Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
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Peter Nimmervoll 00b6370848 Backends: WebGPU: fixed rendering when a depth buffer is enabled. (#5869) ago%!(EXTRA string=3 years)
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example_null CI: Fixes for OSX + explicitely request C++11. ago%!(EXTRA string=3 years)
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example_win32_directx9 Examples: Win32: Always use RegisterClassW() to ensure windows are Unicode. (#5725) ago%!(EXTRA string=3 years)
example_win32_directx10 Examples: Win32: Always use RegisterClassW() to ensure windows are Unicode. (#5725) ago%!(EXTRA string=3 years)
example_win32_directx11 Examples: Win32: Always use RegisterClassW() to ensure windows are Unicode. (#5725) ago%!(EXTRA string=3 years)
example_win32_directx12 Examples: Win32: Always use RegisterClassW() to ensure windows are Unicode. (#5725) ago%!(EXTRA string=3 years)
libs Backends: OpenGL3: Embed our own minimal GL loader based on gl3w and use it in SDL/GLFW examples. (#4445) ago%!(EXTRA string=4 years)
README.txt Examples: update all VS project files to VS2015. Update DX12 project Windows SDK to latest. ago%!(EXTRA string=4 years)
imgui_examples.sln Examples: added all SDL examples to VS solution. ago%!(EXTRA string=3 years)

README.txt

See BACKENDS and EXAMPLES files in the docs/ folder, or on the web at: https://github.com/ocornut/imgui/tree/master/docs

Backends = Helper code to facilitate integration with platforms/graphics api (used by Examples + should be used by your app).
Examples = Standalone applications showcasing integration with platforms/graphics api.

Some Examples have extra README files in their respective directory, please check them too!

Once Dear ImGui is running (in either examples or your own application/game/engine),
run and refer to ImGui::ShowDemoWindow() in imgui_demo.cpp for the end-user API.