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1344 lines
82 KiB
1344 lines
82 KiB
#include <GL/gl3w.h> |
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#ifdef _MSC_VER |
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#pragma warning (disable: 4055) // warning C4055: 'type cast' : from data pointer 'void *' to function pointer |
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#pragma warning (disable: 4152) // warning C4152: nonstandard extension, function/data pointer conversion in expression |
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#endif |
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#ifdef _WIN32 |
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#define WIN32_LEAN_AND_MEAN 1 |
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#include <windows.h> |
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static HMODULE libgl; |
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static void open_libgl(void) |
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{ |
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libgl = LoadLibraryA("opengl32.dll"); |
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} |
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static void close_libgl(void) |
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{ |
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FreeLibrary(libgl); |
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} |
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static void *get_proc(const char *proc) |
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{ |
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void *res; |
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res = wglGetProcAddress(proc); |
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if (!res) |
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res = GetProcAddress(libgl, proc); |
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return res; |
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} |
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#elif defined(__APPLE__) || defined(__APPLE_CC__) |
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#include <Carbon/Carbon.h> |
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CFBundleRef bundle; |
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CFURLRef bundleURL; |
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static void open_libgl(void) |
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{ |
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bundleURL = CFURLCreateWithFileSystemPath(kCFAllocatorDefault, |
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CFSTR("/System/Library/Frameworks/OpenGL.framework"), |
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kCFURLPOSIXPathStyle, true); |
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bundle = CFBundleCreate(kCFAllocatorDefault, bundleURL); |
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assert(bundle != NULL); |
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} |
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static void close_libgl(void) |
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{ |
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CFRelease(bundle); |
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CFRelease(bundleURL); |
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} |
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static void *get_proc(const char *proc) |
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{ |
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void *res; |
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CFStringRef procname = CFStringCreateWithCString(kCFAllocatorDefault, proc, |
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kCFStringEncodingASCII); |
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res = CFBundleGetFunctionPointerForName(bundle, procname); |
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CFRelease(procname); |
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return res; |
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} |
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#else |
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#include <dlfcn.h> |
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#include <GL/glx.h> |
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static void *libgl; |
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static void open_libgl(void) |
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{ |
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libgl = dlopen("libGL.so.1", RTLD_LAZY | RTLD_GLOBAL); |
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} |
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static void close_libgl(void) |
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{ |
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dlclose(libgl); |
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} |
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static void *get_proc(const char *proc) |
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{ |
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void *res; |
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res = (void*)glXGetProcAddress((const GLubyte *) proc); |
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if (!res) |
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res = dlsym(libgl, proc); |
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return res; |
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} |
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#endif |
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static struct { |
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int major, minor; |
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} version; |
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static int parse_version(void) |
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{ |
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if (!glGetIntegerv) |
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return -1; |
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glGetIntegerv(GL_MAJOR_VERSION, &version.major); |
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glGetIntegerv(GL_MINOR_VERSION, &version.minor); |
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if (version.major < 3) |
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return -1; |
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return 0; |
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} |
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static void load_procs(void); |
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int gl3wInit(void) |
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{ |
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open_libgl(); |
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load_procs(); |
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close_libgl(); |
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return parse_version(); |
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} |
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int gl3wIsSupported(int major, int minor) |
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{ |
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if (major < 3) |
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return 0; |
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if (version.major == major) |
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return version.minor >= minor; |
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return version.major >= major; |
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} |
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void *gl3wGetProcAddress(const char *proc) |
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{ |
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return get_proc(proc); |
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} |
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PFNGLCULLFACEPROC gl3wCullFace; |
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PFNGLFRONTFACEPROC gl3wFrontFace; |
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PFNGLHINTPROC gl3wHint; |
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PFNGLLINEWIDTHPROC gl3wLineWidth; |
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PFNGLPOINTSIZEPROC gl3wPointSize; |
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PFNGLPOLYGONMODEPROC gl3wPolygonMode; |
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PFNGLSCISSORPROC gl3wScissor; |
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PFNGLTEXPARAMETERFPROC gl3wTexParameterf; |
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PFNGLTEXPARAMETERFVPROC gl3wTexParameterfv; |
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PFNGLTEXPARAMETERIPROC gl3wTexParameteri; |
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PFNGLTEXPARAMETERIVPROC gl3wTexParameteriv; |
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PFNGLTEXIMAGE1DPROC gl3wTexImage1D; |
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PFNGLTEXIMAGE2DPROC gl3wTexImage2D; |
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PFNGLDRAWBUFFERPROC gl3wDrawBuffer; |
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PFNGLCLEARPROC gl3wClear; |
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PFNGLCLEARCOLORPROC gl3wClearColor; |
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PFNGLCLEARSTENCILPROC gl3wClearStencil; |
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PFNGLCLEARDEPTHPROC gl3wClearDepth; |
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PFNGLSTENCILMASKPROC gl3wStencilMask; |
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PFNGLCOLORMASKPROC gl3wColorMask; |
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PFNGLDEPTHMASKPROC gl3wDepthMask; |
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PFNGLDISABLEPROC gl3wDisable; |
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PFNGLENABLEPROC gl3wEnable; |
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PFNGLFINISHPROC gl3wFinish; |
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PFNGLFLUSHPROC gl3wFlush; |
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PFNGLBLENDFUNCPROC gl3wBlendFunc; |
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PFNGLLOGICOPPROC gl3wLogicOp; |
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PFNGLSTENCILFUNCPROC gl3wStencilFunc; |
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PFNGLSTENCILOPPROC gl3wStencilOp; |
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PFNGLDEPTHFUNCPROC gl3wDepthFunc; |
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PFNGLPIXELSTOREFPROC gl3wPixelStoref; |
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PFNGLPIXELSTOREIPROC gl3wPixelStorei; |
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PFNGLREADBUFFERPROC gl3wReadBuffer; |
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PFNGLREADPIXELSPROC gl3wReadPixels; |
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PFNGLGETBOOLEANVPROC gl3wGetBooleanv; |
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PFNGLGETDOUBLEVPROC gl3wGetDoublev; |
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PFNGLGETERRORPROC gl3wGetError; |
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PFNGLGETFLOATVPROC gl3wGetFloatv; |
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PFNGLGETINTEGERVPROC gl3wGetIntegerv; |
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PFNGLGETSTRINGPROC gl3wGetString; |
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PFNGLGETTEXIMAGEPROC gl3wGetTexImage; |
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PFNGLGETTEXPARAMETERFVPROC gl3wGetTexParameterfv; |
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PFNGLGETTEXPARAMETERIVPROC gl3wGetTexParameteriv; |
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PFNGLGETTEXLEVELPARAMETERFVPROC gl3wGetTexLevelParameterfv; |
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PFNGLGETTEXLEVELPARAMETERIVPROC gl3wGetTexLevelParameteriv; |
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PFNGLISENABLEDPROC gl3wIsEnabled; |
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PFNGLDEPTHRANGEPROC gl3wDepthRange; |
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PFNGLVIEWPORTPROC gl3wViewport; |
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PFNGLDRAWARRAYSPROC gl3wDrawArrays; |
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PFNGLDRAWELEMENTSPROC gl3wDrawElements; |
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PFNGLGETPOINTERVPROC gl3wGetPointerv; |
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PFNGLPOLYGONOFFSETPROC gl3wPolygonOffset; |
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PFNGLCOPYTEXIMAGE1DPROC gl3wCopyTexImage1D; |
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PFNGLCOPYTEXIMAGE2DPROC gl3wCopyTexImage2D; |
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PFNGLCOPYTEXSUBIMAGE1DPROC gl3wCopyTexSubImage1D; |
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PFNGLCOPYTEXSUBIMAGE2DPROC gl3wCopyTexSubImage2D; |
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PFNGLTEXSUBIMAGE1DPROC gl3wTexSubImage1D; |
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PFNGLTEXSUBIMAGE2DPROC gl3wTexSubImage2D; |
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PFNGLBINDTEXTUREPROC gl3wBindTexture; |
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PFNGLDELETETEXTURESPROC gl3wDeleteTextures; |
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PFNGLGENTEXTURESPROC gl3wGenTextures; |
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PFNGLISTEXTUREPROC gl3wIsTexture; |
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PFNGLBLENDCOLORPROC gl3wBlendColor; |
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PFNGLBLENDEQUATIONPROC gl3wBlendEquation; |
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PFNGLDRAWRANGEELEMENTSPROC gl3wDrawRangeElements; |
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PFNGLTEXIMAGE3DPROC gl3wTexImage3D; |
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PFNGLTEXSUBIMAGE3DPROC gl3wTexSubImage3D; |
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PFNGLCOPYTEXSUBIMAGE3DPROC gl3wCopyTexSubImage3D; |
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PFNGLACTIVETEXTUREPROC gl3wActiveTexture; |
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PFNGLSAMPLECOVERAGEPROC gl3wSampleCoverage; |
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PFNGLCOMPRESSEDTEXIMAGE3DPROC gl3wCompressedTexImage3D; |
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PFNGLCOMPRESSEDTEXIMAGE2DPROC gl3wCompressedTexImage2D; |
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PFNGLCOMPRESSEDTEXIMAGE1DPROC gl3wCompressedTexImage1D; |
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PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC gl3wCompressedTexSubImage3D; |
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PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC gl3wCompressedTexSubImage2D; |
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PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC gl3wCompressedTexSubImage1D; |
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PFNGLGETCOMPRESSEDTEXIMAGEPROC gl3wGetCompressedTexImage; |
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PFNGLBLENDFUNCSEPARATEPROC gl3wBlendFuncSeparate; |
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PFNGLMULTIDRAWARRAYSPROC gl3wMultiDrawArrays; |
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PFNGLMULTIDRAWELEMENTSPROC gl3wMultiDrawElements; |
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PFNGLPOINTPARAMETERFPROC gl3wPointParameterf; |
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PFNGLPOINTPARAMETERFVPROC gl3wPointParameterfv; |
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PFNGLPOINTPARAMETERIPROC gl3wPointParameteri; |
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PFNGLPOINTPARAMETERIVPROC gl3wPointParameteriv; |
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PFNGLGENQUERIESPROC gl3wGenQueries; |
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PFNGLDELETEQUERIESPROC gl3wDeleteQueries; |
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PFNGLISQUERYPROC gl3wIsQuery; |
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PFNGLBEGINQUERYPROC gl3wBeginQuery; |
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PFNGLENDQUERYPROC gl3wEndQuery; |
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PFNGLGETQUERYIVPROC gl3wGetQueryiv; |
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PFNGLGETQUERYOBJECTIVPROC gl3wGetQueryObjectiv; |
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PFNGLGETQUERYOBJECTUIVPROC gl3wGetQueryObjectuiv; |
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PFNGLBINDBUFFERPROC gl3wBindBuffer; |
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PFNGLDELETEBUFFERSPROC gl3wDeleteBuffers; |
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PFNGLGENBUFFERSPROC gl3wGenBuffers; |
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PFNGLISBUFFERPROC gl3wIsBuffer; |
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PFNGLBUFFERDATAPROC gl3wBufferData; |
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PFNGLBUFFERSUBDATAPROC gl3wBufferSubData; |
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PFNGLGETBUFFERSUBDATAPROC gl3wGetBufferSubData; |
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PFNGLMAPBUFFERPROC gl3wMapBuffer; |
