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41 lines
1.6 KiB
41 lines
1.6 KiB
//----------------------------------------------------------------------------- |
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// USER IMPLEMENTATION |
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//----------------------------------------------------------------------------- |
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#pragma once |
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//---- Define your own ImVector<> type if you don't want to use the provided implementation defined in imgui.h |
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//#include <vector> |
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//#define ImVector std::vector |
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//#define ImVector MyVector |
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//---- Define assertion handler. Defaults to calling assert(). |
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//#define IM_ASSERT(_EXPR) MyAssert(_EXPR) |
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//---- Don't implement default clipboard handlers for Windows (so as not to link with OpenClipboard(), etc.) |
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//#define IMGUI_DONT_IMPLEMENT_WINDOWS_CLIPBOARD_FUNCTIONS |
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//---- If you are loading a custom font, ImGui expect to find a pure white pixel at (0,0) |
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// Change it's UV coordinate here if you can't have a white pixel at (0,0) |
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//#define IMGUI_FONT_TEX_UV_FOR_WHITE ImVec2(0.f/256.f,0.f/256.f) |
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//---- Define implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4. |
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/* |
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#define IM_VEC2_CLASS_EXTRA \ |
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ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \ |
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operator MyVec2() const { return MyVec2(x,y); } |
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#define IM_VEC4_CLASS_EXTRA \ |
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ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \ |
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operator MyVec4() const { return MyVec4(x,y,z,w); } |
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*/ |
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//---- Freely implement extra functions within the ImGui:: namespace. |
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//---- e.g. you can create variants of the ImGui::Value() helper for your low-level math types. |
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/* |
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namespace ImGui |
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{ |
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void Value(const char* prefix, const MyVec2& v, const char* float_format = NULL); |
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void Value(const char* prefix, const MyVec4& v, const char* float_format = NULL); |
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}; |
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*/
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