Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
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omar 63332d152a Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599) ago%!(EXTRA string=7 years)
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build_win32.bat Examples: DirectX9: Removed dependency on dx3x9 (remainder) (#611) ago%!(EXTRA string=9 years)
directx9_example.vcxproj Moved extra_fonts/ to misc/fonts/. Moved .natvis file to misc/natvis/ (#1569) ago%!(EXTRA string=7 years)
directx9_example.vcxproj.filters Moved extra_fonts/ to misc/fonts/. Moved .natvis file to misc/natvis/ (#1569) ago%!(EXTRA string=7 years)
imgui_impl_dx9.cpp Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599) ago%!(EXTRA string=7 years)
imgui_impl_dx9.h Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599) ago%!(EXTRA string=7 years)
main.cpp Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599) ago%!(EXTRA string=7 years)