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PFNGLUNMAPBUFFERPROC gl3wUnmapBuffer; |
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PFNGLGETBUFFERPARAMETERIVPROC gl3wGetBufferParameteriv; |
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PFNGLGETBUFFERPOINTERVPROC gl3wGetBufferPointerv; |
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PFNGLBLENDEQUATIONSEPARATEPROC gl3wBlendEquationSeparate; |
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PFNGLDRAWBUFFERSPROC gl3wDrawBuffers; |
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PFNGLSTENCILOPSEPARATEPROC gl3wStencilOpSeparate; |
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PFNGLSTENCILFUNCSEPARATEPROC gl3wStencilFuncSeparate; |
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PFNGLSTENCILMASKSEPARATEPROC gl3wStencilMaskSeparate; |
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PFNGLATTACHSHADERPROC gl3wAttachShader; |
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PFNGLBINDATTRIBLOCATIONPROC gl3wBindAttribLocation; |
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PFNGLCOMPILESHADERPROC gl3wCompileShader; |
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PFNGLCREATEPROGRAMPROC gl3wCreateProgram; |
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PFNGLCREATESHADERPROC gl3wCreateShader; |
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PFNGLDELETEPROGRAMPROC gl3wDeleteProgram; |
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PFNGLDELETESHADERPROC gl3wDeleteShader; |
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PFNGLDETACHSHADERPROC gl3wDetachShader; |
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PFNGLDISABLEVERTEXATTRIBARRAYPROC gl3wDisableVertexAttribArray; |
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PFNGLENABLEVERTEXATTRIBARRAYPROC gl3wEnableVertexAttribArray; |
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PFNGLGETACTIVEATTRIBPROC gl3wGetActiveAttrib; |
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PFNGLGETACTIVEUNIFORMPROC gl3wGetActiveUniform; |
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PFNGLGETATTACHEDSHADERSPROC gl3wGetAttachedShaders; |
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PFNGLGETATTRIBLOCATIONPROC gl3wGetAttribLocation; |
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PFNGLGETPROGRAMIVPROC gl3wGetProgramiv; |
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PFNGLGETPROGRAMINFOLOGPROC gl3wGetProgramInfoLog; |
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PFNGLGETSHADERIVPROC gl3wGetShaderiv; |
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PFNGLGETSHADERINFOLOGPROC gl3wGetShaderInfoLog; |
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PFNGLGETSHADERSOURCEPROC gl3wGetShaderSource; |
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PFNGLGETUNIFORMLOCATIONPROC gl3wGetUniformLocation; |
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PFNGLGETUNIFORMFVPROC gl3wGetUniformfv; |
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PFNGLGETUNIFORMIVPROC gl3wGetUniformiv; |
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PFNGLGETVERTEXATTRIBDVPROC gl3wGetVertexAttribdv; |
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PFNGLGETVERTEXATTRIBFVPROC gl3wGetVertexAttribfv; |
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PFNGLGETVERTEXATTRIBIVPROC gl3wGetVertexAttribiv; |
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PFNGLGETVERTEXATTRIBPOINTERVPROC gl3wGetVertexAttribPointerv; |
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PFNGLISPROGRAMPROC gl3wIsProgram; |
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PFNGLISSHADERPROC gl3wIsShader; |
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PFNGLLINKPROGRAMPROC gl3wLinkProgram; |
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PFNGLSHADERSOURCEPROC gl3wShaderSource; |
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PFNGLUSEPROGRAMPROC gl3wUseProgram; |
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PFNGLUNIFORM1FPROC gl3wUniform1f; |
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PFNGLUNIFORM2FPROC gl3wUniform2f; |
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PFNGLUNIFORM3FPROC gl3wUniform3f; |
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PFNGLUNIFORM4FPROC gl3wUniform4f; |
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PFNGLUNIFORM1IPROC gl3wUniform1i; |
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PFNGLUNIFORM2IPROC gl3wUniform2i; |
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PFNGLUNIFORM3IPROC gl3wUniform3i; |
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PFNGLUNIFORM4IPROC gl3wUniform4i; |
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PFNGLUNIFORM1FVPROC gl3wUniform1fv; |
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PFNGLUNIFORM2FVPROC gl3wUniform2fv; |
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PFNGLUNIFORM3FVPROC gl3wUniform3fv; |
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PFNGLUNIFORM4FVPROC gl3wUniform4fv; |
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PFNGLUNIFORM1IVPROC gl3wUniform1iv; |
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PFNGLUNIFORM2IVPROC gl3wUniform2iv; |
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PFNGLUNIFORM3IVPROC gl3wUniform3iv; |
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PFNGLUNIFORM4IVPROC gl3wUniform4iv; |
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PFNGLUNIFORMMATRIX2FVPROC gl3wUniformMatrix2fv; |
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PFNGLUNIFORMMATRIX3FVPROC gl3wUniformMatrix3fv; |
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PFNGLUNIFORMMATRIX4FVPROC gl3wUniformMatrix4fv; |
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PFNGLVALIDATEPROGRAMPROC gl3wValidateProgram; |
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PFNGLVERTEXATTRIB1DPROC gl3wVertexAttrib1d; |
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PFNGLVERTEXATTRIB1DVPROC gl3wVertexAttrib1dv; |
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PFNGLVERTEXATTRIB1FPROC gl3wVertexAttrib1f; |
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PFNGLVERTEXATTRIB1FVPROC gl3wVertexAttrib1fv; |
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PFNGLVERTEXATTRIB1SPROC gl3wVertexAttrib1s; |
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PFNGLVERTEXATTRIB1SVPROC gl3wVertexAttrib1sv; |
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PFNGLVERTEXATTRIB2DPROC gl3wVertexAttrib2d; |
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PFNGLVERTEXATTRIB2DVPROC gl3wVertexAttrib2dv; |
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PFNGLVERTEXATTRIB2FPROC gl3wVertexAttrib2f; |
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PFNGLVERTEXATTRIB2FVPROC gl3wVertexAttrib2fv; |
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PFNGLVERTEXATTRIB2SPROC gl3wVertexAttrib2s; |
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PFNGLVERTEXATTRIB2SVPROC gl3wVertexAttrib2sv; |
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PFNGLVERTEXATTRIB3DPROC gl3wVertexAttrib3d; |
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PFNGLVERTEXATTRIB3DVPROC gl3wVertexAttrib3dv; |
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PFNGLVERTEXATTRIB3FPROC gl3wVertexAttrib3f; |
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PFNGLVERTEXATTRIB3FVPROC gl3wVertexAttrib3fv; |
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PFNGLVERTEXATTRIB3SPROC gl3wVertexAttrib3s; |
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PFNGLVERTEXATTRIB3SVPROC gl3wVertexAttrib3sv; |
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PFNGLVERTEXATTRIB4NBVPROC gl3wVertexAttrib4Nbv; |
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PFNGLVERTEXATTRIB4NIVPROC gl3wVertexAttrib4Niv; |
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PFNGLVERTEXATTRIB4NSVPROC gl3wVertexAttrib4Nsv; |
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PFNGLVERTEXATTRIB4NUBPROC gl3wVertexAttrib4Nub; |
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PFNGLVERTEXATTRIB4NUBVPROC gl3wVertexAttrib4Nubv; |
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PFNGLVERTEXATTRIB4NUIVPROC gl3wVertexAttrib4Nuiv; |
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PFNGLVERTEXATTRIB4NUSVPROC gl3wVertexAttrib4Nusv; |
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PFNGLVERTEXATTRIB4BVPROC gl3wVertexAttrib4bv; |
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PFNGLVERTEXATTRIB4DPROC gl3wVertexAttrib4d; |
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PFNGLVERTEXATTRIB4DVPROC gl3wVertexAttrib4dv; |
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PFNGLVERTEXATTRIB4FPROC gl3wVertexAttrib4f; |
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PFNGLVERTEXATTRIB4FVPROC gl3wVertexAttrib4fv; |
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PFNGLVERTEXATTRIB4IVPROC gl3wVertexAttrib4iv; |
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PFNGLVERTEXATTRIB4SPROC gl3wVertexAttrib4s; |
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PFNGLVERTEXATTRIB4SVPROC gl3wVertexAttrib4sv; |
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PFNGLVERTEXATTRIB4UBVPROC gl3wVertexAttrib4ubv; |
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PFNGLVERTEXATTRIB4UIVPROC gl3wVertexAttrib4uiv; |
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PFNGLVERTEXATTRIB4USVPROC gl3wVertexAttrib4usv; |
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PFNGLVERTEXATTRIBPOINTERPROC gl3wVertexAttribPointer; |
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PFNGLUNIFORMMATRIX2X3FVPROC gl3wUniformMatrix2x3fv; |
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PFNGLUNIFORMMATRIX3X2FVPROC gl3wUniformMatrix3x2fv; |
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PFNGLUNIFORMMATRIX2X4FVPROC gl3wUniformMatrix2x4fv; |
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PFNGLUNIFORMMATRIX4X2FVPROC gl3wUniformMatrix4x2fv; |
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PFNGLUNIFORMMATRIX3X4FVPROC gl3wUniformMatrix3x4fv; |
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PFNGLUNIFORMMATRIX4X3FVPROC gl3wUniformMatrix4x3fv; |
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PFNGLCOLORMASKIPROC gl3wColorMaski; |
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PFNGLGETBOOLEANI_VPROC gl3wGetBooleani_v; |
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PFNGLGETINTEGERI_VPROC gl3wGetIntegeri_v; |
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PFNGLENABLEIPROC gl3wEnablei; |
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PFNGLDISABLEIPROC gl3wDisablei; |
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PFNGLISENABLEDIPROC gl3wIsEnabledi; |
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PFNGLBEGINTRANSFORMFEEDBACKPROC gl3wBeginTransformFeedback; |
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PFNGLENDTRANSFORMFEEDBACKPROC gl3wEndTransformFeedback; |
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PFNGLBINDBUFFERRANGEPROC gl3wBindBufferRange; |
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PFNGLBINDBUFFERBASEPROC gl3wBindBufferBase; |
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PFNGLTRANSFORMFEEDBACKVARYINGSPROC gl3wTransformFeedbackVaryings; |
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PFNGLGETTRANSFORMFEEDBACKVARYINGPROC gl3wGetTransformFeedbackVarying; |
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PFNGLCLAMPCOLORPROC gl3wClampColor; |
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PFNGLBEGINCONDITIONALRENDERPROC gl3wBeginConditionalRender; |
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PFNGLENDCONDITIONALRENDERPROC gl3wEndConditionalRender; |
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PFNGLVERTEXATTRIBIPOINTERPROC gl3wVertexAttribIPointer; |
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PFNGLGETVERTEXATTRIBIIVPROC gl3wGetVertexAttribIiv; |
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PFNGLGETVERTEXATTRIBIUIVPROC gl3wGetVertexAttribIuiv; |
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PFNGLVERTEXATTRIBI1IPROC gl3wVertexAttribI1i; |
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PFNGLVERTEXATTRIBI2IPROC gl3wVertexAttribI2i; |
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PFNGLVERTEXATTRIBI3IPROC gl3wVertexAttribI3i; |
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PFNGLVERTEXATTRIBI4IPROC gl3wVertexAttribI4i; |
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PFNGLVERTEXATTRIBI1UIPROC gl3wVertexAttribI1ui; |
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PFNGLVERTEXATTRIBI2UIPROC gl3wVertexAttribI2ui; |
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PFNGLVERTEXATTRIBI3UIPROC gl3wVertexAttribI3ui; |
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PFNGLVERTEXATTRIBI4UIPROC gl3wVertexAttribI4ui; |
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PFNGLVERTEXATTRIBI1IVPROC gl3wVertexAttribI1iv; |
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PFNGLVERTEXATTRIBI2IVPROC gl3wVertexAttribI2iv; |
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PFNGLVERTEXATTRIBI3IVPROC gl3wVertexAttribI3iv; |
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PFNGLVERTEXATTRIBI4IVPROC gl3wVertexAttribI4iv; |
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PFNGLVERTEXATTRIBI1UIVPROC gl3wVertexAttribI1uiv; |
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PFNGLVERTEXATTRIBI2UIVPROC gl3wVertexAttribI2uiv; |
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PFNGLVERTEXATTRIBI3UIVPROC gl3wVertexAttribI3uiv; |
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PFNGLVERTEXATTRIBI4UIVPROC gl3wVertexAttribI4uiv; |
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PFNGLVERTEXATTRIBI4BVPROC gl3wVertexAttribI4bv; |
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PFNGLVERTEXATTRIBI4SVPROC gl3wVertexAttribI4sv; |
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PFNGLVERTEXATTRIBI4UBVPROC gl3wVertexAttribI4ubv; |
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PFNGLVERTEXATTRIBI4USVPROC gl3wVertexAttribI4usv; |
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PFNGLGETUNIFORMUIVPROC gl3wGetUniformuiv; |
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PFNGLBINDFRAGDATALOCATIONPROC gl3wBindFragDataLocation; |
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PFNGLGETFRAGDATALOCATIONPROC gl3wGetFragDataLocation; |
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PFNGLUNIFORM1UIPROC gl3wUniform1ui; |
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PFNGLUNIFORM2UIPROC gl3wUniform2ui; |
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PFNGLUNIFORM3UIPROC gl3wUniform3ui; |
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PFNGLUNIFORM4UIPROC gl3wUniform4ui; |
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PFNGLUNIFORM1UIVPROC gl3wUniform1uiv; |
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PFNGLUNIFORM2UIVPROC gl3wUniform2uiv; |
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PFNGLUNIFORM3UIVPROC gl3wUniform3uiv; |
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PFNGLUNIFORM4UIVPROC gl3wUniform4uiv; |
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PFNGLTEXPARAMETERIIVPROC gl3wTexParameterIiv; |
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PFNGLTEXPARAMETERIUIVPROC gl3wTexParameterIuiv; |
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PFNGLGETTEXPARAMETERIIVPROC gl3wGetTexParameterIiv; |
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PFNGLGETTEXPARAMETERIUIVPROC gl3wGetTexParameterIuiv; |
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PFNGLCLEARBUFFERIVPROC gl3wClearBufferiv; |
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PFNGLCLEARBUFFERUIVPROC gl3wClearBufferuiv; |
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PFNGLCLEARBUFFERFVPROC gl3wClearBufferfv; |
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PFNGLCLEARBUFFERFIPROC gl3wClearBufferfi; |
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PFNGLGETSTRINGIPROC gl3wGetStringi; |
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PFNGLDRAWARRAYSINSTANCEDPROC gl3wDrawArraysInstanced; |
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PFNGLDRAWELEMENTSINSTANCEDPROC gl3wDrawElementsInstanced; |
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PFNGLTEXBUFFERPROC gl3wTexBuffer; |
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PFNGLPRIMITIVERESTARTINDEXPROC gl3wPrimitiveRestartIndex; |
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PFNGLGETINTEGER64I_VPROC gl3wGetInteger64i_v; |
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PFNGLGETBUFFERPARAMETERI64VPROC gl3wGetBufferParameteri64v; |
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PFNGLFRAMEBUFFERTEXTUREPROC gl3wFramebufferTexture; |
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PFNGLVERTEXATTRIBDIVISORPROC gl3wVertexAttribDivisor; |
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PFNGLMINSAMPLESHADINGPROC gl3wMinSampleShading; |
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PFNGLBLENDEQUATIONIPROC gl3wBlendEquationi; |
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PFNGLBLENDEQUATIONSEPARATEIPROC gl3wBlendEquationSeparatei; |
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PFNGLBLENDFUNCIPROC gl3wBlendFunci; |
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PFNGLBLENDFUNCSEPARATEIPROC gl3wBlendFuncSeparatei; |
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PFNGLISRENDERBUFFERPROC gl3wIsRenderbuffer; |
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PFNGLBINDRENDERBUFFERPROC gl3wBindRenderbuffer; |
