You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and dots ('.'), can be up to 35 characters long. Letters must be lowercase.
61 lines
2.9 KiB
61 lines
2.9 KiB
//----------------------------------------------------------------------------- |
|
// USER IMPLEMENTATION |
|
// This file contains compile-time options for ImGui. |
|
// Other options (memory allocation overrides, callbacks, etc.) can be set at runtime via the ImGuiIO structure - ImGui::GetIO(). |
|
//----------------------------------------------------------------------------- |
|
|
|
#pragma once |
|
|
|
//---- Define assertion handler. Defaults to calling assert(). |
|
//#define IM_ASSERT(_EXPR) MyAssert(_EXPR) |
|
|
|
//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows. |
|
//#define IMGUI_API __declspec( dllexport ) |
|
//#define IMGUI_API __declspec( dllimport ) |
|
|
|
//---- Don't define obsolete functions names. Consider enabling from time to time or when updating to reduce like hood of using already obsolete function/names |
|
//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS |
|
|
|
//---- Include imgui_user.h at the end of imgui.h |
|
//#define IMGUI_INCLUDE_IMGUI_USER_H |
|
|
|
//---- Don't implement default handlers for Windows (so as not to link with OpenClipboard() and others Win32 functions) |
|
//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS |
|
//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS |
|
|
|
//---- Don't implement demo windows functionality (ShowDemoWindow()/ShowStyleEditor()/ShowUserGuide() methods will be empty) |
|
//---- It is very strongly recommended to NOT disable the demo windows. Please read the comment at the top of imgui_demo.cpp to learn why. |
|
//#define IMGUI_DISABLE_DEMO_WINDOWS |
|
|
|
//---- Don't implement ImFormatString(), ImFormatStringV() so you can reimplement them yourself. |
|
//#define IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS |
|
|
|
//---- Pack colors to BGRA instead of RGBA (remove need to post process vertex buffer in back ends) |
|
//#define IMGUI_USE_BGRA_PACKED_COLOR |
|
|
|
//---- Implement STB libraries in a namespace to avoid linkage conflicts |
|
//#define IMGUI_STB_NAMESPACE ImGuiStb |
|
|
|
//---- Define constructor and implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4. |
|
/* |
|
#define IM_VEC2_CLASS_EXTRA \ |
|
ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \ |
|
operator MyVec2() const { return MyVec2(x,y); } |
|
|
|
#define IM_VEC4_CLASS_EXTRA \ |
|
ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \ |
|
operator MyVec4() const { return MyVec4(x,y,z,w); } |
|
*/ |
|
|
|
//---- Use 32-bit vertex indices (instead of default: 16-bit) to allow meshes with more than 64K vertices |
|
//#define ImDrawIdx unsigned int |
|
|
|
//---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files. |
|
//---- e.g. create variants of the ImGui::Value() helper for your low-level math types, or your own widgets/helpers. |
|
/* |
|
namespace ImGui |
|
{ |
|
void Value(const char* prefix, const MyMatrix44& v, const char* float_format = NULL); |
|
} |
|
*/ |
|
|
|
|