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							544 lines
						
					
					
						
							21 KiB
						
					
					
				// dear imgui: Platform Backend for OSX / Cocoa | 
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// This needs to be used along with a Renderer (e.g. OpenGL2, OpenGL3, Vulkan, Metal..) | 
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// [ALPHA] Early backend, not well tested. If you want a portable application, prefer using the GLFW or SDL platform Backends on Mac. | 
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 | 
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// Implemented features: | 
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//  [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. | 
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//  [X] Platform: OSX clipboard is supported within core Dear ImGui (no specific code in this backend). | 
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//  [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. | 
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//  [X] Platform: Keyboard arrays indexed using kVK_* codes, e.g. ImGui::IsKeyPressed(kVK_Space). | 
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 | 
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | 
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | 
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// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. | 
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// Read online: https://github.com/ocornut/imgui/tree/master/docs | 
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 | 
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#import "imgui.h" | 
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#import "imgui_impl_osx.h" | 
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#import <Cocoa/Cocoa.h> | 
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#import <mach/mach_time.h> | 
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#import <Carbon/Carbon.h> | 
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#import <GameController/GameController.h> | 
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 | 
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// CHANGELOG | 
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// (minor and older changes stripped away, please see git history for details) | 
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//  2021-12-13: *BREAKING CHANGE* Add NSView parameter to ImGui_ImplOSX_Init(). Generally fix keyboard support. Using kVK_* codes for keyboard keys. | 
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//  2021-12-13: Add game controller support. | 
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//  2021-09-21: Use mach_absolute_time as CFAbsoluteTimeGetCurrent can jump backwards. | 
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//  2021-08-17: Calling io.AddFocusEvent() on NSApplicationDidBecomeActiveNotification/NSApplicationDidResignActiveNotification events. | 
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//  2021-06-23: Inputs: Added a fix for shortcuts using CTRL key instead of CMD key. | 
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//  2021-04-19: Inputs: Added a fix for keys remaining stuck in pressed state when CMD-tabbing into different application. | 
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//  2021-01-27: Inputs: Added a fix for mouse position not being reported when mouse buttons other than left one are down. | 
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//  2020-10-28: Inputs: Added a fix for handling keypad-enter key. | 
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//  2020-05-25: Inputs: Added a fix for missing trackpad clicks when done with "soft tap". | 
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//  2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor. | 
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//  2019-10-11: Inputs:  Fix using Backspace key. | 
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//  2019-07-21: Re-added clipboard handlers as they are not enabled by default in core imgui.cpp (reverted 2019-05-18 change). | 
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//  2019-05-28: Inputs: Added mouse cursor shape and visibility support. | 
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//  2019-05-18: Misc: Removed clipboard handlers as they are now supported by core imgui.cpp. | 
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//  2019-05-11: Inputs: Don't filter character values before calling AddInputCharacter() apart from 0xF700..0xFFFF range. | 
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//  2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window. | 
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//  2018-07-07: Initial version. | 
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 | 
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@class ImFocusObserver; | 
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@class KeyEventResponder; | 
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 | 
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// Data | 
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static double               g_HostClockPeriod = 0.0; | 
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static double               g_Time = 0.0; | 
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static NSCursor*            g_MouseCursors[ImGuiMouseCursor_COUNT] = {}; | 
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static bool                 g_MouseCursorHidden = false; | 
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static bool                 g_MouseJustPressed[ImGuiMouseButton_COUNT] = {}; | 
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static bool                 g_MouseDown[ImGuiMouseButton_COUNT] = {}; | 
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static ImFocusObserver*     g_FocusObserver = nil; | 
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static KeyEventResponder*   g_KeyEventResponder = nil; | 
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 | 
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// Undocumented methods for creating cursors. | 
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@interface NSCursor() | 