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PFNGLDELETERENDERBUFFERSPROC gl3wDeleteRenderbuffers; |
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PFNGLGENRENDERBUFFERSPROC gl3wGenRenderbuffers; |
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PFNGLRENDERBUFFERSTORAGEPROC gl3wRenderbufferStorage; |
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PFNGLGETRENDERBUFFERPARAMETERIVPROC gl3wGetRenderbufferParameteriv; |
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PFNGLISFRAMEBUFFERPROC gl3wIsFramebuffer; |
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PFNGLBINDFRAMEBUFFERPROC gl3wBindFramebuffer; |
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PFNGLDELETEFRAMEBUFFERSPROC gl3wDeleteFramebuffers; |
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PFNGLGENFRAMEBUFFERSPROC gl3wGenFramebuffers; |
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PFNGLCHECKFRAMEBUFFERSTATUSPROC gl3wCheckFramebufferStatus; |
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PFNGLFRAMEBUFFERTEXTURE1DPROC gl3wFramebufferTexture1D; |
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PFNGLFRAMEBUFFERTEXTURE2DPROC gl3wFramebufferTexture2D; |
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PFNGLFRAMEBUFFERTEXTURE3DPROC gl3wFramebufferTexture3D; |
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PFNGLFRAMEBUFFERRENDERBUFFERPROC gl3wFramebufferRenderbuffer; |
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PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC gl3wGetFramebufferAttachmentParameteriv; |
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PFNGLGENERATEMIPMAPPROC gl3wGenerateMipmap; |
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PFNGLBLITFRAMEBUFFERPROC gl3wBlitFramebuffer; |
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PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC gl3wRenderbufferStorageMultisample; |
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PFNGLFRAMEBUFFERTEXTURELAYERPROC gl3wFramebufferTextureLayer; |
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PFNGLMAPBUFFERRANGEPROC gl3wMapBufferRange; |
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PFNGLFLUSHMAPPEDBUFFERRANGEPROC gl3wFlushMappedBufferRange; |
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PFNGLBINDVERTEXARRAYPROC gl3wBindVertexArray; |
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PFNGLDELETEVERTEXARRAYSPROC gl3wDeleteVertexArrays; |
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PFNGLGENVERTEXARRAYSPROC gl3wGenVertexArrays; |
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PFNGLISVERTEXARRAYPROC gl3wIsVertexArray; |
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PFNGLGETUNIFORMINDICESPROC gl3wGetUniformIndices; |
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PFNGLGETACTIVEUNIFORMSIVPROC gl3wGetActiveUniformsiv; |
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PFNGLGETACTIVEUNIFORMNAMEPROC gl3wGetActiveUniformName; |
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PFNGLGETUNIFORMBLOCKINDEXPROC gl3wGetUniformBlockIndex; |
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PFNGLGETACTIVEUNIFORMBLOCKIVPROC gl3wGetActiveUniformBlockiv; |
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PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC gl3wGetActiveUniformBlockName; |
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PFNGLUNIFORMBLOCKBINDINGPROC gl3wUniformBlockBinding; |
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PFNGLCOPYBUFFERSUBDATAPROC gl3wCopyBufferSubData; |
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PFNGLDRAWELEMENTSBASEVERTEXPROC gl3wDrawElementsBaseVertex; |
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PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC gl3wDrawRangeElementsBaseVertex; |
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PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC gl3wDrawElementsInstancedBaseVertex; |
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PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC gl3wMultiDrawElementsBaseVertex; |
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PFNGLPROVOKINGVERTEXPROC gl3wProvokingVertex; |
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PFNGLFENCESYNCPROC gl3wFenceSync; |
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PFNGLISSYNCPROC gl3wIsSync; |
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PFNGLDELETESYNCPROC gl3wDeleteSync; |
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PFNGLCLIENTWAITSYNCPROC gl3wClientWaitSync; |
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PFNGLWAITSYNCPROC gl3wWaitSync; |
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PFNGLGETINTEGER64VPROC gl3wGetInteger64v; |
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PFNGLGETSYNCIVPROC gl3wGetSynciv; |
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PFNGLTEXIMAGE2DMULTISAMPLEPROC gl3wTexImage2DMultisample; |
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PFNGLTEXIMAGE3DMULTISAMPLEPROC gl3wTexImage3DMultisample; |
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PFNGLGETMULTISAMPLEFVPROC gl3wGetMultisamplefv; |
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PFNGLSAMPLEMASKIPROC gl3wSampleMaski; |
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PFNGLBLENDEQUATIONIARBPROC gl3wBlendEquationiARB; |
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PFNGLBLENDEQUATIONSEPARATEIARBPROC gl3wBlendEquationSeparateiARB; |
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PFNGLBLENDFUNCIARBPROC gl3wBlendFunciARB; |
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PFNGLBLENDFUNCSEPARATEIARBPROC gl3wBlendFuncSeparateiARB; |
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PFNGLMINSAMPLESHADINGARBPROC gl3wMinSampleShadingARB; |
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PFNGLNAMEDSTRINGARBPROC gl3wNamedStringARB; |
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PFNGLDELETENAMEDSTRINGARBPROC gl3wDeleteNamedStringARB; |
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PFNGLCOMPILESHADERINCLUDEARBPROC gl3wCompileShaderIncludeARB; |
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PFNGLISNAMEDSTRINGARBPROC gl3wIsNamedStringARB; |
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PFNGLGETNAMEDSTRINGARBPROC gl3wGetNamedStringARB; |
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PFNGLGETNAMEDSTRINGIVARBPROC gl3wGetNamedStringivARB; |
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PFNGLBINDFRAGDATALOCATIONINDEXEDPROC gl3wBindFragDataLocationIndexed; |
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PFNGLGETFRAGDATAINDEXPROC gl3wGetFragDataIndex; |
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PFNGLGENSAMPLERSPROC gl3wGenSamplers; |
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PFNGLDELETESAMPLERSPROC gl3wDeleteSamplers; |
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PFNGLISSAMPLERPROC gl3wIsSampler; |
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PFNGLBINDSAMPLERPROC gl3wBindSampler; |
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PFNGLSAMPLERPARAMETERIPROC gl3wSamplerParameteri; |
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PFNGLSAMPLERPARAMETERIVPROC gl3wSamplerParameteriv; |
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PFNGLSAMPLERPARAMETERFPROC gl3wSamplerParameterf; |
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PFNGLSAMPLERPARAMETERFVPROC gl3wSamplerParameterfv; |
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PFNGLSAMPLERPARAMETERIIVPROC gl3wSamplerParameterIiv; |
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PFNGLSAMPLERPARAMETERIUIVPROC gl3wSamplerParameterIuiv; |
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PFNGLGETSAMPLERPARAMETERIVPROC gl3wGetSamplerParameteriv; |
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PFNGLGETSAMPLERPARAMETERIIVPROC gl3wGetSamplerParameterIiv; |
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PFNGLGETSAMPLERPARAMETERFVPROC gl3wGetSamplerParameterfv; |
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PFNGLGETSAMPLERPARAMETERIUIVPROC gl3wGetSamplerParameterIuiv; |
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PFNGLQUERYCOUNTERPROC gl3wQueryCounter; |
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PFNGLGETQUERYOBJECTI64VPROC gl3wGetQueryObjecti64v; |
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PFNGLGETQUERYOBJECTUI64VPROC gl3wGetQueryObjectui64v; |
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PFNGLVERTEXP2UIPROC gl3wVertexP2ui; |
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PFNGLVERTEXP2UIVPROC gl3wVertexP2uiv; |
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PFNGLVERTEXP3UIPROC gl3wVertexP3ui; |
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PFNGLVERTEXP3UIVPROC gl3wVertexP3uiv; |
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PFNGLVERTEXP4UIPROC gl3wVertexP4ui; |
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PFNGLVERTEXP4UIVPROC gl3wVertexP4uiv; |
|
PFNGLTEXCOORDP1UIPROC gl3wTexCoordP1ui; |
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PFNGLTEXCOORDP1UIVPROC gl3wTexCoordP1uiv; |
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PFNGLTEXCOORDP2UIPROC gl3wTexCoordP2ui; |
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PFNGLTEXCOORDP2UIVPROC gl3wTexCoordP2uiv; |
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PFNGLTEXCOORDP3UIPROC gl3wTexCoordP3ui; |
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PFNGLTEXCOORDP3UIVPROC gl3wTexCoordP3uiv; |
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PFNGLTEXCOORDP4UIPROC gl3wTexCoordP4ui; |
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PFNGLTEXCOORDP4UIVPROC gl3wTexCoordP4uiv; |
|
PFNGLMULTITEXCOORDP1UIPROC gl3wMultiTexCoordP1ui; |
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PFNGLMULTITEXCOORDP1UIVPROC gl3wMultiTexCoordP1uiv; |
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PFNGLMULTITEXCOORDP2UIPROC gl3wMultiTexCoordP2ui; |
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PFNGLMULTITEXCOORDP2UIVPROC gl3wMultiTexCoordP2uiv; |
|
PFNGLMULTITEXCOORDP3UIPROC gl3wMultiTexCoordP3ui; |
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PFNGLMULTITEXCOORDP3UIVPROC gl3wMultiTexCoordP3uiv; |
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PFNGLMULTITEXCOORDP4UIPROC gl3wMultiTexCoordP4ui; |
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PFNGLMULTITEXCOORDP4UIVPROC gl3wMultiTexCoordP4uiv; |
|
PFNGLNORMALP3UIPROC gl3wNormalP3ui; |
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PFNGLNORMALP3UIVPROC gl3wNormalP3uiv; |
|
PFNGLCOLORP3UIPROC gl3wColorP3ui; |
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PFNGLCOLORP3UIVPROC gl3wColorP3uiv; |
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PFNGLCOLORP4UIPROC gl3wColorP4ui; |
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PFNGLCOLORP4UIVPROC gl3wColorP4uiv; |
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PFNGLSECONDARYCOLORP3UIPROC gl3wSecondaryColorP3ui; |
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PFNGLSECONDARYCOLORP3UIVPROC gl3wSecondaryColorP3uiv; |
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PFNGLVERTEXATTRIBP1UIPROC gl3wVertexAttribP1ui; |
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PFNGLVERTEXATTRIBP1UIVPROC gl3wVertexAttribP1uiv; |
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PFNGLVERTEXATTRIBP2UIPROC gl3wVertexAttribP2ui; |
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PFNGLVERTEXATTRIBP2UIVPROC gl3wVertexAttribP2uiv; |
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PFNGLVERTEXATTRIBP3UIPROC gl3wVertexAttribP3ui; |
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PFNGLVERTEXATTRIBP3UIVPROC gl3wVertexAttribP3uiv; |
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PFNGLVERTEXATTRIBP4UIPROC gl3wVertexAttribP4ui; |
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PFNGLVERTEXATTRIBP4UIVPROC gl3wVertexAttribP4uiv; |
|
PFNGLDRAWARRAYSINDIRECTPROC gl3wDrawArraysIndirect; |
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PFNGLDRAWELEMENTSINDIRECTPROC gl3wDrawElementsIndirect; |
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PFNGLUNIFORM1DPROC gl3wUniform1d; |
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PFNGLUNIFORM2DPROC gl3wUniform2d; |
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PFNGLUNIFORM3DPROC gl3wUniform3d; |
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PFNGLUNIFORM4DPROC gl3wUniform4d; |
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PFNGLUNIFORM1DVPROC gl3wUniform1dv; |
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PFNGLUNIFORM2DVPROC gl3wUniform2dv; |
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PFNGLUNIFORM3DVPROC gl3wUniform3dv; |
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PFNGLUNIFORM4DVPROC gl3wUniform4dv; |
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PFNGLUNIFORMMATRIX2DVPROC gl3wUniformMatrix2dv; |
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PFNGLUNIFORMMATRIX3DVPROC gl3wUniformMatrix3dv; |
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PFNGLUNIFORMMATRIX4DVPROC gl3wUniformMatrix4dv; |
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PFNGLUNIFORMMATRIX2X3DVPROC gl3wUniformMatrix2x3dv; |
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PFNGLUNIFORMMATRIX2X4DVPROC gl3wUniformMatrix2x4dv; |
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PFNGLUNIFORMMATRIX3X2DVPROC gl3wUniformMatrix3x2dv; |
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PFNGLUNIFORMMATRIX3X4DVPROC gl3wUniformMatrix3x4dv; |
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PFNGLUNIFORMMATRIX4X2DVPROC gl3wUniformMatrix4x2dv; |
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PFNGLUNIFORMMATRIX4X3DVPROC gl3wUniformMatrix4x3dv; |
|
PFNGLGETUNIFORMDVPROC gl3wGetUniformdv; |
|
PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC gl3wGetSubroutineUniformLocation; |
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PFNGLGETSUBROUTINEINDEXPROC gl3wGetSubroutineIndex; |
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PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC gl3wGetActiveSubroutineUniformiv; |
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PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC gl3wGetActiveSubroutineUniformName; |
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PFNGLGETACTIVESUBROUTINENAMEPROC gl3wGetActiveSubroutineName; |
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PFNGLUNIFORMSUBROUTINESUIVPROC gl3wUniformSubroutinesuiv; |
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PFNGLGETUNIFORMSUBROUTINEUIVPROC gl3wGetUniformSubroutineuiv; |
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PFNGLGETPROGRAMSTAGEIVPROC gl3wGetProgramStageiv; |
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PFNGLPATCHPARAMETERIPROC gl3wPatchParameteri; |
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PFNGLPATCHPARAMETERFVPROC gl3wPatchParameterfv; |
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PFNGLBINDTRANSFORMFEEDBACKPROC gl3wBindTransformFeedback; |
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PFNGLDELETETRANSFORMFEEDBACKSPROC gl3wDeleteTransformFeedbacks; |
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PFNGLGENTRANSFORMFEEDBACKSPROC gl3wGenTransformFeedbacks; |
|
PFNGLISTRANSFORMFEEDBACKPROC gl3wIsTransformFeedback; |
|
PFNGLPAUSETRANSFORMFEEDBACKPROC gl3wPauseTransformFeedback; |
|
PFNGLRESUMETRANSFORMFEEDBACKPROC gl3wResumeTransformFeedback; |
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PFNGLDRAWTRANSFORMFEEDBACKPROC gl3wDrawTransformFeedback; |
|
PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC gl3wDrawTransformFeedbackStream; |
|
PFNGLBEGINQUERYINDEXEDPROC gl3wBeginQueryIndexed; |
|
PFNGLENDQUERYINDEXEDPROC gl3wEndQueryIndexed; |
|
PFNGLGETQUERYINDEXEDIVPROC gl3wGetQueryIndexediv; |
|
PFNGLRELEASESHADERCOMPILERPROC gl3wReleaseShaderCompiler; |
|
PFNGLSHADERBINARYPROC gl3wShaderBinary; |
|
PFNGLGETSHADERPRECISIONFORMATPROC gl3wGetShaderPrecisionFormat; |
|
PFNGLDEPTHRANGEFPROC gl3wDepthRangef; |
|
PFNGLCLEARDEPTHFPROC gl3wClearDepthf; |
|
PFNGLGETPROGRAMBINARYPROC gl3wGetProgramBinary; |
|
PFNGLPROGRAMBINARYPROC gl3wProgramBinary; |
|
PFNGLPROGRAMPARAMETERIPROC gl3wProgramParameteri; |
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PFNGLUSEPROGRAMSTAGESPROC gl3wUseProgramStages; |
|
PFNGLACTIVESHADERPROGRAMPROC gl3wActiveShaderProgram; |
|
PFNGLCREATESHADERPROGRAMVPROC gl3wCreateShaderProgramv; |
|
PFNGLBINDPROGRAMPIPELINEPROC gl3wBindProgramPipeline; |
|
PFNGLDELETEPROGRAMPIPELINESPROC gl3wDeleteProgramPipelines; |
|
PFNGLGENPROGRAMPIPELINESPROC gl3wGenProgramPipelines; |
|
PFNGLISPROGRAMPIPELINEPROC gl3wIsProgramPipeline; |
|
PFNGLGETPROGRAMPIPELINEIVPROC gl3wGetProgramPipelineiv; |
|
PFNGLPROGRAMUNIFORM1IPROC gl3wProgramUniform1i; |
|
PFNGLPROGRAMUNIFORM1IVPROC gl3wProgramUniform1iv; |
|
PFNGLPROGRAMUNIFORM1FPROC gl3wProgramUniform1f; |
|
PFNGLPROGRAMUNIFORM1FVPROC gl3wProgramUniform1fv; |
|
PFNGLPROGRAMUNIFORM1DPROC gl3wProgramUniform1d; |
|
PFNGLPROGRAMUNIFORM1DVPROC gl3wProgramUniform1dv; |
|
PFNGLPROGRAMUNIFORM1UIPROC gl3wProgramUniform1ui; |
|
PFNGLPROGRAMUNIFORM1UIVPROC gl3wProgramUniform1uiv; |
|
PFNGLPROGRAMUNIFORM2IPROC gl3wProgramUniform2i; |
|
PFNGLPROGRAMUNIFORM2IVPROC gl3wProgramUniform2iv; |
|
PFNGLPROGRAMUNIFORM2FPROC gl3wProgramUniform2f; |
|
PFNGLPROGRAMUNIFORM2FVPROC gl3wProgramUniform2fv; |
|
PFNGLPROGRAMUNIFORM2DPROC gl3wProgramUniform2d; |
|
PFNGLPROGRAMUNIFORM2DVPROC gl3wProgramUniform2dv; |
|
PFNGLPROGRAMUNIFORM2UIPROC gl3wProgramUniform2ui; |
|
PFNGLPROGRAMUNIFORM2UIVPROC gl3wProgramUniform2uiv; |
|
