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							28 lines
						
					
					
						
							1.5 KiB
						
					
					
				| // dear imgui: Renderer for Metal | |
| // This needs to be used along with a Platform Binding (e.g. OSX) | |
|  | |
| // Implemented features: | |
| //  [X] Renderer: User texture binding. Use 'MTLTexture' as ImTextureID. Read the FAQ about ImTextureID! | |
| //  [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices. | |
|  | |
| // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. | |
| // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. | |
| // https://github.com/ocornut/imgui | |
|  | |
| #include "imgui.h"      // IMGUI_IMPL_API | |
|  | |
| @class MTLRenderPassDescriptor; | |
| @protocol MTLDevice, MTLCommandBuffer, MTLRenderCommandEncoder; | |
| 
 | |
| IMGUI_IMPL_API bool ImGui_ImplMetal_Init(id<MTLDevice> device); | |
| IMGUI_IMPL_API void ImGui_ImplMetal_Shutdown(); | |
| IMGUI_IMPL_API void ImGui_ImplMetal_NewFrame(MTLRenderPassDescriptor *renderPassDescriptor); | |
| IMGUI_IMPL_API void ImGui_ImplMetal_RenderDrawData(ImDrawData* draw_data, | |
|                                                    id<MTLCommandBuffer> commandBuffer, | |
|                                                    id<MTLRenderCommandEncoder> commandEncoder); | |
| 
 | |
| // Called by Init/NewFrame/Shutdown | |
| IMGUI_IMPL_API bool ImGui_ImplMetal_CreateFontsTexture(id<MTLDevice> device); | |
| IMGUI_IMPL_API void ImGui_ImplMetal_DestroyFontsTexture(); | |
| IMGUI_IMPL_API bool ImGui_ImplMetal_CreateDeviceObjects(id<MTLDevice> device); | |
| IMGUI_IMPL_API void ImGui_ImplMetal_DestroyDeviceObjects();
 | |
| 
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