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				| // dear imgui: Platform Binding for OSX / Cocoa | |
| // This needs to be used along with a Renderer (e.g. OpenGL2, OpenGL3, Vulkan, Metal..) | |
| // [ALPHA] Early bindings, not well tested. If you want a portable application, prefer using the GLFW or SDL platform bindings on Mac. | |
| 
 | |
| // Implemented features: | |
| //  [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. | |
| //  [X] Platform: OSX clipboard is supported within core Dear ImGui (no specific code in this back-end). | |
| // Issues: | |
| //  [ ] Platform: Keys are all generally very broken. Best using [event keycode] and not [event characters].. | |
| 
 | |
| #include "imgui.h" | |
| #include "imgui_impl_osx.h" | |
| #import <Cocoa/Cocoa.h> | |
| 
 | |
| // CHANGELOG | |
| // (minor and older changes stripped away, please see git history for details) | |
| //  2020-05-25: Inputs: Added a fix for missing trackpad clicks when done with "soft tap". | |
| //  2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor. | |
| //  2019-10-11: Inputs:  Fix using Backspace key. | |
| //  2019-07-21: Re-added clipboard handlers as they are not enabled by default in core imgui.cpp (reverted 2019-05-18 change). | |
| //  2019-05-28: Inputs: Added mouse cursor shape and visibility support. | |
| //  2019-05-18: Misc: Removed clipboard handlers as they are now supported by core imgui.cpp. | |
| //  2019-05-11: Inputs: Don't filter character values before calling AddInputCharacter() apart from 0xF700..0xFFFF range. | |
| //  2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window. | |
| //  2018-07-07: Initial version. | |
| 
 | |
| // Data | |
| static CFAbsoluteTime g_Time = 0.0; | |
| static NSCursor*      g_MouseCursors[ImGuiMouseCursor_COUNT] = {}; | |
| static bool           g_MouseCursorHidden = false; | |
| static bool           g_MouseJustPressed[ImGuiMouseButton_COUNT] = {}; | |
| static bool           g_MouseDown[ImGuiMouseButton_COUNT] = {}; | |
| 
 | |
| // Undocumented methods for creating cursors. | |
| @interface NSCursor() | |
| + (id)_windowResizeNorthWestSouthEastCursor; | |
| + (id)_windowResizeNorthEastSouthWestCursor; | |
| + (id)_windowResizeNorthSouthCursor; | |
| + (id)_windowResizeEastWestCursor; | |
| @end | |
| 
 | |
| // Functions | |
| bool ImGui_ImplOSX_Init() | |
| { | |
|     ImGuiIO& io = ImGui::GetIO(); | |
| 
 | |
|     // Setup back-end capabilities flags | |
|     io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors;           // We can honor GetMouseCursor() values (optional) | |
|     //io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos;          // We can honor io.WantSetMousePos requests (optional, rarely used) | |
|     //io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports;    // We can create multi-viewports on the Platform side (optional) | |
|     //io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport; // We can set io.MouseHoveredViewport correctly (optional, not easy) | |
|     io.BackendPlatformName = "imgui_impl_osx"; | |
| 
 | |
|     // Keyboard mapping. Dear ImGui will use those indices to peek into the io.KeyDown[] array. | |
|     const int offset_for_function_keys = 256 - 0xF700; | |
|     io.KeyMap[ImGuiKey_Tab]             = '\t'; | |
|     io.KeyMap[ImGuiKey_LeftArrow]       = NSLeftArrowFunctionKey + offset_for_function_keys; | |
|     io.KeyMap[ImGuiKey_RightArrow]      = NSRightArrowFunctionKey + offset_for_function_keys; | |
|     io.KeyMap[ImGuiKey_UpArrow]         = NSUpArrowFunctionKey + offset_for_function_keys; | |
|     io.KeyMap[ImGuiKey_DownArrow]       = NSDownArrowFunctionKey + offset_for_function_keys; | |
|     io.KeyMap[ImGuiKey_PageUp]          = NSPageUpFunctionKey + offset_for_function_keys; | |
|     io.KeyMap[ImGuiKey_PageDown]        = NSPageDownFunctionKey + offset_for_function_keys; | |