PFNGLPROGRAMUNIFORM3IPROC gl3wProgramUniform3i; |
|
PFNGLPROGRAMUNIFORM3IVPROC gl3wProgramUniform3iv; |
|
PFNGLPROGRAMUNIFORM3FPROC gl3wProgramUniform3f; |
|
PFNGLPROGRAMUNIFORM3FVPROC gl3wProgramUniform3fv; |
|
PFNGLPROGRAMUNIFORM3DPROC gl3wProgramUniform3d; |
|
PFNGLPROGRAMUNIFORM3DVPROC gl3wProgramUniform3dv; |
|
PFNGLPROGRAMUNIFORM3UIPROC gl3wProgramUniform3ui; |
|
PFNGLPROGRAMUNIFORM3UIVPROC gl3wProgramUniform3uiv; |
|
PFNGLPROGRAMUNIFORM4IPROC gl3wProgramUniform4i; |
|
PFNGLPROGRAMUNIFORM4IVPROC gl3wProgramUniform4iv; |
|
PFNGLPROGRAMUNIFORM4FPROC gl3wProgramUniform4f; |
|
PFNGLPROGRAMUNIFORM4FVPROC gl3wProgramUniform4fv; |
|
PFNGLPROGRAMUNIFORM4DPROC gl3wProgramUniform4d; |
|
PFNGLPROGRAMUNIFORM4DVPROC gl3wProgramUniform4dv; |
|
PFNGLPROGRAMUNIFORM4UIPROC gl3wProgramUniform4ui; |
|
PFNGLPROGRAMUNIFORM4UIVPROC gl3wProgramUniform4uiv; |
|
PFNGLPROGRAMUNIFORMMATRIX2FVPROC gl3wProgramUniformMatrix2fv; |
|
PFNGLPROGRAMUNIFORMMATRIX3FVPROC gl3wProgramUniformMatrix3fv; |
|
PFNGLPROGRAMUNIFORMMATRIX4FVPROC gl3wProgramUniformMatrix4fv; |
|
PFNGLPROGRAMUNIFORMMATRIX2DVPROC gl3wProgramUniformMatrix2dv; |
|
PFNGLPROGRAMUNIFORMMATRIX3DVPROC gl3wProgramUniformMatrix3dv; |
|
PFNGLPROGRAMUNIFORMMATRIX4DVPROC gl3wProgramUniformMatrix4dv; |
|
PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC gl3wProgramUniformMatrix2x3fv; |
|
PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC gl3wProgramUniformMatrix3x2fv; |
|
PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC gl3wProgramUniformMatrix2x4fv; |
|
PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC gl3wProgramUniformMatrix4x2fv; |
|
PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC gl3wProgramUniformMatrix3x4fv; |
|
PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC gl3wProgramUniformMatrix4x3fv; |
|
PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC gl3wProgramUniformMatrix2x3dv; |
|
PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC gl3wProgramUniformMatrix3x2dv; |
|
PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC gl3wProgramUniformMatrix2x4dv; |
|
PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC gl3wProgramUniformMatrix4x2dv; |
|
PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC gl3wProgramUniformMatrix3x4dv; |
|
PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC gl3wProgramUniformMatrix4x3dv; |
|
PFNGLVALIDATEPROGRAMPIPELINEPROC gl3wValidateProgramPipeline; |
|
PFNGLGETPROGRAMPIPELINEINFOLOGPROC gl3wGetProgramPipelineInfoLog; |
|
PFNGLVERTEXATTRIBL1DPROC gl3wVertexAttribL1d; |
|
PFNGLVERTEXATTRIBL2DPROC gl3wVertexAttribL2d; |
|
PFNGLVERTEXATTRIBL3DPROC gl3wVertexAttribL3d; |
|
PFNGLVERTEXATTRIBL4DPROC gl3wVertexAttribL4d; |
|
PFNGLVERTEXATTRIBL1DVPROC gl3wVertexAttribL1dv; |
|
PFNGLVERTEXATTRIBL2DVPROC gl3wVertexAttribL2dv; |
|
PFNGLVERTEXATTRIBL3DVPROC gl3wVertexAttribL3dv; |
|
PFNGLVERTEXATTRIBL4DVPROC gl3wVertexAttribL4dv; |
|
PFNGLVERTEXATTRIBLPOINTERPROC gl3wVertexAttribLPointer; |
|
PFNGLGETVERTEXATTRIBLDVPROC gl3wGetVertexAttribLdv; |
|
PFNGLVIEWPORTARRAYVPROC gl3wViewportArrayv; |
|
PFNGLVIEWPORTINDEXEDFPROC gl3wViewportIndexedf; |
|
PFNGLVIEWPORTINDEXEDFVPROC gl3wViewportIndexedfv; |
|
PFNGLSCISSORARRAYVPROC gl3wScissorArrayv; |
|
PFNGLSCISSORINDEXEDPROC gl3wScissorIndexed; |
|
PFNGLSCISSORINDEXEDVPROC gl3wScissorIndexedv; |
|
PFNGLDEPTHRANGEARRAYVPROC gl3wDepthRangeArrayv; |
|
PFNGLDEPTHRANGEINDEXEDPROC gl3wDepthRangeIndexed; |
|
PFNGLGETFLOATI_VPROC gl3wGetFloati_v; |
|
PFNGLGETDOUBLEI_VPROC gl3wGetDoublei_v; |
|
PFNGLCREATESYNCFROMCLEVENTARBPROC gl3wCreateSyncFromCLeventARB; |
|
PFNGLDEBUGMESSAGECONTROLARBPROC gl3wDebugMessageControlARB; |
|
PFNGLDEBUGMESSAGEINSERTARBPROC gl3wDebugMessageInsertARB; |
|
PFNGLDEBUGMESSAGECALLBACKARBPROC gl3wDebugMessageCallbackARB; |
|
PFNGLGETDEBUGMESSAGELOGARBPROC gl3wGetDebugMessageLogARB; |
|
PFNGLGETGRAPHICSRESETSTATUSARBPROC gl3wGetGraphicsResetStatusARB; |
|
PFNGLGETNTEXIMAGEARBPROC gl3wGetnTexImageARB; |
|
PFNGLREADNPIXELSARBPROC gl3wReadnPixelsARB; |
|
PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC gl3wGetnCompressedTexImageARB; |
|
PFNGLGETNUNIFORMFVARBPROC gl3wGetnUniformfvARB; |
|
PFNGLGETNUNIFORMIVARBPROC gl3wGetnUniformivARB; |
|
PFNGLGETNUNIFORMUIVARBPROC gl3wGetnUniformuivARB; |
|
PFNGLGETNUNIFORMDVARBPROC gl3wGetnUniformdvARB; |
|
PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC gl3wDrawArraysInstancedBaseInstance; |
|
PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC gl3wDrawElementsInstancedBaseInstance; |
|
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC gl3wDrawElementsInstancedBaseVertexBaseInstance; |
|
PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC gl3wDrawTransformFeedbackInstanced; |
|
PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC gl3wDrawTransformFeedbackStreamInstanced; |
|
PFNGLGETINTERNALFORMATIVPROC gl3wGetInternalformativ; |
|
PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC gl3wGetActiveAtomicCounterBufferiv; |
|
PFNGLBINDIMAGETEXTUREPROC gl3wBindImageTexture; |
|
PFNGLMEMORYBARRIERPROC gl3wMemoryBarrier; |
|
PFNGLTEXSTORAGE1DPROC gl3wTexStorage1D; |
|
PFNGLTEXSTORAGE2DPROC gl3wTexStorage2D; |
|
PFNGLTEXSTORAGE3DPROC gl3wTexStorage3D; |
|
PFNGLTEXTURESTORAGE1DEXTPROC gl3wTextureStorage1DEXT; |
|
PFNGLTEXTURESTORAGE2DEXTPROC gl3wTextureStorage2DEXT; |
|
PFNGLTEXTURESTORAGE3DEXTPROC gl3wTextureStorage3DEXT; |
|
PFNGLDEBUGMESSAGECONTROLPROC gl3wDebugMessageControl; |
|
PFNGLDEBUGMESSAGEINSERTPROC gl3wDebugMessageInsert; |
|
PFNGLDEBUGMESSAGECALLBACKPROC gl3wDebugMessageCallback; |
|
PFNGLGETDEBUGMESSAGELOGPROC gl3wGetDebugMessageLog; |
|
PFNGLPUSHDEBUGGROUPPROC gl3wPushDebugGroup; |
|
PFNGLPOPDEBUGGROUPPROC gl3wPopDebugGroup; |
|
PFNGLOBJECTLABELPROC gl3wObjectLabel; |
|
PFNGLGETOBJECTLABELPROC gl3wGetObjectLabel; |
|
PFNGLOBJECTPTRLABELPROC gl3wObjectPtrLabel; |
|
PFNGLGETOBJECTPTRLABELPROC gl3wGetObjectPtrLabel; |
|
PFNGLCLEARBUFFERDATAPROC gl3wClearBufferData; |
|
PFNGLCLEARBUFFERSUBDATAPROC gl3wClearBufferSubData; |
|
PFNGLCLEARNAMEDBUFFERDATAEXTPROC gl3wClearNamedBufferDataEXT; |
|
PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC gl3wClearNamedBufferSubDataEXT; |
|
PFNGLDISPATCHCOMPUTEPROC gl3wDispatchCompute; |
|
PFNGLDISPATCHCOMPUTEINDIRECTPROC gl3wDispatchComputeIndirect; |
|
PFNGLCOPYIMAGESUBDATAPROC gl3wCopyImageSubData; |
|
PFNGLTEXTUREVIEWPROC gl3wTextureView; |
|
PFNGLBINDVERTEXBUFFERPROC gl3wBindVertexBuffer; |
|
PFNGLVERTEXATTRIBFORMATPROC gl3wVertexAttribFormat; |
|
PFNGLVERTEXATTRIBIFORMATPROC gl3wVertexAttribIFormat; |
|
PFNGLVERTEXATTRIBLFORMATPROC gl3wVertexAttribLFormat; |
|
PFNGLVERTEXATTRIBBINDINGPROC gl3wVertexAttribBinding; |
|
PFNGLVERTEXBINDINGDIVISORPROC gl3wVertexBindingDivisor; |
|
PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC gl3wVertexArrayBindVertexBufferEXT; |
|
PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC gl3wVertexArrayVertexAttribFormatEXT; |
|
PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC gl3wVertexArrayVertexAttribIFormatEXT; |
|
PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC gl3wVertexArrayVertexAttribLFormatEXT; |
|
PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC gl3wVertexArrayVertexAttribBindingEXT; |
|
PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC gl3wVertexArrayVertexBindingDivisorEXT; |
|
PFNGLFRAMEBUFFERPARAMETERIPROC gl3wFramebufferParameteri; |
|
PFNGLGETFRAMEBUFFERPARAMETERIVPROC gl3wGetFramebufferParameteriv; |
|
PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC gl3wNamedFramebufferParameteriEXT; |
|
PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC gl3wGetNamedFramebufferParameterivEXT; |
|
PFNGLGETINTERNALFORMATI64VPROC gl3wGetInternalformati64v; |
|
PFNGLINVALIDATETEXSUBIMAGEPROC gl3wInvalidateTexSubImage; |
|
PFNGLINVALIDATETEXIMAGEPROC gl3wInvalidateTexImage; |
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PFNGLINVALIDATEBUFFERSUBDATAPROC gl3wInvalidateBufferSubData; |
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PFNGLINVALIDATEBUFFERDATAPROC gl3wInvalidateBufferData; |
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PFNGLINVALIDATEFRAMEBUFFERPROC gl3wInvalidateFramebuffer; |
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PFNGLINVALIDATESUBFRAMEBUFFERPROC gl3wInvalidateSubFramebuffer; |
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PFNGLMULTIDRAWARRAYSINDIRECTPROC gl3wMultiDrawArraysIndirect; |
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PFNGLMULTIDRAWELEMENTSINDIRECTPROC gl3wMultiDrawElementsIndirect; |
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PFNGLGETPROGRAMINTERFACEIVPROC gl3wGetProgramInterfaceiv; |
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PFNGLGETPROGRAMRESOURCEINDEXPROC gl3wGetProgramResourceIndex; |
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PFNGLGETPROGRAMRESOURCENAMEPROC gl3wGetProgramResourceName; |
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PFNGLGETPROGRAMRESOURCEIVPROC gl3wGetProgramResourceiv; |
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PFNGLGETPROGRAMRESOURCELOCATIONPROC gl3wGetProgramResourceLocation; |
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PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC gl3wGetProgramResourceLocationIndex; |
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PFNGLSHADERSTORAGEBLOCKBINDINGPROC gl3wShaderStorageBlockBinding; |
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PFNGLTEXBUFFERRANGEPROC gl3wTexBufferRange; |
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PFNGLTEXTUREBUFFERRANGEEXTPROC gl3wTextureBufferRangeEXT; |
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PFNGLTEXSTORAGE2DMULTISAMPLEPROC gl3wTexStorage2DMultisample; |
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PFNGLTEXSTORAGE3DMULTISAMPLEPROC gl3wTexStorage3DMultisample; |
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PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC gl3wTextureStorage2DMultisampleEXT; |
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PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC gl3wTextureStorage3DMultisampleEXT; |
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static void load_procs(void) |
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{ |
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gl3wCullFace = (PFNGLCULLFACEPROC) get_proc("glCullFace"); |
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gl3wFrontFace = (PFNGLFRONTFACEPROC) get_proc("glFrontFace"); |
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gl3wHint = (PFNGLHINTPROC) get_proc("glHint"); |
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gl3wLineWidth = (PFNGLLINEWIDTHPROC) get_proc("glLineWidth"); |
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gl3wPointSize = (PFNGLPOINTSIZEPROC) get_proc("glPointSize"); |
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gl3wPolygonMode = (PFNGLPOLYGONMODEPROC) get_proc("glPolygonMode"); |
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gl3wScissor = (PFNGLSCISSORPROC) get_proc("glScissor"); |
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gl3wTexParameterf = (PFNGLTEXPARAMETERFPROC) get_proc("glTexParameterf"); |
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gl3wTexParameterfv = (PFNGLTEXPARAMETERFVPROC) get_proc("glTexParameterfv"); |
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gl3wTexParameteri = (PFNGLTEXPARAMETERIPROC) get_proc("glTexParameteri"); |
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gl3wTexParameteriv = (PFNGLTEXPARAMETERIVPROC) get_proc("glTexParameteriv"); |
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gl3wTexImage1D = (PFNGLTEXIMAGE1DPROC) get_proc("glTexImage1D"); |
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gl3wTexImage2D = (PFNGLTEXIMAGE2DPROC) get_proc("glTexImage2D"); |
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gl3wDrawBuffer = (PFNGLDRAWBUFFERPROC) get_proc("glDrawBuffer"); |
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gl3wClear = (PFNGLCLEARPROC) get_proc("glClear"); |
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gl3wClearColor = (PFNGLCLEARCOLORPROC) get_proc("glClearColor"); |
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gl3wClearStencil = (PFNGLCLEARSTENCILPROC) get_proc("glClearStencil"); |
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gl3wClearDepth = (PFNGLCLEARDEPTHPROC) get_proc("glClearDepth"); |
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gl3wStencilMask = (PFNGLSTENCILMASKPROC) get_proc("glStencilMask"); |
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gl3wColorMask = (PFNGLCOLORMASKPROC) get_proc("glColorMask"); |
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gl3wDepthMask = (PFNGLDEPTHMASKPROC) get_proc("glDepthMask"); |
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gl3wDisable = (PFNGLDISABLEPROC) get_proc("glDisable"); |
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gl3wEnable = (PFNGLENABLEPROC) get_proc("glEnable"); |
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gl3wFinish = (PFNGLFINISHPROC) get_proc("glFinish"); |
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gl3wFlush = (PFNGLFLUSHPROC) get_proc("glFlush"); |
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gl3wBlendFunc = (PFNGLBLENDFUNCPROC) get_proc("glBlendFunc"); |
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gl3wLogicOp = (PFNGLLOGICOPPROC) get_proc("glLogicOp"); |
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gl3wStencilFunc = (PFNGLSTENCILFUNCPROC) get_proc("glStencilFunc"); |
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gl3wStencilOp = (PFNGLSTENCILOPPROC) get_proc("glStencilOp"); |
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gl3wDepthFunc = (PFNGLDEPTHFUNCPROC) get_proc("glDepthFunc"); |
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gl3wPixelStoref = (PFNGLPIXELSTOREFPROC) get_proc("glPixelStoref"); |
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gl3wPixelStorei = (PFNGLPIXELSTOREIPROC) get_proc("glPixelStorei"); |
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gl3wReadBuffer = (PFNGLREADBUFFERPROC) get_proc("glReadBuffer"); |
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gl3wReadPixels = (PFNGLREADPIXELSPROC) get_proc("glReadPixels"); |
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gl3wGetBooleanv = (PFNGLGETBOOLEANVPROC) get_proc("glGetBooleanv"); |
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gl3wGetDoublev = (PFNGLGETDOUBLEVPROC) get_proc("glGetDoublev"); |
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gl3wGetError = (PFNGLGETERRORPROC) get_proc("glGetError"); |
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gl3wGetFloatv = (PFNGLGETFLOATVPROC) get_proc("glGetFloatv"); |
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gl3wGetIntegerv = (PFNGLGETINTEGERVPROC) get_proc("glGetIntegerv"); |
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gl3wGetString = (PFNGLGETSTRINGPROC) get_proc("glGetString"); |
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gl3wGetTexImage = (PFNGLGETTEXIMAGEPROC) get_proc("glGetTexImage"); |
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gl3wGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) get_proc("glGetTexParameterfv"); |
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gl3wGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) get_proc("glGetTexParameteriv"); |
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gl3wGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) get_proc("glGetTexLevelParameterfv"); |
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gl3wGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) get_proc("glGetTexLevelParameteriv"); |
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gl3wIsEnabled = (PFNGLISENABLEDPROC) get_proc("glIsEnabled"); |
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gl3wDepthRange = (PFNGLDEPTHRANGEPROC) get_proc("glDepthRange"); |
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gl3wViewport = (PFNGLVIEWPORTPROC) get_proc("glViewport"); |
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gl3wDrawArrays = (PFNGLDRAWARRAYSPROC) get_proc("glDrawArrays"); |
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gl3wDrawElements = (PFNGLDRAWELEMENTSPROC) get_proc("glDrawElements"); |
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gl3wGetPointerv = (PFNGLGETPOINTERVPROC) get_proc("glGetPointerv"); |
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gl3wPolygonOffset = (PFNGLPOLYGONOFFSETPROC) get_proc("glPolygonOffset"); |
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gl3wCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) get_proc("glCopyTexImage1D"); |
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gl3wCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) get_proc("glCopyTexImage2D"); |
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gl3wCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) get_proc("glCopyTexSubImage1D"); |
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gl3wCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) get_proc("glCopyTexSubImage2D"); |
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gl3wTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) get_proc("glTexSubImage1D"); |
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gl3wTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) get_proc("glTexSubImage2D"); |
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gl3wBindTexture = (PFNGLBINDTEXTUREPROC) get_proc("glBindTexture"); |
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gl3wDeleteTextures = (PFNGLDELETETEXTURESPROC) get_proc("glDeleteTextures"); |
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gl3wGenTextures = (PFNGLGENTEXTURESPROC) get_proc("glGenTextures"); |
