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2281 lines
78 KiB
2281 lines
78 KiB
/************************************************************************* |
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* GLFW 3.0 - www.glfw.org |
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* A library for OpenGL, window and input |
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*------------------------------------------------------------------------ |
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* Copyright (c) 2002-2006 Marcus Geelnard |
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* Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org> |
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* |
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* This software is provided 'as-is', without any express or implied |
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* warranty. In no event will the authors be held liable for any damages |
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* arising from the use of this software. |
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* |
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* Permission is granted to anyone to use this software for any purpose, |
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* including commercial applications, and to alter it and redistribute it |
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* freely, subject to the following restrictions: |
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* |
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* 1. The origin of this software must not be misrepresented; you must not |
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* claim that you wrote the original software. If you use this software |
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* in a product, an acknowledgment in the product documentation would |
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* be appreciated but is not required. |
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* |
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* 2. Altered source versions must be plainly marked as such, and must not |
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* be misrepresented as being the original software. |
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* |
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* 3. This notice may not be removed or altered from any source |
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* distribution. |
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* |
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*************************************************************************/ |
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#ifndef _glfw3_h_ |
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#define _glfw3_h_ |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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/************************************************************************* |
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* Doxygen documentation |
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*************************************************************************/ |
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/*! @defgroup clipboard Clipboard support |
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*/ |
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/*! @defgroup context Context handling |
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*/ |
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/*! @defgroup error Error handling |
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*/ |
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/*! @defgroup init Initialization and version information |
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*/ |
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/*! @defgroup input Input handling |
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*/ |
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/*! @defgroup monitor Monitor handling |
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* |
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* This is the reference documentation for monitor related functions and types. |
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* For more information, see the @ref monitor. |
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*/ |
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/*! @defgroup time Time input |
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*/ |
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/*! @defgroup window Window handling |
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* |
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* This is the reference documentation for window related functions and types, |
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* including creation, deletion and event polling. For more information, see |
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* the @ref window. |
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*/ |
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/************************************************************************* |
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* Global definitions |
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*************************************************************************/ |
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/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */ |
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/* Please report any problems that you find with your compiler, which may |
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* be solved in this section! There are several compilers that I have not |
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* been able to test this file with yet. |
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* |
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* First: If we are we on Windows, we want a single define for it (_WIN32) |
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* (Note: For Cygwin the compiler flag -mwin32 should be used, but to |
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* make sure that things run smoothly for Cygwin users, we add __CYGWIN__ |
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* to the list of "valid Win32 identifiers", which removes the need for |
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* -mwin32) |
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*/ |
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#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__CYGWIN__)) |
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#define _WIN32 |
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#endif /* _WIN32 */ |
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/* In order for extension support to be portable, we need to define an |
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* OpenGL function call method. We use the keyword APIENTRY, which is |
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* defined for Win32. (Note: Windows also needs this for <GL/gl.h>) |
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*/ |
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#ifndef APIENTRY |
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#ifdef _WIN32 |
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#define APIENTRY __stdcall |
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#else |
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#define APIENTRY |
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#endif |
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#endif /* APIENTRY */ |
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/* The following three defines are here solely to make some Windows-based |
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* <GL/gl.h> files happy. Theoretically we could include <windows.h>, but |
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* it has the major drawback of severely polluting our namespace. |
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*/ |
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/* Under Windows, we need WINGDIAPI defined */ |
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#if !defined(WINGDIAPI) && defined(_WIN32) |
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#if defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__) |
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/* Microsoft Visual C++, Borland C++ Builder and Pelles C */ |
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#define WINGDIAPI __declspec(dllimport) |
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#elif defined(__LCC__) |
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/* LCC-Win32 */ |
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#define WINGDIAPI __stdcall |
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#else |
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/* Others (e.g. MinGW, Cygwin) */ |
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#define WINGDIAPI extern |
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#endif |
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#define GLFW_WINGDIAPI_DEFINED |
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#endif /* WINGDIAPI */ |
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/* Some <GL/glu.h> files also need CALLBACK defined */ |
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#if !defined(CALLBACK) && defined(_WIN32) |
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#if defined(_MSC_VER) |
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/* Microsoft Visual C++ */ |
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#if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) |
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#define CALLBACK __stdcall |
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#else |
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#define CALLBACK |
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#endif |
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#else |
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/* Other Windows compilers */ |
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#define CALLBACK __stdcall |
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#endif |
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#define GLFW_CALLBACK_DEFINED |
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#endif /* CALLBACK */ |
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/* Most GL/glu.h variants on Windows need wchar_t |
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* OpenGL/gl.h blocks the definition of ptrdiff_t by glext.h on OS X */ |
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#if !defined(GLFW_INCLUDE_NONE) |
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#include <stddef.h> |
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#endif |
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/* Include the chosen client API headers. |
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*/ |
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#if defined(__APPLE_CC__) |
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#if defined(GLFW_INCLUDE_GLCOREARB) |
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#include <OpenGL/gl3.h> |
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#elif !defined(GLFW_INCLUDE_NONE) |
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#define GL_GLEXT_LEGACY |
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#include <OpenGL/gl.h> |
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#endif |
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#if defined(GLFW_INCLUDE_GLU) |
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#include <OpenGL/glu.h> |
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#endif |
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#else |
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#if defined(GLFW_INCLUDE_GLCOREARB) |
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#include <GL/glcorearb.h> |
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#elif defined(GLFW_INCLUDE_ES1) |
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#include <GLES/gl.h> |
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#elif defined(GLFW_INCLUDE_ES2) |
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#include <GLES2/gl2.h> |
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#elif defined(GLFW_INCLUDE_ES3) |
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#include <GLES3/gl3.h> |
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#elif !defined(GLFW_INCLUDE_NONE) |
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#include <GL/gl.h> |
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#endif |
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#if defined(GLFW_INCLUDE_GLU) |
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#include <GL/glu.h> |
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#endif |
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#endif |
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#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL) |
