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							35 lines
						
					
					
						
							2.2 KiB
						
					
					
				| // dear imgui: Platform Binding for GLFW | |
| // This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan..) | |
| // (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.) | |
|  | |
| // Implemented features: | |
| //  [X] Platform: Clipboard support. | |
| //  [X] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. | |
| //  [x] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: 3 cursors types are missing from GLFW. | |
| //  [X] Platform: Keyboard arrays indexed using GLFW_KEY_* codes, e.g. ImGui::IsKeyPressed(GLFW_KEY_SPACE). | |
|  | |
| // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. | |
| // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. | |
| // https://github.com/ocornut/imgui | |
|  | |
| // About GLSL version: | |
| // The 'glsl_version' initialization parameter defaults to "#version 150" if NULL. | |
| // Only override if your GL version doesn't handle this GLSL version. Keep NULL if unsure! | |
|  | |
| #pragma once | |
| #include "imgui.h"      // IMGUI_IMPL_API | |
|  | |
| struct GLFWwindow; | |
| 
 | |
| IMGUI_IMPL_API bool     ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window, bool install_callbacks); | |
| IMGUI_IMPL_API bool     ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callbacks); | |
| IMGUI_IMPL_API void     ImGui_ImplGlfw_Shutdown(); | |
| IMGUI_IMPL_API void     ImGui_ImplGlfw_NewFrame(); | |
| 
 | |
| // GLFW callbacks | |
| // - When calling Init with 'install_callbacks=true': GLFW callbacks will be installed for you. They will call user's previously installed callbacks, if any. | |
| // - When calling Init with 'install_callbacks=false': GLFW callbacks won't be installed. You will need to call those function yourself from your own GLFW callbacks. | |
| IMGUI_IMPL_API void     ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods); | |
| IMGUI_IMPL_API void     ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset); | |
| IMGUI_IMPL_API void     ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods); | |
| IMGUI_IMPL_API void     ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c);
 | |
| 
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