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							52 lines
						
					
					
						
							3.4 KiB
						
					
					
				// dear imgui: Platform Backend for Windows (standard windows API for 32-bits AND 64-bits applications) | 
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// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..) | 
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// Implemented features: | 
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//  [X] Platform: Clipboard support (for Win32 this is actually part of core dear imgui) | 
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//  [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen. | 
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//  [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy VK_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set] | 
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//  [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. | 
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//  [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. | 
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | 
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | 
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// Learn about Dear ImGui: | 
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// - FAQ                  https://dearimgui.com/faq | 
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// - Getting Started      https://dearimgui.com/getting-started | 
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// - Documentation        https://dearimgui.com/docs (same as your local docs/ folder). | 
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// - Introduction, links and more at the top of imgui.cpp | 
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#pragma once | 
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#include "imgui.h"      // IMGUI_IMPL_API | 
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#ifndef IMGUI_DISABLE | 
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IMGUI_IMPL_API bool     ImGui_ImplWin32_Init(void* hwnd); | 
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IMGUI_IMPL_API bool     ImGui_ImplWin32_InitForOpenGL(void* hwnd); | 
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IMGUI_IMPL_API void     ImGui_ImplWin32_Shutdown(); | 
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IMGUI_IMPL_API void     ImGui_ImplWin32_NewFrame(); | 
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// Win32 message handler your application need to call. | 
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// - Intentionally commented out in a '#if 0' block to avoid dragging dependencies on <windows.h> from this helper. | 
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// - You should COPY the line below into your .cpp code to forward declare the function and then you can call it. | 
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// - Call from your application's message handler. Keep calling your message handler unless this function returns TRUE. | 
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#if 0 | 
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extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); | 
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#endif | 
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// DPI-related helpers (optional) | 
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// - Use to enable DPI awareness without having to create an application manifest. | 
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// - Your own app may already do this via a manifest or explicit calls. This is mostly useful for our examples/ apps. | 
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// - In theory we could call simple functions from Windows SDK such as SetProcessDPIAware(), SetProcessDpiAwareness(), etc. | 
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//   but most of the functions provided by Microsoft require Windows 8.1/10+ SDK at compile time and Windows 8/10+ at runtime, | 
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//   neither we want to require the user to have. So we dynamically select and load those functions to avoid dependencies. | 
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IMGUI_IMPL_API void     ImGui_ImplWin32_EnableDpiAwareness(); | 
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IMGUI_IMPL_API float    ImGui_ImplWin32_GetDpiScaleForHwnd(void* hwnd);       // HWND hwnd | 
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IMGUI_IMPL_API float    ImGui_ImplWin32_GetDpiScaleForMonitor(void* monitor); // HMONITOR monitor | 
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// Transparency related helpers (optional) [experimental] | 
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// - Use to enable alpha compositing transparency with the desktop. | 
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// - Use together with e.g. clearing your framebuffer with zero-alpha. | 
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IMGUI_IMPL_API void     ImGui_ImplWin32_EnableAlphaCompositing(void* hwnd);   // HWND hwnd | 
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#endif // #ifndef IMGUI_DISABLE
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