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gl3wIsTexture = (PFNGLISTEXTUREPROC) get_proc("glIsTexture"); |
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gl3wBlendColor = (PFNGLBLENDCOLORPROC) get_proc("glBlendColor"); |
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gl3wBlendEquation = (PFNGLBLENDEQUATIONPROC) get_proc("glBlendEquation"); |
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gl3wDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) get_proc("glDrawRangeElements"); |
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gl3wTexImage3D = (PFNGLTEXIMAGE3DPROC) get_proc("glTexImage3D"); |
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gl3wTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) get_proc("glTexSubImage3D"); |
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gl3wCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) get_proc("glCopyTexSubImage3D"); |
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gl3wActiveTexture = (PFNGLACTIVETEXTUREPROC) get_proc("glActiveTexture"); |
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gl3wSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) get_proc("glSampleCoverage"); |
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gl3wCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) get_proc("glCompressedTexImage3D"); |
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gl3wCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) get_proc("glCompressedTexImage2D"); |
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gl3wCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) get_proc("glCompressedTexImage1D"); |
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gl3wCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) get_proc("glCompressedTexSubImage3D"); |
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gl3wCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) get_proc("glCompressedTexSubImage2D"); |
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gl3wCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) get_proc("glCompressedTexSubImage1D"); |
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gl3wGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) get_proc("glGetCompressedTexImage"); |
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gl3wBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) get_proc("glBlendFuncSeparate"); |
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gl3wMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC) get_proc("glMultiDrawArrays"); |
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gl3wMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC) get_proc("glMultiDrawElements"); |
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gl3wPointParameterf = (PFNGLPOINTPARAMETERFPROC) get_proc("glPointParameterf"); |
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gl3wPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) get_proc("glPointParameterfv"); |
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gl3wPointParameteri = (PFNGLPOINTPARAMETERIPROC) get_proc("glPointParameteri"); |
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gl3wPointParameteriv = (PFNGLPOINTPARAMETERIVPROC) get_proc("glPointParameteriv"); |
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gl3wGenQueries = (PFNGLGENQUERIESPROC) get_proc("glGenQueries"); |
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gl3wDeleteQueries = (PFNGLDELETEQUERIESPROC) get_proc("glDeleteQueries"); |
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gl3wIsQuery = (PFNGLISQUERYPROC) get_proc("glIsQuery"); |
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gl3wBeginQuery = (PFNGLBEGINQUERYPROC) get_proc("glBeginQuery"); |
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gl3wEndQuery = (PFNGLENDQUERYPROC) get_proc("glEndQuery"); |
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gl3wGetQueryiv = (PFNGLGETQUERYIVPROC) get_proc("glGetQueryiv"); |
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gl3wGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC) get_proc("glGetQueryObjectiv"); |
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gl3wGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) get_proc("glGetQueryObjectuiv"); |
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gl3wBindBuffer = (PFNGLBINDBUFFERPROC) get_proc("glBindBuffer"); |
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gl3wDeleteBuffers = (PFNGLDELETEBUFFERSPROC) get_proc("glDeleteBuffers"); |
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gl3wGenBuffers = (PFNGLGENBUFFERSPROC) get_proc("glGenBuffers"); |
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gl3wIsBuffer = (PFNGLISBUFFERPROC) get_proc("glIsBuffer"); |
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gl3wBufferData = (PFNGLBUFFERDATAPROC) get_proc("glBufferData"); |
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gl3wBufferSubData = (PFNGLBUFFERSUBDATAPROC) get_proc("glBufferSubData"); |
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gl3wGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) get_proc("glGetBufferSubData"); |
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gl3wMapBuffer = (PFNGLMAPBUFFERPROC) get_proc("glMapBuffer"); |
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gl3wUnmapBuffer = (PFNGLUNMAPBUFFERPROC) get_proc("glUnmapBuffer"); |
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gl3wGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) get_proc("glGetBufferParameteriv"); |
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gl3wGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) get_proc("glGetBufferPointerv"); |
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gl3wBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) get_proc("glBlendEquationSeparate"); |
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gl3wDrawBuffers = (PFNGLDRAWBUFFERSPROC) get_proc("glDrawBuffers"); |
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gl3wStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) get_proc("glStencilOpSeparate"); |
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gl3wStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) get_proc("glStencilFuncSeparate"); |
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gl3wStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) get_proc("glStencilMaskSeparate"); |
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gl3wAttachShader = (PFNGLATTACHSHADERPROC) get_proc("glAttachShader"); |
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gl3wBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) get_proc("glBindAttribLocation"); |
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gl3wCompileShader = (PFNGLCOMPILESHADERPROC) get_proc("glCompileShader"); |
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gl3wCreateProgram = (PFNGLCREATEPROGRAMPROC) get_proc("glCreateProgram"); |
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gl3wCreateShader = (PFNGLCREATESHADERPROC) get_proc("glCreateShader"); |
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gl3wDeleteProgram = (PFNGLDELETEPROGRAMPROC) get_proc("glDeleteProgram"); |
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gl3wDeleteShader = (PFNGLDELETESHADERPROC) get_proc("glDeleteShader"); |
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gl3wDetachShader = (PFNGLDETACHSHADERPROC) get_proc("glDetachShader"); |
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gl3wDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) get_proc("glDisableVertexAttribArray"); |
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gl3wEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) get_proc("glEnableVertexAttribArray"); |
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gl3wGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) get_proc("glGetActiveAttrib"); |
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gl3wGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) get_proc("glGetActiveUniform"); |
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gl3wGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) get_proc("glGetAttachedShaders"); |
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gl3wGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) get_proc("glGetAttribLocation"); |
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gl3wGetProgramiv = (PFNGLGETPROGRAMIVPROC) get_proc("glGetProgramiv"); |
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gl3wGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) get_proc("glGetProgramInfoLog"); |
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gl3wGetShaderiv = (PFNGLGETSHADERIVPROC) get_proc("glGetShaderiv"); |
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gl3wGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) get_proc("glGetShaderInfoLog"); |
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gl3wGetShaderSource = (PFNGLGETSHADERSOURCEPROC) get_proc("glGetShaderSource"); |
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gl3wGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) get_proc("glGetUniformLocation"); |
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gl3wGetUniformfv = (PFNGLGETUNIFORMFVPROC) get_proc("glGetUniformfv"); |
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gl3wGetUniformiv = (PFNGLGETUNIFORMIVPROC) get_proc("glGetUniformiv"); |
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gl3wGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) get_proc("glGetVertexAttribdv"); |
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gl3wGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) get_proc("glGetVertexAttribfv"); |
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gl3wGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) get_proc("glGetVertexAttribiv"); |
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gl3wGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) get_proc("glGetVertexAttribPointerv"); |
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gl3wIsProgram = (PFNGLISPROGRAMPROC) get_proc("glIsProgram"); |
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gl3wIsShader = (PFNGLISSHADERPROC) get_proc("glIsShader"); |
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gl3wLinkProgram = (PFNGLLINKPROGRAMPROC) get_proc("glLinkProgram"); |
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gl3wShaderSource = (PFNGLSHADERSOURCEPROC) get_proc("glShaderSource"); |
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gl3wUseProgram = (PFNGLUSEPROGRAMPROC) get_proc("glUseProgram"); |
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gl3wUniform1f = (PFNGLUNIFORM1FPROC) get_proc("glUniform1f"); |
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gl3wUniform2f = (PFNGLUNIFORM2FPROC) get_proc("glUniform2f"); |
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gl3wUniform3f = (PFNGLUNIFORM3FPROC) get_proc("glUniform3f"); |
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gl3wUniform4f = (PFNGLUNIFORM4FPROC) get_proc("glUniform4f"); |
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gl3wUniform1i = (PFNGLUNIFORM1IPROC) get_proc("glUniform1i"); |
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gl3wUniform2i = (PFNGLUNIFORM2IPROC) get_proc("glUniform2i"); |
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gl3wUniform3i = (PFNGLUNIFORM3IPROC) get_proc("glUniform3i"); |
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gl3wUniform4i = (PFNGLUNIFORM4IPROC) get_proc("glUniform4i"); |
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gl3wUniform1fv = (PFNGLUNIFORM1FVPROC) get_proc("glUniform1fv"); |
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gl3wUniform2fv = (PFNGLUNIFORM2FVPROC) get_proc("glUniform2fv"); |
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gl3wUniform3fv = (PFNGLUNIFORM3FVPROC) get_proc("glUniform3fv"); |
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gl3wUniform4fv = (PFNGLUNIFORM4FVPROC) get_proc("glUniform4fv"); |
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gl3wUniform1iv = (PFNGLUNIFORM1IVPROC) get_proc("glUniform1iv"); |
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gl3wUniform2iv = (PFNGLUNIFORM2IVPROC) get_proc("glUniform2iv"); |
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gl3wUniform3iv = (PFNGLUNIFORM3IVPROC) get_proc("glUniform3iv"); |
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gl3wUniform4iv = (PFNGLUNIFORM4IVPROC) get_proc("glUniform4iv"); |
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gl3wUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) get_proc("glUniformMatrix2fv"); |
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gl3wUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) get_proc("glUniformMatrix3fv"); |
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gl3wUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) get_proc("glUniformMatrix4fv"); |
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gl3wValidateProgram = (PFNGLVALIDATEPROGRAMPROC) get_proc("glValidateProgram"); |
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gl3wVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) get_proc("glVertexAttrib1d"); |
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gl3wVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) get_proc("glVertexAttrib1dv"); |
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gl3wVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) get_proc("glVertexAttrib1f"); |
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gl3wVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) get_proc("glVertexAttrib1fv"); |
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gl3wVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) get_proc("glVertexAttrib1s"); |
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gl3wVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) get_proc("glVertexAttrib1sv"); |
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gl3wVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) get_proc("glVertexAttrib2d"); |
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gl3wVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) get_proc("glVertexAttrib2dv"); |
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gl3wVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) get_proc("glVertexAttrib2f"); |
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gl3wVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) get_proc("glVertexAttrib2fv"); |
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gl3wVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) get_proc("glVertexAttrib2s"); |
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gl3wVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) get_proc("glVertexAttrib2sv"); |
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gl3wVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) get_proc("glVertexAttrib3d"); |
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gl3wVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) get_proc("glVertexAttrib3dv"); |
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gl3wVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) get_proc("glVertexAttrib3f"); |
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gl3wVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) get_proc("glVertexAttrib3fv"); |
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gl3wVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) get_proc("glVertexAttrib3s"); |
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gl3wVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) get_proc("glVertexAttrib3sv"); |
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gl3wVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) get_proc("glVertexAttrib4Nbv"); |
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gl3wVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) get_proc("glVertexAttrib4Niv"); |
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gl3wVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) get_proc("glVertexAttrib4Nsv"); |
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gl3wVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) get_proc("glVertexAttrib4Nub"); |
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gl3wVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) get_proc("glVertexAttrib4Nubv"); |
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gl3wVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) get_proc("glVertexAttrib4Nuiv"); |
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gl3wVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) get_proc("glVertexAttrib4Nusv"); |
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gl3wVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) get_proc("glVertexAttrib4bv"); |
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gl3wVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) get_proc("glVertexAttrib4d"); |
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gl3wVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) get_proc("glVertexAttrib4dv"); |
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gl3wVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) get_proc("glVertexAttrib4f"); |
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gl3wVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) get_proc("glVertexAttrib4fv"); |
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gl3wVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) get_proc("glVertexAttrib4iv"); |