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/* GLFW_DLL is defined by users of GLFW when compiling programs that will link |
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* to the DLL version of the GLFW library. _GLFW_BUILD_DLL is defined by the |
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* GLFW configuration header when compiling the DLL version of the library. |
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*/ |
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#error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined" |
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#endif |
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#if defined(_WIN32) && defined(_GLFW_BUILD_DLL) |
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/* We are building a Win32 DLL */ |
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#define GLFWAPI __declspec(dllexport) |
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#elif defined(_WIN32) && defined(GLFW_DLL) |
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/* We are calling a Win32 DLL */ |
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#if defined(__LCC__) |
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#define GLFWAPI extern |
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#else |
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#define GLFWAPI __declspec(dllimport) |
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#endif |
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#elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL) |
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#define GLFWAPI __attribute__((visibility("default"))) |
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#else |
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/* We are either building/calling a static lib or we are non-win32 */ |
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#define GLFWAPI |
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#endif |
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/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */ |
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/************************************************************************* |
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* GLFW API tokens |
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*************************************************************************/ |
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/*! @name GLFW version macros |
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* @{ */ |
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/*! @brief The major version number of the GLFW library. |
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* |
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* This is incremented when the API is changed in non-compatible ways. |
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* @ingroup init |
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*/ |
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#define GLFW_VERSION_MAJOR 3 |
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/*! @brief The minor version number of the GLFW library. |
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* |
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* This is incremented when features are added to the API but it remains |
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* backward-compatible. |
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* @ingroup init |
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*/ |
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#define GLFW_VERSION_MINOR 0 |
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/*! @brief The revision number of the GLFW library. |
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* |
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* This is incremented when a bug fix release is made that does not contain any |
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* API changes. |
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* @ingroup init |
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*/ |
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#define GLFW_VERSION_REVISION 3 |
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/*! @} */ |
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/*! @name Key and button actions |
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* @{ */ |
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/*! @brief The key or button was released. |
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* @ingroup input |
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*/ |
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#define GLFW_RELEASE 0 |
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/*! @brief The key or button was pressed. |
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* @ingroup input |
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*/ |
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#define GLFW_PRESS 1 |
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/*! @brief The key was held down until it repeated. |
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* @ingroup input |
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*/ |
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#define GLFW_REPEAT 2 |
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/*! @} */ |
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/*! @defgroup keys Keyboard keys |
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* |
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* These key codes are inspired by the *USB HID Usage Tables v1.12* (p. 53-60), |
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* but re-arranged to map to 7-bit ASCII for printable keys (function keys are |
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* put in the 256+ range). |
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* |
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* The naming of the key codes follow these rules: |
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* - The US keyboard layout is used |
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* - Names of printable alpha-numeric characters are used (e.g. "A", "R", |
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* "3", etc.) |
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* - For non-alphanumeric characters, Unicode:ish names are used (e.g. |
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* "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not |
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* correspond to the Unicode standard (usually for brevity) |
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* - Keys that lack a clear US mapping are named "WORLD_x" |
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* - For non-printable keys, custom names are used (e.g. "F4", |
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* "BACKSPACE", etc.) |
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* |
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* @ingroup input |
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* @{ |
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*/ |
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/* The unknown key */ |
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#define GLFW_KEY_UNKNOWN -1 |
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/* Printable keys */ |
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#define GLFW_KEY_SPACE 32 |
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#define GLFW_KEY_APOSTROPHE 39 /* ' */ |
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#define GLFW_KEY_COMMA 44 /* , */ |
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#define GLFW_KEY_MINUS 45 /* - */ |
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#define GLFW_KEY_PERIOD 46 /* . */ |
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#define GLFW_KEY_SLASH 47 /* / */ |
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#define GLFW_KEY_0 48 |
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#define GLFW_KEY_1 49 |
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#define GLFW_KEY_2 50 |
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#define GLFW_KEY_3 51 |
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#define GLFW_KEY_4 52 |
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#define GLFW_KEY_5 53 |
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#define GLFW_KEY_6 54 |
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#define GLFW_KEY_7 55 |
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#define GLFW_KEY_8 56 |
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#define GLFW_KEY_9 57 |
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#define GLFW_KEY_SEMICOLON 59 /* ; */ |
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#define GLFW_KEY_EQUAL 61 /* = */ |
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#define GLFW_KEY_A 65 |
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#define GLFW_KEY_B 66 |
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#define GLFW_KEY_C 67 |
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#define GLFW_KEY_D 68 |
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#define GLFW_KEY_E 69 |
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#define GLFW_KEY_F 70 |
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#define GLFW_KEY_G 71 |
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#define GLFW_KEY_H 72 |
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#define GLFW_KEY_I 73 |
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#define GLFW_KEY_J 74 |
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#define GLFW_KEY_K 75 |
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#define GLFW_KEY_L 76 |
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#define GLFW_KEY_M 77 |
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#define GLFW_KEY_N 78 |
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#define GLFW_KEY_O 79 |
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#define GLFW_KEY_P 80 |
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#define GLFW_KEY_Q 81 |
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#define GLFW_KEY_R 82 |
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#define GLFW_KEY_S 83 |
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#define GLFW_KEY_T 84 |
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#define GLFW_KEY_U 85 |
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#define GLFW_KEY_V 86 |
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#define GLFW_KEY_W 87 |
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#define GLFW_KEY_X 88 |
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#define GLFW_KEY_Y 89 |
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#define GLFW_KEY_Z 90 |
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#define GLFW_KEY_LEFT_BRACKET 91 /* [ */ |
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#define GLFW_KEY_BACKSLASH 92 /* \ */ |
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#define GLFW_KEY_RIGHT_BRACKET 93 /* ] */ |
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#define GLFW_KEY_GRAVE_ACCENT 96 /* ` */ |
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#define GLFW_KEY_WORLD_1 161 /* non-US #1 */ |
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#define GLFW_KEY_WORLD_2 162 /* non-US #2 */ |
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/* Function keys */ |
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#define GLFW_KEY_ESCAPE 256 |
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#define GLFW_KEY_ENTER 257 |
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#define GLFW_KEY_TAB 258 |
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#define GLFW_KEY_BACKSPACE 259 |
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#define GLFW_KEY_INSERT 260 |
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#define GLFW_KEY_DELETE 261 |
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#define GLFW_KEY_RIGHT 262 |
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#define GLFW_KEY_LEFT 263 |
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#define GLFW_KEY_DOWN 264 |
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#define GLFW_KEY_UP 265 |
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#define GLFW_KEY_PAGE_UP 266 |
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#define GLFW_KEY_PAGE_DOWN 267 |
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#define GLFW_KEY_HOME 268 |
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#define GLFW_KEY_END 269 |
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#define GLFW_KEY_CAPS_LOCK 280 |
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#define GLFW_KEY_SCROLL_LOCK 281 |
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#define GLFW_KEY_NUM_LOCK 282 |
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#define GLFW_KEY_PRINT_SCREEN 283 |
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#define GLFW_KEY_PAUSE 284 |
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#define GLFW_KEY_F1 290 |
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#define GLFW_KEY_F2 291 |