|     io.KeyMap[ImGuiKey_Home]            = NSHomeFunctionKey + offset_for_function_keys; | |
|     io.KeyMap[ImGuiKey_End]             = NSEndFunctionKey + offset_for_function_keys; | |
|     io.KeyMap[ImGuiKey_Insert]          = NSInsertFunctionKey + offset_for_function_keys; | |
|     io.KeyMap[ImGuiKey_Delete]          = NSDeleteFunctionKey + offset_for_function_keys; | |
|     io.KeyMap[ImGuiKey_Backspace]       = 127; | |
|     io.KeyMap[ImGuiKey_Space]           = 32; | |
|     io.KeyMap[ImGuiKey_Enter]           = 13; | |
|     io.KeyMap[ImGuiKey_Escape]          = 27; | |
|     io.KeyMap[ImGuiKey_KeyPadEnter]     = 13; | |
|     io.KeyMap[ImGuiKey_A]               = 'A'; | |
|     io.KeyMap[ImGuiKey_C]               = 'C'; | |
|     io.KeyMap[ImGuiKey_V]               = 'V'; | |
|     io.KeyMap[ImGuiKey_X]               = 'X'; | |
|     io.KeyMap[ImGuiKey_Y]               = 'Y'; | |
|     io.KeyMap[ImGuiKey_Z]               = 'Z'; | |
| 
 | |
|     // Load cursors. Some of them are undocumented. | |
|     g_MouseCursorHidden = false; | |
|     g_MouseCursors[ImGuiMouseCursor_Arrow] = [NSCursor arrowCursor]; | |
|     g_MouseCursors[ImGuiMouseCursor_TextInput] = [NSCursor IBeamCursor]; | |
|     g_MouseCursors[ImGuiMouseCursor_ResizeAll] = [NSCursor closedHandCursor]; | |
|     g_MouseCursors[ImGuiMouseCursor_Hand] = [NSCursor pointingHandCursor]; | |
|     g_MouseCursors[ImGuiMouseCursor_NotAllowed] = [NSCursor operationNotAllowedCursor]; | |
|     g_MouseCursors[ImGuiMouseCursor_ResizeNS] = [NSCursor respondsToSelector:@selector(_windowResizeNorthSouthCursor)] ? [NSCursor _windowResizeNorthSouthCursor] : [NSCursor resizeUpDownCursor]; | |
|     g_MouseCursors[ImGuiMouseCursor_ResizeEW] = [NSCursor respondsToSelector:@selector(_windowResizeEastWestCursor)] ? [NSCursor _windowResizeEastWestCursor] : [NSCursor resizeLeftRightCursor]; | |
|     g_MouseCursors[ImGuiMouseCursor_ResizeNESW] = [NSCursor respondsToSelector:@selector(_windowResizeNorthEastSouthWestCursor)] ? [NSCursor _windowResizeNorthEastSouthWestCursor] : [NSCursor closedHandCursor]; | |
|     g_MouseCursors[ImGuiMouseCursor_ResizeNWSE] = [NSCursor respondsToSelector:@selector(_windowResizeNorthWestSouthEastCursor)] ? [NSCursor _windowResizeNorthWestSouthEastCursor] : [NSCursor closedHandCursor]; | |
| 
 | |
|     // Note that imgui.cpp also include default OSX clipboard handlers which can be enabled | |
|     // by adding '#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS' in imconfig.h and adding '-framework ApplicationServices' to your linker command-line. | |
|     // Since we are already in ObjC land here, it is easy for us to add a clipboard handler using the NSPasteboard api. | |
|     io.SetClipboardTextFn = [](void*, const char* str) -> void | |
|     { | |
|         NSPasteboard* pasteboard = [NSPasteboard generalPasteboard]; | |
|         [pasteboard declareTypes:[NSArray arrayWithObject:NSPasteboardTypeString] owner:nil]; | |
|         [pasteboard setString:[NSString stringWithUTF8String:str] forType:NSPasteboardTypeString]; | |
|     }; | |
| 
 | |
|     io.GetClipboardTextFn = [](void*) -> const char* | |
|     { | |
|         NSPasteboard* pasteboard = [NSPasteboard generalPasteboard]; | |
|         NSString* available = [pasteboard availableTypeFromArray: [NSArray arrayWithObject:NSPasteboardTypeString]]; | |
|         if (![available isEqualToString:NSPasteboardTypeString]) | |
|             return NULL; | |
| 
 | |
|         NSString* string = [pasteboard stringForType:NSPasteboardTypeString]; | |
|         if (string == nil) | |
|             return NULL; | |
| 
 | |
|         const char* string_c = (const char*)[string UTF8String]; | |
|         size_t string_len = strlen(string_c); | |
|         static ImVector<char> s_clipboard; | |
|         s_clipboard.resize((int)string_len + 1); | |
