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				| // ImGui Allegro 5 bindings | |
| // In this binding, ImTextureID is used to store a 'ALLEGRO_BITMAP*' texture identifier. Read the FAQ about ImTextureID in imgui.cpp. | |
|  | |
| // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. | |
| // If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown(). | |
| // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp. | |
| // https://github.com/ocornut/imgui | |
| // by @birthggd | |
|  | |
| #pragma once | |
|  | |
| struct ALLEGRO_DISPLAY; | |
| union ALLEGRO_EVENT; | |
| 
 | |
| IMGUI_API bool    ImGui_ImplA5_Init(ALLEGRO_DISPLAY* display); | |
| IMGUI_API void    ImGui_ImplA5_Shutdown(); | |
| IMGUI_API void    ImGui_ImplA5_NewFrame(); | |
| IMGUI_API bool    ImGui_ImplA5_ProcessEvent(ALLEGRO_EVENT* event); | |
| 
 | |
| // Use if you want to reset your rendering device without losing ImGui state. | |
| IMGUI_API bool    Imgui_ImplA5_CreateDeviceObjects(); | |
| IMGUI_API void    ImGui_ImplA5_InvalidateDeviceObjects();
 | |
| 
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