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							46 lines
						
					
					
						
							3.0 KiB
						
					
					
				// dear imgui: Platform Backend for GLUT/FreeGLUT | 
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// This needs to be used along with a Renderer (e.g. OpenGL2) | 
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// !!! GLUT/FreeGLUT IS OBSOLETE PREHISTORIC SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!! | 
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// !!! If someone or something is teaching you GLUT today, you are being abused. Please show some resistance. !!! | 
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// !!! Nowadays, prefer using GLFW or SDL instead! | 
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// Implemented features: | 
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//  [X] Platform: Partial keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLUT values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set] | 
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// Issues: | 
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//  [ ] Platform: GLUT is unable to distinguish e.g. Backspace from CTRL+H or TAB from CTRL+I | 
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//  [ ] Platform: Missing horizontal mouse wheel support. | 
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//  [ ] Platform: Missing mouse cursor shape/visibility support. | 
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//  [ ] Platform: Missing clipboard support (not supported by Glut). | 
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//  [ ] Platform: Missing gamepad support. | 
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | 
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | 
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// Learn about Dear ImGui: | 
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// - FAQ                  https://dearimgui.com/faq | 
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// - Getting Started      https://dearimgui.com/getting-started | 
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// - Documentation        https://dearimgui.com/docs (same as your local docs/ folder). | 
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// - Introduction, links and more at the top of imgui.cpp | 
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#pragma once | 
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#ifndef IMGUI_DISABLE | 
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#include "imgui.h"      // IMGUI_IMPL_API | 
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IMGUI_IMPL_API bool     ImGui_ImplGLUT_Init(); | 
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IMGUI_IMPL_API void     ImGui_ImplGLUT_InstallFuncs(); | 
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IMGUI_IMPL_API void     ImGui_ImplGLUT_Shutdown(); | 
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IMGUI_IMPL_API void     ImGui_ImplGLUT_NewFrame(); | 
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// You can call ImGui_ImplGLUT_InstallFuncs() to get all those functions installed automatically, | 
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// or call them yourself from your own GLUT handlers. We are using the same weird names as GLUT for consistency.. | 
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//------------------------------------ GLUT name ---------------------------------------------- Decent Name --------- | 
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IMGUI_IMPL_API void     ImGui_ImplGLUT_ReshapeFunc(int w, int h);                           // ~ ResizeFunc | 
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IMGUI_IMPL_API void     ImGui_ImplGLUT_MotionFunc(int x, int y);                            // ~ MouseMoveFunc | 
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IMGUI_IMPL_API void     ImGui_ImplGLUT_MouseFunc(int button, int state, int x, int y);      // ~ MouseButtonFunc | 
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IMGUI_IMPL_API void     ImGui_ImplGLUT_MouseWheelFunc(int button, int dir, int x, int y);   // ~ MouseWheelFunc | 
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IMGUI_IMPL_API void     ImGui_ImplGLUT_KeyboardFunc(unsigned char c, int x, int y);         // ~ CharPressedFunc | 
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IMGUI_IMPL_API void     ImGui_ImplGLUT_KeyboardUpFunc(unsigned char c, int x, int y);       // ~ CharReleasedFunc | 
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IMGUI_IMPL_API void     ImGui_ImplGLUT_SpecialFunc(int key, int x, int y);                  // ~ KeyPressedFunc | 
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IMGUI_IMPL_API void     ImGui_ImplGLUT_SpecialUpFunc(int key, int x, int y);                // ~ KeyReleasedFunc | 
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#endif // #ifndef IMGUI_DISABLE
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