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+ (id)_windowResizeNorthWestSouthEastCursor; | 
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+ (id)_windowResizeNorthEastSouthWestCursor; | 
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+ (id)_windowResizeNorthSouthCursor; | 
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+ (id)_windowResizeEastWestCursor; | 
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@end | 
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 | 
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static void InitHostClockPeriod() | 
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{ | 
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    struct mach_timebase_info info; | 
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    mach_timebase_info(&info); | 
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    g_HostClockPeriod = 1e-9 * ((double)info.denom / (double)info.numer); // Period is the reciprocal of frequency. | 
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} | 
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 | 
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static double GetMachAbsoluteTimeInSeconds() | 
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{ | 
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    return (double)mach_absolute_time() * g_HostClockPeriod; | 
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} | 
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 | 
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static void resetKeys() | 
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{ | 
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    ImGuiIO& io = ImGui::GetIO(); | 
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    memset(io.KeysDown, 0, sizeof(io.KeysDown)); | 
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    io.KeyCtrl = io.KeyShift = io.KeyAlt = io.KeySuper = false; | 
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} | 
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 | 
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/** | 
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 KeyEventResponder implements the NSTextInputClient protocol as is required by the macOS text input manager. | 
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 | 
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 The macOS text input manager is invoked by calling the interpretKeyEvents method from the keyDown method. | 
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 Keyboard events are then evaluated by the macOS input manager and valid text input is passed back via the | 
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 insertText:replacementRange method. | 
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 | 
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 This is the same approach employed by other cross-platform libraries such as SDL2: | 
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  https://github.com/spurious/SDL-mirror/blob/e17aacbd09e65a4fd1e166621e011e581fb017a8/src/video/cocoa/SDL_cocoakeyboard.m#L53 | 
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 and GLFW: | 
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  https://github.com/glfw/glfw/blob/b55a517ae0c7b5127dffa79a64f5406021bf9076/src/cocoa_window.m#L722-L723 | 
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 */ | 
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@interface KeyEventResponder: NSView<NSTextInputClient> | 
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@end | 
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 | 
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@implementation KeyEventResponder | 
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 | 
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- (void)viewDidMoveToWindow | 
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{ | 
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    // Ensure self is a first responder to receive the input events. | 
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    [self.window makeFirstResponder:self]; | 
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} | 
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 | 
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- (void)keyDown:(NSEvent*)event | 
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{ | 
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    // Call to the macOS input manager system. | 
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    [self interpretKeyEvents:@[event]]; | 
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} | 
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 | 
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- (void)insertText:(id)aString replacementRange:(NSRange)replacementRange | 
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{ | 
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    ImGuiIO& io = ImGui::GetIO(); | 
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 | 
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    NSString* characters; | 
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    if ([aString isKindOfClass:[NSAttributedString class]]) | 
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        characters = [aString string]; | 
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    else | 
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        characters = (NSString*)aString; | 
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 | 
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    io.AddInputCharactersUTF8(characters.UTF8String); | 
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} | 
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 | 
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- (BOOL)acceptsFirstResponder | 
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{ | 
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    return YES; | 
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} | 
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 | 
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- (void)doCommandBySelector:(SEL)myselector | 
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{ | 
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} | 
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 | 
