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							37 lines
						
					
					
						
							2.2 KiB
						
					
					
				| // dear imgui: Platform Binding for Windows (standard windows API for 32 and 64 bits applications) | |
| // This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..) | |
|  | |
| // Implemented features: | |
| //  [X] Platform: Clipboard support (for Win32 this is actually part of core dear imgui) | |
| //  [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. | |
| //  [X] Platform: Keyboard arrays indexed using VK_* Virtual Key Codes, e.g. ImGui::IsKeyPressed(VK_SPACE). | |
| //  [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. | |
|  | |
| #pragma once | |
| #include "imgui.h"      // IMGUI_IMPL_API | |
|  | |
| IMGUI_IMPL_API bool     ImGui_ImplWin32_Init(void* hwnd); | |
| IMGUI_IMPL_API void     ImGui_ImplWin32_Shutdown(); | |
| IMGUI_IMPL_API void     ImGui_ImplWin32_NewFrame(); | |
| 
 | |
| // Configuration | |
| // - Disable gamepad support or linking with xinput.lib | |
| //#define IMGUI_IMPL_WIN32_DISABLE_GAMEPAD | |
| //#define IMGUI_IMPL_WIN32_DISABLE_LINKING_XINPUT | |
|  | |
| // Win32 message handler your application need to call. | |
| // - Intentionally commented out in a '#if 0' block to avoid dragging dependencies on <windows.h> from this helper. | |
| // - You should COPY the line below into your .cpp code to forward declare the function and then you can call it. | |
| #if 0 | |
| extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); | |
| #endif | |
|  | |
| // DPI-related helpers (optional) | |
| // - Use to enable DPI awareness without having to create an application manifest. | |
| // - Your own app may already do this via a manifest or explicit calls. This is mostly useful for our examples/ apps. | |
| // - In theory we could call simple functions from Windows SDK such as SetProcessDPIAware(), SetProcessDpiAwareness(), etc. | |
| //   but most of the functions provided by Microsoft require Windows 8.1/10+ SDK at compile time and Windows 8/10+ at runtime, | |
| //   neither we want to require the user to have. So we dynamically select and load those functions to avoid dependencies. | |
| IMGUI_IMPL_API void     ImGui_ImplWin32_EnableDpiAwareness(); | |
| IMGUI_IMPL_API float    ImGui_ImplWin32_GetDpiScaleForHwnd(void* hwnd);       // HWND hwnd | |
| IMGUI_IMPL_API float    ImGui_ImplWin32_GetDpiScaleForMonitor(void* monitor); // HMONITOR monitor
 | |
| 
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