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#define GLFW_KEY_F3 292 |
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#define GLFW_KEY_F4 293 |
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#define GLFW_KEY_F5 294 |
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#define GLFW_KEY_F6 295 |
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#define GLFW_KEY_F7 296 |
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#define GLFW_KEY_F8 297 |
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#define GLFW_KEY_F9 298 |
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#define GLFW_KEY_F10 299 |
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#define GLFW_KEY_F11 300 |
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#define GLFW_KEY_F12 301 |
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#define GLFW_KEY_F13 302 |
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#define GLFW_KEY_F14 303 |
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#define GLFW_KEY_F15 304 |
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#define GLFW_KEY_F16 305 |
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#define GLFW_KEY_F17 306 |
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#define GLFW_KEY_F18 307 |
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#define GLFW_KEY_F19 308 |
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#define GLFW_KEY_F20 309 |
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#define GLFW_KEY_F21 310 |
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#define GLFW_KEY_F22 311 |
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#define GLFW_KEY_F23 312 |
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#define GLFW_KEY_F24 313 |
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#define GLFW_KEY_F25 314 |
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#define GLFW_KEY_KP_0 320 |
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#define GLFW_KEY_KP_1 321 |
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#define GLFW_KEY_KP_2 322 |
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#define GLFW_KEY_KP_3 323 |
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#define GLFW_KEY_KP_4 324 |
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#define GLFW_KEY_KP_5 325 |
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#define GLFW_KEY_KP_6 326 |
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#define GLFW_KEY_KP_7 327 |
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#define GLFW_KEY_KP_8 328 |
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#define GLFW_KEY_KP_9 329 |
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#define GLFW_KEY_KP_DECIMAL 330 |
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#define GLFW_KEY_KP_DIVIDE 331 |
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#define GLFW_KEY_KP_MULTIPLY 332 |
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#define GLFW_KEY_KP_SUBTRACT 333 |
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#define GLFW_KEY_KP_ADD 334 |
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#define GLFW_KEY_KP_ENTER 335 |
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#define GLFW_KEY_KP_EQUAL 336 |
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#define GLFW_KEY_LEFT_SHIFT 340 |
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#define GLFW_KEY_LEFT_CONTROL 341 |
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#define GLFW_KEY_LEFT_ALT 342 |
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#define GLFW_KEY_LEFT_SUPER 343 |
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#define GLFW_KEY_RIGHT_SHIFT 344 |
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#define GLFW_KEY_RIGHT_CONTROL 345 |
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#define GLFW_KEY_RIGHT_ALT 346 |
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#define GLFW_KEY_RIGHT_SUPER 347 |
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#define GLFW_KEY_MENU 348 |
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#define GLFW_KEY_LAST GLFW_KEY_MENU |
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/*! @} */ |
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/*! @defgroup mods Modifier key flags |
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* @ingroup input |
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* @{ */ |
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/*! @brief If this bit is set one or more Shift keys were held down. |
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*/ |
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#define GLFW_MOD_SHIFT 0x0001 |
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/*! @brief If this bit is set one or more Control keys were held down. |
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*/ |
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#define GLFW_MOD_CONTROL 0x0002 |
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/*! @brief If this bit is set one or more Alt keys were held down. |
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*/ |
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#define GLFW_MOD_ALT 0x0004 |
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/*! @brief If this bit is set one or more Super keys were held down. |
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*/ |
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#define GLFW_MOD_SUPER 0x0008 |
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/*! @} */ |
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/*! @defgroup buttons Mouse buttons |
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* @ingroup input |
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* @{ */ |
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#define GLFW_MOUSE_BUTTON_1 0 |
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#define GLFW_MOUSE_BUTTON_2 1 |
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#define GLFW_MOUSE_BUTTON_3 2 |
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#define GLFW_MOUSE_BUTTON_4 3 |
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#define GLFW_MOUSE_BUTTON_5 4 |
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#define GLFW_MOUSE_BUTTON_6 5 |
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#define GLFW_MOUSE_BUTTON_7 6 |
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#define GLFW_MOUSE_BUTTON_8 7 |
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#define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8 |
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#define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1 |
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#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2 |
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#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3 |
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/*! @} */ |
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/*! @defgroup joysticks Joysticks |
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* @ingroup input |
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* @{ */ |
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#define GLFW_JOYSTICK_1 0 |
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#define GLFW_JOYSTICK_2 1 |
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#define GLFW_JOYSTICK_3 2 |
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#define GLFW_JOYSTICK_4 3 |
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#define GLFW_JOYSTICK_5 4 |
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#define GLFW_JOYSTICK_6 5 |
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#define GLFW_JOYSTICK_7 6 |
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#define GLFW_JOYSTICK_8 7 |
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#define GLFW_JOYSTICK_9 8 |
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#define GLFW_JOYSTICK_10 9 |
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#define GLFW_JOYSTICK_11 10 |
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#define GLFW_JOYSTICK_12 11 |
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#define GLFW_JOYSTICK_13 12 |
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#define GLFW_JOYSTICK_14 13 |
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#define GLFW_JOYSTICK_15 14 |
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#define GLFW_JOYSTICK_16 15 |
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#define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16 |
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/*! @} */ |
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/*! @defgroup errors Error codes |
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* @ingroup error |
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* @{ */ |
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/*! @brief GLFW has not been initialized. |
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*/ |
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#define GLFW_NOT_INITIALIZED 0x00010001 |
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/*! @brief No context is current for this thread. |
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*/ |
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#define GLFW_NO_CURRENT_CONTEXT 0x00010002 |
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/*! @brief One of the enum parameters for the function was given an invalid |
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* enum. |
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*/ |
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#define GLFW_INVALID_ENUM 0x00010003 |
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/*! @brief One of the parameters for the function was given an invalid value. |
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*/ |
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#define GLFW_INVALID_VALUE 0x00010004 |
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/*! @brief A memory allocation failed. |
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*/ |
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#define GLFW_OUT_OF_MEMORY 0x00010005 |
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/*! @brief GLFW could not find support for the requested client API on the |
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* system. |
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*/ |
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#define GLFW_API_UNAVAILABLE 0x00010006 |
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/*! @brief The requested client API version is not available. |
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*/ |
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#define GLFW_VERSION_UNAVAILABLE 0x00010007 |
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/*! @brief A platform-specific error occurred that does not match any of the |
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* more specific categories. |
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*/ |
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#define GLFW_PLATFORM_ERROR 0x00010008 |
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/*! @brief The clipboard did not contain data in the requested format. |
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*/ |
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#define GLFW_FORMAT_UNAVAILABLE 0x00010009 |
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/*! @} */ |
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#define GLFW_FOCUSED 0x00020001 |
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#define GLFW_ICONIFIED 0x00020002 |
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#define GLFW_RESIZABLE 0x00020003 |
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#define GLFW_VISIBLE 0x00020004 |
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#define GLFW_DECORATED 0x00020005 |
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#define GLFW_RED_BITS 0x00021001 |
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#define GLFW_GREEN_BITS 0x00021002 |
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#define GLFW_BLUE_BITS 0x00021003 |
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#define GLFW_ALPHA_BITS 0x00021004 |
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#define GLFW_DEPTH_BITS 0x00021005 |
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#define GLFW_STENCIL_BITS 0x00021006 |
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#define GLFW_ACCUM_RED_BITS 0x00021007 |
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#define GLFW_ACCUM_GREEN_BITS 0x00021008 |
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#define GLFW_ACCUM_BLUE_BITS 0x00021009 |
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#define GLFW_ACCUM_ALPHA_BITS 0x0002100A |
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#define GLFW_AUX_BUFFERS 0x0002100B |
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#define GLFW_STEREO 0x0002100C |
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#define GLFW_SAMPLES 0x0002100D |
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#define GLFW_SRGB_CAPABLE 0x0002100E |
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#define GLFW_REFRESH_RATE 0x0002100F |