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- (nullable NSAttributedString*)attributedSubstringForProposedRange:(NSRange)range actualRange:(nullable NSRangePointer)actualRange | 
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{ | 
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    return nil; | 
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} | 
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 | 
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- (NSUInteger)characterIndexForPoint:(NSPoint)point | 
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{ | 
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    return 0; | 
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} | 
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 | 
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- (NSRect)firstRectForCharacterRange:(NSRange)range actualRange:(nullable NSRangePointer)actualRange | 
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{ | 
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    return NSZeroRect; | 
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} | 
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 | 
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- (BOOL)hasMarkedText | 
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{ | 
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    return NO; | 
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} | 
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 | 
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- (NSRange)markedRange | 
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{ | 
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    return NSMakeRange(NSNotFound, 0); | 
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} | 
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 | 
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- (NSRange)selectedRange | 
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{ | 
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    return NSMakeRange(NSNotFound, 0); | 
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} | 
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 | 
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- (void)setMarkedText:(nonnull id)string selectedRange:(NSRange)selectedRange replacementRange:(NSRange)replacementRange | 
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{ | 
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} | 
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 | 
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- (void)unmarkText | 
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{ | 
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} | 
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 | 
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- (nonnull NSArray<NSAttributedStringKey>*)validAttributesForMarkedText | 
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{ | 
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    return @[]; | 
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} | 
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 | 
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@end | 
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 | 
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@interface ImFocusObserver : NSObject | 
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 | 
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- (void)onApplicationBecomeActive:(NSNotification*)aNotification; | 
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- (void)onApplicationBecomeInactive:(NSNotification*)aNotification; | 
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 | 
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@end | 
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 | 
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@implementation ImFocusObserver | 
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 | 
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- (void)onApplicationBecomeActive:(NSNotification*)aNotification | 
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{ | 
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    ImGuiIO& io = ImGui::GetIO(); | 
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    io.AddFocusEvent(true); | 
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} | 
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 | 
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- (void)onApplicationBecomeInactive:(NSNotification*)aNotification | 
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{ | 
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    ImGuiIO& io = ImGui::GetIO(); | 
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    io.AddFocusEvent(false); | 
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 | 
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    // Unfocused applications do not receive input events, therefore we must manually | 
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    // release any pressed keys when application loses focus, otherwise they would remain | 
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    // stuck in a pressed state. https://github.com/ocornut/imgui/issues/3832 | 
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    resetKeys(); | 
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} | 
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 | 
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@end | 
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 | 
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// Functions | 
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bool ImGui_ImplOSX_Init(NSView* view) | 
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{ | 
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    ImGuiIO& io = ImGui::GetIO(); | 
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 | 
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    // Setup backend capabilities flags | 
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    io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors;           // We can honor GetMouseCursor() values (optional) | 
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    //io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos;          // We can honor io.WantSetMousePos requests (optional, rarely used) | 