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gl3wVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) get_proc("glVertexAttrib4s"); |
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gl3wVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) get_proc("glVertexAttrib4sv"); |
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gl3wVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) get_proc("glVertexAttrib4ubv"); |
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gl3wVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) get_proc("glVertexAttrib4uiv"); |
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gl3wVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) get_proc("glVertexAttrib4usv"); |
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gl3wVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) get_proc("glVertexAttribPointer"); |
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gl3wUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) get_proc("glUniformMatrix2x3fv"); |
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gl3wUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) get_proc("glUniformMatrix3x2fv"); |
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gl3wUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) get_proc("glUniformMatrix2x4fv"); |
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gl3wUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) get_proc("glUniformMatrix4x2fv"); |
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gl3wUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) get_proc("glUniformMatrix3x4fv"); |
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gl3wUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) get_proc("glUniformMatrix4x3fv"); |
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gl3wColorMaski = (PFNGLCOLORMASKIPROC) get_proc("glColorMaski"); |
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gl3wGetBooleani_v = (PFNGLGETBOOLEANI_VPROC) get_proc("glGetBooleani_v"); |
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gl3wGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) get_proc("glGetIntegeri_v"); |
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gl3wEnablei = (PFNGLENABLEIPROC) get_proc("glEnablei"); |
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gl3wDisablei = (PFNGLDISABLEIPROC) get_proc("glDisablei"); |
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gl3wIsEnabledi = (PFNGLISENABLEDIPROC) get_proc("glIsEnabledi"); |
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gl3wBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) get_proc("glBeginTransformFeedback"); |
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gl3wEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) get_proc("glEndTransformFeedback"); |
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gl3wBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) get_proc("glBindBufferRange"); |
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gl3wBindBufferBase = (PFNGLBINDBUFFERBASEPROC) get_proc("glBindBufferBase"); |
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gl3wTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) get_proc("glTransformFeedbackVaryings"); |
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gl3wGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) get_proc("glGetTransformFeedbackVarying"); |
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gl3wClampColor = (PFNGLCLAMPCOLORPROC) get_proc("glClampColor"); |
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gl3wBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC) get_proc("glBeginConditionalRender"); |
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gl3wEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC) get_proc("glEndConditionalRender"); |
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gl3wVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) get_proc("glVertexAttribIPointer"); |
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gl3wGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) get_proc("glGetVertexAttribIiv"); |
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gl3wGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) get_proc("glGetVertexAttribIuiv"); |
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gl3wVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC) get_proc("glVertexAttribI1i"); |
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gl3wVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC) get_proc("glVertexAttribI2i"); |
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gl3wVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC) get_proc("glVertexAttribI3i"); |
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gl3wVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) get_proc("glVertexAttribI4i"); |
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gl3wVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC) get_proc("glVertexAttribI1ui"); |
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gl3wVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC) get_proc("glVertexAttribI2ui"); |
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gl3wVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC) get_proc("glVertexAttribI3ui"); |
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gl3wVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) get_proc("glVertexAttribI4ui"); |
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gl3wVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC) get_proc("glVertexAttribI1iv"); |
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gl3wVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC) get_proc("glVertexAttribI2iv"); |
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gl3wVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC) get_proc("glVertexAttribI3iv"); |
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gl3wVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) get_proc("glVertexAttribI4iv"); |
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gl3wVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC) get_proc("glVertexAttribI1uiv"); |
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gl3wVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC) get_proc("glVertexAttribI2uiv"); |
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gl3wVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC) get_proc("glVertexAttribI3uiv"); |
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gl3wVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) get_proc("glVertexAttribI4uiv"); |
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gl3wVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC) get_proc("glVertexAttribI4bv"); |
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gl3wVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC) get_proc("glVertexAttribI4sv"); |
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gl3wVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC) get_proc("glVertexAttribI4ubv"); |
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gl3wVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC) get_proc("glVertexAttribI4usv"); |
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gl3wGetUniformuiv = (PFNGLGETUNIFORMUIVPROC) get_proc("glGetUniformuiv"); |
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gl3wBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC) get_proc("glBindFragDataLocation"); |
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gl3wGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) get_proc("glGetFragDataLocation"); |
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gl3wUniform1ui = (PFNGLUNIFORM1UIPROC) get_proc("glUniform1ui"); |
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gl3wUniform2ui = (PFNGLUNIFORM2UIPROC) get_proc("glUniform2ui"); |
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gl3wUniform3ui = (PFNGLUNIFORM3UIPROC) get_proc("glUniform3ui"); |
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gl3wUniform4ui = (PFNGLUNIFORM4UIPROC) get_proc("glUniform4ui"); |
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gl3wUniform1uiv = (PFNGLUNIFORM1UIVPROC) get_proc("glUniform1uiv"); |
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gl3wUniform2uiv = (PFNGLUNIFORM2UIVPROC) get_proc("glUniform2uiv"); |
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gl3wUniform3uiv = (PFNGLUNIFORM3UIVPROC) get_proc("glUniform3uiv"); |
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gl3wUniform4uiv = (PFNGLUNIFORM4UIVPROC) get_proc("glUniform4uiv"); |
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gl3wTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) get_proc("glTexParameterIiv"); |
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gl3wTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) get_proc("glTexParameterIuiv"); |
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gl3wGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) get_proc("glGetTexParameterIiv"); |
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gl3wGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) get_proc("glGetTexParameterIuiv"); |
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gl3wClearBufferiv = (PFNGLCLEARBUFFERIVPROC) get_proc("glClearBufferiv"); |
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gl3wClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) get_proc("glClearBufferuiv"); |
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gl3wClearBufferfv = (PFNGLCLEARBUFFERFVPROC) get_proc("glClearBufferfv"); |
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gl3wClearBufferfi = (PFNGLCLEARBUFFERFIPROC) get_proc("glClearBufferfi"); |
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gl3wGetStringi = (PFNGLGETSTRINGIPROC) get_proc("glGetStringi"); |
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gl3wDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) get_proc("glDrawArraysInstanced"); |
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gl3wDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) get_proc("glDrawElementsInstanced"); |
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gl3wTexBuffer = (PFNGLTEXBUFFERPROC) get_proc("glTexBuffer"); |
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gl3wPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC) get_proc("glPrimitiveRestartIndex"); |
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gl3wGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) get_proc("glGetInteger64i_v"); |
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gl3wGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) get_proc("glGetBufferParameteri64v"); |
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gl3wFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) get_proc("glFramebufferTexture"); |
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gl3wVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) get_proc("glVertexAttribDivisor"); |
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gl3wMinSampleShading = (PFNGLMINSAMPLESHADINGPROC) get_proc("glMinSampleShading"); |
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gl3wBlendEquationi = (PFNGLBLENDEQUATIONIPROC) get_proc("glBlendEquationi"); |
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gl3wBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC) get_proc("glBlendEquationSeparatei"); |
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gl3wBlendFunci = (PFNGLBLENDFUNCIPROC) get_proc("glBlendFunci"); |
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gl3wBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC) get_proc("glBlendFuncSeparatei"); |
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gl3wIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) get_proc("glIsRenderbuffer"); |
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gl3wBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) get_proc("glBindRenderbuffer"); |
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gl3wDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) get_proc("glDeleteRenderbuffers"); |
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gl3wGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) get_proc("glGenRenderbuffers"); |
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gl3wRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) get_proc("glRenderbufferStorage"); |
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gl3wGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) get_proc("glGetRenderbufferParameteriv"); |
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gl3wIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) get_proc("glIsFramebuffer"); |
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gl3wBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) get_proc("glBindFramebuffer"); |
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gl3wDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) get_proc("glDeleteFramebuffers"); |
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gl3wGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) get_proc("glGenFramebuffers"); |
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gl3wCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) get_proc("glCheckFramebufferStatus"); |
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gl3wFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) get_proc("glFramebufferTexture1D"); |
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gl3wFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) get_proc("glFramebufferTexture2D"); |
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gl3wFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) get_proc("glFramebufferTexture3D"); |
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gl3wFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) get_proc("glFramebufferRenderbuffer"); |
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gl3wGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) get_proc("glGetFramebufferAttachmentParameteriv"); |
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gl3wGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) get_proc("glGenerateMipmap"); |
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gl3wBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) get_proc("glBlitFramebuffer"); |
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gl3wRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) get_proc("glRenderbufferStorageMultisample"); |
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gl3wFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) get_proc("glFramebufferTextureLayer"); |
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gl3wMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) get_proc("glMapBufferRange"); |
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gl3wFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) get_proc("glFlushMappedBufferRange"); |
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gl3wBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) get_proc("glBindVertexArray"); |
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gl3wDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) get_proc("glDeleteVertexArrays"); |
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gl3wGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) get_proc("glGenVertexArrays"); |
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gl3wIsVertexArray = (PFNGLISVERTEXARRAYPROC) get_proc("glIsVertexArray"); |
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gl3wGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) get_proc("glGetUniformIndices"); |
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gl3wGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) get_proc("glGetActiveUniformsiv"); |
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gl3wGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) get_proc("glGetActiveUniformName"); |
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gl3wGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) get_proc("glGetUniformBlockIndex"); |
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gl3wGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) get_proc("glGetActiveUniformBlockiv"); |
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gl3wGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) get_proc("glGetActiveUniformBlockName"); |
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gl3wUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) get_proc("glUniformBlockBinding"); |
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gl3wCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) get_proc("glCopyBufferSubData"); |
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gl3wDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) get_proc("glDrawElementsBaseVertex"); |
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gl3wDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) get_proc("glDrawRangeElementsBaseVertex"); |
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gl3wDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) get_proc("glDrawElementsInstancedBaseVertex"); |
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gl3wMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) get_proc("glMultiDrawElementsBaseVertex"); |
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gl3wProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) get_proc("glProvokingVertex"); |
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gl3wFenceSync = (PFNGLFENCESYNCPROC) get_proc("glFenceSync"); |
