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							298 lines
						
					
					
						
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				| // ImGui Allegro 5 bindings | |
| // In this binding, ImTextureID is used to store a 'ALLEGRO_BITMAP*' texture identifier. Read the FAQ about ImTextureID in imgui.cpp. | |
|  | |
| // TODO: | |
| // - Clipboard is not supported. | |
|  | |
| // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. | |
| // If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown(). | |
| // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp. | |
| // https://github.com/ocornut/imgui | |
| // by @birthggd | |
|  | |
| #include <stdint.h>     // uint64_t | |
| #include <cstring>      // memcpy | |
| #include <imgui.h> | |
| #include "imgui_impl_a5.h" | |
| #include <allegro5/allegro.h> | |
| #include <allegro5/allegro_primitives.h> | |
|  | |
| #ifdef _WIN32 | |
| #include <allegro5/allegro_windows.h> | |
| #endif | |
|  | |
| // Data | |
| static ALLEGRO_DISPLAY*         g_Display = NULL; | |
| static ALLEGRO_BITMAP*          g_Texture = NULL; | |
| static double                   g_Time = 0.0; | |
| static ALLEGRO_MOUSE_CURSOR*    g_MouseCursorInvisible = NULL; | |
| static ALLEGRO_VERTEX_DECL*     g_VertexDecl = NULL; | |
| 
 | |
| struct ImDrawVertAllegro | |
| { | |
|     ImVec2 pos; | |
|     ImVec2 uv; | |
|     ALLEGRO_COLOR col; | |
| }; | |
| 
 | |
| void ImGui_ImplA5_RenderDrawLists(ImDrawData* draw_data) | |
| { | |
|     int op, src, dst; | |
|     al_get_blender(&op, &src, &dst); | |
|     al_set_blender(ALLEGRO_ADD, ALLEGRO_ALPHA, ALLEGRO_INVERSE_ALPHA); | |
| 
 | |
|     for (int n = 0; n < draw_data->CmdListsCount; n++) | |
|     { | |
|         const ImDrawList* cmd_list = draw_data->CmdLists[n]; | |
| 
 | |
|         // FIXME-OPT: Unfortunately Allegro doesn't support 32-bits packed colors so we have to convert them to 4 floats | |
|         static ImVector<ImDrawVertAllegro> vertices; | |
|         vertices.resize(cmd_list->VtxBuffer.Size); | |
|         for (int i = 0; i < cmd_list->VtxBuffer.Size; ++i) | |
|         { | |
|             const ImDrawVert &dv = cmd_list->VtxBuffer[i]; | |
|             ImDrawVertAllegro v; | |
|             v.pos = dv.pos; | |
|             v.uv = dv.uv; | |
|             unsigned char *c = (unsigned char*)&dv.col; | |
|             v.col = al_map_rgba(c[0], c[1], c[2], c[3]); | |
|             vertices[i] = v; | |
|         } | |
| 
 | |
|         // FIXME-OPT: Unfortunately Allegro doesn't support 16-bit indices | |
|         // You can also use '#define ImDrawIdx unsigned int' in imconfig.h and request ImGui to output 32-bit indices | |
|         static ImVector<int> indices; | |
|         indices.resize(cmd_list->IdxBuffer.Size); | |
|         for (int i = 0; i < cmd_list->IdxBuffer.Size; ++i) | |
|             indices[i] = (int)cmd_list->IdxBuffer.Data[i]; | |
| 
 | |
|         int idx_offset = 0; | |
|         for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) | |
|         { | |
|             const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i]; | |
|             if (pcmd->UserCallback) | |
|             { | |
|                 pcmd->UserCallback(cmd_list, pcmd); | |
|             } | |