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    //io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports;    // We can create multi-viewports on the Platform side (optional) | 
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    //io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport; // We can set io.MouseHoveredViewport correctly (optional, not easy) | 
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    io.BackendPlatformName = "imgui_impl_osx"; | 
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 | 
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    // Keyboard mapping. Dear ImGui will use those indices to peek into the io.KeyDown[] array. | 
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    io.KeyMap[ImGuiKey_Tab]             = kVK_Tab; | 
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    io.KeyMap[ImGuiKey_LeftArrow]       = kVK_LeftArrow; | 
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    io.KeyMap[ImGuiKey_RightArrow]      = kVK_RightArrow; | 
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    io.KeyMap[ImGuiKey_UpArrow]         = kVK_UpArrow; | 
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    io.KeyMap[ImGuiKey_DownArrow]       = kVK_DownArrow; | 
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    io.KeyMap[ImGuiKey_PageUp]          = kVK_PageUp; | 
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    io.KeyMap[ImGuiKey_PageDown]        = kVK_PageDown; | 
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    io.KeyMap[ImGuiKey_Home]            = kVK_Home; | 
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    io.KeyMap[ImGuiKey_End]             = kVK_End; | 
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    io.KeyMap[ImGuiKey_Insert]          = kVK_F13; | 
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    io.KeyMap[ImGuiKey_Delete]          = kVK_ForwardDelete; | 
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    io.KeyMap[ImGuiKey_Backspace]       = kVK_Delete; | 
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    io.KeyMap[ImGuiKey_Space]           = kVK_Space; | 
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    io.KeyMap[ImGuiKey_Enter]           = kVK_Return; | 
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    io.KeyMap[ImGuiKey_Escape]          = kVK_Escape; | 
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    io.KeyMap[ImGuiKey_KeyPadEnter]     = kVK_ANSI_KeypadEnter; | 
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    io.KeyMap[ImGuiKey_A]               = kVK_ANSI_A; | 
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    io.KeyMap[ImGuiKey_C]               = kVK_ANSI_C; | 
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    io.KeyMap[ImGuiKey_V]               = kVK_ANSI_V; | 
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    io.KeyMap[ImGuiKey_X]               = kVK_ANSI_X; | 
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    io.KeyMap[ImGuiKey_Y]               = kVK_ANSI_Y; | 
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    io.KeyMap[ImGuiKey_Z]               = kVK_ANSI_Z; | 
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 | 
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    // Load cursors. Some of them are undocumented. | 
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    g_MouseCursorHidden = false; | 
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    g_MouseCursors[ImGuiMouseCursor_Arrow] = [NSCursor arrowCursor]; | 
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    g_MouseCursors[ImGuiMouseCursor_TextInput] = [NSCursor IBeamCursor]; | 
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    g_MouseCursors[ImGuiMouseCursor_ResizeAll] = [NSCursor closedHandCursor]; | 
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    g_MouseCursors[ImGuiMouseCursor_Hand] = [NSCursor pointingHandCursor]; | 
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    g_MouseCursors[ImGuiMouseCursor_NotAllowed] = [NSCursor operationNotAllowedCursor]; | 
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    g_MouseCursors[ImGuiMouseCursor_ResizeNS] = [NSCursor respondsToSelector:@selector(_windowResizeNorthSouthCursor)] ? [NSCursor _windowResizeNorthSouthCursor] : [NSCursor resizeUpDownCursor]; | 
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    g_MouseCursors[ImGuiMouseCursor_ResizeEW] = [NSCursor respondsToSelector:@selector(_windowResizeEastWestCursor)] ? [NSCursor _windowResizeEastWestCursor] : [NSCursor resizeLeftRightCursor]; | 
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    g_MouseCursors[ImGuiMouseCursor_ResizeNESW] = [NSCursor respondsToSelector:@selector(_windowResizeNorthEastSouthWestCursor)] ? [NSCursor _windowResizeNorthEastSouthWestCursor] : [NSCursor closedHandCursor]; | 
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    g_MouseCursors[ImGuiMouseCursor_ResizeNWSE] = [NSCursor respondsToSelector:@selector(_windowResizeNorthWestSouthEastCursor)] ? [NSCursor _windowResizeNorthWestSouthEastCursor] : [NSCursor closedHandCursor]; | 
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 | 
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    // Note that imgui.cpp also include default OSX clipboard handlers which can be enabled | 
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    // by adding '#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS' in imconfig.h and adding '-framework ApplicationServices' to your linker command-line. | 
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    // Since we are already in ObjC land here, it is easy for us to add a clipboard handler using the NSPasteboard api. | 
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    io.SetClipboardTextFn = [](void*, const char* str) -> void | 
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    { | 
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        NSPasteboard* pasteboard = [NSPasteboard generalPasteboard]; | 
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        [pasteboard declareTypes:[NSArray arrayWithObject:NSPasteboardTypeString] owner:nil]; | 
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        [pasteboard setString:[NSString stringWithUTF8String:str] forType:NSPasteboardTypeString]; | 
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    }; | 