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gl3wIsSync = (PFNGLISSYNCPROC) get_proc("glIsSync"); |
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gl3wDeleteSync = (PFNGLDELETESYNCPROC) get_proc("glDeleteSync"); |
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gl3wClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) get_proc("glClientWaitSync"); |
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gl3wWaitSync = (PFNGLWAITSYNCPROC) get_proc("glWaitSync"); |
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gl3wGetInteger64v = (PFNGLGETINTEGER64VPROC) get_proc("glGetInteger64v"); |
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gl3wGetSynciv = (PFNGLGETSYNCIVPROC) get_proc("glGetSynciv"); |
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gl3wTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) get_proc("glTexImage2DMultisample"); |
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gl3wTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) get_proc("glTexImage3DMultisample"); |
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gl3wGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) get_proc("glGetMultisamplefv"); |
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gl3wSampleMaski = (PFNGLSAMPLEMASKIPROC) get_proc("glSampleMaski"); |
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gl3wBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC) get_proc("glBlendEquationiARB"); |
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gl3wBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC) get_proc("glBlendEquationSeparateiARB"); |
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gl3wBlendFunciARB = (PFNGLBLENDFUNCIARBPROC) get_proc("glBlendFunciARB"); |
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gl3wBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC) get_proc("glBlendFuncSeparateiARB"); |
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gl3wMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC) get_proc("glMinSampleShadingARB"); |
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gl3wNamedStringARB = (PFNGLNAMEDSTRINGARBPROC) get_proc("glNamedStringARB"); |
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gl3wDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC) get_proc("glDeleteNamedStringARB"); |
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gl3wCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC) get_proc("glCompileShaderIncludeARB"); |
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gl3wIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC) get_proc("glIsNamedStringARB"); |
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gl3wGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC) get_proc("glGetNamedStringARB"); |
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gl3wGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC) get_proc("glGetNamedStringivARB"); |
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gl3wBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) get_proc("glBindFragDataLocationIndexed"); |
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gl3wGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) get_proc("glGetFragDataIndex"); |
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gl3wGenSamplers = (PFNGLGENSAMPLERSPROC) get_proc("glGenSamplers"); |
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gl3wDeleteSamplers = (PFNGLDELETESAMPLERSPROC) get_proc("glDeleteSamplers"); |
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gl3wIsSampler = (PFNGLISSAMPLERPROC) get_proc("glIsSampler"); |
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gl3wBindSampler = (PFNGLBINDSAMPLERPROC) get_proc("glBindSampler"); |
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gl3wSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) get_proc("glSamplerParameteri"); |
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gl3wSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) get_proc("glSamplerParameteriv"); |
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gl3wSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) get_proc("glSamplerParameterf"); |
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gl3wSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) get_proc("glSamplerParameterfv"); |
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gl3wSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) get_proc("glSamplerParameterIiv"); |
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gl3wSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) get_proc("glSamplerParameterIuiv"); |
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gl3wGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) get_proc("glGetSamplerParameteriv"); |
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gl3wGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) get_proc("glGetSamplerParameterIiv"); |
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gl3wGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) get_proc("glGetSamplerParameterfv"); |
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gl3wGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) get_proc("glGetSamplerParameterIuiv"); |
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gl3wQueryCounter = (PFNGLQUERYCOUNTERPROC) get_proc("glQueryCounter"); |
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gl3wGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) get_proc("glGetQueryObjecti64v"); |
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gl3wGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) get_proc("glGetQueryObjectui64v"); |
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gl3wVertexP2ui = (PFNGLVERTEXP2UIPROC) get_proc("glVertexP2ui"); |
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gl3wVertexP2uiv = (PFNGLVERTEXP2UIVPROC) get_proc("glVertexP2uiv"); |
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gl3wVertexP3ui = (PFNGLVERTEXP3UIPROC) get_proc("glVertexP3ui"); |
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gl3wVertexP3uiv = (PFNGLVERTEXP3UIVPROC) get_proc("glVertexP3uiv"); |
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gl3wVertexP4ui = (PFNGLVERTEXP4UIPROC) get_proc("glVertexP4ui"); |
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gl3wVertexP4uiv = (PFNGLVERTEXP4UIVPROC) get_proc("glVertexP4uiv"); |
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gl3wTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC) get_proc("glTexCoordP1ui"); |
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gl3wTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC) get_proc("glTexCoordP1uiv"); |
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gl3wTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC) get_proc("glTexCoordP2ui"); |
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gl3wTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC) get_proc("glTexCoordP2uiv"); |
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gl3wTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC) get_proc("glTexCoordP3ui"); |
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gl3wTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC) get_proc("glTexCoordP3uiv"); |
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gl3wTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC) get_proc("glTexCoordP4ui"); |
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gl3wTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC) get_proc("glTexCoordP4uiv"); |
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gl3wMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC) get_proc("glMultiTexCoordP1ui"); |
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gl3wMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC) get_proc("glMultiTexCoordP1uiv"); |
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gl3wMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC) get_proc("glMultiTexCoordP2ui"); |
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gl3wMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC) get_proc("glMultiTexCoordP2uiv"); |
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gl3wMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC) get_proc("glMultiTexCoordP3ui"); |
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gl3wMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC) get_proc("glMultiTexCoordP3uiv"); |
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gl3wMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC) get_proc("glMultiTexCoordP4ui"); |
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gl3wMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC) get_proc("glMultiTexCoordP4uiv"); |
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gl3wNormalP3ui = (PFNGLNORMALP3UIPROC) get_proc("glNormalP3ui"); |
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gl3wNormalP3uiv = (PFNGLNORMALP3UIVPROC) get_proc("glNormalP3uiv"); |
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gl3wColorP3ui = (PFNGLCOLORP3UIPROC) get_proc("glColorP3ui"); |
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gl3wColorP3uiv = (PFNGLCOLORP3UIVPROC) get_proc("glColorP3uiv"); |
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gl3wColorP4ui = (PFNGLCOLORP4UIPROC) get_proc("glColorP4ui"); |
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gl3wColorP4uiv = (PFNGLCOLORP4UIVPROC) get_proc("glColorP4uiv"); |
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gl3wSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC) get_proc("glSecondaryColorP3ui"); |
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gl3wSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC) get_proc("glSecondaryColorP3uiv"); |
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gl3wVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) get_proc("glVertexAttribP1ui"); |
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gl3wVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) get_proc("glVertexAttribP1uiv"); |
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gl3wVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) get_proc("glVertexAttribP2ui"); |
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gl3wVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) get_proc("glVertexAttribP2uiv"); |
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gl3wVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) get_proc("glVertexAttribP3ui"); |
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gl3wVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) get_proc("glVertexAttribP3uiv"); |
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gl3wVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) get_proc("glVertexAttribP4ui"); |
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gl3wVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) get_proc("glVertexAttribP4uiv"); |
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gl3wDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC) get_proc("glDrawArraysIndirect"); |
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gl3wDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC) get_proc("glDrawElementsIndirect"); |
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gl3wUniform1d = (PFNGLUNIFORM1DPROC) get_proc("glUniform1d"); |
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gl3wUniform2d = (PFNGLUNIFORM2DPROC) get_proc("glUniform2d"); |
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gl3wUniform3d = (PFNGLUNIFORM3DPROC) get_proc("glUniform3d"); |
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gl3wUniform4d = (PFNGLUNIFORM4DPROC) get_proc("glUniform4d"); |
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gl3wUniform1dv = (PFNGLUNIFORM1DVPROC) get_proc("glUniform1dv"); |
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gl3wUniform2dv = (PFNGLUNIFORM2DVPROC) get_proc("glUniform2dv"); |
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gl3wUniform3dv = (PFNGLUNIFORM3DVPROC) get_proc("glUniform3dv"); |
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gl3wUniform4dv = (PFNGLUNIFORM4DVPROC) get_proc("glUniform4dv"); |
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gl3wUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC) get_proc("glUniformMatrix2dv"); |
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gl3wUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC) get_proc("glUniformMatrix3dv"); |
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gl3wUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC) get_proc("glUniformMatrix4dv"); |
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gl3wUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC) get_proc("glUniformMatrix2x3dv"); |
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gl3wUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC) get_proc("glUniformMatrix2x4dv"); |
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gl3wUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC) get_proc("glUniformMatrix3x2dv"); |
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gl3wUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC) get_proc("glUniformMatrix3x4dv"); |
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gl3wUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC) get_proc("glUniformMatrix4x2dv"); |
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gl3wUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC) get_proc("glUniformMatrix4x3dv"); |
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gl3wGetUniformdv = (PFNGLGETUNIFORMDVPROC) get_proc("glGetUniformdv"); |
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gl3wGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) get_proc("glGetSubroutineUniformLocation"); |
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gl3wGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC) get_proc("glGetSubroutineIndex"); |
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gl3wGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) get_proc("glGetActiveSubroutineUniformiv"); |
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gl3wGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) get_proc("glGetActiveSubroutineUniformName"); |
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gl3wGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC) get_proc("glGetActiveSubroutineName"); |
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gl3wUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC) get_proc("glUniformSubroutinesuiv"); |
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gl3wGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC) get_proc("glGetUniformSubroutineuiv"); |
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gl3wGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC) get_proc("glGetProgramStageiv"); |
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gl3wPatchParameteri = (PFNGLPATCHPARAMETERIPROC) get_proc("glPatchParameteri"); |
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gl3wPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC) get_proc("glPatchParameterfv"); |
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gl3wBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC) get_proc("glBindTransformFeedback"); |
|
gl3wDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC) get_proc("glDeleteTransformFeedbacks"); |
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gl3wGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC) get_proc("glGenTransformFeedbacks"); |
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gl3wIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC) get_proc("glIsTransformFeedback"); |
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gl3wPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC) get_proc("glPauseTransformFeedback"); |
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gl3wResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC) get_proc("glResumeTransformFeedback"); |
|
gl3wDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC) get_proc("glDrawTransformFeedback"); |
|
gl3wDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) get_proc("glDrawTransformFeedbackStream"); |
|
gl3wBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC) get_proc("glBeginQueryIndexed"); |
|
gl3wEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC) get_proc("glEndQueryIndexed"); |
|
gl3wGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC) get_proc("glGetQueryIndexediv"); |
|
gl3wReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) get_proc("glReleaseShaderCompiler"); |
|
gl3wShaderBinary = (PFNGLSHADERBINARYPROC) get_proc("glShaderBinary"); |
|
gl3wGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) get_proc("glGetShaderPrecisionFormat"); |
|
gl3wDepthRangef = (PFNGLDEPTHRANGEFPROC) get_proc("glDepthRangef"); |
|
gl3wClearDepthf = (PFNGLCLEARDEPTHFPROC) get_proc("glClearDepthf"); |
|
gl3wGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC) get_proc("glGetProgramBinary"); |
|
gl3wProgramBinary = (PFNGLPROGRAMBINARYPROC) get_proc("glProgramBinary"); |
|
gl3wProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) get_proc("glProgramParameteri"); |
|
gl3wUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC) get_proc("glUseProgramStages"); |
|
gl3wActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC) get_proc("glActiveShaderProgram"); |
|
gl3wCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC) get_proc("glCreateShaderProgramv"); |
