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14 lines
511 B
14 lines
511 B
// ImGui SDL2 binding with OpenGL |
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// https://github.com/ocornut/imgui |
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struct SDL_Window; |
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typedef union SDL_Event SDL_Event; |
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bool ImGui_ImplSdl_Init(SDL_Window *window); |
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void ImGui_ImplSdl_Shutdown(); |
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void ImGui_ImplSdl_NewFrame(SDL_Window *window); |
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bool ImGui_ImplSdl_ProcessEvent(SDL_Event* event); |
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// Use if you want to reset your rendering device without losing ImGui state. |
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void ImGui_ImplSdl_InvalidateDeviceObjects(); |
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bool ImGui_ImplSdl_CreateDeviceObjects();
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