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73 lines
1.6 KiB
73 lines
1.6 KiB
# |
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# Cross Platform Makefile |
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# Compatible with MSYS2/MINGW, Ubuntu 14.04.1 and Mac OS X |
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# |
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# You will need SDL2 (http://www.libsdl.org): |
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# Linux: |
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# apt-get install libsdl2-dev |
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# Mac OS X: |
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# brew install sdl2 |
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# MSYS2: |
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# pacman -S mingw-w64-i686-SDL |
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# |
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#CXX = g++ |
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#CXX = clang++ |
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EXE = sdl_opengl3_example |
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SOURCES = main.cpp ../imgui_impl_sdl2.cpp ../imgui_impl_opengl3.cpp |
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SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp |
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SOURCES += ../libs/gl3w/GL/gl3w.c |
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OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES)))) |
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UNAME_S := $(shell uname -s) |
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ifeq ($(UNAME_S), Linux) #LINUX |
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ECHO_MESSAGE = "Linux" |
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LIBS = -lGL -ldl `sdl2-config --libs` |
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CXXFLAGS = -I../../ -I../libs/gl3w `sdl2-config --cflags` |
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CXXFLAGS += -Wall -Wformat |
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CFLAGS = $(CXXFLAGS) |
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endif |
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ifeq ($(UNAME_S), Darwin) #APPLE |
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ECHO_MESSAGE = "Mac OS X" |
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LIBS = -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo `sdl2-config --libs` |
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CXXFLAGS = -I../../ -I../libs/gl3w -I/usr/local/include `sdl2-config --cflags` |
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CXXFLAGS += -Wall -Wformat |
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CFLAGS = $(CXXFLAGS) |
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endif |
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ifeq ($(findstring MINGW,$(UNAME_S)),MINGW) |
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ECHO_MESSAGE = "Windows" |
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LIBS = -lgdi32 -lopengl32 -limm32 `pkg-config --static --libs sdl2` |
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CXXFLAGS = -I../../ -I../libs/gl3w `pkg-config --cflags sdl2` |
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CXXFLAGS += -Wall -Wformat |
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CFLAGS = $(CXXFLAGS) |
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endif |
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%.o:%.cpp |
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$(CXX) $(CXXFLAGS) -c -o $@ $< |
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%.o:../%.cpp |
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$(CXX) $(CXXFLAGS) -c -o $@ $< |
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%.o:../../%.cpp |
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$(CXX) $(CXXFLAGS) -c -o $@ $< |
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%.o:../libs/gl3w/GL/%.c |
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$(CC) $(CFLAGS) -c -o $@ $< |
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all: $(EXE) |
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@echo Build complete for $(ECHO_MESSAGE) |
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$(EXE): $(OBJS) |
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$(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS) |
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clean: |
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rm -f $(EXE) $(OBJS)
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