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gl3wBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC) get_proc("glBindProgramPipeline"); |
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gl3wDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC) get_proc("glDeleteProgramPipelines"); |
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gl3wGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC) get_proc("glGenProgramPipelines"); |
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gl3wIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC) get_proc("glIsProgramPipeline"); |
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gl3wGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC) get_proc("glGetProgramPipelineiv"); |
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gl3wProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC) get_proc("glProgramUniform1i"); |
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gl3wProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC) get_proc("glProgramUniform1iv"); |
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gl3wProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC) get_proc("glProgramUniform1f"); |
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gl3wProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC) get_proc("glProgramUniform1fv"); |
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gl3wProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC) get_proc("glProgramUniform1d"); |
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gl3wProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC) get_proc("glProgramUniform1dv"); |
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gl3wProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC) get_proc("glProgramUniform1ui"); |
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gl3wProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC) get_proc("glProgramUniform1uiv"); |
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gl3wProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC) get_proc("glProgramUniform2i"); |
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gl3wProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC) get_proc("glProgramUniform2iv"); |
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gl3wProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC) get_proc("glProgramUniform2f"); |
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gl3wProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC) get_proc("glProgramUniform2fv"); |
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gl3wProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC) get_proc("glProgramUniform2d"); |
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gl3wProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC) get_proc("glProgramUniform2dv"); |
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gl3wProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC) get_proc("glProgramUniform2ui"); |
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gl3wProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC) get_proc("glProgramUniform2uiv"); |
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gl3wProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC) get_proc("glProgramUniform3i"); |
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gl3wProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC) get_proc("glProgramUniform3iv"); |
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gl3wProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC) get_proc("glProgramUniform3f"); |
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gl3wProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC) get_proc("glProgramUniform3fv"); |
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gl3wProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC) get_proc("glProgramUniform3d"); |
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gl3wProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC) get_proc("glProgramUniform3dv"); |
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gl3wProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC) get_proc("glProgramUniform3ui"); |
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gl3wProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC) get_proc("glProgramUniform3uiv"); |
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gl3wProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC) get_proc("glProgramUniform4i"); |
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gl3wProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC) get_proc("glProgramUniform4iv"); |
|
gl3wProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC) get_proc("glProgramUniform4f"); |
|
gl3wProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC) get_proc("glProgramUniform4fv"); |
|
gl3wProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC) get_proc("glProgramUniform4d"); |
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gl3wProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC) get_proc("glProgramUniform4dv"); |
|
gl3wProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC) get_proc("glProgramUniform4ui"); |
|
gl3wProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC) get_proc("glProgramUniform4uiv"); |
|
gl3wProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC) get_proc("glProgramUniformMatrix2fv"); |
|
gl3wProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC) get_proc("glProgramUniformMatrix3fv"); |
|
gl3wProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC) get_proc("glProgramUniformMatrix4fv"); |
|
gl3wProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC) get_proc("glProgramUniformMatrix2dv"); |
|
gl3wProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC) get_proc("glProgramUniformMatrix3dv"); |
|
gl3wProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC) get_proc("glProgramUniformMatrix4dv"); |
|
gl3wProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) get_proc("glProgramUniformMatrix2x3fv"); |
|
gl3wProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) get_proc("glProgramUniformMatrix3x2fv"); |
|
gl3wProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) get_proc("glProgramUniformMatrix2x4fv"); |
|
gl3wProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) get_proc("glProgramUniformMatrix4x2fv"); |
|
gl3wProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) get_proc("glProgramUniformMatrix3x4fv"); |
|
gl3wProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) get_proc("glProgramUniformMatrix4x3fv"); |
|
gl3wProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) get_proc("glProgramUniformMatrix2x3dv"); |
|
gl3wProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) get_proc("glProgramUniformMatrix3x2dv"); |
|
gl3wProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) get_proc("glProgramUniformMatrix2x4dv"); |
|
gl3wProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) get_proc("glProgramUniformMatrix4x2dv"); |
|
gl3wProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) get_proc("glProgramUniformMatrix3x4dv"); |
|
gl3wProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) get_proc("glProgramUniformMatrix4x3dv"); |
|
gl3wValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC) get_proc("glValidateProgramPipeline"); |
|
gl3wGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC) get_proc("glGetProgramPipelineInfoLog"); |
|
gl3wVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC) get_proc("glVertexAttribL1d"); |
|
gl3wVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC) get_proc("glVertexAttribL2d"); |
|
gl3wVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC) get_proc("glVertexAttribL3d"); |
|
gl3wVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC) get_proc("glVertexAttribL4d"); |
|
gl3wVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC) get_proc("glVertexAttribL1dv"); |
|
gl3wVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC) get_proc("glVertexAttribL2dv"); |
|
gl3wVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC) get_proc("glVertexAttribL3dv"); |
|
gl3wVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC) get_proc("glVertexAttribL4dv"); |
|
gl3wVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC) get_proc("glVertexAttribLPointer"); |
|
gl3wGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC) get_proc("glGetVertexAttribLdv"); |
|
gl3wViewportArrayv = (PFNGLVIEWPORTARRAYVPROC) get_proc("glViewportArrayv"); |
|
gl3wViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC) get_proc("glViewportIndexedf"); |
|
gl3wViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC) get_proc("glViewportIndexedfv"); |
|
gl3wScissorArrayv = (PFNGLSCISSORARRAYVPROC) get_proc("glScissorArrayv"); |
|
gl3wScissorIndexed = (PFNGLSCISSORINDEXEDPROC) get_proc("glScissorIndexed"); |
|
gl3wScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC) get_proc("glScissorIndexedv"); |
|
gl3wDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC) get_proc("glDepthRangeArrayv"); |
|
gl3wDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC) get_proc("glDepthRangeIndexed"); |
|
gl3wGetFloati_v = (PFNGLGETFLOATI_VPROC) get_proc("glGetFloati_v"); |
|
gl3wGetDoublei_v = (PFNGLGETDOUBLEI_VPROC) get_proc("glGetDoublei_v"); |
|
gl3wCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC) get_proc("glCreateSyncFromCLeventARB"); |
|
gl3wDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC) get_proc("glDebugMessageControlARB"); |
|
gl3wDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC) get_proc("glDebugMessageInsertARB"); |
|
gl3wDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC) get_proc("glDebugMessageCallbackARB"); |
|
gl3wGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC) get_proc("glGetDebugMessageLogARB"); |
|
gl3wGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC) get_proc("glGetGraphicsResetStatusARB"); |
|
gl3wGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC) get_proc("glGetnTexImageARB"); |
|
gl3wReadnPixelsARB = (PFNGLREADNPIXELSARBPROC) get_proc("glReadnPixelsARB"); |
|
gl3wGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) get_proc("glGetnCompressedTexImageARB"); |
|
gl3wGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC) get_proc("glGetnUniformfvARB"); |
|
gl3wGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC) get_proc("glGetnUniformivARB"); |
|
gl3wGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC) get_proc("glGetnUniformuivARB"); |
|
gl3wGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC) get_proc("glGetnUniformdvARB"); |
|
gl3wDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) get_proc("glDrawArraysInstancedBaseInstance"); |
|
gl3wDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) get_proc("glDrawElementsInstancedBaseInstance"); |
|
gl3wDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) get_proc("glDrawElementsInstancedBaseVertexBaseInstance"); |
|
gl3wDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) get_proc("glDrawTransformFeedbackInstanced"); |
|
gl3wDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) get_proc("glDrawTransformFeedbackStreamInstanced"); |
|
gl3wGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC) get_proc("glGetInternalformativ"); |
|
gl3wGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) get_proc("glGetActiveAtomicCounterBufferiv"); |
|
gl3wBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC) get_proc("glBindImageTexture"); |
|
gl3wMemoryBarrier = (PFNGLMEMORYBARRIERPROC) get_proc("glMemoryBarrier"); |
|
gl3wTexStorage1D = (PFNGLTEXSTORAGE1DPROC) get_proc("glTexStorage1D"); |
|
gl3wTexStorage2D = (PFNGLTEXSTORAGE2DPROC) get_proc("glTexStorage2D"); |
|
gl3wTexStorage3D = (PFNGLTEXSTORAGE3DPROC) get_proc("glTexStorage3D"); |
|
gl3wTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC) get_proc("glTextureStorage1DEXT"); |
|
gl3wTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC) get_proc("glTextureStorage2DEXT"); |
|
gl3wTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC) get_proc("glTextureStorage3DEXT"); |
|
gl3wDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) get_proc("glDebugMessageControl"); |
|
gl3wDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) get_proc("glDebugMessageInsert"); |
|
gl3wDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) get_proc("glDebugMessageCallback"); |
|
gl3wGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) get_proc("glGetDebugMessageLog"); |
|
gl3wPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) get_proc("glPushDebugGroup"); |
|
gl3wPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) get_proc("glPopDebugGroup"); |
|
gl3wObjectLabel = (PFNGLOBJECTLABELPROC) get_proc("glObjectLabel"); |
|
gl3wGetObjectLabel = (PFNGLGETOBJECTLABELPROC) get_proc("glGetObjectLabel"); |
|
gl3wObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) get_proc("glObjectPtrLabel"); |
|
gl3wGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) get_proc("glGetObjectPtrLabel"); |
|
gl3wClearBufferData = (PFNGLCLEARBUFFERDATAPROC) get_proc("glClearBufferData"); |
|
gl3wClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC) get_proc("glClearBufferSubData"); |
|
gl3wClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC) get_proc("glClearNamedBufferDataEXT"); |
|
gl3wClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) get_proc("glClearNamedBufferSubDataEXT"); |
|
gl3wDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC) get_proc("glDispatchCompute"); |
|
gl3wDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC) get_proc("glDispatchComputeIndirect"); |
|
gl3wCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC) get_proc("glCopyImageSubData"); |
|
gl3wTextureView = (PFNGLTEXTUREVIEWPROC) get_proc("glTextureView"); |
|
gl3wBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC) get_proc("glBindVertexBuffer"); |
|
gl3wVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC) get_proc("glVertexAttribFormat"); |
|
gl3wVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC) get_proc("glVertexAttribIFormat"); |
|
gl3wVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC) get_proc("glVertexAttribLFormat"); |
|
gl3wVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC) get_proc("glVertexAttribBinding"); |
|
gl3wVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC) get_proc("glVertexBindingDivisor"); |
|
gl3wVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) get_proc("glVertexArrayBindVertexBufferEXT"); |
|
gl3wVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) get_proc("glVertexArrayVertexAttribFormatEXT"); |
|
gl3wVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) get_proc("glVertexArrayVertexAttribIFormatEXT"); |
|
gl3wVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) get_proc("glVertexArrayVertexAttribLFormatEXT"); |
|
gl3wVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) get_proc("glVertexArrayVertexAttribBindingEXT"); |
|
gl3wVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) get_proc("glVertexArrayVertexBindingDivisorEXT"); |
|
gl3wFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC) get_proc("glFramebufferParameteri"); |
|
gl3wGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC) get_proc("glGetFramebufferParameteriv"); |
|
gl3wNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) get_proc("glNamedFramebufferParameteriEXT"); |
|
gl3wGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) get_proc("glGetNamedFramebufferParameterivEXT"); |
|
gl3wGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC) get_proc("glGetInternalformati64v"); |
|
gl3wInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC) get_proc("glInvalidateTexSubImage"); |
|
gl3wInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC) get_proc("glInvalidateTexImage"); |
|
gl3wInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC) get_proc("glInvalidateBufferSubData"); |
|
gl3wInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC) get_proc("glInvalidateBufferData"); |
|
gl3wInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC) get_proc("glInvalidateFramebuffer"); |
|
gl3wInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC) get_proc("glInvalidateSubFramebuffer"); |
|
gl3wMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC) get_proc("glMultiDrawArraysIndirect"); |
|
gl3wMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC) get_proc("glMultiDrawElementsIndirect"); |
|
gl3wGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC) get_proc("glGetProgramInterfaceiv"); |
|
gl3wGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC) get_proc("glGetProgramResourceIndex"); |
|
gl3wGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC) get_proc("glGetProgramResourceName"); |
|
gl3wGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC) get_proc("glGetProgramResourceiv"); |
|
gl3wGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC) get_proc("glGetProgramResourceLocation"); |
|
gl3wGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) get_proc("glGetProgramResourceLocationIndex"); |
|
gl3wShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC) get_proc("glShaderStorageBlockBinding"); |
|
gl3wTexBufferRange = (PFNGLTEXBUFFERRANGEPROC) get_proc("glTexBufferRange"); |
|
gl3wTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC) get_proc("glTextureBufferRangeEXT"); |
|
gl3wTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC) get_proc("glTexStorage2DMultisample"); |
|
gl3wTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC) get_proc("glTexStorage3DMultisample"); |
|
gl3wTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) get_proc("glTextureStorage2DMultisampleEXT"); |
|
gl3wTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) get_proc("glTextureStorage3DMultisampleEXT"); |
|
}
|
|
|