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							39 lines
						
					
					
						
							1.9 KiB
						
					
					
				// dear imgui: Renderer Backend for SDL_Renderer for SDL3 | 
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// (Requires: SDL 3.0.0+) | 
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// Note how SDL_Renderer is an _optional_ component of SDL3. | 
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// For a multi-platform app consider using e.g. SDL+DirectX on Windows and SDL+OpenGL on Linux/OSX. | 
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// If your application will want to render any non trivial amount of graphics other than UI, | 
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// please be aware that SDL_Renderer currently offers a limited graphic API to the end-user and | 
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// it might be difficult to step out of those boundaries. | 
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 | 
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// Implemented features: | 
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//  [X] Renderer: User texture binding. Use 'SDL_Texture*' as ImTextureID. Read the FAQ about ImTextureID! | 
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//  [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices. | 
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 | 
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// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | 
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | 
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// Learn about Dear ImGui: | 
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// - FAQ                  https://dearimgui.com/faq | 
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// - Getting Started      https://dearimgui.com/getting-started | 
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// - Documentation        https://dearimgui.com/docs (same as your local docs/ folder). | 
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// - Introduction, links and more at the top of imgui.cpp | 
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 | 
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#pragma once | 
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#include "imgui.h"      // IMGUI_IMPL_API | 
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#ifndef IMGUI_DISABLE | 
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struct SDL_Renderer; | 
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IMGUI_IMPL_API bool     ImGui_ImplSDLRenderer3_Init(SDL_Renderer* renderer); | 
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IMGUI_IMPL_API void     ImGui_ImplSDLRenderer3_Shutdown(); | 
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IMGUI_IMPL_API void     ImGui_ImplSDLRenderer3_NewFrame(); | 
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IMGUI_IMPL_API void     ImGui_ImplSDLRenderer3_RenderDrawData(ImDrawData* draw_data); | 
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// Called by Init/NewFrame/Shutdown | 
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IMGUI_IMPL_API bool     ImGui_ImplSDLRenderer3_CreateFontsTexture(); | 
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IMGUI_IMPL_API void     ImGui_ImplSDLRenderer3_DestroyFontsTexture(); | 
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IMGUI_IMPL_API bool     ImGui_ImplSDLRenderer3_CreateDeviceObjects(); | 
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IMGUI_IMPL_API void     ImGui_ImplSDLRenderer3_DestroyDeviceObjects(); | 
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#endif // #ifndef IMGUI_DISABLE
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