|             else | |
|             { | |
|                 ALLEGRO_BITMAP* texture = (ALLEGRO_BITMAP*)pcmd->TextureId; | |
|                 al_set_clipping_rectangle(pcmd->ClipRect.x, pcmd->ClipRect.y, pcmd->ClipRect.z-pcmd->ClipRect.x, pcmd->ClipRect.w-pcmd->ClipRect.y); | |
|                 al_draw_indexed_prim(&vertices[0], g_VertexDecl, texture, &indices[idx_offset], pcmd->ElemCount, ALLEGRO_PRIM_TRIANGLE_LIST); | |
|             } | |
|             idx_offset += pcmd->ElemCount; | |
|         } | |
|     } | |
| 
 | |
|     // Restore modified state | |
|     al_set_blender(op, src, dst); | |
|     al_set_clipping_rectangle(0, 0, al_get_display_width(g_Display), al_get_display_height(g_Display)); | |
| } | |
| 
 | |
| bool Imgui_ImplA5_CreateDeviceObjects() | |
| { | |
|     // Build texture atlas | |
|     ImGuiIO &io = ImGui::GetIO(); | |
|     unsigned char *pixels; | |
|     int width, height; | |
|     io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); | |
| 
 | |
|     // Create texture | |
|     int flags = al_get_new_bitmap_flags(); | |
|     int fmt = al_get_new_bitmap_format(); | |
|     al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP|ALLEGRO_MIN_LINEAR|ALLEGRO_MAG_LINEAR); | |
|     al_set_new_bitmap_format(ALLEGRO_PIXEL_FORMAT_ABGR_8888_LE); | |
|     ALLEGRO_BITMAP* img = al_create_bitmap(width, height); | |
|     al_set_new_bitmap_flags(flags); | |
|     al_set_new_bitmap_format(fmt); | |
|     if (!img) | |
|         return false; | |
| 
 | |
|     ALLEGRO_LOCKED_REGION *locked_img = al_lock_bitmap(img, al_get_bitmap_format(img), ALLEGRO_LOCK_WRITEONLY); | |
|     if (!locked_img) | |
|     { | |
|         al_destroy_bitmap(img); | |
|         return false; | |
|     } | |
|     memcpy(locked_img->data, pixels, sizeof(int)*width*height); | |
|     al_unlock_bitmap(img); | |
| 
 | |
|     // Convert software texture to hardware texture. | |
|     ALLEGRO_BITMAP* cloned_img = al_clone_bitmap(img); | |
|     al_destroy_bitmap(img); | |
|     if (!cloned_img) | |
|         return false; | |
| 
 | |
|     // Store our identifier | |
|     io.Fonts->TexID = (void*)cloned_img; | |
|     g_Texture = cloned_img; | |
| 
 | |
|     // Create an invisible mouse cursor | |
|     // Because al_hide_mouse_cursor() seems to mess up with the actual inputs.. | |
|     ALLEGRO_BITMAP* mouse_cursor = al_create_bitmap(8,8); | |
|     g_MouseCursorInvisible = al_create_mouse_cursor(mouse_cursor, 0, 0); | |
|     al_destroy_bitmap(mouse_cursor); | |
| 
 | |
|     return true; | |
| } | |
| 
 | |
| void ImGui_ImplA5_InvalidateDeviceObjects() | |
| { | |
|     if (g_Texture) | |
|     { | |
|         al_destroy_bitmap(g_Texture); | |
|         ImGui::GetIO().Fonts->TexID = NULL; | |
|         g_Texture = NULL; | |
|     } | |
|     if (g_MouseCursorInvisible) | |
|     { | |
|         al_destroy_mouse_cursor(g_MouseCursorInvisible); | |
|         g_MouseCursorInvisible = NULL; | |
|     } | |
| } | |
| 
 | |
| bool ImGui_ImplA5_Init(ALLEGRO_DISPLAY* display) | |
| { | |
|     g_Display = display; | |
| 
 | |
|     // Create custom vertex declaration. | |
|     // Unfortunately Allegro doesn't support 32-bits packed colors so we have to convert them to 4 floats. | |