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#define GLFW_CLIENT_API 0x00022001 |
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#define GLFW_CONTEXT_VERSION_MAJOR 0x00022002 |
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#define GLFW_CONTEXT_VERSION_MINOR 0x00022003 |
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#define GLFW_CONTEXT_REVISION 0x00022004 |
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#define GLFW_CONTEXT_ROBUSTNESS 0x00022005 |
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#define GLFW_OPENGL_FORWARD_COMPAT 0x00022006 |
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#define GLFW_OPENGL_DEBUG_CONTEXT 0x00022007 |
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#define GLFW_OPENGL_PROFILE 0x00022008 |
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#define GLFW_OPENGL_API 0x00030001 |
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#define GLFW_OPENGL_ES_API 0x00030002 |
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#define GLFW_NO_ROBUSTNESS 0 |
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#define GLFW_NO_RESET_NOTIFICATION 0x00031001 |
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#define GLFW_LOSE_CONTEXT_ON_RESET 0x00031002 |
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#define GLFW_OPENGL_ANY_PROFILE 0 |
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#define GLFW_OPENGL_CORE_PROFILE 0x00032001 |
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#define GLFW_OPENGL_COMPAT_PROFILE 0x00032002 |
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#define GLFW_CURSOR 0x00033001 |
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#define GLFW_STICKY_KEYS 0x00033002 |
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#define GLFW_STICKY_MOUSE_BUTTONS 0x00033003 |
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#define GLFW_CURSOR_NORMAL 0x00034001 |
|
#define GLFW_CURSOR_HIDDEN 0x00034002 |
|
#define GLFW_CURSOR_DISABLED 0x00034003 |
|
|
|
#define GLFW_CONNECTED 0x00040001 |
|
#define GLFW_DISCONNECTED 0x00040002 |
|
|
|
|
|
/************************************************************************* |
|
* GLFW API types |
|
*************************************************************************/ |
|
|
|
/*! @brief Client API function pointer type. |
|
* |
|
* Generic function pointer used for returning client API function pointers |
|
* without forcing a cast from a regular pointer. |
|
* |
|
* @ingroup context |
|
*/ |
|
typedef void (*GLFWglproc)(void); |
|
|
|
/*! @brief Opaque monitor object. |
|
* |
|
* Opaque monitor object. |
|
* |
|
* @ingroup monitor |
|
*/ |
|
typedef struct GLFWmonitor GLFWmonitor; |
|
|
|
/*! @brief Opaque window object. |
|
* |
|
* Opaque window object. |
|
* |
|
* @ingroup window |
|
*/ |
|
typedef struct GLFWwindow GLFWwindow; |
|
|
|
/*! @brief The function signature for error callbacks. |
|
* |
|
* This is the function signature for error callback functions. |
|
* |
|
* @param[in] error An [error code](@ref errors). |
|
* @param[in] description A UTF-8 encoded string describing the error. |
|
* |
|
* @sa glfwSetErrorCallback |
|
* |
|
* @ingroup error |
|
*/ |
|
typedef void (* GLFWerrorfun)(int,const char*); |
|
|
|
/*! @brief The function signature for window position callbacks. |
|
* |
|
* This is the function signature for window position callback functions. |
|
* |
|
* @param[in] window The window that the user moved. |
|
* @param[in] xpos The new x-coordinate, in screen coordinates, of the |
|
* upper-left corner of the client area of the window. |
|
* @param[in] ypos The new y-coordinate, in screen coordinates, of the |
|
* upper-left corner of the client area of the window. |
|
* |
|
* @sa glfwSetWindowPosCallback |
|
* |
|
* @ingroup window |
|
*/ |
|
typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int); |
|
|
|
/*! @brief The function signature for window resize callbacks. |
|
* |
|
* This is the function signature for window size callback functions. |
|
* |
|
* @param[in] window The window that the user resized. |
|
* @param[in] width The new width, in screen coordinates, of the window. |
|
* @param[in] height The new height, in screen coordinates, of the window. |
|
* |
|
* @sa glfwSetWindowSizeCallback |
|
* |
|
* @ingroup window |
|
*/ |
|
typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int); |
|
|
|
/*! @brief The function signature for window close callbacks. |
|
* |
|
* This is the function signature for window close callback functions. |
|
* |
|
* @param[in] window The window that the user attempted to close. |
|
* |
|
* @sa glfwSetWindowCloseCallback |
|
* |
|
* @ingroup window |
|
*/ |
|
typedef void (* GLFWwindowclosefun)(GLFWwindow*); |
|
|
|
/*! @brief The function signature for window content refresh callbacks. |
|
* |
|
* This is the function signature for window refresh callback functions. |
|
* |
|
* @param[in] window The window whose content needs to be refreshed. |
|
* |
|
* @sa glfwSetWindowRefreshCallback |
|
* |
|
* @ingroup window |
|
*/ |
|
typedef void (* GLFWwindowrefreshfun)(GLFWwindow*); |
|
|
|
/*! @brief The function signature for window focus/defocus callbacks. |
|
* |
|
* This is the function signature for window focus callback functions. |
|
* |
|
* @param[in] window The window that was focused or defocused. |
|
* @param[in] focused `GL_TRUE` if the window was focused, or `GL_FALSE` if |
|
* it was defocused. |
|
* |
|
* @sa glfwSetWindowFocusCallback |
|
* |
|
* @ingroup window |
|
*/ |
|
typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int); |
|
|
|
/*! @brief The function signature for window iconify/restore callbacks. |
|
* |
|
* This is the function signature for window iconify/restore callback |
|
* functions. |
|
* |
|
* @param[in] window The window that was iconified or restored. |
|
* @param[in] iconified `GL_TRUE` if the window was iconified, or `GL_FALSE` |
|
* if it was restored. |
|
* |
|
* @sa glfwSetWindowIconifyCallback |
|
* |
|
* @ingroup window |
|
*/ |
|
typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int); |
|
|
|
/*! @brief The function signature for framebuffer resize callbacks. |
|
* |
|
* This is the function signature for framebuffer resize callback |
|
* functions. |
|
* |
|
* @param[in] window The window whose framebuffer was resized. |
|
* @param[in] width The new width, in pixels, of the framebuffer. |
|
* @param[in] height The new height, in pixels, of the framebuffer. |
|
* |
|
* @sa glfwSetFramebufferSizeCallback |
|
* |
|
* @ingroup window |
|
*/ |
|
typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int); |
|
|
|
/*! @brief The function signature for mouse button callbacks. |
|
* |
|
* This is the function signature for mouse button callback functions. |
|
* |
|
* @param[in] window The window that received the event. |
|
* @param[in] button The [mouse button](@ref buttons) that was pressed or |
|
* released. |
|
* @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`. |
|
* @param[in] mods Bit field describing which [modifier keys](@ref mods) were |
|
* held down. |
|
* |
|
* @sa glfwSetMouseButtonCallback |
|
* |
|
* @ingroup input |
|
*/ |
|
typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int,int); |
|
|
|
/*! @brief The function signature for cursor position callbacks. |
|
* |
|
* This is the function signature for cursor position callback functions. |
|
* |
|
* @param[in] window The window that received the event. |
|
* @param[in] xpos The new x-coordinate of the cursor. |
|
* @param[in] ypos The new y-coordinate of the cursor. |
|
* |
|
* @sa glfwSetCursorPosCallback |
|
* |
|
* @ingroup input |
|
*/ |
|
typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double); |
|
|
|
/*! @brief The function signature for cursor enter/leave callbacks. |
|
* |
|
* This is the function signature for cursor enter/leave callback functions. |
|
* |
|
* @param[in] window The window that received the event. |
|
* @param[in] entered `GL_TRUE` if the cursor entered the window's client |
|
* area, or `GL_FALSE` if it left it. |
|
* |
|
* @sa glfwSetCursorEnterCallback |
|
* |
|
* @ingroup input |
|
*/ |
|
typedef void (* GLFWcursorenterfun)(GLFWwindow*,int); |
|
|
|
/*! @brief The function signature for scroll callbacks. |
|
* |
|
* This is the function signature for scroll callback functions. |
|
* |
|
* @param[in] window The window that received the event. |
|
* @param[in] xoffset The scroll offset along the x-axis. |
|
* @param[in] yoffset The scroll offset along the y-axis. |
|
* |
|
* @sa glfwSetScrollCallback |
|
* |
|
* @ingroup input |
|
*/ |
|
typedef void (* GLFWscrollfun)(GLFWwindow*,double,double); |
|
|
|
/*! @brief The function signature for keyboard key callbacks. |
|
* |
|
* This is the function signature for keyboard key callback functions. |
|
* |
|
* @param[in] window The window that received the event. |
|
* @param[in] key The [keyboard key](@ref keys) that was pressed or released. |
|
* @param[in] scancode The system-specific scancode of the key. |
|
* @param[in] action @ref GLFW_PRESS, @ref GLFW_RELEASE or @ref GLFW_REPEAT. |
|
* @param[in] mods Bit field describing which [modifier keys](@ref mods) were |
|
* held down. |
|
* |
|
* @sa glfwSetKeyCallback |
|
* |
|
* @ingroup input |
|
*/ |
|
typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int); |
|
|
|
/*! @brief The function signature for Unicode character callbacks. |
|
* |
|
* This is the function signature for Unicode character callback functions. |
|
* |
|
* @param[in] window The window that received the event. |
|
* @param[in] character The Unicode code point of the character. |
|
* |
|
* @sa glfwSetCharCallback |
|
* |
|
* @ingroup input |
|
*/ |
|
typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int); |
|
|
|
/*! @brief The function signature for monitor configuration callbacks. |
|
* |
|
* This is the function signature for monitor configuration callback functions. |
|
* |
|
* @param[in] monitor The monitor that was connected or disconnected. |
|
* @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. |
|
* |
|
* @sa glfwSetMonitorCallback |
|
* |
|
* @ingroup monitor |
|
*/ |
|
typedef void (* GLFWmonitorfun)(GLFWmonitor*,int); |
|
|
|
/*! @brief Video mode type. |
|
* |
|
* This describes a single video mode. |
|
* |
|
* @ingroup monitor |
|
*/ |
|
typedef struct GLFWvidmode |
|
{ |
|
/*! The width, in screen coordinates, of the video mode. |
|
*/ |
|
int width; |
|
/*! The height, in screen coordinates, of the video mode. |
|
*/ |
|
int height; |
|
/*! The bit depth of the red channel of the video mode. |
|
*/ |
|
int redBits; |
|
/*! The bit depth of the green channel of the video mode. |
|
*/ |
|
int greenBits; |
|
/*! The bit depth of the blue channel of the video mode. |
|
*/ |
|
int blueBits; |
|
/*! The refresh rate, in Hz, of the video mode. |
|
*/ |
|
int refreshRate; |
|
} GLFWvidmode; |
|
|
|
/*! @brief Gamma ramp. |
|
* |
|
* This describes the gamma ramp for a monitor. |
|
* |
|
* @sa glfwGetGammaRamp glfwSetGammaRamp |
|
* |
|
* @ingroup monitor |
|
*/ |
|
typedef struct GLFWgammaramp |
|
{ |
|
/*! An array of value describing the response of the red channel. |
|
*/ |
|
unsigned short* red; |
|
/*! An array of value describing the response of the green channel. |
|
*/ |
|
unsigned short* green; |
|
/*! An array of value describing the response of the blue channel. |
|
*/ |
|
unsigned short* blue; |
|
/*! The number of elements in each array. |
|
*/ |
|
unsigned int size; |
|
} GLFWgammaramp; |
|
|
|
|
|
/************************************************************************* |
|
* GLFW API functions |
|
*************************************************************************/ |
|
|
|
/*! @brief Initializes the GLFW library. |
|
* |
|
* This function initializes the GLFW library. Before most GLFW functions can |
|
* be used, GLFW must be initialized, and before a program terminates GLFW |
|
* should be terminated in order to free any resources allocated during or |
|
* after initialization. |
|
* |
|
* If this function fails, it calls @ref glfwTerminate before returning. If it |
|
* succeeds, you should call @ref glfwTerminate before the program exits. |
|
* |
|
* Additional calls to this function after successful initialization but before |
|
* termination will succeed but will do nothing. |
|
* |
|
* @return `GL_TRUE` if successful, or `GL_FALSE` if an error occurred. |
|
* |
|
* @par New in GLFW 3 |
|
* This function no longer registers @ref glfwTerminate with `atexit`. |
|
* |
|
* @note This function may only be called from the main thread. |
|
* |
|
* @note This function may take several seconds to complete on some systems, |
|
* while on other systems it may take only a fraction of a second to complete. |
|
* |
|
* @note **Mac OS X:** This function will change the current directory of the |
|
* application to the `Contents/Resources` subdirectory of the application's |
|
* bundle, if present. |
|
* |
|
* @sa glfwTerminate |
|
* |
|
* @ingroup init |
|
*/ |
|
GLFWAPI int glfwInit(void); |
|
|
|
/*! @brief Terminates the GLFW library. |
|
* |
|
* This function destroys all remaining windows, frees any allocated resources |
|
* and sets the library to an uninitialized state. Once this is called, you |
|
* must again call @ref glfwInit successfully before you will be able to use |
|
* most GLFW functions. |
|
* |
|
* If GLFW has been successfully initialized, this function should be called |
|
* before the program exits. If initialization fails, there is no need to call |
