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				// dear imgui: Platform Binding for Android native app | 
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// This needs to be used along with the OpenGL 3 Renderer (imgui_impl_opengl3) | 
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 | 
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// Implemented features: | 
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//  [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy AKEYCODE_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set] | 
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//  [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen. | 
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// Missing features: | 
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//  [ ] Platform: Clipboard support. | 
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//  [ ] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. | 
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//  [ ] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: Check if this is even possible with Android. | 
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// Important: | 
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//  - Consider using SDL or GLFW backend on Android, which will be more full-featured than this. | 
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//  - FIXME: On-screen keyboard currently needs to be enabled by the application (see examples/ and issue #3446) | 
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//  - FIXME: Unicode character inputs needs to be passed by Dear ImGui by the application (see examples/ and issue #3446) | 
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 | 
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | 
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | 
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// Learn about Dear ImGui: | 
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// - FAQ                  https://dearimgui.com/faq | 
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// - Getting Started      https://dearimgui.com/getting-started | 
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// - Documentation        https://dearimgui.com/docs (same as your local docs/ folder). | 
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// - Introduction, links and more at the top of imgui.cpp | 
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#pragma once | 
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#include "imgui.h"      // IMGUI_IMPL_API | 
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#ifndef IMGUI_DISABLE | 
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struct ANativeWindow; | 
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struct AInputEvent; | 
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IMGUI_IMPL_API bool     ImGui_ImplAndroid_Init(ANativeWindow* window); | 
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IMGUI_IMPL_API int32_t  ImGui_ImplAndroid_HandleInputEvent(const AInputEvent* input_event); | 
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IMGUI_IMPL_API void     ImGui_ImplAndroid_Shutdown(); | 
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IMGUI_IMPL_API void     ImGui_ImplAndroid_NewFrame(); | 
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#endif // #ifndef IMGUI_DISABLE
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