|     // We still use a custom declaration to use 'ALLEGRO_PRIM_TEX_COORD' instead of 'ALLEGRO_PRIM_TEX_COORD_PIXEL' else we can't do a reliable conversion. | |
|     ALLEGRO_VERTEX_ELEMENT elems[] = | |
|     { | |
|         { ALLEGRO_PRIM_POSITION, ALLEGRO_PRIM_FLOAT_2, IM_OFFSETOF(ImDrawVertAllegro, pos) }, | |
|         { ALLEGRO_PRIM_TEX_COORD, ALLEGRO_PRIM_FLOAT_2, IM_OFFSETOF(ImDrawVertAllegro, uv) }, | |
|         { ALLEGRO_PRIM_COLOR_ATTR, 0, IM_OFFSETOF(ImDrawVertAllegro, col) }, | |
|         { 0, 0, 0 } | |
|     }; | |
|     g_VertexDecl = al_create_vertex_decl(elems, sizeof(ImDrawVertAllegro)); | |
| 
 | |
|     ImGuiIO& io = ImGui::GetIO(); | |
|     io.KeyMap[ImGuiKey_Tab] = ALLEGRO_KEY_TAB; | |
|     io.KeyMap[ImGuiKey_LeftArrow] = ALLEGRO_KEY_LEFT; | |
|     io.KeyMap[ImGuiKey_RightArrow] = ALLEGRO_KEY_RIGHT; | |
|     io.KeyMap[ImGuiKey_UpArrow] = ALLEGRO_KEY_UP; | |
|     io.KeyMap[ImGuiKey_DownArrow] = ALLEGRO_KEY_DOWN; | |
|     io.KeyMap[ImGuiKey_PageUp] = ALLEGRO_KEY_PGUP; | |
|     io.KeyMap[ImGuiKey_PageDown] = ALLEGRO_KEY_PGDN; | |
|     io.KeyMap[ImGuiKey_Home] = ALLEGRO_KEY_HOME; | |
|     io.KeyMap[ImGuiKey_End] = ALLEGRO_KEY_END; | |
|     io.KeyMap[ImGuiKey_Insert] = ALLEGRO_KEY_INSERT; | |
|     io.KeyMap[ImGuiKey_Delete] = ALLEGRO_KEY_DELETE; | |
|     io.KeyMap[ImGuiKey_Backspace] = ALLEGRO_KEY_BACKSPACE; | |
|     io.KeyMap[ImGuiKey_Enter] = ALLEGRO_KEY_ENTER; | |
|     io.KeyMap[ImGuiKey_Escape] = ALLEGRO_KEY_ESCAPE; | |
|     io.KeyMap[ImGuiKey_A] = ALLEGRO_KEY_A; | |
|     io.KeyMap[ImGuiKey_C] = ALLEGRO_KEY_C; | |
|     io.KeyMap[ImGuiKey_V] = ALLEGRO_KEY_V; | |
|     io.KeyMap[ImGuiKey_X] = ALLEGRO_KEY_X; | |
|     io.KeyMap[ImGuiKey_Y] = ALLEGRO_KEY_Y; | |
|     io.KeyMap[ImGuiKey_Z] = ALLEGRO_KEY_Z; | |
| 
 | |
|     io.RenderDrawListsFn = ImGui_ImplA5_RenderDrawLists;        // Alternatively you can set this to NULL and call ImGui::GetDrawData() after ImGui::Render() to get the same ImDrawData pointer. | |
| #ifdef _WIN32 | |
|     io.ImeWindowHandle = al_get_win_window_handle(g_Display); | |
| #endif | |
|  | |
|     return true; | |
| } | |
| 
 | |
| void ImGui_ImplA5_Shutdown() | |
| { | |
|     ImGui_ImplA5_InvalidateDeviceObjects(); | |
|     ImGui::Shutdown(); | |
| } | |
| 
 | |
| // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. | |
| // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application. | |
| // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application. | |
| // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. | |
| bool ImGui_ImplA5_ProcessEvent(ALLEGRO_EVENT *ev) | |
| { | |
|     ImGuiIO &io = ImGui::GetIO(); | |
| 
 | |
|     switch (ev->type) | |
|     { | |
|     case ALLEGRO_EVENT_MOUSE_AXES: | |
|         io.MouseWheel += ev->mouse.dz; | |
|         io.MouseWheelH += ev->mouse.dw; | |
|         return true; | |
|     case ALLEGRO_EVENT_KEY_CHAR: | |
|         if (ev->keyboard.display == g_Display) | |
|             if (ev->keyboard.unichar > 0 && ev->keyboard.unichar < 0x10000) | |
|                 io.AddInputCharacter((unsigned short)ev->keyboard.unichar); | |
|         return true; | |
|     case ALLEGRO_EVENT_KEY_DOWN: | |
|     case ALLEGRO_EVENT_KEY_UP: | |
|         if (ev->keyboard.display == g_Display) | |