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 | 
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    io.GetClipboardTextFn = [](void*) -> const char* | 
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    { | 
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        NSPasteboard* pasteboard = [NSPasteboard generalPasteboard]; | 
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        NSString* available = [pasteboard availableTypeFromArray: [NSArray arrayWithObject:NSPasteboardTypeString]]; | 
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        if (![available isEqualToString:NSPasteboardTypeString]) | 
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            return NULL; | 
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 | 
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        NSString* string = [pasteboard stringForType:NSPasteboardTypeString]; | 
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        if (string == nil) | 
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            return NULL; | 
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 | 
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        const char* string_c = (const char*)[string UTF8String]; | 
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        size_t string_len = strlen(string_c); | 
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        static ImVector<char> s_clipboard; | 
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        s_clipboard.resize((int)string_len + 1); | 
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        strcpy(s_clipboard.Data, string_c); | 
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        return s_clipboard.Data; | 
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    }; | 
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 | 
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    g_FocusObserver = [[ImFocusObserver alloc] init]; | 
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    [[NSNotificationCenter defaultCenter] addObserver:g_FocusObserver | 
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                                             selector:@selector(onApplicationBecomeActive:) | 
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                                                 name:NSApplicationDidBecomeActiveNotification | 
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                                               object:nil]; | 
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    [[NSNotificationCenter defaultCenter] addObserver:g_FocusObserver | 
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                                             selector:@selector(onApplicationBecomeInactive:) | 
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                                                 name:NSApplicationDidResignActiveNotification | 
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                                               object:nil]; | 
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 | 
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    // Add the NSTextInputClient to the view hierarchy, | 
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    // to receive keyboard events and translate them to input text. | 
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    g_KeyEventResponder = [[KeyEventResponder alloc] initWithFrame:NSZeroRect]; | 
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    [view addSubview:g_KeyEventResponder]; | 
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 | 
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    return true; | 
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} | 
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 | 
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void ImGui_ImplOSX_Shutdown() | 
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{ | 
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    g_FocusObserver = NULL; | 
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} | 
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 | 
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static void ImGui_ImplOSX_UpdateMouseCursorAndButtons() | 
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{ | 
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    // Update buttons | 
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    ImGuiIO& io = ImGui::GetIO(); | 
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    for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) | 
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    { | 
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        // If a mouse press event came, always pass it as "mouse held this frame", so we don't miss click-release events that are shorter than 1 frame. | 
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        io.MouseDown[i] = g_MouseJustPressed[i] || g_MouseDown[i]; | 
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        g_MouseJustPressed[i] = false; | 
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    } | 
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 | 
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    if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) | 
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        return; | 
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 | 
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    ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor(); | 
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    if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None) | 
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    { | 
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        // Hide OS mouse cursor if imgui is drawing it or if it wants no cursor | 
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        if (!g_MouseCursorHidden) | 
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        { | 
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            g_MouseCursorHidden = true; | 
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            [NSCursor hide]; | 
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        } | 
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    } | 
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    else | 
