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25 lines
578 B
25 lines
578 B
// |
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// Shader.vsh |
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// imguiex |
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attribute vec4 position; |
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attribute vec3 normal; |
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varying lowp vec4 colorVarying; |
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uniform vec3 diffuseColor; |
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uniform mat4 modelViewProjectionMatrix; |
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uniform mat3 normalMatrix; |
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void main() |
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{ |
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vec3 eyeNormal = normalize(normalMatrix * normal); |
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vec3 lightPosition = vec3(0.0, 0.0, 1.0); |
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float nDotVP = max(0.0, dot(eyeNormal, normalize(lightPosition))); |
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vec3 colorLit = diffuseColor * nDotVP; |
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colorVarying = vec4( colorLit.x, colorLit.y, colorLit.z, 1.0 ); |
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gl_Position = modelViewProjectionMatrix * position; |
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}
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