|         strcpy(s_clipboard.Data, string_c); | |
|         return s_clipboard.Data; | |
|     }; | |
| 
 | |
|     return true; | |
| } | |
| 
 | |
| void ImGui_ImplOSX_Shutdown() | |
| { | |
| } | |
| 
 | |
| static void ImGui_ImplOSX_UpdateMouseCursorAndButtons() | |
| { | |
|     // Update buttons | |
|     ImGuiIO& io = ImGui::GetIO(); | |
|     for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) | |
|     { | |
|         // If a mouse press event came, always pass it as "mouse held this frame", so we don't miss click-release events that are shorter than 1 frame. | |
|         io.MouseDown[i] = g_MouseJustPressed[i] || g_MouseDown[i]; | |
|         g_MouseJustPressed[i] = false; | |
|     } | |
| 
 | |
|     if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) | |
|         return; | |
| 
 | |
|     ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor(); | |
|     if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None) | |
|     { | |
|         // Hide OS mouse cursor if imgui is drawing it or if it wants no cursor | |
|         if (!g_MouseCursorHidden) | |
|         { | |
|             g_MouseCursorHidden = true; | |
|             [NSCursor hide]; | |
|         } | |
|     } | |
|     else | |
|     { | |
|         // Show OS mouse cursor | |
|         [g_MouseCursors[g_MouseCursors[imgui_cursor] ? imgui_cursor : ImGuiMouseCursor_Arrow] set]; | |
|         if (g_MouseCursorHidden) | |
|         { | |
|             g_MouseCursorHidden = false; | |
|             [NSCursor unhide]; | |
|         } | |
|     } | |
| } | |
| 
 | |
| void ImGui_ImplOSX_NewFrame(NSView* view) | |
| { | |
|     // Setup display size | |
|     ImGuiIO& io = ImGui::GetIO(); | |
|     if (view) | |
|     { | |
|         const float dpi = [view.window backingScaleFactor]; | |
|         io.DisplaySize = ImVec2((float)view.bounds.size.width, (float)view.bounds.size.height); | |
|         io.DisplayFramebufferScale = ImVec2(dpi, dpi); | |
|     } | |
| 
 | |
|     // Setup time step | |
|     if (g_Time == 0.0) | |
|         g_Time = CFAbsoluteTimeGetCurrent(); | |
|     CFAbsoluteTime current_time = CFAbsoluteTimeGetCurrent(); | |
|     io.DeltaTime = current_time - g_Time; | |
|     g_Time = current_time; | |
| 
 | |
|     ImGui_ImplOSX_UpdateMouseCursorAndButtons(); | |
| } | |
| 
 | |
| static int mapCharacterToKey(int c) | |
| { | |
|     if (c >= 'a' && c <= 'z') | |
|         return c - 'a' + 'A'; | |
|     if (c == 25) // SHIFT+TAB -> TAB | |
|         return 9; | |
|     if (c >= 0 && c < 256) | |
|         return c; | |
|     if (c >= 0xF700 && c < 0xF700 + 256) | |
|         return c - 0xF700 + 256; | |
|     return -1; | |
| } | |
| 
 | |
| static void resetKeys() | |
| { | |
|     ImGuiIO& io = ImGui::GetIO(); | |
|     for (int n = 0; n < IM_ARRAYSIZE(io.KeysDown); n++) | |
|         io.KeysDown[n] = false; | |
| } | |
| 
 | |
| bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view) | |
| { | |
|     ImGuiIO& io = ImGui::GetIO(); | |
| 
 | |
|     if (event.type == NSEventTypeLeftMouseDown || event.type == NSEventTypeRightMouseDown || event.type == NSEventTypeOtherMouseDown) | |
|     { | |
|         int button = (int)[event buttonNumber]; | |
|         if (button >= 0 && button < IM_ARRAYSIZE(g_MouseDown)) | |
|             g_MouseDown[button] = g_MouseJustPressed[button] = true; | |
|         return io.WantCaptureMouse; | |
|     } | |
| 
 | |
|     if (event.type == NSEventTypeLeftMouseUp || event.type == NSEventTypeRightMouseUp || event.type == NSEventTypeOtherMouseUp) | |
|     { | |
|         int button = (int)[event buttonNumber]; | |
|         if (button >= 0 && button < IM_ARRAYSIZE(g_MouseDown)) | |
|             g_MouseDown[button] = false; | |
|         return io.WantCaptureMouse; | |
|     } | |
| 
 | |
|     if (event.type == NSEventTypeMouseMoved || event.type == NSEventTypeLeftMouseDragged) | |