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    { | 
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        NSCursor* desired = g_MouseCursors[imgui_cursor] ?: g_MouseCursors[ImGuiMouseCursor_Arrow]; | 
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        // -[NSCursor set] generates measureable overhead if called unconditionally. | 
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        if (desired != NSCursor.currentCursor) | 
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        { | 
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            [desired set]; | 
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        } | 
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        if (g_MouseCursorHidden) | 
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        { | 
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            g_MouseCursorHidden = false; | 
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            [NSCursor unhide]; | 
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        } | 
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    } | 
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} | 
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 | 
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void ImGui_ImplOSX_UpdateGamepads() | 
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{ | 
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    ImGuiIO& io = ImGui::GetIO(); | 
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    memset(io.NavInputs, 0, sizeof(io.NavInputs)); | 
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    if ((io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) == 0) | 
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        return; | 
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 | 
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    GCController* controller; | 
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    if (@available(macOS 11.0, *)) | 
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        controller = GCController.current; | 
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    else | 
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        controller = GCController.controllers.firstObject; | 
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 | 
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    if (controller == nil || controller.extendedGamepad == nil) | 
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    { | 
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        io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad; | 
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        return; | 
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    } | 
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 | 
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    GCExtendedGamepad* gp = controller.extendedGamepad; | 
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 | 
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#define MAP_BUTTON(NAV_NO, NAME) { io.NavInputs[NAV_NO] = gp.NAME.isPressed ? 1.0 : 0.0; } | 
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    MAP_BUTTON(ImGuiNavInput_Activate, buttonA); | 
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    MAP_BUTTON(ImGuiNavInput_Cancel, buttonB); | 
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    MAP_BUTTON(ImGuiNavInput_Menu, buttonX); | 
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    MAP_BUTTON(ImGuiNavInput_Input, buttonY); | 
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    MAP_BUTTON(ImGuiNavInput_DpadLeft, dpad.left); | 
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    MAP_BUTTON(ImGuiNavInput_DpadRight, dpad.right); | 
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    MAP_BUTTON(ImGuiNavInput_DpadUp, dpad.up); | 
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    MAP_BUTTON(ImGuiNavInput_DpadDown, dpad.down); | 
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    MAP_BUTTON(ImGuiNavInput_FocusPrev, leftShoulder); | 
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    MAP_BUTTON(ImGuiNavInput_FocusNext, rightShoulder); | 
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    MAP_BUTTON(ImGuiNavInput_TweakSlow, leftTrigger); | 
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    MAP_BUTTON(ImGuiNavInput_TweakFast, rightTrigger); | 
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#undef MAP_BUTTON | 
						|
 | 
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    io.NavInputs[ImGuiNavInput_LStickLeft] = gp.leftThumbstick.left.value; | 
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    io.NavInputs[ImGuiNavInput_LStickRight] = gp.leftThumbstick.right.value; | 
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    io.NavInputs[ImGuiNavInput_LStickUp] = gp.leftThumbstick.up.value; | 
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    io.NavInputs[ImGuiNavInput_LStickDown] = gp.leftThumbstick.down.value; | 
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 | 
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    io.BackendFlags |= ImGuiBackendFlags_HasGamepad; | 
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} | 
						|
 | 
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void ImGui_ImplOSX_NewFrame(NSView* view) | 
						|
{ | 
						|
    // Setup display size | 
						|
    ImGuiIO& io = ImGui::GetIO(); | 
						|
    if (view) | 
						|
    { | 
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        const float dpi = (float)[view.window backingScaleFactor]; | 
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        io.DisplaySize = ImVec2((float)view.bounds.size.width, (float)view.bounds.size.height); | 
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        io.DisplayFramebufferScale = ImVec2(dpi, dpi); | 
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    } | 
						|
 | 
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    // Setup time step | 
						|
    if (g_Time == 0.0) | 
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    { | 
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        InitHostClockPeriod(); | 
						|
        g_Time = GetMachAbsoluteTimeInSeconds(); | 
						|
    } | 
						|
    double current_time = GetMachAbsoluteTimeInSeconds(); | 