|
* this function, as it is called by @ref glfwInit before it returns failure. |
|
* |
|
* @remarks This function may be called before @ref glfwInit. |
|
* |
|
* @note This function may only be called from the main thread. |
|
* |
|
* @warning No window's context may be current on another thread when this |
|
* function is called. |
|
* |
|
* @sa glfwInit |
|
* |
|
* @ingroup init |
|
*/ |
|
GLFWAPI void glfwTerminate(void); |
|
|
|
/*! @brief Retrieves the version of the GLFW library. |
|
* |
|
* This function retrieves the major, minor and revision numbers of the GLFW |
|
* library. It is intended for when you are using GLFW as a shared library and |
|
* want to ensure that you are using the minimum required version. |
|
* |
|
* @param[out] major Where to store the major version number, or `NULL`. |
|
* @param[out] minor Where to store the minor version number, or `NULL`. |
|
* @param[out] rev Where to store the revision number, or `NULL`. |
|
* |
|
* @remarks This function may be called before @ref glfwInit. |
|
* |
|
* @remarks This function may be called from any thread. |
|
* |
|
* @sa glfwGetVersionString |
|
* |
|
* @ingroup init |
|
*/ |
|
GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev); |
|
|
|
/*! @brief Returns a string describing the compile-time configuration. |
|
* |
|
* This function returns a static string generated at compile-time according to |
|
* which configuration macros were defined. This is intended for use when |
|
* submitting bug reports, to allow developers to see which code paths are |
|
* enabled in a binary. |
|
* |
|
* The format of the string is as follows: |
|
* - The version of GLFW |
|
* - The name of the window system API |
|
* - The name of the context creation API |
|
* - Any additional options or APIs |
|
* |
|
* For example, when compiling GLFW 3.0 with MinGW using the Win32 and WGL |
|
* back ends, the version string may look something like this: |
|
* |
|
* 3.0.0 Win32 WGL MinGW |
|
* |
|
* @return The GLFW version string. |
|
* |
|
* @remarks This function may be called before @ref glfwInit. |
|
* |
|
* @remarks This function may be called from any thread. |
|
* |
|
* @sa glfwGetVersion |
|
* |
|
* @ingroup init |
|
*/ |
|
GLFWAPI const char* glfwGetVersionString(void); |
|
|
|
/*! @brief Sets the error callback. |
|
* |
|
* This function sets the error callback, which is called with an error code |
|
* and a human-readable description each time a GLFW error occurs. |
|
* |
|
* @param[in] cbfun The new callback, or `NULL` to remove the currently set |
|
* callback. |
|
* @return The previously set callback, or `NULL` if no callback was set or an |
|
* error occurred. |
|
* |
|
* @remarks This function may be called before @ref glfwInit. |
|
* |
|
* @note The error callback is called by the thread where the error was |
|
* generated. If you are using GLFW from multiple threads, your error callback |
|
* needs to be written accordingly. |
|
* |
|
* @note Because the description string provided to the callback may have been |
|
* generated specifically for that error, it is not guaranteed to be valid |
|
* after the callback has returned. If you wish to use it after that, you need |
|
* to make your own copy of it before returning. |
|
* |
|
* @ingroup error |
|
*/ |
|
GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun); |
|
|
|
/*! @brief Returns the currently connected monitors. |
|
* |
|
* This function returns an array of handles for all currently connected |
|
* monitors. |
|
* |
|
* @param[out] count Where to store the size of the returned array. This is |
|
* set to zero if an error occurred. |
|
* @return An array of monitor handles, or `NULL` if an error occurred. |
|
* |
|
* @note The returned array is allocated and freed by GLFW. You should not |
|
* free it yourself. |
|
* |
|
* @note The returned array is valid only until the monitor configuration |
|
* changes. See @ref glfwSetMonitorCallback to receive notifications of |
|
* configuration changes. |
|
* |
|
* @sa glfwGetPrimaryMonitor |
|
* |
|
* @ingroup monitor |
|
*/ |
|
GLFWAPI GLFWmonitor** glfwGetMonitors(int* count); |
|
|
|
/*! @brief Returns the primary monitor. |
|
* |
|
* This function returns the primary monitor. This is usually the monitor |
|
* where elements like the Windows task bar or the OS X menu bar is located. |
|
* |
|
* @return The primary monitor, or `NULL` if an error occurred. |
|
* |
|
* @sa glfwGetMonitors |
|
* |
|
* @ingroup monitor |
|
*/ |
|
GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void); |
|
|
|
/*! @brief Returns the position of the monitor's viewport on the virtual screen. |
|
* |
|
* This function returns the position, in screen coordinates, of the upper-left |
|
* corner of the specified monitor. |
|
* |
|
* @param[in] monitor The monitor to query. |
|
* @param[out] xpos Where to store the monitor x-coordinate, or `NULL`. |
|
* @param[out] ypos Where to store the monitor y-coordinate, or `NULL`. |
|
* |
|
* @ingroup monitor |
|
*/ |
|
GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos); |
|
|
|
/*! @brief Returns the physical size of the monitor. |
|
* |
|
* This function returns the size, in millimetres, of the display area of the |
|
* specified monitor. |
|
* |
|
* @param[in] monitor The monitor to query. |
|
* @param[out] width Where to store the width, in mm, of the monitor's display |
|
* area, or `NULL`. |
|
* @param[out] height Where to store the height, in mm, of the monitor's |
|
* display area, or `NULL`. |
|
* |
|
* @note Some operating systems do not provide accurate information, either |
|
* because the monitor's EDID data is incorrect, or because the driver does not |
|
* report it accurately. |
|
* |
|
* @ingroup monitor |
|
*/ |
|
GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* width, int* height); |
|
|
|
/*! @brief Returns the name of the specified monitor. |
|
* |
|
* This function returns a human-readable name, encoded as UTF-8, of the |
|
* specified monitor. |
|
* |
|
* @param[in] monitor The monitor to query. |
|
* @return The UTF-8 encoded name of the monitor, or `NULL` if an error |
|
* occurred. |
|
* |
|
* @note The returned string is allocated and freed by GLFW. You should not |
|
* free it yourself. |
|
* |
|
* @ingroup monitor |
|
*/ |
|
GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor); |
|
|
|
/*! @brief Sets the monitor configuration callback. |
|
* |
|
* This function sets the monitor configuration callback, or removes the |
|
* currently set callback. This is called when a monitor is connected to or |
|
* disconnected from the system. |
|
* |
|
* @param[in] cbfun The new callback, or `NULL` to remove the currently set |
|
* callback. |
|
* @return The previously set callback, or `NULL` if no callback was set or an |
|
* error occurred. |
|
* |
|
* @bug **X11:** This callback is not yet called on monitor configuration |
|
* changes. |
|
* |
|
* @ingroup monitor |
|
*/ |
|
GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun); |
|
|
|
/*! @brief Returns the available video modes for the specified monitor. |
|
* |
|
* This function returns an array of all video modes supported by the specified |
|
* monitor. The returned array is sorted in ascending order, first by color |
|
* bit depth (the sum of all channel depths) and then by resolution area (the |
|
* product of width and height). |
|
* |
|
* @param[in] monitor The monitor to query. |
|
* @param[out] count Where to store the number of video modes in the returned |
|
* array. This is set to zero if an error occurred. |
|
* @return An array of video modes, or `NULL` if an error occurred. |
|
* |
|
* @note The returned array is allocated and freed by GLFW. You should not |
|
* free it yourself. |
|
* |
|
* @note The returned array is valid only until this function is called again |
|
* for the specified monitor. |
|
* |
|
* @sa glfwGetVideoMode |
|
* |
|
* @ingroup monitor |
|
*/ |
|
GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count); |
|
|
|
/*! @brief Returns the current mode of the specified monitor. |
|
* |
|
* This function returns the current video mode of the specified monitor. If |
|
* you are using a full screen window, the return value will therefore depend |
|
* on whether it is focused. |
|
* |
|
* @param[in] monitor The monitor to query. |
|
* @return The current mode of the monitor, or `NULL` if an error occurred. |
|
* |
|
* @note The returned struct is allocated and freed by GLFW. You should not |
|
* free it yourself. |
|
* |
|
* @sa glfwGetVideoModes |
|
* |
|
* @ingroup monitor |
|
*/ |
|
GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor); |
|
|
|
/*! @brief Generates a gamma ramp and sets it for the specified monitor. |
|
* |
|
* This function generates a 256-element gamma ramp from the specified exponent |
|
* and then calls @ref glfwSetGammaRamp with it. |
|
* |
|
* @param[in] monitor The monitor whose gamma ramp to set. |
|
* @param[in] gamma The desired exponent. |
|
* |
|
* @ingroup monitor |
|
*/ |
|
GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma); |
|
|
|
/*! @brief Retrieves the current gamma ramp for the specified monitor. |
|
* |
|
* This function retrieves the current gamma ramp of the specified monitor. |
|
* |
|
* @param[in] monitor The monitor to query. |
|
* @return The current gamma ramp, or `NULL` if an error occurred. |
|
* |
|
* @note The value arrays of the returned ramp are allocated and freed by GLFW. |
|
* You should not free them yourself. |
|
* |
|
* @ingroup monitor |
|
*/ |
|
GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor); |
|
|
|
/*! @brief Sets the current gamma ramp for the specified monitor. |
|
* |
|
* This function sets the current gamma ramp for the specified monitor. |
|
* |
|
* @param[in] monitor The monitor whose gamma ramp to set. |
|
* @param[in] ramp The gamma ramp to use. |
|
* |
|
* @note Gamma ramp sizes other than 256 are not supported by all hardware. |
|
* |
|
* @ingroup monitor |
|
*/ |
|
GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp); |
|
|
|
/*! @brief Resets all window hints to their default values. |
|
* |
|
* This function resets all window hints to their |
|
* [default values](@ref window_hints_values). |
|
* |
|
* @note This function may only be called from the main thread. |
|
* |
|
* @sa glfwWindowHint |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwDefaultWindowHints(void); |
|
|
|
/*! @brief Sets the specified window hint to the desired value. |
|
* |
|
* This function sets hints for the next call to @ref glfwCreateWindow. The |
|
* hints, once set, retain their values until changed by a call to @ref |
|
* glfwWindowHint or @ref glfwDefaultWindowHints, or until the library is |
|
* terminated with @ref glfwTerminate. |
|
* |
|
* @param[in] target The [window hint](@ref window_hints) to set. |
|
* @param[in] hint The new value of the window hint. |
|
* |
|
* @par New in GLFW 3 |
|
* Hints are no longer reset to their default values on window creation. To |
|
* set default hint values, use @ref glfwDefaultWindowHints. |
|
* |
|
* @note This function may only be called from the main thread. |
|
* |
|
* @sa glfwDefaultWindowHints |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwWindowHint(int target, int hint); |
|
|
|
/*! @brief Creates a window and its associated context. |
|
* |
|
* This function creates a window and its associated context. Most of the |
|
* options controlling how the window and its context should be created are |
|
* specified through @ref glfwWindowHint. |
|
* |
|
* Successful creation does not change which context is current. Before you |
|
* can use the newly created context, you need to make it current using @ref |
|
* glfwMakeContextCurrent. |
|
* |
|
* Note that the created window and context may differ from what you requested, |
|
* as not all parameters and hints are |
|
* [hard constraints](@ref window_hints_hard). This includes the size of the |
|
* window, especially for full screen windows. To retrieve the actual |
|
* attributes of the created window and context, use queries like @ref |
|
* glfwGetWindowAttrib and @ref glfwGetWindowSize. |
|
* |
|
* To create a full screen window, you need to specify the monitor to use. If |
|
* no monitor is specified, windowed mode will be used. Unless you have a way |
|
* for the user to choose a specific monitor, it is recommended that you pick |
|
* the primary monitor. For more information on how to retrieve monitors, see |
|
* @ref monitor_monitors. |
|
* |
|
* To create the window at a specific position, make it initially invisible |
|
* using the `GLFW_VISIBLE` window hint, set its position and then show it. |
|
* |
|
* If a full screen window is active, the screensaver is prohibited from |
|
* starting. |
|
* |
|
* @param[in] width The desired width, in screen coordinates, of the window. |
|
* This must be greater than zero. |
|
* @param[in] height The desired height, in screen coordinates, of the window. |
|
* This must be greater than zero. |
|
* @param[in] title The initial, UTF-8 encoded window title. |
|
* @param[in] monitor The monitor to use for full screen mode, or `NULL` to use |
|
* windowed mode. |
|
* @param[in] share The window whose context to share resources with, or `NULL` |
|
* to not share resources. |
|
* @return The handle of the created window, or `NULL` if an error occurred. |
|
* |
|
* @remarks **Windows:** If the executable has an icon resource named |
|
