Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
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ocornut 3ed38f3313 Replaced dependency on glew (inc. prebuilt one for Windows) by gl3w in source form ago%!(EXTRA string=10 years)
..
directx9_example Renamed ImGuiSetCondition_*** to ImGuiSetCond_*** and ImGuiCondition_FirstUseThisSession to ImGuiCond_Once ago%!(EXTRA string=10 years)
directx11_example Renamed ImGuiSetCondition_*** to ImGuiSetCond_*** and ImGuiCondition_FirstUseThisSession to ImGuiCond_Once ago%!(EXTRA string=10 years)
opengl3_example Replaced dependency on glew (inc. prebuilt one for Windows) by gl3w in source form ago%!(EXTRA string=10 years)
opengl_example Replaced dependency on glew (inc. prebuilt one for Windows) by gl3w in source form ago%!(EXTRA string=10 years)
.gitignore Ignore lists ago%!(EXTRA string=11 years)
README.txt Examples: added README file ago%!(EXTRA string=10 years)
imgui_examples_msvc2010.sln added opengl3 sample, mix from @ocornut and @thelinked ago%!(EXTRA string=11 years)

README.txt


directx9_example/
DirectX9 example application (Windows).

directx11_example/
DirectX11 example (Windows).

opengl_example/
OpenGL exemple, using fixed pipeline (Windows/OSX/Linux etc., using glfw+glew)
This is simple and should work for all OpenGL enabled applications.

opengl3_example/
OpenGL exemple, using programmable pipeline (Windows/OSX/Linux etc., using glfw+glew)
This uses more modern calls and custom shaders.
I don't think there is an advantage using this over the "simpler example, but it is provided for information.