_ClipboardText; | |
|         g_ClipboardText = NULL; | |
|     } | |
| 
 | |
|     if (g_FontTexture) | |
|     { | |
|         delete g_FontTexture; | |
|         ImGui::GetIO().Fonts->TexID = 0; | |
|         g_FontTexture = NULL; | |
|     } | |
| } | |
| 
 | |
| bool    ImGui_Marmalade_Init(bool install_callbacks) | |
| { | |
|     IwGxInit(); | |
| 
 | |
|     ImGuiIO& io = ImGui::GetIO(); | |
|     io.KeyMap[ImGuiKey_Tab] = s3eKeyTab;                     // Keyboard mapping. ImGui will use those indices to peek into the io.KeyDown[] array. | |
|     io.KeyMap[ImGuiKey_LeftArrow] = s3eKeyLeft; | |
|     io.KeyMap[ImGuiKey_RightArrow] = s3eKeyRight; | |
|     io.KeyMap[ImGuiKey_UpArrow] = s3eKeyUp; | |
|     io.KeyMap[ImGuiKey_DownArrow] = s3eKeyDown; | |
|     io.KeyMap[ImGuiKey_PageUp] = s3eKeyPageUp; | |
|     io.KeyMap[ImGuiKey_PageDown] = s3eKeyPageDown; | |
|     io.KeyMap[ImGuiKey_Home] = s3eKeyHome; | |
|     io.KeyMap[ImGuiKey_End] = s3eKeyEnd; | |
|     io.KeyMap[ImGuiKey_Insert] = s3eKeyInsert; | |
|     io.KeyMap[ImGuiKey_Delete] = s3eKeyDelete; | |
|     io.KeyMap[ImGuiKey_Backspace] = s3eKeyBackspace; | |
|     io.KeyMap[ImGuiKey_Enter] = s3eKeyEnter; | |
|     io.KeyMap[ImGuiKey_Escape] = s3eKeyEsc; | |
|     io.KeyMap[ImGuiKey_A] = s3eKeyA; | |
|     io.KeyMap[ImGuiKey_C] = s3eKeyC; | |
|     io.KeyMap[ImGuiKey_V] = s3eKeyV; | |
|     io.KeyMap[ImGuiKey_X] = s3eKeyX; | |
|     io.KeyMap[ImGuiKey_Y] = s3eKeyY; | |
|     io.KeyMap[ImGuiKey_Z] = s3eKeyZ; | |
| 
 | |
|     io.RenderDrawListsFn = ImGui_Marmalade_RenderDrawLists;      // Alternatively you can set this to NULL and call ImGui::GetDrawData() after ImGui::Render() to get the same ImDrawData pointer. | |
|     io.SetClipboardTextFn = ImGui_Marmalade_SetClipboardText; | |
|     io.GetClipboardTextFn = ImGui_Marmalade_GetClipboardText; | |
| 
 | |
|     if (install_callbacks) | |
|     { | |
|         s3ePointerRegister(S3E_POINTER_BUTTON_EVENT, ImGui_Marmalade_PointerButtonEventCallback, 0); | |
|         s3eKeyboardRegister(S3E_KEYBOARD_KEY_EVENT, ImGui_Marmalade_KeyCallback, 0); | |
|         s3eKeyboardRegister(S3E_KEYBOARD_CHAR_EVENT, ImGui_Marmalade_CharCallback, 0); | |
|     } | |
| 
 | |
|     return true; | |
| } | |
| 
 | |
| void ImGui_Marmalade_Shutdown() | |
| { | |
|     ImGui_Marmalade_InvalidateDeviceObjects(); | |
|     ImGui::Shutdown(); | |
|     IwGxTerminate(); | |
| } | |
| 
 | |
| void ImGui_Marmalade_NewFrame() | |
| { | |
|     if (!g_FontTexture) | |
|         ImGui_Marmalade_CreateDeviceObjects(); | |
| 
 | |
|     ImGuiIO& io = ImGui::GetIO(); | |
| 
 | |
|     // Setup display size (every frame to accommodate for window resizing) | |
|     int w = IwGxGetScreenWidth(), h = IwGxGetScreenHeight(); | |
|     io.DisplaySize = ImVec2((float)w, (float)h); | |
|      // For retina display or other situations where window coordinates are different from framebuffer coordinates. User storage only, presently not used by ImGui. | |
|     io.DisplayFramebufferScale = g_scale; | |
| 
 | |
|     // Setup time step | |
|     double current_time = s3eTimerGetUST() / 1000.0f; | |
|     io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f/60.0f); | |
|     g_Time = current_time; | |
| 
 | |
|     double mouse_x, mouse_y; | |
|     mouse_x = s3ePointerGetX(); | |
|     mouse_y = s3ePointerGetY(); | |
|     io.MousePos = ImVec2((float)mouse_x/g_scale.x, (float)mouse_y/g_scale.y);   // Mouse position (set to -FLT_MAX,-FLT_MAX if no mouse / on another screen, etc.) | |
|  | |
|     for (int i = 0; i < 3; i++) | |
|     { | |
|         io.MouseDown[i] = g_MousePressed[i] || s3ePointerGetState((s3ePointerButton)i) != S3E_POINTER_STATE_UP;    // If a mouse press event came, always pass it as "mouse held this frame", so we don't miss click-release events that are shorter than 1 frame. | |
|         g_MousePressed[i] = false; | |
|     } | |
| 
 | |
|     // TODO: Hide OS mouse cursor if ImGui is drawing it | |
|     // s3ePointerSetInt(S3E_POINTER_HIDE_CURSOR,(io.MouseDrawCursor ? 0 : 1)); | |
|  | |
|     // Start the frame. This call will update the io.WantCaptureMouse, io.WantCaptureKeyboard flag that you can use to dispatch inputs (or not) to your application. | |
|     ImGui::NewFrame(); | |
| 
 | |
|      // Show/hide OSD keyboard | |
|     if (io.WantTextInput) | |
|     { | |
|         // Some text input widget is active? | |
|         if (!g_osdKeyboardEnabled) | |
|         { | |
|             g_osdKeyboardEnabled = true; | |
|             s3eKeyboardSetInt(S3E_KEYBOARD_GET_CHAR, 1);    // show OSD keyboard | |
|         } | |
|     } | |
|     else | |
|     { | |
|         // No text input widget is active | |
|         if (g_osdKeyboardEnabled) | |
|         { | |
|             g_osdKeyboardEnabled = false; | |
|             s3eKeyboardSetInt(S3E_KEYBOARD_GET_CHAR, 0);    // hide OSD keyboard | |
|         } | |
|     } | |
| }
 | |
| 
 |