* `GLFW_ICON,` it will be set as the icon for the window. If no such icon is |
|
* present, the `IDI_WINLOGO` icon will be used instead. |
|
* |
|
* @remarks **Mac OS X:** The GLFW window has no icon, as it is not a document |
|
* window, but the dock icon will be the same as the application bundle's icon. |
|
* Also, the first time a window is opened the menu bar is populated with |
|
* common commands like Hide, Quit and About. The (minimal) about dialog uses |
|
* information from the application's bundle. For more information on bundles, |
|
* see the Bundle Programming Guide provided by Apple. |
|
* |
|
* @note This function may only be called from the main thread. |
|
* |
|
* @sa glfwDestroyWindow |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share); |
|
|
|
/*! @brief Destroys the specified window and its context. |
|
* |
|
* This function destroys the specified window and its context. On calling |
|
* this function, no further callbacks will be called for that window. |
|
* |
|
* @param[in] window The window to destroy. |
|
* |
|
* @note This function may only be called from the main thread. |
|
* |
|
* @note This function may not be called from a callback. |
|
* |
|
* @note If the window's context is current on the main thread, it is |
|
* detached before being destroyed. |
|
* |
|
* @warning The window's context must not be current on any other thread. |
|
* |
|
* @sa glfwCreateWindow |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwDestroyWindow(GLFWwindow* window); |
|
|
|
/*! @brief Checks the close flag of the specified window. |
|
* |
|
* This function returns the value of the close flag of the specified window. |
|
* |
|
* @param[in] window The window to query. |
|
* @return The value of the close flag. |
|
* |
|
* @remarks This function may be called from secondary threads. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI int glfwWindowShouldClose(GLFWwindow* window); |
|
|
|
/*! @brief Sets the close flag of the specified window. |
|
* |
|
* This function sets the value of the close flag of the specified window. |
|
* This can be used to override the user's attempt to close the window, or |
|
* to signal that it should be closed. |
|
* |
|
* @param[in] window The window whose flag to change. |
|
* @param[in] value The new value. |
|
* |
|
* @remarks This function may be called from secondary threads. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value); |
|
|
|
/*! @brief Sets the title of the specified window. |
|
* |
|
* This function sets the window title, encoded as UTF-8, of the specified |
|
* window. |
|
* |
|
* @param[in] window The window whose title to change. |
|
* @param[in] title The UTF-8 encoded window title. |
|
* |
|
* @note This function may only be called from the main thread. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title); |
|
|
|
/*! @brief Retrieves the position of the client area of the specified window. |
|
* |
|
* This function retrieves the position, in screen coordinates, of the |
|
* upper-left corner of the client area of the specified window. |
|
* |
|
* @param[in] window The window to query. |
|
* @param[out] xpos Where to store the x-coordinate of the upper-left corner of |
|
* the client area, or `NULL`. |
|
* @param[out] ypos Where to store the y-coordinate of the upper-left corner of |
|
* the client area, or `NULL`. |
|
* |
|
* @sa glfwSetWindowPos |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos); |
|
|
|
/*! @brief Sets the position of the client area of the specified window. |
|
* |
|
* This function sets the position, in screen coordinates, of the upper-left |
|
* corner of the client area of the window. |
|
* |
|
* If the specified window is a full screen window, this function does nothing. |
|
* |
|
* If you wish to set an initial window position you should create a hidden |
|
* window (using @ref glfwWindowHint and `GLFW_VISIBLE`), set its position and |
|
* then show it. |
|
* |
|
* @param[in] window The window to query. |
|
* @param[in] xpos The x-coordinate of the upper-left corner of the client area. |
|
* @param[in] ypos The y-coordinate of the upper-left corner of the client area. |
|
* |
|
* @note It is very rarely a good idea to move an already visible window, as it |
|
* will confuse and annoy the user. |
|
* |
|
* @note This function may only be called from the main thread. |
|
* |
|
* @note The window manager may put limits on what positions are allowed. |
|
* |
|
* @bug **X11:** Some window managers ignore the set position of hidden (i.e. |
|
* unmapped) windows, instead placing them where it thinks is appropriate once |
|
* they are shown. |
|
* |
|
* @sa glfwGetWindowPos |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos); |
|
|
|
/*! @brief Retrieves the size of the client area of the specified window. |
|
* |
|
* This function retrieves the size, in screen coordinates, of the client area |
|
* of the specified window. |
|
* |
|
* @param[in] window The window whose size to retrieve. |
|
* @param[out] width Where to store the width, in screen coordinates, of the |
|
* client area, or `NULL`. |
|
* @param[out] height Where to store the height, in screen coordinates, of the |
|
* client area, or `NULL`. |
|
* |
|
* @sa glfwSetWindowSize |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height); |
|
|
|
/*! @brief Sets the size of the client area of the specified window. |
|
* |
|
* This function sets the size, in screen coordinates, of the client area of |
|
* the specified window. |
|
* |
|
* For full screen windows, this function selects and switches to the resolution |
|
* closest to the specified size, without affecting the window's context. As |
|
* the context is unaffected, the bit depths of the framebuffer remain |
|
* unchanged. |
|
* |
|
* @param[in] window The window to resize. |
|
* @param[in] width The desired width of the specified window. |
|
* @param[in] height The desired height of the specified window. |
|
* |
|
* @note This function may only be called from the main thread. |
|
* |
|
* @note The window manager may put limits on what window sizes are allowed. |
|
* |
|
* @sa glfwGetWindowSize |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height); |
|
|
|
/*! @brief Retrieves the size of the framebuffer of the specified window. |
|
* |
|
* This function retrieves the size, in pixels, of the framebuffer of the |
|
* specified window. |
|
* |
|
* @param[in] window The window whose framebuffer to query. |
|
* @param[out] width Where to store the width, in pixels, of the framebuffer, |
|
* or `NULL`. |
|
* @param[out] height Where to store the height, in pixels, of the framebuffer, |
|
* or `NULL`. |
|
* |
|
* @sa glfwSetFramebufferSizeCallback |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height); |
|
|
|
/*! @brief Iconifies the specified window. |
|
* |
|
* This function iconifies/minimizes the specified window, if it was previously |
|
* restored. If it is a full screen window, the original monitor resolution is |
|
* restored until the window is restored. If the window is already iconified, |
|
* this function does nothing. |
|
* |
|
* @param[in] window The window to iconify. |
|
* |
|
* @note This function may only be called from the main thread. |
|
* |
|
* @sa glfwRestoreWindow |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwIconifyWindow(GLFWwindow* window); |
|
|
|
/*! @brief Restores the specified window. |
|
* |
|
* This function restores the specified window, if it was previously |
|
* iconified/minimized. If it is a full screen window, the resolution chosen |
|
* for the window is restored on the selected monitor. If the window is |
|
* already restored, this function does nothing. |
|
* |
|
* @param[in] window The window to restore. |
|
* |
|
* @note This function may only be called from the main thread. |
|
* |
|
* @sa glfwIconifyWindow |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwRestoreWindow(GLFWwindow* window); |
|
|
|
/*! @brief Makes the specified window visible. |
|
* |
|
* This function makes the specified window visible, if it was previously |
|
* hidden. If the window is already visible or is in full screen mode, this |
|
* function does nothing. |
|
* |
|
* @param[in] window The window to make visible. |
|
* |
|
* @note This function may only be called from the main thread. |
|
* |
|
* @sa glfwHideWindow |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwShowWindow(GLFWwindow* window); |
|
|
|
/*! @brief Hides the specified window. |
|
* |
|
* This function hides the specified window, if it was previously visible. If |
|
* the window is already hidden or is in full screen mode, this function does |
|
* nothing. |
|
* |
|
* @param[in] window The window to hide. |
|
* |
|
* @note This function may only be called from the main thread. |
|
* |
|
* @sa glfwShowWindow |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwHideWindow(GLFWwindow* window); |
|
|
|
/*! @brief Returns the monitor that the window uses for full screen mode. |
|
* |
|
* This function returns the handle of the monitor that the specified window is |
|
* in full screen on. |
|
* |
|
* @param[in] window The window to query. |
|
* @return The monitor, or `NULL` if the window is in windowed mode. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window); |
|
|
|
/*! @brief Returns an attribute of the specified window. |
|
* |
|
* This function returns an attribute of the specified window. There are many |
|
* attributes, some related to the window and others to its context. |
|
* |
|
* @param[in] window The window to query. |
|
* @param[in] attrib The [window attribute](@ref window_attribs) whose value to |
|
* return. |
|
* @return The value of the attribute, or zero if an error occurred. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib); |
|
|
|
/*! @brief Sets the user pointer of the specified window. |
|
* |
|
* This function sets the user-defined pointer of the specified window. The |
|
* current value is retained until the window is destroyed. The initial value |
|
* is `NULL`. |
|
* |
|
* @param[in] window The window whose pointer to set. |
|
* @param[in] pointer The new value. |
|
* |
|
* @sa glfwGetWindowUserPointer |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer); |
|
|
|
/*! @brief Returns the user pointer of the specified window. |
|
* |
|
* This function returns the current value of the user-defined pointer of the |
|
* specified window. The initial value is `NULL`. |
|
* |
|
* @param[in] window The window whose pointer to return. |
|
* |
|
* @sa glfwSetWindowUserPointer |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window); |
|
|
|
/*! @brief Sets the position callback for the specified window. |
|
* |
|
* This function sets the position callback of the specified window, which is |
|
* called when the window is moved. The callback is provided with the screen |
|
* position of the upper-left corner of the client area of the window. |
|
* |
|
* @param[in] window The window whose callback to set. |
|
* @param[in] cbfun The new callback, or `NULL` to remove the currently set |
|
* callback. |
|
* @return The previously set callback, or `NULL` if no callback was set or an |
|
* error occurred. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun cbfun); |
|
|
|
/*! @brief Sets the size callback for the specified window. |
|
* |
|
* This function sets the size callback of the specified window, which is |
|
* called when the window is resized. The callback is provided with the size, |
|
* in screen coordinates, of the client area of the window. |
|
* |
|
* @param[in] window The window whose callback to set. |
|
* @param[in] cbfun The new callback, or `NULL` to remove the currently set |
|
* callback. |
|
* @return The previously set callback, or `NULL` if no callback was set or an |
|
* error occurred. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun cbfun); |
|
|
|
/*! @brief Sets the close callback for the specified window. |
|
* |
|
* This function sets the close callback of the specified window, which is |
|
* called when the user attempts to close the window, for example by clicking |
|
* the close widget in the title bar. |
|
* |
|
* The close flag is set before this callback is called, but you can modify it |
|
* at any time with @ref glfwSetWindowShouldClose. |
|
* |
|
* The close callback is not triggered by @ref glfwDestroyWindow. |
|
* |
|
* @param[in] window The window whose callback to set. |
|
* @param[in] cbfun The new callback, or `NULL` to remove the currently set |
|
* callback. |
|
* @return The previously set callback, or `NULL` if no callback was set or an |
|
* error occurred. |
|
* |
|
* @remarks **Mac OS X:** Selecting Quit from the application menu will |
|
* trigger the close callback for all windows. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun cbfun); |
|
|
|
/*! @brief Sets the refresh callback for the specified window. |
|
* |
|
* This function sets the refresh callback of the specified window, which is |
|
* called when the client area of the window needs to be redrawn, for example |
|
* if the window has been exposed after having been covered by another window. |
|
* |
|
* On compositing window systems such as Aero, Compiz or Aqua, where the window |
|
* contents are saved off-screen, this callback may be called only very |
|
* infrequently or never at all. |
|
* |
|
* @param[in] window The window whose callback to set. |
|
* @param[in] cbfun The new callback, or `NULL` to remove the currently set |
