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				| // ImGui iOS+OpenGL+Synergy binding | |
| // In this binding, ImTextureID is used to store an OpenGL 'GLuint' texture identifier. Read the FAQ about ImTextureID in imgui.cpp. | |
| // Providing a standalone iOS application with Synergy integration makes this sample more verbose than others. It also hasn't been tested as much. | |
| // Refer to other examples to get an easier understanding of how to integrate ImGui into your existing application. | |
|  | |
| // by Joel Davis (joeld42@gmail.com) | |
|  | |
| #pragma once | |
|  | |
| #include <Foundation/Foundation.h> | |
| #include <UIKit/UIKit.h> | |
|  | |
| @interface ImGuiHelper : NSObject | |
| 
 | |
| - (id) initWithView: (UIView *)view; | |
| 
 | |
| - (void)connectServer: (NSString*)serverName; | |
| 
 | |
| - (void)render; | |
| - (void)newFrame; | |
| 
 | |
| @end
 | |
| 
 |