						|
    io.DeltaTime = (float)(current_time - g_Time); | 
						|
    g_Time = current_time; | 
						|
 | 
						|
    ImGui_ImplOSX_UpdateMouseCursorAndButtons(); | 
						|
    ImGui_ImplOSX_UpdateGamepads(); | 
						|
} | 
						|
 | 
						|
NSString* NSStringFromPhase(NSEventPhase phase) | 
						|
{ | 
						|
    static NSString* strings[] = | 
						|
    { | 
						|
        @"none", | 
						|
        @"began", | 
						|
        @"stationary", | 
						|
        @"changed", | 
						|
        @"ended", | 
						|
        @"cancelled", | 
						|
        @"mayBegin", | 
						|
    }; | 
						|
 | 
						|
    int pos = phase == NSEventPhaseNone ? 0 : __builtin_ctzl((NSUInteger)phase) + 1; | 
						|
 | 
						|
    return strings[pos]; | 
						|
} | 
						|
 | 
						|
bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view) | 
						|
{ | 
						|
    ImGuiIO& io = ImGui::GetIO(); | 
						|
 | 
						|
    if (event.type == NSEventTypeLeftMouseDown || event.type == NSEventTypeRightMouseDown || event.type == NSEventTypeOtherMouseDown) | 
						|
    { | 
						|
        int button = (int)[event buttonNumber]; | 
						|
        if (button >= 0 && button < IM_ARRAYSIZE(g_MouseDown)) | 
						|
            g_MouseDown[button] = g_MouseJustPressed[button] = true; | 
						|
        return io.WantCaptureMouse; | 
						|
    } | 
						|
 | 
						|
    if (event.type == NSEventTypeLeftMouseUp || event.type == NSEventTypeRightMouseUp || event.type == NSEventTypeOtherMouseUp) | 
						|
    { | 
						|
        int button = (int)[event buttonNumber]; | 
						|
        if (button >= 0 && button < IM_ARRAYSIZE(g_MouseDown)) | 
						|
            g_MouseDown[button] = false; | 
						|
        return io.WantCaptureMouse; | 
						|
    } | 
						|
 | 
						|
    if (event.type == NSEventTypeMouseMoved || event.type == NSEventTypeLeftMouseDragged || event.type == NSEventTypeRightMouseDragged || event.type == NSEventTypeOtherMouseDragged) | 
						|
    { | 
						|
        NSPoint mousePoint = event.locationInWindow; | 
						|
        mousePoint = [view convertPoint:mousePoint fromView:nil]; | 
						|
        mousePoint = NSMakePoint(mousePoint.x, view.bounds.size.height - mousePoint.y); | 
						|
        io.MousePos = ImVec2((float)mousePoint.x, (float)mousePoint.y); | 
						|
    } | 
						|
 | 
						|
    if (event.type == NSEventTypeScrollWheel) | 
						|
    { | 
						|
        // Ignore canceled events. | 
						|
        // | 
						|
        // From macOS 12.1, scrolling with two fingers and then decelerating | 
						|
        // by tapping two fingers results in two events appearing: | 
						|
        // | 
						|
        // 1. A scroll wheel NSEvent, with a phase == NSEventPhaseMayBegin, when the user taps | 
						|
        // two fingers to decelerate or stop the scroll events. | 
						|
        // | 
						|
        // 2. A scroll wheel NSEvent, with a phase == NSEventPhaseCancelled, when the user releases the | 
						|
        // two-finger tap. It is this event that sometimes contains large values for scrollingDeltaX and | 
						|
        // scrollingDeltaY. When these are added to the current x and y positions of the scrolling view, | 
						|
        // it appears to jump up or down. It can be observed in Preview, various JetBrains IDEs and here. | 
						|
        if (event.phase == NSEventPhaseCancelled) | 
						|
            return false; | 
						|
 | 
						|
        double wheel_dx = 0.0; | 
						|
        double wheel_dy = 0.0; | 
						|
 | 
						|
        #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 | 
						|
        if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) | 
						|
        { | 
						|
            wheel_dx = [event scrollingDeltaX]; | 
						|
            wheel_dy = [event scrollingDeltaY]; | 
						|
            if ([event hasPreciseScrollingDeltas]) | 
						|
            { | 
						|
                wheel_dx *= 0.1; | 
						|
                wheel_dy *= 0.1; | 
						|
            } | 
						|
        } | 
						|
        else | 
						|
        #endif // MAC_OS_X_VERSION_MAX_ALLOWED | 
						|
        { | 
						|
            wheel_dx = [event deltaX]; | 
						|
            wheel_dy = [event deltaY]; | 
						|
        } | 
						|
 | 
						|
        //NSLog(@"dx=%0.3ff, dy=%0.3f, phase=%@", wheel_dx, wheel_dy, NSStringFromPhase(event.phase)); | 
						|
 | 
						|
        if (fabs(wheel_dx) > 0.0) | 
						|
            io.MouseWheelH += (float)wheel_dx * 0.1f; | 
						|
        if (fabs(wheel_dy) > 0.0) | 
						|
            io.MouseWheel += (float)wheel_dy * 0.1f; | 
						|
        return io.WantCaptureMouse; | 
						|
    } | 
						|
 | 
						|
    if (event.type == NSEventTypeKeyDown || event.type == NSEventTypeKeyUp) | 
						|
    { | 
						|
        unsigned short code = event.keyCode; | 
						|
        IM_ASSERT(code >= 0 && code < IM_ARRAYSIZE(io.KeysDown)); | 
						|
        io.KeysDown[code] = event.type == NSEventTypeKeyDown; | 
						|
        NSEventModifierFlags flags = event.modifierFlags; | 
						|
        io.KeyCtrl  = (flags & NSEventModifierFlagControl) != 0; | 
						|
        io.KeyShift = (flags & NSEventModifierFlagShift) != 0; | 
						|
        io.KeyAlt   = (flags & NSEventModifierFlagOption) != 0; | 
						|
        io.KeySuper = (flags & NSEventModifierFlagCommand) != 0; | 
						|
        return io.WantCaptureKeyboard; | 
						|
    } | 
						|
 | 
						|
    if (event.type == NSEventTypeFlagsChanged) | 
						|
    { | 
						|
        NSEventModifierFlags flags = event.modifierFlags; | 
						|
        switch (event.keyCode) | 
						|
        { | 
						|
        case kVK_Control: | 
						|
            io.KeyCtrl = (flags & NSEventModifierFlagControl) != 0; | 
						|
            break; | 
						|
        case kVK_Shift: | 
						|
            io.KeyShift = (flags & NSEventModifierFlagShift) != 0; | 
						|
            break; | 
						|
        case kVK_Option: | 
						|
            io.KeyAlt = (flags & NSEventModifierFlagOption) != 0; | 
						|
            break; | 
						|
        case kVK_Command: | 
						|
            io.KeySuper = (flags & NSEventModifierFlagCommand) != 0; | 
						|
            break; | 
						|
        } | 
						|
        return io.WantCaptureKeyboard; | 
						|
    } | 
						|
 | 
						|
    return false; | 
						|
}
 | 
						|
 |