|
* callback. |
|
* @return The previously set callback, or `NULL` if no callback was set or an |
|
* error occurred. |
|
* |
|
* @note On compositing window systems such as Aero, Compiz or Aqua, where the |
|
* window contents are saved off-screen, this callback may be called only very |
|
* infrequently or never at all. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun cbfun); |
|
|
|
/*! @brief Sets the focus callback for the specified window. |
|
* |
|
* This function sets the focus callback of the specified window, which is |
|
* called when the window gains or loses focus. |
|
* |
|
* After the focus callback is called for a window that lost focus, synthetic |
|
* key and mouse button release events will be generated for all such that had |
|
* been pressed. For more information, see @ref glfwSetKeyCallback and @ref |
|
* glfwSetMouseButtonCallback. |
|
* |
|
* @param[in] window The window whose callback to set. |
|
* @param[in] cbfun The new callback, or `NULL` to remove the currently set |
|
* callback. |
|
* @return The previously set callback, or `NULL` if no callback was set or an |
|
* error occurred. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun cbfun); |
|
|
|
/*! @brief Sets the iconify callback for the specified window. |
|
* |
|
* This function sets the iconification callback of the specified window, which |
|
* is called when the window is iconified or restored. |
|
* |
|
* @param[in] window The window whose callback to set. |
|
* @param[in] cbfun The new callback, or `NULL` to remove the currently set |
|
* callback. |
|
* @return The previously set callback, or `NULL` if no callback was set or an |
|
* error occurred. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun cbfun); |
|
|
|
/*! @brief Sets the framebuffer resize callback for the specified window. |
|
* |
|
* This function sets the framebuffer resize callback of the specified window, |
|
* which is called when the framebuffer of the specified window is resized. |
|
* |
|
* @param[in] window The window whose callback to set. |
|
* @param[in] cbfun The new callback, or `NULL` to remove the currently set |
|
* callback. |
|
* @return The previously set callback, or `NULL` if no callback was set or an |
|
* error occurred. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun cbfun); |
|
|
|
/*! @brief Processes all pending events. |
|
* |
|
* This function processes only those events that have already been received |
|
* and then returns immediately. Processing events will cause the window and |
|
* input callbacks associated with those events to be called. |
|
* |
|
* This function is not required for joystick input to work. |
|
* |
|
* @par New in GLFW 3 |
|
* This function is no longer called by @ref glfwSwapBuffers. You need to call |
|
* it or @ref glfwWaitEvents yourself. |
|
* |
|
* @note This function may only be called from the main thread. |
|
* |
|
* @note This function may not be called from a callback. |
|
* |
|
* @note On some platforms, certain callbacks may be called outside of a call |
|
* to one of the event processing functions. |
|
* |
|
* @sa glfwWaitEvents |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwPollEvents(void); |
|
|
|
/*! @brief Waits until events are pending and processes them. |
|
* |
|
* This function puts the calling thread to sleep until at least one event has |
|
* been received. Once one or more events have been received, it behaves as if |
|
* @ref glfwPollEvents was called, i.e. the events are processed and the |
|
* function then returns immediately. Processing events will cause the window |
|
* and input callbacks associated with those events to be called. |
|
* |
|
* Since not all events are associated with callbacks, this function may return |
|
* without a callback having been called even if you are monitoring all |
|
* callbacks. |
|
* |
|
* This function is not required for joystick input to work. |
|
* |
|
* @note This function may only be called from the main thread. |
|
* |
|
* @note This function may not be called from a callback. |
|
* |
|
* @note On some platforms, certain callbacks may be called outside of a call |
|
* to one of the event processing functions. |
|
* |
|
* @sa glfwPollEvents |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwWaitEvents(void); |
|
|
|
/*! @brief Returns the value of an input option for the specified window. |
|
* |
|
* @param[in] window The window to query. |
|
* @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or |
|
* `GLFW_STICKY_MOUSE_BUTTONS`. |
|
* |
|
* @sa glfwSetInputMode |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode); |
|
|
|
/*! @brief Sets an input option for the specified window. |
|
* @param[in] window The window whose input mode to set. |
|
* @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or |
|
* `GLFW_STICKY_MOUSE_BUTTONS`. |
|
* @param[in] value The new value of the specified input mode. |
|
* |
|
* If `mode` is `GLFW_CURSOR`, the value must be one of the supported input |
|
* modes: |
|
* - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally. |
|
* - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the client |
|
* area of the window. |
|
* - `GLFW_CURSOR_DISABLED` disables the cursor and removes any limitations on |
|
* cursor movement. |
|
* |
|
* If `mode` is `GLFW_STICKY_KEYS`, the value must be either `GL_TRUE` to |
|
* enable sticky keys, or `GL_FALSE` to disable it. If sticky keys are |
|
* enabled, a key press will ensure that @ref glfwGetKey returns @ref |
|
* GLFW_PRESS the next time it is called even if the key had been released |
|
* before the call. This is useful when you are only interested in whether |
|
* keys have been pressed but not when or in which order. |
|
* |
|
* If `mode` is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either `GL_TRUE` |
|
* to enable sticky mouse buttons, or `GL_FALSE` to disable it. If sticky |
|
* mouse buttons are enabled, a mouse button press will ensure that @ref |
|
* glfwGetMouseButton returns @ref GLFW_PRESS the next time it is called even |
|
* if the mouse button had been released before the call. This is useful when |
|
* you are only interested in whether mouse buttons have been pressed but not |
|
* when or in which order. |
|
* |
|
* @sa glfwGetInputMode |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value); |
|
|
|
/*! @brief Returns the last reported state of a keyboard key for the specified |
|
* window. |
|
* |
|
* This function returns the last state reported for the specified key to the |
|
* specified window. The returned state is one of `GLFW_PRESS` or |
|
* `GLFW_RELEASE`. The higher-level state `GLFW_REPEAT` is only reported to |
|
* the key callback. |
|
* |
|
* If the `GLFW_STICKY_KEYS` input mode is enabled, this function returns |
|
* `GLFW_PRESS` the first time you call this function after a key has been |
|
* pressed, even if the key has already been released. |
|
* |
|
* The key functions deal with physical keys, with [key tokens](@ref keys) |
|
* named after their use on the standard US keyboard layout. If you want to |
|
* input text, use the Unicode character callback instead. |
|
* |
|
* @param[in] window The desired window. |
|
* @param[in] key The desired [keyboard key](@ref keys). |
|
* @return One of `GLFW_PRESS` or `GLFW_RELEASE`. |
|
* |
|
* @note `GLFW_KEY_UNKNOWN` is not a valid key for this function. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI int glfwGetKey(GLFWwindow* window, int key); |
|
|
|
/*! @brief Returns the last reported state of a mouse button for the specified |
|
* window. |
|
* |
|
* This function returns the last state reported for the specified mouse button |
|
* to the specified window. |
|
* |
|
* If the `GLFW_STICKY_MOUSE_BUTTONS` input mode is enabled, this function |
|
* returns `GLFW_PRESS` the first time you call this function after a mouse |
|
* button has been pressed, even if the mouse button has already been released. |
|
* |
|
* @param[in] window The desired window. |
|
* @param[in] button The desired [mouse button](@ref buttons). |
|
* @return One of `GLFW_PRESS` or `GLFW_RELEASE`. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button); |
|
|
|
/*! @brief Retrieves the last reported cursor position, relative to the client |
|
* area of the window. |
|
* |
|
* This function returns the last reported position of the cursor to the |
|
* specified window. |
|
* |
|
* If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor |
|
* position is unbounded and limited only by the minimum and maximum values of |
|
* a `double`. |
|
* |
|
* The coordinate can be converted to their integer equivalents with the |
|
* `floor` function. Casting directly to an integer type works for positive |
|
* coordinates, but fails for negative ones. |
|
* |
|
* @param[in] window The desired window. |
|
* @param[out] xpos Where to store the cursor x-coordinate, relative to the |
|
* left edge of the client area, or `NULL`. |
|
* @param[out] ypos Where to store the cursor y-coordinate, relative to the to |
|
* top edge of the client area, or `NULL`. |
|
* |
|
* @sa glfwSetCursorPos |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos); |
|
|
|
/*! @brief Sets the position of the cursor, relative to the client area of the window. |
|
* |
|
* This function sets the position of the cursor. The specified window must be |
|
* focused. If the window does not have focus when this function is called, it |
|
* fails silently. |
|
* |
|
* If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor |
|
* position is unbounded and limited only by the minimum and maximum values of |
|
* a `double`. |
|
* |
|
* @param[in] window The desired window. |
|
* @param[in] xpos The desired x-coordinate, relative to the left edge of the |
|
* client area. |
|
* @param[in] ypos The desired y-coordinate, relative to the top edge of the |
|
* client area. |
|
* |
|
* @sa glfwGetCursorPos |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos); |
|
|
|
/*! @brief Sets the key callback. |
|
* |
|
* This function sets the key callback of the specific window, which is called |
|
* when a key is pressed, repeated or released. |
|
* |
|
* The key functions deal with physical keys, with layout independent |
|
* [key tokens](@ref keys) named after their values in the standard US keyboard |
|
* layout. If you want to input text, use the |
|
* [character callback](@ref glfwSetCharCallback) instead. |
|
* |
|
* When a window loses focus, it will generate synthetic key release events |
|
* for all pressed keys. You can tell these events from user-generated events |
|
* by the fact that the synthetic ones are generated after the window has lost |
|
* focus, i.e. `GLFW_FOCUSED` will be false and the focus callback will have |
|
* already been called. |
|
* |
|
* The scancode of a key is specific to that platform or sometimes even to that |
|
* machine. Scancodes are intended to allow users to bind keys that don't have |
|
* a GLFW key token. Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their |
|
* state is not saved and so it cannot be retrieved with @ref glfwGetKey. |
|
* |
|
* Sometimes GLFW needs to generate synthetic key events, in which case the |
|
* scancode may be zero. |
|
* |
|
* @param[in] window The window whose callback to set. |
|
* @param[in] cbfun The new key callback, or `NULL` to remove the currently |
|
* set callback. |
|
* @return The previously set callback, or `NULL` if no callback was set or an |
|
* error occurred. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun cbfun); |
|
|
|
/*! @brief Sets the Unicode character callback. |
|
* |
|
* This function sets the character callback of the specific window, which is |
|
* called when a Unicode character is input. |
|
* |
|
* The character callback is intended for text input. If you want to know |
|
* whether a specific key was pressed or released, use the |
|
* [key callback](@ref glfwSetKeyCallback) instead. |
|
* |
|
* @param[in] window The window whose callback to set. |
|
* @param[in] cbfun The new callback, or `NULL` to remove the currently set |
|
* callback. |
|
* @return The previously set callback, or `NULL` if no callback was set or an |
|
* error occurred. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun cbfun); |
|
|
|
/*! @brief Sets the mouse button callback. |
|
* |
|
* This function sets the mouse button callback of the specified window, which |
|
* is called when a mouse button is pressed or released. |
|
* |
|
* When a window loses focus, it will generate synthetic mouse button release |
|
* events for all pressed mouse buttons. You can tell these events from |
|
* user-generated events by the fact that the synthetic ones are generated |
|
* after the window has lost focus, i.e. `GLFW_FOCUSED` will be false and the |
|
* focus callback will have already been called. |
|
* |
|
* @param[in] window The window whose callback to set. |
|
* @param[in] cbfun The new callback, or `NULL` to remove the currently set |
|
* callback. |
|
* @return The previously set callback, or `NULL` if no callback was set or an |
|
* error occurred. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun cbfun); |
|
|
|
/*! @brief Sets the cursor position callback. |
|
* |
|
* This function sets the cursor position callback of the specified window, |
|
* which is called when the cursor is moved. The callback is provided with the |
|
* position relative to the upper-left corner of the client area of the window. |