|     { | |
|         NSPoint mousePoint = event.locationInWindow; | |
|         mousePoint = [view convertPoint:mousePoint fromView:nil]; | |
|         mousePoint = NSMakePoint(mousePoint.x, view.bounds.size.height - mousePoint.y); | |
|         io.MousePos = ImVec2(mousePoint.x, mousePoint.y); | |
|     } | |
| 
 | |
|     if (event.type == NSEventTypeScrollWheel) | |
|     { | |
|         double wheel_dx = 0.0; | |
|         double wheel_dy = 0.0; | |
| 
 | |
|         #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 | |
|         if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) | |
|         { | |
|             wheel_dx = [event scrollingDeltaX]; | |
|             wheel_dy = [event scrollingDeltaY]; | |
|             if ([event hasPreciseScrollingDeltas]) | |
|             { | |
|                 wheel_dx *= 0.1; | |
|                 wheel_dy *= 0.1; | |
|             } | |
|         } | |
|         else | |
|         #endif // MAC_OS_X_VERSION_MAX_ALLOWED | |
|         { | |
|             wheel_dx = [event deltaX]; | |
|             wheel_dy = [event deltaY]; | |
|         } | |
| 
 | |
|         if (fabs(wheel_dx) > 0.0) | |
|             io.MouseWheelH += wheel_dx * 0.1f; | |
|         if (fabs(wheel_dy) > 0.0) | |
|             io.MouseWheel += wheel_dy * 0.1f; | |
|         return io.WantCaptureMouse; | |
|     } | |
| 
 | |
|     // FIXME: All the key handling is wrong and broken. Refer to GLFW's cocoa_init.mm and cocoa_window.mm. | |
|     if (event.type == NSEventTypeKeyDown) | |
|     { | |
|         NSString* str = [event characters]; | |
|         int len = (int)[str length]; | |
|         for (int i = 0; i < len; i++) | |
|         { | |
|             int c = [str characterAtIndex:i]; | |
|             if (!io.KeyCtrl && !(c >= 0xF700 && c <= 0xFFFF) && c != 127) | |
|                 io.AddInputCharacter((unsigned int)c); | |
| 
 | |
|             // We must reset in case we're pressing a sequence of special keys while keeping the command pressed | |
|             int key = mapCharacterToKey(c); | |
|             if (key != -1 && key < 256 && !io.KeyCtrl) | |
|                 resetKeys(); | |
|             if (key != -1) | |
|                 io.KeysDown[key] = true; | |
|         } | |
|         return io.WantCaptureKeyboard; | |
|     } | |
| 
 | |
|     if (event.type == NSEventTypeKeyUp) | |
|     { | |
|         NSString* str = [event characters]; | |
|         int len = (int)[str length]; | |
|         for (int i = 0; i < len; i++) | |
|         { | |
|             int c = [str characterAtIndex:i]; | |
|             int key = mapCharacterToKey(c); | |
|             if (key != -1) | |
|                 io.KeysDown[key] = false; | |
|         } | |
|         return io.WantCaptureKeyboard; | |
|     } | |
| 
 | |
|     if (event.type == NSEventTypeFlagsChanged) | |
|     { | |
|         ImGuiIO& io = ImGui::GetIO(); | |
|         unsigned int flags = [event modifierFlags] & NSEventModifierFlagDeviceIndependentFlagsMask; | |
| 
 | |
|         bool oldKeyCtrl = io.KeyCtrl; | |
|         bool oldKeyShift = io.KeyShift; | |
|         bool oldKeyAlt = io.KeyAlt; | |
|         bool oldKeySuper = io.KeySuper; | |
|         io.KeyCtrl      = flags & NSEventModifierFlagControl; | |
|         io.KeyShift     = flags & NSEventModifierFlagShift; | |
|         io.KeyAlt       = flags & NSEventModifierFlagOption; | |
|         io.KeySuper     = flags & NSEventModifierFlagCommand; | |
| 
 | |
|         // We must reset them as we will not receive any keyUp event if they where pressed with a modifier | |
|         if ((oldKeyShift && !io.KeyShift) || (oldKeyCtrl && !io.KeyCtrl) || (oldKeyAlt && !io.KeyAlt) || (oldKeySuper && !io.KeySuper)) | |
|             resetKeys(); | |
|         return io.WantCaptureKeyboard; | |
|     } | |
| 
 | |
|     return false; | |
| }
 | |
| 
 |