You cannot select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and dots ('.'), can be up to 35 characters long. Letters must be lowercase.
		
		
		
		
		
			
		
			
				
					
					
						
							31 lines
						
					
					
						
							1.8 KiB
						
					
					
				
			
		
		
	
	
							31 lines
						
					
					
						
							1.8 KiB
						
					
					
				| // dear imgui: Renderer for OpenGL2 (legacy OpenGL, fixed pipeline) | |
| // This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..) | |
|  | |
| // Implemented features: | |
| //  [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID! | |
|  | |
| // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. | |
| // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. | |
| // https://github.com/ocornut/imgui | |
|  | |
| // **DO NOT USE THIS CODE IF YOUR CODE/ENGINE IS USING MODERN OPENGL (SHADERS, VBO, VAO, etc.)** | |
| // **Prefer using the code in imgui_impl_opengl3.cpp** | |
| // This code is mostly provided as a reference to learn how ImGui integration works, because it is shorter to read. | |
| // If your code is using GL3+ context or any semi modern OpenGL calls, using this is likely to make everything more | |
| // complicated, will require your code to reset every single OpenGL attributes to their initial state, and might | |
| // confuse your GPU driver. | |
| // The GL2 code is unable to reset attributes or even call e.g. "glUseProgram(0)" because they don't exist in that API. | |
|  | |
| #pragma once | |
| #include "imgui.h"      // IMGUI_IMPL_API | |
|  | |
| IMGUI_IMPL_API bool     ImGui_ImplOpenGL2_Init(); | |
| IMGUI_IMPL_API void     ImGui_ImplOpenGL2_Shutdown(); | |
| IMGUI_IMPL_API void     ImGui_ImplOpenGL2_NewFrame(); | |
| IMGUI_IMPL_API void     ImGui_ImplOpenGL2_RenderDrawData(ImDrawData* draw_data); | |
| 
 | |
| // Called by Init/NewFrame/Shutdown | |
| IMGUI_IMPL_API bool     ImGui_ImplOpenGL2_CreateFontsTexture(); | |
| IMGUI_IMPL_API void     ImGui_ImplOpenGL2_DestroyFontsTexture(); | |
| IMGUI_IMPL_API bool     ImGui_ImplOpenGL2_CreateDeviceObjects(); | |
| IMGUI_IMPL_API void     ImGui_ImplOpenGL2_DestroyDeviceObjects();
 | |
| 
 |