|
* |
|
* @param[in] window The window whose callback to set. |
|
* @param[in] cbfun The new callback, or `NULL` to remove the currently set |
|
* callback. |
|
* @return The previously set callback, or `NULL` if no callback was set or an |
|
* error occurred. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun cbfun); |
|
|
|
/*! @brief Sets the cursor enter/exit callback. |
|
* |
|
* This function sets the cursor boundary crossing callback of the specified |
|
* window, which is called when the cursor enters or leaves the client area of |
|
* the window. |
|
* |
|
* @param[in] window The window whose callback to set. |
|
* @param[in] cbfun The new callback, or `NULL` to remove the currently set |
|
* callback. |
|
* @return The previously set callback, or `NULL` if no callback was set or an |
|
* error occurred. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun cbfun); |
|
|
|
/*! @brief Sets the scroll callback. |
|
* |
|
* This function sets the scroll callback of the specified window, which is |
|
* called when a scrolling device is used, such as a mouse wheel or scrolling |
|
* area of a touchpad. |
|
* |
|
* The scroll callback receives all scrolling input, like that from a mouse |
|
* wheel or a touchpad scrolling area. |
|
* |
|
* @param[in] window The window whose callback to set. |
|
* @param[in] cbfun The new scroll callback, or `NULL` to remove the currently |
|
* set callback. |
|
* @return The previously set callback, or `NULL` if no callback was set or an |
|
* error occurred. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun cbfun); |
|
|
|
/*! @brief Returns whether the specified joystick is present. |
|
* |
|
* This function returns whether the specified joystick is present. |
|
* |
|
* @param[in] joy The joystick to query. |
|
* @return `GL_TRUE` if the joystick is present, or `GL_FALSE` otherwise. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI int glfwJoystickPresent(int joy); |
|
|
|
/*! @brief Returns the values of all axes of the specified joystick. |
|
* |
|
* This function returns the values of all axes of the specified joystick. |
|
* |
|
* @param[in] joy The joystick to query. |
|
* @param[out] count Where to store the size of the returned array. This is |
|
* set to zero if an error occurred. |
|
* @return An array of axis values, or `NULL` if the joystick is not present. |
|
* |
|
* @note The returned array is allocated and freed by GLFW. You should not |
|
* free it yourself. |
|
* |
|
* @note The returned array is valid only until the next call to @ref |
|
* glfwGetJoystickAxes for that joystick. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI const float* glfwGetJoystickAxes(int joy, int* count); |
|
|
|
/*! @brief Returns the state of all buttons of the specified joystick. |
|
* |
|
* This function returns the state of all buttons of the specified joystick. |
|
* |
|
* @param[in] joy The joystick to query. |
|
* @param[out] count Where to store the size of the returned array. This is |
|
* set to zero if an error occurred. |
|
* @return An array of button states, or `NULL` if the joystick is not present. |
|
* |
|
* @note The returned array is allocated and freed by GLFW. You should not |
|
* free it yourself. |
|
* |
|
* @note The returned array is valid only until the next call to @ref |
|
* glfwGetJoystickButtons for that joystick. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI const unsigned char* glfwGetJoystickButtons(int joy, int* count); |
|
|
|
/*! @brief Returns the name of the specified joystick. |
|
* |
|
* This function returns the name, encoded as UTF-8, of the specified joystick. |
|
* |
|
* @param[in] joy The joystick to query. |
|
* @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick |
|
* is not present. |
|
* |
|
* @note The returned string is allocated and freed by GLFW. You should not |
|
* free it yourself. |
|
* |
|
* @note The returned string is valid only until the next call to @ref |
|
* glfwGetJoystickName for that joystick. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI const char* glfwGetJoystickName(int joy); |
|
|
|
/*! @brief Sets the clipboard to the specified string. |
|
* |
|
* This function sets the system clipboard to the specified, UTF-8 encoded |
|
* string. The string is copied before returning, so you don't have to retain |
|
* it afterwards. |
|
* |
|
* @param[in] window The window that will own the clipboard contents. |
|
* @param[in] string A UTF-8 encoded string. |
|
* |
|
* @note This function may only be called from the main thread. |
|
* |
|
* @sa glfwGetClipboardString |
|
* |
|
* @ingroup clipboard |
|
*/ |
|
GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string); |
|
|
|
/*! @brief Retrieves the contents of the clipboard as a string. |
|
* |
|
* This function returns the contents of the system clipboard, if it contains |
|
* or is convertible to a UTF-8 encoded string. |
|
* |
|
* @param[in] window The window that will request the clipboard contents. |
|
* @return The contents of the clipboard as a UTF-8 encoded string, or `NULL` |
|
* if an error occurred. |
|
* |
|
* @note This function may only be called from the main thread. |
|
* |
|
* @note The returned string is allocated and freed by GLFW. You should not |
|
* free it yourself. |
|
* |
|
* @note The returned string is valid only until the next call to @ref |
|
* glfwGetClipboardString or @ref glfwSetClipboardString. |
|
* |
|
* @sa glfwSetClipboardString |
|
* |
|
* @ingroup clipboard |
|
*/ |
|
GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window); |
|
|
|
/*! @brief Returns the value of the GLFW timer. |
|
* |
|
* This function returns the value of the GLFW timer. Unless the timer has |
|
* been set using @ref glfwSetTime, the timer measures time elapsed since GLFW |
|
* was initialized. |
|
* |
|
* @return The current value, in seconds, or zero if an error occurred. |
|
* |
|
* @remarks This function may be called from secondary threads. |
|
* |
|
* @note The resolution of the timer is system dependent, but is usually on the |
|
* order of a few micro- or nanoseconds. It uses the highest-resolution |
|
* monotonic time source on each supported platform. |
|
* |
|
* @ingroup time |
|
*/ |
|
GLFWAPI double glfwGetTime(void); |
|
|
|
/*! @brief Sets the GLFW timer. |
|
* |
|
* This function sets the value of the GLFW timer. It then continues to count |
|
* up from that value. |
|
* |
|
* @param[in] time The new value, in seconds. |
|
* |
|
* @note The resolution of the timer is system dependent, but is usually on the |
|
* order of a few micro- or nanoseconds. It uses the highest-resolution |
|
* monotonic time source on each supported platform. |
|
* |
|
* @ingroup time |
|
*/ |
|
GLFWAPI void glfwSetTime(double time); |
|
|
|
/*! @brief Makes the context of the specified window current for the calling |
|
* thread. |
|
* |
|
* This function makes the context of the specified window current on the |
|
* calling thread. A context can only be made current on a single thread at |
|
* a time and each thread can have only a single current context at a time. |
|
* |
|
* @param[in] window The window whose context to make current, or `NULL` to |
|
* detach the current context. |
|
* |
|
* @remarks This function may be called from secondary threads. |
|
* |
|
* @sa glfwGetCurrentContext |
|
* |
|
* @ingroup context |
|
*/ |
|
GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window); |
|
|
|
/*! @brief Returns the window whose context is current on the calling thread. |
|
* |
|
* This function returns the window whose context is current on the calling |
|
* thread. |
|
* |
|
* @return The window whose context is current, or `NULL` if no window's |
|
* context is current. |
|
* |
|
* @remarks This function may be called from secondary threads. |
|
* |
|
* @sa glfwMakeContextCurrent |
|
* |
|
* @ingroup context |
|
*/ |
|
GLFWAPI GLFWwindow* glfwGetCurrentContext(void); |
|
|
|
/*! @brief Swaps the front and back buffers of the specified window. |
|
* |
|
* This function swaps the front and back buffers of the specified window. If |
|
* the swap interval is greater than zero, the GPU driver waits the specified |
|
* number of screen updates before swapping the buffers. |
|
* |
|
* @param[in] window The window whose buffers to swap. |
|
* |
|
* @remarks This function may be called from secondary threads. |
|
* |
|
* @par New in GLFW 3 |
|
* This function no longer calls @ref glfwPollEvents. You need to call it or |
|
* @ref glfwWaitEvents yourself. |
|
* |
|
* @sa glfwSwapInterval |
|
* |
|
* @ingroup context |
|
*/ |
|
GLFWAPI void glfwSwapBuffers(GLFWwindow* window); |
|
|
|
/*! @brief Sets the swap interval for the current context. |
|
* |
|
* This function sets the swap interval for the current context, i.e. the |
|
* number of screen updates to wait before swapping the buffers of a window and |
|
* returning from @ref glfwSwapBuffers. This is sometimes called 'vertical |
|
* synchronization', 'vertical retrace synchronization' or 'vsync'. |
|
* |
|
* Contexts that support either of the `WGL_EXT_swap_control_tear` and |
|
* `GLX_EXT_swap_control_tear` extensions also accept negative swap intervals, |
|
* which allow the driver to swap even if a frame arrives a little bit late. |
|
* You can check for the presence of these extensions using @ref |
|
* glfwExtensionSupported. For more information about swap tearing, see the |
|
* extension specifications. |
|
* |
|
* @param[in] interval The minimum number of screen updates to wait for |
|
* until the buffers are swapped by @ref glfwSwapBuffers. |
|
* |
|
* @remarks This function may be called from secondary threads. |
|
* |
|
* @note Some GPU drivers do not honor the requested swap interval, either |
|
* because of user settings that override the request or due to bugs in the |
|
* driver. |
|
* |
|
* @sa glfwSwapBuffers |
|
* |
|
* @ingroup context |
|
*/ |
|
GLFWAPI void glfwSwapInterval(int interval); |
|
|
|
/*! @brief Returns whether the specified extension is available. |
|
* |
|
* This function returns whether the specified |
|
* [OpenGL or context creation API extension](@ref context_glext) is supported |
|
* by the current context. For example, on Windows both the OpenGL and WGL |
|
* extension strings are checked. |
|
* |
|
* @param[in] extension The ASCII encoded name of the extension. |
|
* @return `GL_TRUE` if the extension is available, or `GL_FALSE` otherwise. |
|
* |
|
* @remarks This function may be called from secondary threads. |
|
* |
|
* @note As this functions searches one or more extension strings on each call, |
|
* it is recommended that you cache its results if it's going to be used |
|
* frequently. The extension strings will not change during the lifetime of |
|
* a context, so there is no danger in doing this. |
|
* |
|
* @ingroup context |
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*/ |
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GLFWAPI int glfwExtensionSupported(const char* extension); |
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|
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/*! @brief Returns the address of the specified function for the current |
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* context. |
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* |
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* This function returns the address of the specified |
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* [client API or extension function](@ref context_glext), if it is supported |
|
* by the current context. |
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* |
|
* @param[in] procname The ASCII encoded name of the function. |
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* @return The address of the function, or `NULL` if the function is |
|
* unavailable. |
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* |
|
* @remarks This function may be called from secondary threads. |
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* |
|
* @note The addresses of these functions are not guaranteed to be the same for |
|
* all contexts, especially if they use different client APIs or even different |
|
* context creation hints. |
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* |
|
* @ingroup context |
|
*/ |
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GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname); |
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/************************************************************************* |
|
* Global definition cleanup |
|
*************************************************************************/ |
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|
|
/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */ |
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|
|
#ifdef GLFW_WINGDIAPI_DEFINED |
|
#undef WINGDIAPI |
|
#undef GLFW_WINGDIAPI_DEFINED |
|
#endif |
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|
|
#ifdef GLFW_CALLBACK_DEFINED |
|
#undef CALLBACK |
|
#undef GLFW_CALLBACK_DEFINED |
|
#endif |
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|
|
/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */ |
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|
|
|
#ifdef __cplusplus |
|
} |
|
#endif |
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|
|
#endif /* _glfw3_h_ */ |
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