|             io.KeysDown[ev->keyboard.keycode] = (ev->type == ALLEGRO_EVENT_KEY_DOWN); | |
|         return true; | |
|     } | |
|     return false; | |
| } | |
| 
 | |
| void ImGui_ImplA5_NewFrame() | |
| { | |
|     if (!g_Texture) | |
|         Imgui_ImplA5_CreateDeviceObjects(); | |
| 
 | |
|     ImGuiIO &io = ImGui::GetIO(); | |
| 
 | |
|     // Setup display size (every frame to accommodate for window resizing) | |
|     int w, h; | |
|     w = al_get_display_width(g_Display); | |
|     h = al_get_display_height(g_Display); | |
|     io.DisplaySize = ImVec2((float)w, (float)h); | |
| 
 | |
|     // Setup time step | |
|     double current_time = al_get_time(); | |
|     io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f/60.0f); | |
|     g_Time = current_time; | |
| 
 | |
|     // Setup inputs | |
|     ALLEGRO_KEYBOARD_STATE keys; | |
|     al_get_keyboard_state(&keys); | |
|     io.KeyCtrl = al_key_down(&keys, ALLEGRO_KEY_LCTRL) || al_key_down(&keys, ALLEGRO_KEY_RCTRL); | |
|     io.KeyShift = al_key_down(&keys, ALLEGRO_KEY_LSHIFT) || al_key_down(&keys, ALLEGRO_KEY_RSHIFT); | |
|     io.KeyAlt = al_key_down(&keys, ALLEGRO_KEY_ALT) || al_key_down(&keys, ALLEGRO_KEY_ALTGR); | |
|     io.KeySuper = al_key_down(&keys, ALLEGRO_KEY_LWIN) || al_key_down(&keys, ALLEGRO_KEY_RWIN); | |
| 
 | |
|     ALLEGRO_MOUSE_STATE mouse; | |
|     if (keys.display == g_Display) | |
|     { | |
|         al_get_mouse_state(&mouse); | |
|         io.MousePos = ImVec2((float)mouse.x, (float)mouse.y); | |
|     } | |
|     else | |
|     { | |
|         io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX); | |
|     } | |
| 
 | |
|     al_get_mouse_state(&mouse); | |
|     io.MouseDown[0] = mouse.buttons & (1 << 0); | |
|     io.MouseDown[1] = mouse.buttons & (1 << 1); | |
|     io.MouseDown[2] = mouse.buttons & (1 << 2); | |
| 
 | |
|     // Hide OS mouse cursor if ImGui is drawing it | |
|     if (io.MouseDrawCursor) | |
|     { | |
|         al_set_mouse_cursor(g_Display, g_MouseCursorInvisible); | |
|     } | |
|     else | |
|     { | |
|         ALLEGRO_SYSTEM_MOUSE_CURSOR cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_DEFAULT; | |
|         switch (ImGui::GetMouseCursor()) | |
|         { | |
|         case ImGuiMouseCursor_TextInput:    cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_EDIT; break; | |
|         case ImGuiMouseCursor_Move:         cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_MOVE; break; | |
|         case ImGuiMouseCursor_ResizeNS:     cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_N; break; | |
|         case ImGuiMouseCursor_ResizeEW:     cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_E; break; | |
|         case ImGuiMouseCursor_ResizeNESW:   cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NE; break; | |
|         case ImGuiMouseCursor_ResizeNWSE:   cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NW; break; | |
|         } | |
|         al_set_system_mouse_cursor(g_Display, cursor_id); | |
|     } | |
| 
 | |
|     // Start the frame. This call will update the io.WantCaptureMouse, io.WantCaptureKeyboard flag that you can use to dispatch inputs (or not) to your application. | |
|     ImGui::NewFrame(); | |
| }
 | |
| 
 |